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{{Infobox Special Move
'''Falcon Punch''' is [[Captain Falcon]]'s [[Neutral Special Move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. The move consists of Captain Falcon throwing a powerful punch, with his fist engulfed in a Falcon-shaped flame.
 
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|image=[[File:CaptainFalconSSBWU3DS2.jpg|250px]]
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|user=[[Captain Falcon]]
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|games=''[[Super Smash Bros.]]''<br>''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''<br>''[[Super Smash Bros. Ultimate]]''
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}}
 
'''Falcon Punch''' is [[Captain Falcon]]'s [[Neutral Special Move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Captain Falcon throws a powerful punch, with his fist engulfed in a falcon-shaped [[Flame Attack|flame]].
   
 
==Overview==
 
==Overview==
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Captain Falcon draws back his right hand before stepping forward while punching, shouting "Falcon...PUNCH!" and dealing moderate [[knockback]] and '''24-27% '''[[damage]]. Over the course of the series, Falcon Punch has undergone many aesthetic changes, with the majority being in ''[[Brawl]] ''and ''[[SSBWU/3DS]] ''due to animation improvements to incorporate an exaggerated pose and realistic fiery effects.
It is one of the most powerful moves in all three ''Super Smash Bros.'' games, with the highest [[knockback]] of any of Falcon's attacks (including charged [[Smash Attack]]s), and is his highest [[Priority]] move in each game. This move is one of the few attacks in the game that is more powerful than the [[Home-run Bat]] at high damages (and since Captain Falcon's home-run attack has an upward trajectory in ''Melee'', it is always more useful), and thus, players use it in Captain Falcon's world record [[Home-run Contest]] strategies. The Falcon Punch is very slow, with a start-up time of fifty-two [[frames]]<ref>http://www.angelfire.com/games5/superdoodleman/Captain_Falcon_frames_11.6.05.txt SuperDoodleMan's frame data</ref>. It is also very loud and noisy, especially since Captain Falcon has to announce it every time he uses it, making it even more predictable.
 
   
In ''[[Super Smash Bros. Brawl]]'', Captain Falcon gained the ability to turn his punch around during the start-up, increasing its damage. This is a '''Reverse Falcon Punch'''. It also has forty-two frames in this game. The Reverse Falcon Punch does slightly more damage than a standard one, but has slightly more start-up time.
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In ''Super Smash Bros. Brawl'', Captain Falcon can perform a '''Reverse Falcon Punch''' by tilting the [[control stick]] in the opposite direction immediately after initiating Falcon Punch.
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In [[The Subspace Emissary]], Captain Falcon uses the Falcon Punch against a giant [[R.O.B. Sentry|R.O.B.]] in his first appearance, though it resembles the move from ''F-Zero: GP Legend.''
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Falcon Punch has the reputation of being one of Captain Falcon's most powerful finishers, and one of the most powerful Neutral Special Moves in the entire series. This is primarily due to its large [[hitbox]], high knockback and damage, and ability to integrate into [[combos]], making it a potent [[KO]] option as low as 60%. However, it also has considerable startup, making it easy to [[punish]] if [[shield]]ed or missed.
   
 
<gallery>
 
<gallery>
 
Falcon Punch SSB.png|Falcon Punch in ''[[Super Smash Bros.]]''
 
Falcon Punch SSB.png|Falcon Punch in ''[[Super Smash Bros.]]''
MeleeFalconPunch.png|Falcon Punch in ''[[Super Smash Bros. Melee]]''.
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MeleeFalconPunch.png|Falcon Punch in ''[[Super Smash Bros. Melee]]''
 
Captain Falcon DOJO 5.jpg|Captain Falcon initiating Falcon Punch in ''[[Super Smash Bros. Brawl]]''..
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Captain Falcon DOJO 6.jpg|Captain Falcon reversing Falcon Punch in ''[[Super Smash Bros. Brawl]]''..
 
Falcon Punch SSBB.jpg|Falcon Punch in ''[[Super Smash Bros. Brawl]]''.
 
Falcon Punch SSBB.jpg|Falcon Punch in ''[[Super Smash Bros. Brawl]]''.
Falcon_180_punch.jpg|Captain Falcon's reverse 180 Falcon Punch in ''[[Super Smash Bros. Brawl]]''.
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Falcon Punch SSE.PNG|Falcon Punch in ''The Subspace Emissary.''
 
