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:''This article is about Falco's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Falco Lombardi]]. Also, for information about the character of whom Falco is a [[clone]], see [[Fox (SSBB)]].''
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:''This article is about Falco's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Falco Lombardi]].''
 
{{Infobox Character
 
{{Infobox Character
 
|name = Falco
 
|name = Falco
|image = [[Image:Falco Lombardi(Clear).png|250px|Falco Lombardi]]
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|image = [[Image:Falco Clear SSBB.png|250px]]
 
|caption = [[Image:StarFoxSymbol.svg|50px]]
 
|caption = [[Image:StarFoxSymbol.svg|50px]]
 
|universe = ''[[Star Fox (universe)|Star Fox]]''
 
|universe = ''[[Star Fox (universe)|Star Fox]]''
 
|firstgame = ''[http://starfox.wikia.com/wiki/Star_Fox_(game) Star Fox]'' (1993)
|games = ''[[Super Smash Bros. Melee]]''<br/>''[[Super Smash Bros. Brawl]]''
 
  +
|games = ''[[Falco (SSBM)|Melee]]''<br/>''[[Falco (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Falco (SSBU)|Ultimate]]''
|firstgame = ''[[Star Fox]]'' (1993)
 
|availability = [[Unlockable character|Unlockable]]
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|availability = [[Unlockable]]
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|finalsmash = [[Landmaster#Falco|Landmaster]]
|tier = B
 
|ranking = 6
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|tier = A-
  +
|ranking = 7
  +
|jnumber = 2
  +
|walljump = Yes
  +
|wallcling = No
 
|crawl = No
  +
|glide = No
  +
|tether = No
  +
|englishactor = Dex Manley
  +
|japanactor = Hisao Egawa
 
}}
 
}}
'''Falco''' (ファルコ, ''Faruko'') is a character appearing in ''[[Super Smash Bros. Brawl]]''. He reprises his role from ''[[Falco (SSBM)|Super Smash Bros. Melee]]'', although his moveset has been somewhat altered. Hailing from the [[Star Fox (universe)|''Star Fox'' universe]], Falco serves as one of the group of mercenaries captained by [[Fox McCloud]].
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{{nihongo|'''Falco'''|ファルコ|Faruko}} is a returning character from the ''Star Fox ''series appearing in ''[[Super Smash Bros. Brawl]]''. He was confirmed to return as a playable character on February 20, 2008.
   
Falco currently clocks in at the 6th position on the tier list, at the top of the B Tier. This is due to his great metagame, follow-up ability (which includes a Chain Spike, Boost Smash, and, to a lesser extent, Laser Lock), great projectile, long range in his Reflector, and camping abilities.
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Falco currently clocks in at the 7th position on the tier list, at the bottom of the A- tier, a minor fall from his ''Melee ''placement at 4th, but higher than the other ''Star Fox ''representatives. Falco possesses a strong combo and juggling game due to his high vertical movement, fast aerials, and powerful throws, as well as a powerful zoning option in Blaster. However, his horizontal mobility and KO options are sub-par when compared to the rest of the cast, and his recovery is extremely predictable.
   
 
==How to unlock==
 
==How to unlock==
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==Attributes==
 
==Attributes==
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Falco is a lightweight, and combining this with his fast falling speed makes his endurance and recovery problematic, and his horizontal mobility makes it difficult to approach opponents close to him. To compensate, Falco possesses incredible vertical mobility with his high jumps and fast air speed.
Falco is gifted with a diverse moveset featuring quick attacks, great follow-up ability, capable finishers, the ability to wall jump, the highest initial jump in the game, and a fantastic projectile. Outside of his Forward Aerial, all of his aerials cancel quickly upon landing, including his spike and the ending lag on aerial Blaster shots. This gives Falco an incredible ability to approach or shutdown approaches, as short-hopped Blaster cancels can be immediately chained into many of Falco's other attacks at close or mid range. Along with a great camping game, he also has a very good close-range game. He has a very fast jab, which is safe on shields, with all hits of his jab having large, slightly disjointed hitboxes with good vertical coverage and the first two jabs can be canceled into other attacks.
 
   
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Falco's attacks are very effective at racking up damage due to his fast attack speed, as seen in his jab and throws, which can launch opponents at good angles that Falco can take advantage of.
His Tilts, Up Smash, and most of his aerials are also very fast, and have good vertical coverage if somewhat short-ranged. He also has one of the best [[spotdodge]]s in the game, which is very hard to punish. With proper [[Directional Influence]] and partial [[Momentum Cancelling]], he can be hard to KO, despite being a middle-light weight. Falco can also bolster his approach with his high-priority [[Dash Attack]], a quick, strong move that is difficult to defend against. Falco has a chance to forcibly trip opponents with his quick [[Down Special Move]], [[Reflector#Falco Lombardi|Reflector]], to further harass their approach due its great range, although it is unsafe on shields and spot dodges due to its fairly long ending lag and low amount of shield stun. Reflector can go through walls, and also has the ability to reflect uncommon projectiles, such as [[Pikachu (SSBB)|Pikachu's]] [[Thunder]]. Falco's [[Reflector#Falco Lombardi|Reflector]] has great range, transcendent [[priority]], and decent speed. In addition, he has a notable glide toss and boost grab.
 
   
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Falco possesses few KO options, but can effectively serve as combo finishers. Forward Smash is a good option for knocking opponents beyond the side blast lines, and his up smash is a quick option for knocking opponents upward. Falco's back aerial is a powerful option close to blast lines, up aerial is a solid option for juggling, and down aerial is very powerful due to its Meteor Smash capability, serving as an effective combo finisher.
One of Falco's most potent moves is his Down Throw. Although completely incapable of KOing, it instead provides Falco with an excellent and easy to use chain-throw, chaining into itself up to percents as high as 50% on most characters, setting up a Down Aerial finish, and it affects more characters than [[King Dedede (SSBB)|King Dedede's]] Down Throw chain. When Falco gets to the edge during the chain-throw, he can unavoidably spike opponents to their doom; should they be able to recover, he can simply edgehog at the right time to prevent their return on some characters. This attack chain is particularly fatal to all the ''Star Fox'' characters, including himself, due to the delay and movement limitations in their [[Up Special Move]]s, [[Fire Fox]], [[Fire Bird]] and [[Fire Wolf]]. Falco's Down Throw also combines well into Down Aerial and Dash Attack, and a popular alternative finish to the chain-throw is to hit with Dash Attack before instantly canceling into an Up Smash. As for characters on which he cannot initiate his chaingrab, he can follow his Down Throw up with a wide range of attacks from his arsenal, such as his Neutral Aerial, Down Aerial, Side Smash, DACUS, Blaster, Reflector, Dash Attack Cancel, Jab, and Forward Tilt, some of which have high enough priority to stop certain attacks fast enough to prevent his Down Throw follow-ups. In essence, when playing against Falco, opponents can generally consider their first 50% of any stock forfeit should they get grabbed with rare exception. Most of his other throws are quick and capable of damaging more than one opponent.
 