Kirby Falcon Punch.jpg|Kirby [[Inhale#Kirby|copying]] Falcon Punch in ''[[Super Smash Bros. Brawl]]''.
 
Kirby Falcon Punch.jpg|Kirby [[Inhale#Kirby|copying]] Falcon Punch in ''[[Super Smash Bros. Brawl]]''.
CaptainFalconSSBWU3DS2.jpg|Captain Falcon using Falcon Punch in [[Super Smash Bros. for Nintendo 3DS/Wii U]]
 
 
</gallery>
 
</gallery>
   
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==Customizations==
 
==Customizations==
===Dashing Falcon Punch===
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===Falcon Dash Punch===
 
'''Falcon Dash Punch '''is one of [[Captain Falcon]]'s neutral special moves that can used via [[Custom Moves|customization.]] Captain Falcon will rush forward, allowing him to hit people from a long distance, but the punch will be weakened significantly.
[[File:Dash_Falcon_Punch.png|thumb]]
 
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Falcon Punch can be customized to '''Dash Falcon Punch''' in [[Super Smash Bros. 3DS/Wii U]]. When the Falcon Punch is activated, Captain Falcon will rush forward, allowing him to hit people from a long distance, but the punch will be weakened significantly.
 
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''Strengths''
===Mega Falcon Punch===
 
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* Useful against opponents who attempt dodge away on ground since this moves forward
[[File:Big_Falcon_Punch.png|thumb]]
 
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* Could be used to punish opponents off-stage
'''Big Falcon Punch''' is Captain Falcon's third customization option. Captain Falcon now unleashes a larger and more devastating punch, but it takes longer to activate.
 
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''Weaknesses''
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* Deals less damage (also when reversed)
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* Takes slightly more time to start-up
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* Captain Falcon's [[Artificial Intelligence|A.I]] ('''CPU '''and '''FP''') hardly ever reverse this move.
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===Mighty Falcon Punch===
 
'''Mighty Falcon Punch''' is one of [[Captain Falcon]]'s neutral special moves that can be used via [[Custom Moves|customization]]. Captain Falcon now unleashes a larger and more devastating punch, but it takes longer to activate. Though the description claims that it is stronger, Mighty Falcon Punch is weaker than the default.
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''Strengths''
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* Deals more knockback
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* Moves forward a bit which is handy for hitting a few opponents
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''Weaknesses''
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* Deals less damage (also when reversed)
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* Left vulnerable due to a higher start-up (more vulnerable when reversed)
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<gallery>
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Falcon_Dash_Punch.gif|Falcon Dash Punch
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Mighty_Falcon_Punch.png|Mighty Falcon Punch
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</gallery>
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{{Captain Falcon Custom Special Moves}}
 
{{Captain Falcon Custom Special Moves}}
   
 
==Origin==
 
==Origin==
While the move is unique to the ''Super Smash Bros.'' series, Captain Falcon famously performed a Falcon Punch in the ''F-Zero'' animated series, ''F-Zero: GP Legend'', where he uses it to defeat Black Shadow. It has become quite memetic, as the clip makes it appear that the Falcon Punch causes an explosion that can be seen from space, when in reality, the blast is from Black Shadow's self-destructing base, and Captain Falcon is merely using the Falcon Punch to prevent Black Shadow from escaping said explosion. This is reinforced in a Subspace Emissary cutscene, when Captain Falcon performs a Falcon Punch on a giant R.O.B. in a very similar fashion to the clip from the animated series.
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While the move is unique to the ''Super Smash Bros.'' series, Captain Falcon famously performed a Falcon Punch in the ''F-Zero'' animated series, ''F-Zero: GP Legend'', where he uses it to defeat Black Shadow. It has become quite memetic, as the clip makes it appear that the Falcon Punch causes an explosion that can be seen from space, when in reality, the blast is from Black Shadow's self-destructing base, and Captain Falcon is merely using the Falcon Punch to prevent Black Shadow from escaping said explosion. This is reinforced in a Subspace Emissary cutscene, when Captain Falcon performs a Falcon Punch on a giant R.O.B. in a very similar fashion to the clip from the animated series. It is possible that the firey explosion could be a reference to the explosions when crashing into cars in "F-Zero," though this has yet to be proven.
   