   
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Falco's grab game is a very potent option. Though his grab range is short, he compensates with a very fast pummel and powerful throws, as Falco shoots his Blaster for additional damage. His most viable option is his down throw, which can easily chaingrab, and follow up with numerous options, such as his powerful down aerial if used off stage.
For finishing moves, one of Falco's few weaker sides, Falco can use his Forward and Up Smashes to good effect. His Forward Smash has a fast charge release, has fairly long range and the hitbox lasts some frames, with the weak hitbox being during the last frames, but it is slow and weak in the tip. His Up Smash has strong, purely vertical knockback if it hits during the upswing of his kick, and can be used as a DACUS to gain the jump on opponents further away, even while charging, though it has poor range. Falco is also armed with a fast and powerful spike from his Down Aerial that can kill at damages as low as 50%. However, this move has little range, with a slight horizontal disjoint, a small sweetspot (only the very start on the move which isn't the head hitbox spikes, and sourspotting the attack knocks back horizontally with fairly low knockback) and lasts a long time while in the air, which makes it dangerous to use off the edge, given Falco's fast falling speed. Falco's Down Aerial excels at spikes near the edge and at spiking opponents above the stage, setting them up for a different finisher as they get up from the floor. Around 150%, his Up Aerial, Down Smash, Back Aerial and Up Tilt become viable kill moves. However, his Up Aerial is awkward to use outside of full hops, his Down Smash has very poor range and is exceedingly weak unless the opponent is grounded, his Back Aerial is likely to be stale, and Up Tilt will rarely KO anyone but the floatiest characters. The aerial [[Falco Phantasm]] can potentially KO those with poor vertical recoveries at 100% or less, though it is easy to avoid.
 
   
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Falco's Special Moves are very essential parts to his playstyle. Blaster is Falco's most powerful tool due to its speed, range, and transcendent priority, allowing Falco to easily punish approaches and effectively rack up damage at a distance. Falco Phantasm is a very fast mobility option, as it can knock opponents upward, creating numerous combo opportunities, as well as pass through most attacks, making him a very difficult target to pin down. Fire Bird provides Falco his only means of vertical recovery, and can hit the opponent multiple times. Reflector is Falco's most defensive option, possessing solid range, the ability to pass through other objects, and the chance to trip, making the move useful for setups.
Falco's weaknesses lie in his recovery and overall range. Although Falco Phantasm is a decent but predictable horizontal recovery, [[Fire Bird]] yields very short distance and is easily edgeguarded, making its only use a last ditch vertical recovery. He lacks a reliable Forward Aerial, and all of his other aerials have long durations and do not extend far in front of him. This makes him vulnerable to edgeguards since he rarely has an opportunity to attack while recovering - his options typically consist of a single laser, which serves little purpose other than disruption, and the recovery move itself. In addition, while his air speed is just somewhat below average, his lateral acceleration is particularly slow, especially when contrasted to his falling acceleration, making recoveries without his second jump even more difficult. His falling speed has some additional hindrances, such as making him a candidate for Pikachu's 0%-100% chain-grab. On the flipside, he has resistance against chain-grabs that are ineffective against lightweights, such as King Dedede's. Although planking can pose a problem for Falco, this issue is ameliorated in the tournament scene, where it is usually limited or banned altogether. His Forward Smash has noteworthy range and power, but the sweetspot does not cover the entire hitbox, and the start up/cool down of the attack make it avoidable under most circumstances.
 
   
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However, Falco has numerous flaws, which primarily lie in his subpar horizontal mobility, making it difficult to directly approach opponents on the ground due to his slow dashing speed, his KO options, which are weak when compared to others, and his recovery, which can easily be intercepted and gimped. Furthermore, his lightweight status and fast falling speed make his endurance problematic, making him easy to launch and subsequently KO.
Other than his recovery, Falco has no critical problems. Experienced Falco players can overcome these setbacks with his defense and adaptability.
 
   
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Overall, players must be able to respond quickly with Falco, taking advantage of his fast attacks for inflicting damage and his good vertical mobility to escape certain situations. Players must also rely on Falco's powerful Blaster for zoning and his down throw for setups to ensure that the opponent is sufficiently damaged enough to be effectively KO'd by Falco's KO options, which should be used scarcely and with caution.
===Changes from ''Melee'' to ''Brawl''===
 
Falco exhibits some of the most significant changes from ''Melee'' to ''Brawl'', with his moveset being changed so that he is only a semi-clone of Fox, rather than a clone. He has a new Up Tilt, a new, faster Neutral Combo, a new Forward Smash, a new Forward Aerial, and a new Neutral Aerial. Falco also received both [[buff]]s and [[nerf]]s from ''Melee'' to ''Brawl''. While his Up Smash and Up Aerial are stronger, his Down Tilt is weaker, to the point of it no longer being a reliable KOing move. His Down Throw can now chain-grab, and can no longer spike through platforms or tech chase, but it is no longer easy to tech out of. His Down Aerial can now only spike at the start, from the middle to lower hitboxes. His Blaster now has a faster start-up time. Combining the increased fire rate and decreased falling speed, he can now [[SHDL]]/SHDB. His Falco Phantasm has an increased distance, which, combined with an increased [[air speed]] and aforementioned decreased [[falling speed]], means an overall better horizontal recovery. However, it should be noted that his falling speed did not change much, though his air speed increased from the worst in the game to only somewhat below average.
 
   
 
== Changes from ''Melee'' ==
On the downside, his vertical recovery is worse because of [[Fire Bird]]'s decreased distance, but it can now hit during the charging period, and scores more hits, but has slightly more lag at the end. His Reflector is used differently, with Falco kicking it rather than holding it. Due to its new boomerang-like property, it is stronger and has better range, but it is harder to time, it can no longer be jump-canceled, and it is no longer useful for recovery. His [[dashing]] speed was reduced slightly, now being a bit slower than Mario, but his [[walking]] acceleration was increased, and he has several new techniques for increasing his ground speed, such as Glide Tossing and DACUS.
 
  +
Falco received numerous changes that better differentiate him from Fox, which has resulted him buffed in certain areas and nerfed in others. In general his endurance is worse due to the changes in knockback formula and slow falling speed. The changes in Reflector had also resulted in it being an ineffective starter for aerial combos, and the changes in hitstun had weakened his KO potential considerably.
   
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However, Falco's grab game was improved, granting him more options for setups. His recovery has also improved due to his slightly better aerial mobility and the increased distance gained from Falco Phantasm. The changes in his Reflector does hinder its combo capacity, but has more horizontal range and disrupt approaches uninterrupted.
In purely cosmetic terms, he has a new dash animation and voice actor for the NTSC and PAL versions. His Blaster now fires blue lasers and have electric effects. He also has a different design based on [[Star Fox Command]].
 
   
  +
Cosmetically, Falco's design combines his appearance from ''Star Fox: Assault ''and ''Star Fox: ''Command''. ''Falco had received new animations for attacks to better suit his fearless nature, and his Blaster shots are colored blue to differentiate them from Fox. Hisao Egawa reprises his role in the Japanese version from ''Melee'', providing new voice clips, he is now voiced by Dex Manley in the NTSC version of ''Brawl''.
===Moveset===
 
====Ground Attacks====
 
=====Normal=====
 
*Neutral Attack - Falco does a jab, another jab, and then tilts diagonally and spins very quickly with his arms out. This move can trap an opponent if they're in a corner. Good for racking up damage. If this is used on a character that is in the metal status it will constantly spin them around, as Mario's [[Cape]] does, but a lot faster. 1st jab is very fast and has high priority, can lead into a grab to start his chain grab. It is possible to [[Lock]] a grounded opponent by canceling the 2nd jab. While the foe is trapped in the last part, Falco can lead into a powerful Forward Smash. Even the natural infinite has fast cool down, and can lead into an Up Tilt, Forward Tilt, or another jab depending on the opponent's DI. It is considered by many to be one of the best jabs in the game, due to its speed and its safety on shields. Hits on frame 2. 4% damage on first hit, 2% damage on second, 1% damage on the rest.
 
*Dash Attack - Leaps and sticks his foot out. Vertical knockback allows to set up an Up Smash from 0% until mid percents, as it can be Dash Canceled into it. Good knockback. At very high percents, like 200%, it's a KO move. 9% damage.
 
*Forward Tilt - Kicks his leg out. Very fast. Can be angled up or down with the control stick. Below-average knockback. This is Falco's longest horizontally ranged attack, with only the sourspot of his Forward Smash having greater distance. 10% damage.
 
*Up Tilt - Swings both of his wings above his head. Hits twice. Quick start up and long duration. A good move for juggling or as an anti-air attack. At very high percents, it can KO. 4% damage on first hit, 5% damage on second.
 