 
As a testament to the move's popularity, it seems to have come full circle and crossed back over into ''F-Zero'' canon: it is mentioned in [http://www.youtube.com/watch?v=KTDZa_7AKj8 ''F-Zero GX''<nowiki>'s</nowiki> ending song], specifically in the line "When a mighty illusion threatens your lunch, Falcon will be unleashing the Falcon Punch."
 
As a testament to the move's popularity, it seems to have come full circle and crossed back over into ''F-Zero'' canon: it is mentioned in [http://www.youtube.com/watch?v=KTDZa_7AKj8 ''F-Zero GX''<nowiki>'s</nowiki> ending song], specifically in the line "When a mighty illusion threatens your lunch, Falcon will be unleashing the Falcon Punch."
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==General Strategies==
 
==General Strategies==
 
===In ''[[Super Smash Bros.]]''===
 
===In ''[[Super Smash Bros.]]''===
The Falcon Punch in ''Super Smash Bros.'' is more likely to become a [[combo]] than in ''Melee'' and ''Brawl'' due to it only having Smash DI, and being much quicker. Common tactics include throws to Falcon Punch and Down/Up Aerial to Falcon Punch. Falcon Punch is also used by Falcon in this game to help him recover from far away as Falcon Punch causes Falcon to raise slightly vertically and also horizontally.
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The Falcon Punch in ''Super Smash Bros.'' is more likely to become a [[combo]] than in ''Melee'' and ''Brawl'' due to it only having Smash DI, and being much quicker. Common tactics include throws to Falcon Punch and Down/Up Air Attack to Falcon Punch. Falcon Punch is also used by Falcon in this game to help him recover from far away as Falcon Punch causes Falcon to raise slightly vertically and also horizontally.
   
 
===In ''[[Super Smash Bros. Melee]]''===
 
===In ''[[Super Smash Bros. Melee]]''===
In ''Super Smash Bros. Melee'', the Falcon Punch was made slower, though the punch itself seems to be stronger, and now has a full 3-D model, complete with better fire effects. Due to C. Falcon's Down Aerial being much slower than in ''Super Smash Bros'', that combo was made more unreliable, but with L-Canceling, it is still possible. On the other hand, the Sacred Combo was first discovered and is considered its easiest to use in this game.
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In ''Super Smash Bros. Melee'', the Falcon Punch was made slower, though the punch itself seems to be stronger, and now has a full 3-D model, complete with better fire effects. Due to C. Falcon's Down Air Attack being much slower than in ''Super Smash Bros'', that combo was made more unreliable, but with L-Canceling, it is still possible. On the other hand, the Sacred Combo was first discovered and is considered its easiest to use in this game.
   
 
===In ''[[Super Smash Bros. Brawl]]''===
 
===In ''[[Super Smash Bros. Brawl]]''===
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==Combos into Falcon Punch==
 
==Combos into Falcon Punch==
Despite the slowness of Falcon Punch, there are a few situations where a launcher (namely, [[down aerial]]) can [[combo]] into Falcon Punch.
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Despite the slowness of Falcon Punch, there are a few situations where a launcher (namely, [[Down Air Attack]]) can [[combo]] into Falcon Punch.
   
 
===Tapion Punch Combo===
 
===Tapion Punch Combo===
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===G-Regulate's Falcon Punch Combo===
 
===G-Regulate's Falcon Punch Combo===
Named after G-Regulate, this combo works similarly to the Tapion Punch Combo, but uses a [[platform]]. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some [[character]]s at some damages (notably [[Marth]] at 65%), Falcon can combo his down aerial into Falcon Punch. It can be avoided with Directional Influence.
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Named after G-Regulate, this combo works similarly to the Tapion Punch Combo, but uses a [[platform]]. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some [[character]]s at some damages (notably [[Marth]] at '''65%'''), Falcon can combo his down air attack into Falcon Punch. It can be avoided with Directional Influence.
   
 
===Sacred Combo===
 
===Sacred Combo===
A combo that uses Captain Falcon's Forward Aerial and the Falcon Punch. Very hard to perform.
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A combo that uses Captain Falcon's Forward Air Attack and the Falcon Punch. Very hard to perform.
   