*Down Tilt - Tail swipe. Identical to its ''Melee'' version, except now an unreliable KO move. Average knockback. 12% damage when close, 9% on tip.
 
   
=====Smash=====
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=== Attributes ===
  +
* Heavier than in ''Melee.''
*Forward Smash - Falco swings his wings in an overhead powerful swipe, slashing anyone who is caught in it. Best for killing enemies, though it is slow and must be sweetspotted to be powerful. If hit on the tip, it does very little knockback, though Falco is usually far enough to prevent a counterattack, but if arms hit opponent, there is high knockback. It's the strongest Side Smash out of all 3 Star Fox characters, similar to how [[Fox (SSBB)|Fox]] possesses the strongest [[Up Smash]] of the three and how [[Wolf (SSBB)|Wolf]] possesses the strongest [[Down Smash]] of the three. 10%-14% damage if tipped, 15%-21% damage if non tipped.
 
  +
* Slower walk and dash.
*Up Smash - Flip kick. While weaker than Fox's, this move can be used to cancel his Dash Attack for a swift combo, or for a far-reaching, sliding Forward Smash. Has a stronger sourspot and slightly less end lag than Fox's. The knockback is entirely dependent on where it hits; stronger in the front, fairly low in the rear. Moderately high knockback. It is also possible to combo a silent laser (see below) into either a normal or boosted Up Smash for a kill, provided the laser is close enough. 13% damage uncharged, 19% damage fully charged.
 
  +
* Higher air speed.
*Down Smash - Split kick. Fast start up and medium end lag. Less range than his Melee Down Smash. Has primarily horizontal knockback, but its minimal range and relative weakness limit its kill potential. Though weak at percentages like 100%, it is an effective killer at damages like 150%, especially against horizontal recovery challenged opponents. But it is difficult to utilize unless out of shield with the opponent right next to Falco, since it has the smallest hitbox of any of his attacks, even his Up Tilt and Up Aerial outrange it horizontally. Interestingly, the kick opposite the direction Falco is facing has slightly better reach. Hits simultaneously on both sides, and will send opponents vertically very weakly should they descend upon the attack's hitbox from the air. 14% damage uncharged, 19% damage fully charged.
 
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* Lower traction.
   
=====Other=====
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=== Ground Attacks ===
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* New Neutral Attack has better hitbox placement and less end lag, and first two hits have set knockback.
*Ledge Attack - Drop kicks onto the stage whilst holding onto the edge. Quick with good range, and returns Falco closer to the edge upon completion. 8% damage.
 
  +
* Forward Tilt has less hitbox duration.
*100% Ledge Attack - Climbs up over the edge and does a forward flip kick while holding the edge. 10% damage.
 
  +
* New Up Tilt has longer reach, faster startup, and deals more damage, though it has more end lag and less knockback.
*Floor Attack - Punches in front of and then kicks in back of himself. If recumbent, kicks behind and then in front of himself. 6% damage.
 
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* Down Tilt deals less knockback, now being incapable of KO'ing.
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* New Forward Smash has more startup and end lag, deals less damage, can is difficult to sweetspot.
  +
* Up Smash deals less knockback.
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* Down Smash executes slower, deals less damage, has less range, and no longer possesses intangibility frames while charging.
   
====Aerial Attacks====
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=== Aerial Attacks ===
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* New Neutral Aerial is weaker, and is less effective for pressuring and approaching.
*Neutral Aerial - Falco does a series of windmill swipes with his wings, hitting four times. Last strike has medium knockback. High-priority wing strikes makes this an excellent close-range setup move, as well as for hitting from beneath platforms. It is possible to fast fall this to make it so the first 3 hits hit to combo it into other moves. 3% damage on the first two hits, 2% damage on the third hit, and 4% damage on the fourth hit.
 
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* New Forward Aerial has more landing lag.
*Forward Aerial - Falco turns horizontally and spins, hitting multiple times with his beak, similar to Pikachu's or Sonic's Forward Air. Knockback on all the hits, but is minimal regardless of damage. Last strike is the most powerful, providing a small amount of knockback, which isn't set, but has very low knockback scaling. Long aerial duration and landing lag makes this dangerous to use at any time. However when used correctly this move can be very effective for KOing opponents before attempting their vertical recovery(Fox, Wolf, Link, and most characters) when they have used their second jump and are close to recovering at a position underneath or slightly angled to the edge, Falco can drop off the stage and hit the opponent with this attack as they both fall, the last hit will knock them back out of recovery range, or if still in recovery range, Falco with his second jump and Fire Bird can get to the edge first and edgeguard. This technique can be effective even at very low damage on the opponent. This technique does not work on foe's with multiple jumps or very quick and distant recoveries (Pit, Kirby, King Dedede, Meta Knight, Jigglypuff, Lucario). Using this technique against Lucario can cause death Falco due to Lucarios quick moving, Long Distance, and efficient edge grabbing recovery which can instead make Falco the victim of an edge guard. 2% damage on the first four hits, and 3% damage on the fifth hit.
 
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* Back Aerial has more knockback growth, but is weaker.
*Back Aerial - Falco sticks his leg out horizontally behind him. Has [[Sex Kick]] properties. Very good knockback, high speed and long duration make it very useful. Can be followed by a midair-jumped second bair in some situations. Useful for aerial-intercept edgeguarding, and can be used effectively with the [[Reverse Aerial Rush]]. This attack also hits slightly in front of Falco, so it can be used as a surrogate Forward Aerial in some situations. Initial hit is 13% damage, otherwise it is 9% damage.
 
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* New Up Aerial hits once, dealing consistent damage and knockback, but is weaker.
*Up Aerial - Moon kick. Exhibits different knockback properties depending on when and where Falco hit the foe. Best knockback directly above Falco when foot is furthest extended. The sourspot has no knockback at all, and has set knockback. Moderate speed and a moderately good KO move, great as a follow-up at higher percents after landing a Down Aerial on a grounded opponent due to his high jumps. 11% damage.
 
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* Down Aerial deals more damage and has less landing lag, but now Meteor Smashes in the first part of duration, and deals less damage and knockback.
*Down Aerial - Falco turns diagonally and spins. At the start of his attack and hitbox from knee to lower body part, he can execute a [[spike]] at his spinning heel. It has extremely fast start-up, with a long-lasting normal hitbox, and only has 12 frames of landing lag upon hitting ground, making it good at initiating ground-based juggles such as Down Aerial->Down Throw, or Down Aerial->Tap Reset. If the opponent is hit with the spike towards the ground and doesn't guard upon impact to the ground, the opponent will bounce on the ground and Falco can combo into any Smash Attack or start his [[Blaster#Laser Lock|Laser Lock]]. Spike hit is 13% damage, otherwise 8% damage.
 
   
====Grabs and Throws====
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=== Grabs and Throws ===
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* Throws are no longer influenced by weight.
Falco shares his throw techniques and animations with Fox.
 
  +
* Down throw cannot be teched out of and can now chaingrab
*Pummel - Falco holds his opponent and knees them; a relatively fast pummel. Deals 2% damage.
 
  +
*Forward Throw - Punches his opponent forward. 7% damage.
 
  +
=== Special Moves ===
*Back Throw - Throws his opponent behind himself and into the air, and shoots them with his blaster. Like, Up Throw, the total damage is dependent on the number of laser shots that connect; the throw itself deals 2% damage, and the lasers deal a total of 6% damage if all connect, for a total of 8% damage.
 
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* [[Blaster]] no longer causes Falco to fastfall, but now enables him to fire two lasers in a short hop.
*Up Throw - Throws opponent upward and shoots his blaster straight up. The throw deals 2% damage, and the lasers deal 6% damage, for a total of 8% damage if all shots hit. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots.
 
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* [[Falco Phantasm]] travels further, but Meteor Smash is weaker.
*Down Throw - Throws his opponent to the ground, hops up and shoots them with his blaster. Unlike Up Throw and Back Throw, the laser shots are guaranteed to hit unless Falco is interrupted. Falco can use Down Throw to chain grab most characters until they reach about 42%. He may finish with a Down Aerial spike over the edge of the stage, which can function as a KO, but most characters can survive the spike if they recover correctly. Falco can also finish chain grabs with a DACUS to deal as much as 60% damage in total. Down Throw is also an effective tech chase move once opponents are past chain-grab percentage. The chain-grab is less effective on [[floaty]] characters, but can still be used at low percentages and followed up with attacks. As such, Falco can deal at least 25% to any character if he initiates a chain grab when they are at 0%. A certain technique often used against floaty characters involves the use of a Down Throw, then a short hopped Down Aerial, and then another grab. The throw itself deals 3% damage, and the laser shots deal 1% damage for a total of 4% damage.
 
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* Fire Bird travels a smaller distance and forces Falco to lose all momentum after finishing, but has hitboxes while charging and can hit multiple times.
  +
* [[Reflector]] is now kicked away from Falco before returning to him. While it no longer possesses the ability to stall in the air or remain stationary around Falco, it greatly increases its horizontal range, can pass through walls, and can trip opponents.
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== Moveset ==
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=== Ground Attacks ===
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==== Normal ====
  +
*Neutral Attack: Performs a jab, another jab, before tilting himself diagonally and spinning in place while arms are outstretched. '''4%''' first hit, '''2% '''second hit, '''1% '''subsequent hits.
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*Forward Tilt: Kicks outwards. Can be angled. '''9% '''regardless if angled or not.
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*Up Tilt: Swings his wings above him while turning. '''4% '''first hit, '''3% '''first hit on tip, '''5% '''second hit.
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*Down Tilt: Performs a tail swipe close to the ground. '''12% '''if close, '''9% '''if far.
  +
*Dash Attack: Performs a flying kick. '''9% '''clean, '''6% '''late.
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==== Smash Attacks ====
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* Forward Smash: Performs and overhead chop forward with both wings. '''15-21% '''clean, '''10-14% '''late.
  +
* Up Smash: Performs a bicycle kick. '''14-19% '''clean, '''12-16% '''late.
  +
* Down Smash: Performs a split kick, covering both sides simultaneously. '''15-21% '''feet, '''13-18% '''legs.
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  +
=== Aerial Attacks ===
  +
* Neutral Aerial: Swipes his wings around him. '''3% '''first and second hit, '''2% '''third hit, '''4% '''final hit.
  +
* Forward Aerial: Spins horizontally in a corkscrew motion. '''2% '''first through fourth hit, '''3% '''final hit.
  +
* Back Aerial: Does a backwards kick. '''13% '''clean sweetspot, '''9% '''clean sourspot, '''7% '''late.
  +
* Up Aerial: Performs a flip kick. '''11%'''.
  +
* Down Aerial: Does a drilling kick downward. '''13% '''clean, '''8% '''late.
  +
  +
=== Grabs and Throws ===
  +
* Pummel: Knees the opponent. '''2%'''.
 
* Forward Throw: Punches the opponent forward. '''4% '''punch, '''3% '''throw.
  +
* Back Throw: Tosses the opponent backwards while firing off three lasers. '''2% '''throw and lasers.
  +
* Up Throw: Tosses the opponent upward while firing off three lasers. '''2% '''throw and lasers.
  +
* Down Throw: Slams the opponent into the ground while firing four lasers. '''1% '''throw, '''2% '''lasers.
   
 
===Special Moves===
 
===Special Moves===
 
{{Falco Special Moves}}
 
{{Falco Special Moves}}
   
==Other features==
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=== Taunts ===
*'''[[Wii Remote]] selection sound:''' Falco says "Piece of cake."
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*'''Up''': Kicks his reflector around like a hackey sack, and says "Piece of cake."
 
*'''Side''': Stands on one foot and raises a wing while saying "Don't try me."
*'''On-screen appearance:''' Ejects from an upside-down [[Arwing]].
 
*'''Cheer''': Crowd yells "Fal-co" a repeated number of times.
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*'''Down''': Spins once and poses, and says "Hands off my prey".
   
 
'''[[Smash Taunt]]:''' When fighting as Falco on the [[Lylat Cruise]] stage or [[Corneria]] stage, quickly tap down on the directional pad once and he will kneel down and seem as though he's trying to communicate with someone through a device, and then stand back up and salute, at which point a [[Star Fox's Conversations|conversation]] will begin with another character from the [[Star Fox (universe)|''Star Fox'' universe]].
===Victory poses===
 
  +
  +
=== On-Screen Appearance ===
 
Ejects from an upside-down Arwing<gallery>
  +
Falco-entrance-SSBB.gif
  +
</gallery>
  +
  +
===Idle Poses===
  +
* Slightly turns to the side.
  +
* Waves his left wing in front of his face.<gallery>
  +
Falco Idle Pose 1 Brawl.png
  +
Falco Idle Pose 2 Brawl.png
  +
  +
</gallery>
  +
 
===Victory Poses===
 
*Crosses arms, turns his head to the side, and says "You aren't worth the trouble".
 
*Crosses arms, turns his head to the side, and says "You aren't worth the trouble".
 
*Jumps extremely high and lands kneeling. He then looks up at the camera.
 
*Jumps extremely high and lands kneeling. He then looks up at the camera.
 
*Rapidly kicks and says "Had enough already?". Then puts his foot down and crosses his body over to look at the camera.
 
*Rapidly kicks and says "Had enough already?". Then puts his foot down and crosses his body over to look at the camera.
 
**If Falco wins a battle against Fox, he does this position, but his line is changed to: "You're off your game, Fox".
 
**If Falco wins a battle against Fox, he does this position, but his line is changed to: "You're off your game, Fox".
  +
<gallery>
  +
Falco-Victory3-SSBB.png
  +
Falco-Victory-SSBB.png
  +
Falco-Victory2-SSBB.png
  +
</gallery>
   
===Taunts===
+
=== Other features ===
  +
* '''[[Wii Remote]] selection sound:''' Falco says "Piece of cake."
Falco is one of only four characters to speak in all three taunts in ''Brawl'', the others being [[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Peach (SSBB)|Peach]] and [[Pikachu (SSBB)|Pikachu]] (though Peach uses real words in only one of her taunts, and Pikachu, like most Pokémon, only ever says variations of its name). Additionally, in the English version, Falco speaks in his taunts with a Brooklynese Italian-American accent (his surname, Lombardi, is Italian).
 
   
*'''Up''': Kicks his reflector around like a hackey sack, and says "Piece of cake."
+
*'''Cheer''': Crowd yells "Fal-co" a repeated number of times.
*'''Side''': Stands on one foot and raises a wing while saying "Don't try me."
 
*'''Down''': Spins once and poses, and says "Hands off my prey".
 
 
'''[[Smash Taunt]]:''' When fighting as Falco on the [[Lylat Cruise]] stage or [[Corneria]] stage, quickly tap down on the directional pad once and he will kneel down and seem as though he's trying to communicate with someone through a device, and then stand back up, at which point a [[Star Fox's Conversations|conversation]] will begin with another character from the [[Star Fox (universe)|''Star Fox'' universe]].
 