The combo itself is performed by knocking an opponent off the stage with Captain Falcon's [[forward aerial]] (the [[Knee Smash]]) and then jumping off the edge of the stage before striking the opponent with Captain Falcon's [[neutral B]], the Falcon Punch, in mid-air. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back to the stage in ''Melee'' if he jumps too far off the edge to perform his Falcon Punch. In either cases, KOing an opponent with the Sacred Combo is widely regarded as being one of the most satisfying ways to remove an opponent's stock.
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The combo itself is performed by knocking an opponent off the stage with Captain Falcon's forward air attack (the [[Knee Smash]]) and then jumping off the edge of the stage before striking the opponent with Captain Falcon's [[Standard Special]], the Falcon Punch, in mid-air. If performed successfully, this combo results in a [[KO]] in almost all cases, although by performing this combo, Captain Falcon may fail to recover back to the stage in ''Melee'' if he jumps too far off the edge to perform his Falcon Punch. In either cases, KOing an opponent with the Sacred Combo is widely regarded as being one of the most satisfying ways to remove an opponent's stock.
   
 
==Trivia==
 
==Trivia==
 
*If used correctly, the Falcon Punch can knock off all the bases of a [[Gamyga]].
 
*If used correctly, the Falcon Punch can knock off all the bases of a [[Gamyga]].
*There is a glitch where if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]], and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages, but not all of them, so he won't necessarily die. The same can be done with Mario's [[Cape]].
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*There is a glitch where if a player uses a Reverse Falcon Punch on [[Pit (SSBB)|Pit]], and Pit pulls out the [[Mirror Shield]] at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages, but not all of them, so he won't necessarily be KO'd. The same can be done with Mario's [[Cape]].
 
*If [[Kirby (SSBB)|Kirby]] uses the Falcon Punch immediately after a jump, he gets a large boost upward. This is most noticeable with his Footstool Jump, which goes nearly twice as high as normal. This is sometimes known as a "Footstool Punch".
 
*If [[Kirby (SSBB)|Kirby]] uses the Falcon Punch immediately after a jump, he gets a large boost upward. This is most noticeable with his Footstool Jump, which goes nearly twice as high as normal. This is sometimes known as a "Footstool Punch".
*Falcon Punch has become a quite popular internet meme. However, in such cases, it is normally spelled ''Falcon PAWNCH''.
 
 
*In Melee, the bird sound effect used for the Falcon Punch is present in Ganondorf's sound test.
 
*In Melee, the bird sound effect used for the Falcon Punch is present in Ganondorf's sound test.
   
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==External links==
 
==External links==
*[http://www.youtube.com/watch?v=1mRtuum-xng The sacred combo performed in Melee]
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*[http://www.youtube.com/watch?v=1mRtuum-xng The Sacred Combo Performed In Super Smash Bros. Melee]
*[http://www.youtube.com/watch?v=vuNE3KWBeCs The sacred combo performed in Brawl]
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*[http://www.youtube.com/watch?v=vuNE3KWBeCs The Sacred Combo Performed In Super Smash Bros. Brawl]
*[http://www.youtube.com/watch?v=gJkP6_yedKQ The 360 sacred combo performed in Brawl, with a 360 turn (using a Reverse Falcon Punch)]
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*[http://www.youtube.com/watch?v=gJkP6_yedKQ The 360 Sacred Combo performed In Super Smash Bros. Brawl, with a 360 turn (using a Reverse Falcon Punch)]
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*[https://www.youtube.com/watch?v=r1FOhmCKdX0 The Sacred Combo Performed In Super Smash Bros. for Nintendo 3DS/Wii U]
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*[https://www.youtube.com/watch?v=YYHTgAf3_Gk&feature=em-uploademail Falcon Punch KO Percentages (3DS/Wii U)]
 
*[http://www.youtube.com/watch?v=wa5OkdP3-r8 The Falcon Punch in ''F-Zero: GP Legend'']
 
*[http://www.youtube.com/watch?v=wa5OkdP3-r8 The Falcon Punch in ''F-Zero: GP Legend'']
   
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[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Brawl]]
 
[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 02:17, 2 October 2019

Falcon Punch is Captain Falcon's Neutral Special Move in the Super Smash Bros. series. Captain Falcon throws a powerful punch, with his fist engulfed in a falcon-shaped flame.