   
 
==In competitive play==
 
==In competitive play==
 
{{SSBBMatchupTable|falco=yes}}
 
{{SSBBMatchupTable|falco=yes}}
  +
Falco has great matchups in ''Brawl''. According to the current SmashBoards matchup chart, Falco's matchup spread has the fourth highest unweighted rank, fourth highest total (tied with Marth), and sixth highest weighted total. Falco is countered in two matchups, soft countered by one matchup, and has seven even matchups. He soft counters ten characters, counters nine characters, hard counters six characters, and has one close-to-unloseable matchup. He does have trouble against some other top/high tiers, being countered by Ice Climbers, whom Falco lacks safe options to approach without getting grabbed (allowing their 0-death chaingrab), and Pikachu, who can take advantage of his fast falling speed acceleration attribute by chaingrabbing him (if started at 20%, which can be reached with two forward throws, it can also buffer down throws and finish with a Thunderspike, as a 0-death combo). Falco is one of the few characters to have an arguably even matchup against Meta Knight, due to his ability to projectile camp against him, though this is stage specific, with him only coming close on neutral stages, specifically Final Destination. One major disadvantage against said character is that he can easily be gimped and edgeguarded.
   
==Role in the [[Subspace Emissary]]==
 
SPOILER ALERT!!!
 
   
 
==Role in the [[Subspace Emissary]]==
 
[[File:Subspace falco.png|frame|Falco's in the ''[[Subspace Emissary]]''.]]
 
[[File:Subspace falco.png|frame|Falco's in the ''[[Subspace Emissary]]''.]]
 
[[File:Falco SSE.jpg|210px|thumb|Falco, using two Blasters to destroy the Dark Cannon]]
 
[[File:Falco SSE.jpg|210px|thumb|Falco, using two Blasters to destroy the Dark Cannon]]
Ejecting from his Arwing, Falco shows up in the nick of time to save [[Fox (SSBB)|Fox]] from trophy-ization at the hands of [[Bowser (SSBB)|Bowser]] and a [[Shadow Bug]] clone of [[Diddy Kong (SSBB)|Diddy]] by flip-kicking the [[Dark Cannon]] from Bowser's hands and destroying it with dual lasergun fire, forcing Bowser to leave. He is shown to use two blasters, but only uses one when he is used in-game. This makes Falco the only character who destroys a Dark Cannon in the SSE regardless of the princess rescued. The Diddy clone begins to absorb more Shadow Bugs, becoming gigantic, and after Fox revives the real Diddy, the three fight the giant clone. Falco then turns to leave, but is dragged back by Diddy and reluctantly comes along. A stupefied Fox shrugs his shoulders and walks off after them, as he received the same treatment from Diddy earlier.
+
Ejecting from his Arwing, Falco shows up in the nick of time to save [[Fox (SSBB)|Fox]] from trophy-ization at the hands of [[Bowser (SSBB)|Bowser]] and a [[Shadow Bug]] clone of [[Diddy Kong (SSBB)|Diddy]] by flip-kicking the [[Dark Cannon]] from Bowser's hands and destroying it with dual lasergun fire, forcing Bowser to leave. He is shown to use two blasters, but only uses one when he is used in-game. This makes Falco the only character who destroys a Dark Cannon in the SSE regardless of the princess rescued. The Diddy clone begins to absorb more Shadow Bugs, becoming gigantic, and after Fox revives the real Diddy, the three fight the giant clone. Falco then turns to leave, but is dragged back by Diddy and reluctantly comes along. A stupefied Fox shrugs his shoulders and walks off after them, as he received the same treatment from Diddy earlier. The three of them later see Donkey Kong going to a foloting island. Flaco brings his airwing and lets Diddy in.
   
 
As [[Captain Falcon (SSBB)|Captain Falcon]] and [[Olimar (SSBB)|Captain Olimar]] look down at the ship carrying [[Donkey Kong (SSBB)|Donkey Kong]]'s trophy, Falco's [[Arwing]] shows up, ejecting Diddy Kong from the cockpit. Diddy then activates his Rocket Barrel Jet Pack and shoots the ship with his [[Peanut Popgun]]s. Landing on the ship, he quickly de-trophifies DK, and after DK, Diddy, Captain Falcon, and Olimar defeat the Primids that board the ship, Falco gives Diddy and Donkey Kong a thumbs up as he leaves.
 
As [[Captain Falcon (SSBB)|Captain Falcon]] and [[Olimar (SSBB)|Captain Olimar]] look down at the ship carrying [[Donkey Kong (SSBB)|Donkey Kong]]'s trophy, Falco's [[Arwing]] shows up, ejecting Diddy Kong from the cockpit. Diddy then activates his Rocket Barrel Jet Pack and shoots the ship with his [[Peanut Popgun]]s. Landing on the ship, he quickly de-trophifies DK, and after DK, Diddy, Captain Falcon, and Olimar defeat the Primids that board the ship, Falco gives Diddy and Donkey Kong a thumbs up as he leaves.
   
He makes his next appearance in the battle against [[Duon]] on the [[Halberd]], where he teams up with Fox, [[Princess Peach (SSBB)|Peach]], [[Sheik (SSBB)|Sheik]], [[Solid Snake (SSBB)|Snake]], and [[Lucario (SSBB)|Lucario]]. When it is defeated, Peach revives [[Mr. Game and Watch (SSBB)|Mr. Game and Watch]], just as [[Meta Knight (SSBB)|Meta Knight]] takes back control of his ship. He uses his Arwing during the attack on the [[Subspace Gunship]] and maneuvers effectively to avoid the cannons. He enters Subspace and stands loftily, as if he is above this. When he is turned into a trophy, he is rescued by Kirby and Dedede, and joins them in the Great Maze. He aids them in the fight against Tabuu.
+
He makes his next appearance in the battle against [[Duon]] on the [[Halberd]], where he teams up with Fox, [[Princess Peach (SSBB)|Peach]], [[Zelda (SSBB)|Zelda]], [[Solid Snake (SSBB)|Snake]], and [[Lucario (SSBB)|Lucario]]. When it is defeated, Peach revives [[Mr. Game and Watch (SSBB)|Mr. Game and Watch]], just as [[Meta Knight (SSBB)|Meta Knight]] takes back control of his ship. He uses his Arwing during the attack on the [[Subspace Gunship]] and maneuvers effectively to avoid the cannons. He enters Subspace and stands loftily, as if he is above this. When he is turned into a trophy, he is rescued by Luigi, Ness and Dedede, and joins them in the Great Maze. He aids them in the fight against Tabuu.
  +
  +
  +
Playable appearances
  +
After Outside the Ancient Ruins is finished, Falco will be removed from the player's team until the Duon battle in Battleship Halberd Bridge.
  +
The Swamp
  +
Battleship Halberd Bridge
  +
Entrance to Subspace
  +
The Great Maze - If he's rescued in Subspace (Part I)
  +
  +
  +
Exclusive stickers
  +
These stickers can only be used by Falco or a select few including him.
  +
Andrew: Launch Resistance +7
  +
Arwing: [Leg] Attack +6
  +
Falco (Star Fox 64): [Weapon] Attack +11
  +
Falco (Star Fox Adventures): [Specials: Indirect] Attack +11
  +
Falco (Star Fox Command): [Energy] Attack +14
  +
Falco (Star Fox: Assault): [Tail] Attack +20
  +
Fox (Star Fox 64): [Energy] Attack +18
  +
Fox (Star Fox Adventures): [Arm, Leg] Attack +15
  +
Fox (Star Fox Assault): [Energy] Attack +33
  +
Krystal (Star Fox Adventures): [Electric] Attack +28
  +
Krystal (Star Fox Command): [Energy] Attack +12
  +
Krystal (Star Fox: Assault): [Tail] Attack +17
  +
Miniature Dachshund: [Tail] Attack +28
  +
Panther: [Tail] Attack +18
  +
Pigma: [Arm] Attack +7
  +
ROB: [Electric] Resistance +15
  +
Wolf: [Arm, Leg] Attack +15
  +
Wolfen (Star Fox 64): [Tail] Attack +16
  +
Wolfen (Star Fox: Assault): [Tail] Attack +30
  +
  +
  +
== In Event Matches[edit] ==
  +
  +
=== Solo Events[edit] ===
  +
  +
* '''Event 32: Bird in Darkest Night''': As Falco (with a dark alternative costume), the player must defeat Mr. Game & Watch on Brinstar. The stage gets dark very frequently throughout the match.
  +
* '''Event 34: All-Star Battle Melee''': Falco is one of the opponents fought in this event. All opponents are newcomers from ''Super Smash Bros Melee''.
  +
* '''Event 38: The Wolf Hunts the Fox''': As Wolf, the player must defeat Fox and Falco on Lylat Cruise.
  +
  +
=== Co-op Events[edit] ===
  +
  +
* '''Co-Op Event 19: Shadow of Andross''': Fox and Falco team up to defeat Wolf on Lylat Cruise while an Andross assist trophy is used against them.
  +
* '''Co-Op Event 21: The True All-Star Battle''': Both players select a character and take on the entire roster on Battlefield.
   