Overview

Captain Falcon draws back his right hand before stepping forward while punching, shouting "Falcon...PUNCH!" and dealing moderate knockback and 24-27% damage. Over the course of the series, Falcon Punch has undergone many aesthetic changes, with the majority being in Brawl and SSBWU/3DS due to animation improvements to incorporate an exaggerated pose and realistic fiery effects.

In Super Smash Bros. Brawl, Captain Falcon can perform a Reverse Falcon Punch by tilting the control stick in the opposite direction immediately after initiating Falcon Punch.

In The Subspace Emissary, Captain Falcon uses the Falcon Punch against a giant R.O.B. in his first appearance, though it resembles the move from F-Zero: GP Legend.

Falcon Punch has the reputation of being one of Captain Falcon's most powerful finishers, and one of the most powerful Neutral Special Moves in the entire series. This is primarily due to its large hitbox, high knockback and damage, and ability to integrate into combos, making it a potent KO option as low as 60%. However, it also has considerable startup, making it easy to punish if shielded or missed.

Captain Falcon's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Falcon Punch
Side Special Raptor Boost
Up Special Falcon Dive
Down Special Falcon Kick
Final Smash Blue Falcon

Customizations

Falcon Dash Punch

Falcon Dash Punch is one of Captain Falcon's neutral special moves that can used via customization. Captain Falcon will rush forward, allowing him to hit people from a long distance, but the punch will be weakened significantly.

Strengths

  • Useful against opponents who attempt dodge away on ground since this moves forward
  • Could be used to punish opponents off-stage

Weaknesses

  • Deals less damage (also when reversed)
  • Takes slightly more time to start-up
  • Captain Falcon's A.I (CPU and FP) hardly ever reverse this move.

Mighty Falcon Punch

Mighty Falcon Punch is one of Captain Falcon's neutral special moves that can be used via customization. Captain Falcon now unleashes a larger and more devastating punch, but it takes longer to activate. Though the description claims that it is stronger, Mighty Falcon Punch is weaker than the default.

Strengths

  • Deals more knockback
  • Moves forward a bit which is handy for hitting a few opponents

Weaknesses

  • Deals less damage (also when reversed)
  • Left vulnerable due to a higher start-up (more vulnerable when reversed)

Captain Falcon's Custom Special Moves
Custom 1 Custom 2
Standard Special Falcon Dash Punch Mighty Falcon Punch
Side Special Heavy Raptor Boost Wind-up Raptor Boost
Up Special Falcon Strike Explosive Falcon Dive
Down Special Falcon Kick Fury Lightning Falcon Kick

Origin

While the move is unique to the Super Smash Bros. series, Captain Falcon famously performed a Falcon Punch in the F-Zero animated series, F-Zero: GP Legend, where he uses it to defeat Black Shadow. It has become quite memetic, as the clip makes it appear that the Falcon Punch causes an explosion that can be seen from space, when in reality, the blast is from Black Shadow's self-destructing base, and Captain Falcon is merely using the Falcon Punch to prevent Black Shadow from escaping said explosion. This is reinforced in a Subspace Emissary cutscene, when Captain Falcon performs a Falcon Punch on a giant R.O.B. in a very similar fashion to the clip from the animated series. It is possible that the firey explosion could be a reference to the explosions when crashing into cars in "F-Zero," though this has yet to be proven.

As a testament to the move's popularity, it seems to have come full circle and crossed back over into F-Zero canon: it is mentioned in F-Zero GX's ending song, specifically in the line "When a mighty illusion threatens your lunch, Falcon will be unleashing the Falcon Punch."

General Strategies

In Super Smash Bros.

The Falcon Punch in Super Smash Bros. is more likely to become a combo than in Melee and Brawl due to it only having Smash DI, and being much quicker. Common tactics include throws to Falcon Punch and Down/Up Air Attack to Falcon Punch. Falcon Punch is also used by Falcon in this game to help him recover from far away as Falcon Punch causes Falcon to raise slightly vertically and also horizontally.

In Super Smash Bros. Melee

In Super Smash Bros. Melee, the Falcon Punch was made slower, though the punch itself seems to be stronger, and now has a full 3-D model, complete with better fire effects. Due to C. Falcon's Down Air Attack being much slower than in Super Smash Bros, that combo was made more unreliable, but with L-Canceling, it is still possible. On the other hand, the Sacred Combo was first discovered and is considered its easiest to use in this game.

In Super Smash Bros. Brawl

The punch was made slightly faster than in Melee, though it appears to be weaker along with most of Captain Falcon's moves, and nowhere still as fast as the original counterpart. But thanks to the inclusion of reversing the attack, new tactics are in hand.

Double-jump facing away from the opponent and right before he falls, Reverse Falcon Punch. Captain Falcon can then tilt the motion towards the opponent to reduce the time it takes to charge on the ground, strengthen the punch by reversing it, and use the attack just as he hits the ground. Best to use it on off-guard opponents that are expecting the player to flee.

Captain Falcon can also use it while running, then RAR the Falcon Punch. In order to this, Captain Falcon must run and tilt the control stick back and jump at the same time. Captain Falcon jumps while keeping his/her momentum forward, during this time, usually at the start of the jump, Captain Falcon must start the Falcon Punch and reverse it. Right when Captain Falcon lands, he becomes able punch anything in front of him. This technique also allows for more control over the distance traveled with the Punch. For instance, when a normal Falcon Punch is done from a jump, the distance traveled depends on how high the jump was. In contrast the "RAR'd" Falcon Punch allows one to basically, move either further (because of the forward momentum made if the forward direction is held) or even slightly behind (if the stick is tilted backwards after the punch is reversed in the air, the momentum pulls Captain Falcon slightly backwards).

The above method can also be applied when Captain Falcon hangs on an edge, albeit much more dangerous because of the likelihood of an SD. When he hangs from the edge, the other brawler must jump, tilt away from the edge (this will not visibly make Captain Falcon turn, but he is likely to be turned around in the game's registering), reversing Falcon Punch. When done at the tip of the edge jump, the punch is thrown a little bit off the ground, so if one wants the punch to activate on the ground, then he must start the Reverse Falcon Punch a little after the tip of the jump. Captain Falcon must make sure he faces away when performing the reverse, and also making sure one has stopped tilting away from the edge when starting the Reverse Falcon Punch. This method is slightly more difficult when done incorrectly than the normal "RAR'd" Falcon Punch, but it can catch potential edgeguarders off guard.

Combos into Falcon Punch

Despite the slowness of Falcon Punch, there are a few situations where a launcher (namely, Down Air Attack) can combo into Falcon Punch.

Tapion Punch Combo

Named after Tapion, this two-hit combo leads into Falcon Punch after an l-canceled down aerial. It works on Fox as low as 75% damage, Falco as low as 78%, and C. Falcon as low as 80%. It can be avoided with Directional Influence.

G-Regulate's Falcon Punch Combo

Named after G-Regulate, this combo works similarly to the Tapion Punch Combo, but uses a platform. Captain Falcon must l-cancel a down aerial onto a platform so that it hits an enemy below him. Against some characters at some damages (notably Marth at 65%), Falcon can combo his down air attack into Falcon Punch. It can be avoided with Directional Influence.

Sacred Combo

A combo that uses Captain Falcon's Forward Air Attack and the Falcon Punch. Very hard to perform.

The combo itself is performed by knocking an opponent off the stage with Captain Falcon's forward air attack (the Knee Smash) and then jumping off the edge of the stage before striking the opponent with Captain Falcon's Standard Special, the Falcon Punch, in mid-air. If performed successfully, this combo results in a KO in almost all cases, although by performing this combo, Captain Falcon may fail to recover back to the stage in Melee if he jumps too far off the edge to perform his Falcon Punch. In either cases, KOing an opponent with the Sacred Combo is widely regarded as being one of the most satisfying ways to remove an opponent's stock.

Trivia

  • If used correctly, the Falcon Punch can knock off all the bases of a Gamyga.
  • There is a glitch where if a player uses a Reverse Falcon Punch on Pit, and Pit pulls out the Mirror Shield at the correct moment, Captain Falcon will be sent backwards a long way, longer than many stages, but not all of them, so he won't necessarily be KO'd. The same can be done with Mario's Cape.
  • If Kirby uses the Falcon Punch immediately after a jump, he gets a large boost upward. This is most noticeable with his Footstool Jump, which goes nearly twice as high as normal. This is sometimes known as a "Footstool Punch".
  • In Melee, the bird sound effect used for the Falcon Punch is present in Ganondorf's sound test.

See Also

External links

References