 
==Costume Gallery==
 
==Costume Gallery==
[[File:alt-falco2.jpg|frame|center|Falco's changeable clothing in ''[[Super Smash Bros. Brawl]]''.]]
+
[[File:alt-falco2.jpg|720px|center|Falco's changeable clothing in ''[[Super Smash Bros. Brawl]]''.]]
   
 
==Trophy description==
 
==Trophy description==
  +
[[File:RSBE01-199.png|thumb|The Falco Trophy]]
 
''A Team Star Fox pilot whose real name is Falco Lombardi. He once roamed the starways as the head of a galactic gang, and his piloting skills are superb. He affects an air of cool disdain and is sometimes uncooperative, but in reality his passion for the Star Fox team is second to none. He once left the team to fly solo for a time.''
 
''A Team Star Fox pilot whose real name is Falco Lombardi. He once roamed the starways as the head of a galactic gang, and his piloting skills are superb. He affects an air of cool disdain and is sometimes uncooperative, but in reality his passion for the Star Fox team is second to none. He once left the team to fly solo for a time.''
 
*''Star Fox (Super Nintendo)''
 
*''Star Fox (Super Nintendo)''
Line 122: Line 223:
 
==Trivia==
 
==Trivia==
 
*Falco holds the world record for Level 2 [[Target Smash!!|Target Smash]], by completing it in 3.95 seconds. He also holds the Co-op Target Smash world record for Level 1 with [[Toon Link (SSBB)|Toon Link]] (2.66 seconds), and holds the top two records in Level 2 (Co-op) with [[Pit (SSBB)|Pit]] (3.30 seconds) and [[R.O.B. (SSBB)|R.O.B.]] (3.55 seconds).
 
*Falco holds the world record for Level 2 [[Target Smash!!|Target Smash]], by completing it in 3.95 seconds. He also holds the Co-op Target Smash world record for Level 1 with [[Toon Link (SSBB)|Toon Link]] (2.66 seconds), and holds the top two records in Level 2 (Co-op) with [[Pit (SSBB)|Pit]] (3.30 seconds) and [[R.O.B. (SSBB)|R.O.B.]] (3.55 seconds).
*Falco is the highest character in the tiers for the Star Fox series (both Fox and Wolf are D-tier).
+
*Falco is the highest character in the tiers for the Star Fox series (both Fox and Wolf are C+-tier).
 
*The lasers fired during Falco's Up, Down and Back Throws can be reflected if his opponent is wearing a [[Franklin Badge]]. Because of this, they can damage Falco instead.
 
*The lasers fired during Falco's Up, Down and Back Throws can be reflected if his opponent is wearing a [[Franklin Badge]]. Because of this, they can damage Falco instead.
 
*All of Falco's Smash Attacks can hit both sides.
 
*All of Falco's Smash Attacks can hit both sides.
 
*[[Falco]] is the same shade of blue in all his alternate color schemes (his uniform changes as opposed to his "skin") except for his final costume, in which he is known to some as "Black Falco".
 
*[[Falco]] is the same shade of blue in all his alternate color schemes (his uniform changes as opposed to his "skin") except for his final costume, in which he is known to some as "Black Falco".
*When shooting Falco's blaster in mid-air, Falco fires quicker than when using his blaster on the ground
+
*When shooting Falco's blaster in mid-air, Falco fires quicker than when using his blaster on the ground.
 
*In a cutscene during the [[Subspace Emissary]], Falco is shown to have two blasters, but in-game he only uses one.
 
*In a cutscene during the [[Subspace Emissary]], Falco is shown to have two blasters, but in-game he only uses one.
  +
*Falco is the only character to keep one of the same prerequisites in order to unlock him from ''Super Smash Bros. Melee''.
 
*Falco is one of only four characters to speak in all three taunts in ''Brawl'', the others being [[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Peach (SSBB)|Peach]] and [[Pikachu (SSBB)|Pikachu]] (though Peach uses real words in only one of her taunts, and Pikachu, like most Pokémon, only ever says variations of its name). Additionally, in the English version, Falco speaks in his taunts with a Brooklynese Italian-American accent (his surname, Lombardi, is Italian).
  +
*People thought that he said "Hands off my bread," for his down taunt. This led to an online meme.
  +
*Falco is the only character who has a codec conversation that does not feature Colonel Roy Campbell, Otacon, or Mei Ling; instead, his Codec Conversation features Slippy, who is implied to have hacked onto Colonel's channel.
  +
  +
  +
   
 
==External links==
 
==External links==
*[http://www.smashbros.com/en_us/characters/hidden04.html Falco's page at Smash Bros. DOJO!!]
+
*[http://www.smashbros.com/wii/en_us/characters/hidden04.html Falco's page at ''Smash Bros. DOJO!!''.]
 
*[http://www.smashboards.com/showthread.php?t=221988 Falco Character Guide at SWF]
 
*[http://www.smashboards.com/showthread.php?t=221988 Falco Character Guide at SWF]
 
*[http://www.youtube.com/watch?v=4j1k-I_bo6A&feature=related Falco's hitbox size of each of his moves]
 
*[http://www.youtube.com/watch?v=4j1k-I_bo6A&feature=related Falco's hitbox size of each of his moves]
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[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Super Smash Bros. Brawl]]
 
[[Category:Super Smash Bros. Brawl]]
  +
[[Category:Playable Characters]]
  +
[[Category:Unlockables]]
  +
[[Category:Veterans]]
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[[Category:Semi-Clones]]
  +
[[Category:Heroes]]

Revision as of 15:31, 6 April 2021

This article is about Falco's appearance in Super Smash Bros. Brawl. For other uses, see Falco Lombardi.

Falco (ファルコ Faruko?) is a returning character from the Star Fox series appearing in Super Smash Bros. Brawl. He was confirmed to return as a playable character on February 20, 2008.

Falco currently clocks in at the 7th position on the tier list, at the bottom of the A- tier, a minor fall from his Melee placement at 4th, but higher than the other Star Fox representatives. Falco possesses a strong combo and juggling game due to his high vertical movement, fast aerials, and powerful throws, as well as a powerful zoning option in Blaster. However, his horizontal mobility and KO options are sub-par when compared to the rest of the cast, and his recovery is extremely predictable.

How to unlock

In the first two cases, the player must defeat Falco on Lylat Cruise after meeting the required criteria to unlock him.

Attributes

Falco is a lightweight, and combining this with his fast falling speed makes his endurance and recovery problematic, and his horizontal mobility makes it difficult to approach opponents close to him. To compensate, Falco possesses incredible vertical mobility with his high jumps and fast air speed.

Falco's attacks are very effective at racking up damage due to his fast attack speed, as seen in his jab and throws, which can launch opponents at good angles that Falco can take advantage of.

Falco possesses few KO options, but can effectively serve as combo finishers. Forward Smash is a good option for knocking opponents beyond the side blast lines, and his up smash is a quick option for knocking opponents upward. Falco's back aerial is a powerful option close to blast lines, up aerial is a solid option for juggling, and down aerial is very powerful due to its Meteor Smash capability, serving as an effective combo finisher.

Falco's grab game is a very potent option. Though his grab range is short, he compensates with a very fast pummel and powerful throws, as Falco shoots his Blaster for additional damage. His most viable option is his down throw, which can easily chaingrab, and follow up with numerous options, such as his powerful down aerial if used off stage.

Falco's Special Moves are very essential parts to his playstyle. Blaster is Falco's most powerful tool due to its speed, range, and transcendent priority, allowing Falco to easily punish approaches and effectively rack up damage at a distance. Falco Phantasm is a very fast mobility option, as it can knock opponents upward, creating numerous combo opportunities, as well as pass through most attacks, making him a very difficult target to pin down. Fire Bird provides Falco his only means of vertical recovery, and can hit the opponent multiple times. Reflector is Falco's most defensive option, possessing solid range, the ability to pass through other objects, and the chance to trip, making the move useful for setups.

However, Falco has numerous flaws, which primarily lie in his subpar horizontal mobility, making it difficult to directly approach opponents on the ground due to his slow dashing speed, his KO options, which are weak when compared to others, and his recovery, which can easily be intercepted and gimped. Furthermore, his lightweight status and fast falling speed make his endurance problematic, making him easy to launch and subsequently KO.

Overall, players must be able to respond quickly with Falco, taking advantage of his fast attacks for inflicting damage and his good vertical mobility to escape certain situations. Players must also rely on Falco's powerful Blaster for zoning and his down throw for setups to ensure that the opponent is sufficiently damaged enough to be effectively KO'd by Falco's KO options, which should be used scarcely and with caution.

Changes from Melee

Falco received numerous changes that better differentiate him from Fox, which has resulted him buffed in certain areas and nerfed in others. In general his endurance is worse due to the changes in knockback formula and slow falling speed. The changes in Reflector had also resulted in it being an ineffective starter for aerial combos, and the changes in hitstun had weakened his KO potential considerably.

However, Falco's grab game was improved, granting him more options for setups. His recovery has also improved due to his slightly better aerial mobility and the increased distance gained from Falco Phantasm. The changes in his Reflector does hinder its combo capacity, but has more horizontal range and disrupt approaches uninterrupted.

Cosmetically, Falco's design combines his appearance from Star Fox: Assault and Star Fox: Command. Falco had received new animations for attacks to better suit his fearless nature, and his Blaster shots are colored blue to differentiate them from Fox. Hisao Egawa reprises his role in the Japanese version from Melee, providing new voice clips, he is now voiced by Dex Manley in the NTSC version of Brawl.

Attributes

  • Heavier than in Melee.
  • Slower walk and dash.
  • Higher air speed.
  • Lower traction.

Ground Attacks

  • New Neutral Attack has better hitbox placement and less end lag, and first two hits have set knockback.
  • Forward Tilt has less hitbox duration.
  • New Up Tilt has longer reach, faster startup, and deals more damage, though it has more end lag and less knockback.
  • Down Tilt deals less knockback, now being incapable of KO'ing.
  • New Forward Smash has more startup and end lag, deals less damage, can is difficult to sweetspot.
  • Up Smash deals less knockback.
  • Down Smash executes slower, deals less damage, has less range, and no longer possesses intangibility frames while charging.

Aerial Attacks

  • New Neutral Aerial is weaker, and is less effective for pressuring and approaching.
  • New Forward Aerial has more landing lag.
  • Back Aerial has more knockback growth, but is weaker.
  • New Up Aerial hits once, dealing consistent damage and knockback, but is weaker.
  • Down Aerial deals more damage and has less landing lag, but now Meteor Smashes in the first part of duration, and deals less damage and knockback.

Grabs and Throws

  • Throws are no longer influenced by weight.
  • Down throw cannot be teched out of and can now chaingrab

Special Moves

  • Blaster no longer causes Falco to fastfall, but now enables him to fire two lasers in a short hop.
  • Falco Phantasm travels further, but Meteor Smash is weaker.
  • Fire Bird travels a smaller distance and forces Falco to lose all momentum after finishing, but has hitboxes while charging and can hit multiple times.
  • Reflector is now kicked away from Falco before returning to him. While it no longer possesses the ability to stall in the air or remain stationary around Falco, it greatly increases its horizontal range, can pass through walls, and can trip opponents.

Moveset

Ground Attacks

Normal

  • Neutral Attack: Performs a jab, another jab, before tilting himself diagonally and spinning in place while arms are outstretched. 4% first hit, 2% second hit, 1% subsequent hits.
  • Forward Tilt: Kicks outwards. Can be angled. 9% regardless if angled or not.
  • Up Tilt: Swings his wings above him while turning. 4% first hit, 3% first hit on tip, 5% second hit.
  • Down Tilt: Performs a tail swipe close to the ground. 12% if close, 9% if far.
  • Dash Attack: Performs a flying kick. 9% clean, 6% late.

Smash Attacks

  • Forward Smash: Performs and overhead chop forward with both wings. 15-21% clean, 10-14% late.
  • Up Smash: Performs a bicycle kick. 14-19% clean, 12-16% late.
  • Down Smash: Performs a split kick, covering both sides simultaneously. 15-21% feet, 13-18% legs.

Aerial Attacks

  • Neutral Aerial: Swipes his wings around him. 3% first and second hit, 2% third hit, 4% final hit.
  • Forward Aerial: Spins horizontally in a corkscrew motion. 2% first through fourth hit, 3% final hit.
  • Back Aerial: Does a backwards kick. 13% clean sweetspot, 9% clean sourspot, 7% late.
  • Up Aerial: Performs a flip kick. 11%.
  • Down Aerial: Does a drilling kick downward. 13% clean, 8% late.

Grabs and Throws

  • Pummel: Knees the opponent. 2%.
  • Forward Throw: Punches the opponent forward. 4% punch, 3% throw.
  • Back Throw: Tosses the opponent backwards while firing off three lasers. 2% throw and lasers.
  • Up Throw: Tosses the opponent upward while firing off three lasers. 2% throw and lasers.
  • Down Throw: Slams the opponent into the ground while firing four lasers. 1% throw, 2% lasers.

Special Moves

Falco's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Blaster
Side Special Falco Phantasm
Up Special Fire Bird
Down Special Reflector
Final Smash Landmaster Team Star Fox

Taunts

  • Up: Kicks his reflector around like a hackey sack, and says "Piece of cake."
  • Side: Stands on one foot and raises a wing while saying "Don't try me."
  • Down: Spins once and poses, and says "Hands off my prey".

Smash Taunt: When fighting as Falco on the Lylat Cruise stage or Corneria stage, quickly tap down on the directional pad once and he will kneel down and seem as though he's trying to communicate with someone through a device, and then stand back up and salute, at which point a conversation will begin with another character from the Star Fox universe.

On-Screen Appearance

Ejects from an upside-down Arwing

Idle Poses

  • Slightly turns to the side.
  • Waves his left wing in front of his face.

Victory Poses

  • Crosses arms, turns his head to the side, and says "You aren't worth the trouble".
  • Jumps extremely high and lands kneeling. He then looks up at the camera.
  • Rapidly kicks and says "Had enough already?". Then puts his foot down and crosses his body over to look at the camera.
    • If Falco wins a battle against Fox, he does this position, but his line is changed to: "You're off your game, Fox".

Other features

  • Wii Remote selection sound: Falco says "Piece of cake."
  • Cheer: Crowd yells "Fal-co" a repeated number of times.

In competitive play

Falco has great matchups in Brawl. According to the current SmashBoards matchup chart, Falco's matchup spread has the fourth highest unweighted rank, fourth highest total (tied with Marth), and sixth highest weighted total. Falco is countered in two matchups, soft countered by one matchup, and has seven even matchups. He soft counters ten characters, counters nine characters, hard counters six characters, and has one close-to-unloseable matchup. He does have trouble against some other top/high tiers, being countered by Ice Climbers, whom Falco lacks safe options to approach without getting grabbed (allowing their 0-death chaingrab), and Pikachu, who can take advantage of his fast falling speed acceleration attribute by chaingrabbing him (if started at 20%, which can be reached with two forward throws, it can also buffer down throws and finish with a Thunderspike, as a 0-death combo). Falco is one of the few characters to have an arguably even matchup against Meta Knight, due to his ability to projectile camp against him, though this is stage specific, with him only coming close on neutral stages, specifically Final Destination. One major disadvantage against said character is that he can easily be gimped and edgeguarded.


Role in the Subspace Emissary

Subspace falco

Falco's in the Subspace Emissary.

Falco SSE

Falco, using two Blasters to destroy the Dark Cannon

Ejecting from his Arwing, Falco shows up in the nick of time to save Fox from trophy-ization at the hands of Bowser and a Shadow Bug clone of Diddy by flip-kicking the Dark Cannon from Bowser's hands and destroying it with dual lasergun fire, forcing Bowser to leave. He is shown to use two blasters, but only uses one when he is used in-game. This makes Falco the only character who destroys a Dark Cannon in the SSE regardless of the princess rescued. The Diddy clone begins to absorb more Shadow Bugs, becoming gigantic, and after Fox revives the real Diddy, the three fight the giant clone. Falco then turns to leave, but is dragged back by Diddy and reluctantly comes along. A stupefied Fox shrugs his shoulders and walks off after them, as he received the same treatment from Diddy earlier. The three of them later see Donkey Kong going to a foloting island. Flaco brings his airwing and lets Diddy in.

As Captain Falcon and Captain Olimar look down at the ship carrying Donkey Kong's trophy, Falco's Arwing shows up, ejecting Diddy Kong from the cockpit. Diddy then activates his Rocket Barrel Jet Pack and shoots the ship with his Peanut Popguns. Landing on the ship, he quickly de-trophifies DK, and after DK, Diddy, Captain Falcon, and Olimar defeat the Primids that board the ship, Falco gives Diddy and Donkey Kong a thumbs up as he leaves.

He makes his next appearance in the battle against Duon on the Halberd, where he teams up with Fox, Peach, Zelda, Snake, and Lucario. When it is defeated, Peach revives Mr. Game and Watch, just as Meta Knight takes back control of his ship. He uses his Arwing during the attack on the Subspace Gunship and maneuvers effectively to avoid the cannons. He enters Subspace and stands loftily, as if he is above this. When he is turned into a trophy, he is rescued by Luigi, Ness and Dedede, and joins them in the Great Maze. He aids them in the fight against Tabuu.


Playable appearances After Outside the Ancient Ruins is finished, Falco will be removed from the player's team until the Duon battle in Battleship Halberd Bridge. The Swamp Battleship Halberd Bridge Entrance to Subspace The Great Maze - If he's rescued in Subspace (Part I)


Exclusive stickers These stickers can only be used by Falco or a select few including him. Andrew: Launch Resistance +7 Arwing: [Leg] Attack +6 Falco (Star Fox 64): [Weapon] Attack +11 Falco (Star Fox Adventures): [Specials: Indirect] Attack +11 Falco (Star Fox Command): [Energy] Attack +14 Falco (Star Fox: Assault): [Tail] Attack +20 Fox (Star Fox 64): [Energy] Attack +18 Fox (Star Fox Adventures): [Arm, Leg] Attack +15 Fox (Star Fox Assault): [Energy] Attack +33 Krystal (Star Fox Adventures): [Electric] Attack +28 Krystal (Star Fox Command): [Energy] Attack +12 Krystal (Star Fox: Assault): [Tail] Attack +17 Miniature Dachshund: [Tail] Attack +28 Panther: [Tail] Attack +18 Pigma: [Arm] Attack +7 ROB: [Electric] Resistance +15 Wolf: [Arm, Leg] Attack +15 Wolfen (Star Fox 64): [Tail] Attack +16 Wolfen (Star Fox: Assault): [Tail] Attack +30


In Event Matches[edit]

Solo Events[edit]

  • Event 32: Bird in Darkest Night: As Falco (with a dark alternative costume), the player must defeat Mr. Game & Watch on Brinstar. The stage gets dark very frequently throughout the match.
  • Event 34: All-Star Battle Melee: Falco is one of the opponents fought in this event. All opponents are newcomers from Super Smash Bros Melee.
  • Event 38: The Wolf Hunts the Fox: As Wolf, the player must defeat Fox and Falco on Lylat Cruise.

Co-op Events[edit]

  • Co-Op Event 19: Shadow of Andross: Fox and Falco team up to defeat Wolf on Lylat Cruise while an Andross assist trophy is used against them.
  • Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster on Battlefield.

Costume Gallery

Falco's changeable clothing in Super Smash Bros. Brawl.

Trophy description

RSBE01-199

The Falco Trophy

A Team Star Fox pilot whose real name is Falco Lombardi. He once roamed the starways as the head of a galactic gang, and his piloting skills are superb. He affects an air of cool disdain and is sometimes uncooperative, but in reality his passion for the Star Fox team is second to none. He once left the team to fly solo for a time.

  • Star Fox (Super Nintendo)
  • Star Fox: Command (Nintendo DS)

Trivia

  • Falco holds the world record for Level 2 Target Smash, by completing it in 3.95 seconds. He also holds the Co-op Target Smash world record for Level 1 with Toon Link (2.66 seconds), and holds the top two records in Level 2 (Co-op) with Pit (3.30 seconds) and R.O.B. (3.55 seconds).
  • Falco is the highest character in the tiers for the Star Fox series (both Fox and Wolf are C+-tier).
  • The lasers fired during Falco's Up, Down and Back Throws can be reflected if his opponent is wearing a Franklin Badge. Because of this, they can damage Falco instead.
  • All of Falco's Smash Attacks can hit both sides.
  • Falco is the same shade of blue in all his alternate color schemes (his uniform changes as opposed to his "skin") except for his final costume, in which he is known to some as "Black Falco".
  • When shooting Falco's blaster in mid-air, Falco fires quicker than when using his blaster on the ground.
  • In a cutscene during the Subspace Emissary, Falco is shown to have two blasters, but in-game he only uses one.
  • Falco is the only character to keep one of the same prerequisites in order to unlock him from Super Smash Bros. Melee.
  • Falco is one of only four characters to speak in all three taunts in Brawl, the others being Zero Suit Samus, Peach and Pikachu (though Peach uses real words in only one of her taunts, and Pikachu, like most Pokémon, only ever says variations of its name). Additionally, in the English version, Falco speaks in his taunts with a Brooklynese Italian-American accent (his surname, Lombardi, is Italian).
  • People thought that he said "Hands off my bread," for his down taunt. This led to an online meme.
  • Falco is the only character who has a codec conversation that does not feature Colonel Roy Campbell, Otacon, or Mei Ling; instead, his Codec Conversation features Slippy, who is implied to have hacked onto Colonel's channel.



External links

StarFoxSymbol Star Fox universe
Characters Fox McCloud (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Falco Lombardi (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Wolf O'Donnell (Brawl · Ultimate)
Side Characters Assist Trophies Andross  · Krystal
Mii Fighter Costume Fox McCloud
Background characters Fox McCloud  · Falco Lombardi  · Slippy Toad  · Peppy Hare  · Krystal  · ROB 64  · Wolf O'Donnell  · Leon Powalski  · Panther Caroso
Miscellaneous Arwing  · Wolfen  · Great Fox
Stages Sector Z  · Corneria  · Venom  · Lylat Cruise  · Orbital Gate Assault
Item Smart Bomb
Music List of Music (Star Fox series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Star Fox series)
Spirits List of spirits (Star Fox series)
Masterpieces Star Fox 64