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'''Failnaught''' is [[Byleth (Super Smash Bros. Ultimate)|Byleth's]] [[Neutral Special Move]]. Byleth uses his bow called Failnaught to fire an arrow, with its damage and knockback dependant on how long the player charges this move. If [[Kirby (Super Smash Bros. Ultimate)|Kirby]] inhales Byleth and copies his ability, he can use this move as well.
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'''Failnaught''' is [[Byleth (Super Smash Bros. Ultimate)|Byleth's]] [[Neutral Special Move]]. Byleth uses his/her bow, Failnaught, to fire an arrow, with its {{Infobox_Special_Move|name = Failnaught|user = [[Byleth]]|games = [[Super Smash Bros. Ultimate]]}}damage and knockback dependant on how long the player charges this move.
   
 
== Overview ==
 
== Overview ==
This move, when used with no charge, launches an arrow with moderate distance, deals fair damage, and deals fair knockback. This move is not easily spammable due to the fact that it has a decent amount of startup. If the player decides to charge the move by holding down the special button, streaks of light will shine from Byleth before an arrow that looks like a beam of light is released. The arrow will have a massive range, and if it manages to hit, the opponents caught in it will receive extremely high damage and knockback. However, unlike its uncharged version, Failnaught's charged version has significantly more startup and cannot be canceled with a shield.[[Category:Fire Emblem universe]]
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This move, when used with no charge, launches an arrow with moderate distance, deals fair damage, and deals fair knockback. This move is not easily spammable due to the fact that it has a decent amount of startup lag and usually requires charging to be strong. If the player decides to charge the move by holding down the special button, streaks of light will shine from Byleth's bow before an arrow that looks like a beam of light is released. The arrow will have massive range, and if it manages to hit, the opponents caught in it will receive extremely high damage and knockback. Any opponent that was shielding when hit will get their shield broken. However, unlike its uncharged version, Failnaught's charged version has significantly more startup and cannot be cancelled with a shield. The fully charged version of Failnaught travels to its destination instantly. This makes it extremely easy to aim but also extremely easy to reflect if the enemy player can predict your shooting timing, as reflecting in this case does not require calculating how long the projectile will take to get to the reflecting enemy as the bullet gets there instantly. This also means it's impossible to dodge if reflected, and because of its heavy damage and knockback, it is very punishing to get hit by your own bullet in this case. Fully charged Failnaught shots are considered energy-based projectiles and thus will not follow the curves of the Super Mario Galaxy map and can be absorbed by [[Ness]]'s [[PSI Magnet]]. This, however, means the bullet cannot be pocketed.[[Category:Fire Emblem universe]]
 
[[Category:Super Smash Bros. Ultimate]]
 
[[Category:Super Smash Bros. Ultimate]]
 
[[Category:Super Smash Bros. universe]]
 
[[Category:Super Smash Bros. universe]]

Revision as of 11:53, 12 April 2020

Failnaught is Byleth's Neutral Special Move. Byleth uses his/her bow, Failnaught, to fire an arrow, with its

damage and knockback dependant on how long the player charges this move.

Overview

This move, when used with no charge, launches an arrow with moderate distance, deals fair damage, and deals fair knockback. This move is not easily spammable due to the fact that it has a decent amount of startup lag and usually requires charging to be strong. If the player decides to charge the move by holding down the special button, streaks of light will shine from Byleth's bow before an arrow that looks like a beam of light is released. The arrow will have massive range, and if it manages to hit, the opponents caught in it will receive extremely high damage and knockback. Any opponent that was shielding when hit will get their shield broken. However, unlike its uncharged version, Failnaught's charged version has significantly more startup and cannot be cancelled with a shield. The fully charged version of Failnaught travels to its destination instantly. This makes it extremely easy to aim but also extremely easy to reflect if the enemy player can predict your shooting timing, as reflecting in this case does not require calculating how long the projectile will take to get to the reflecting enemy as the bullet gets there instantly. This also means it's impossible to dodge if reflected, and because of its heavy damage and knockback, it is very punishing to get hit by your own bullet in this case. Fully charged Failnaught shots are considered energy-based projectiles and thus will not follow the curves of the Super Mario Galaxy map and can be absorbed by Ness's PSI Magnet. This, however, means the bullet cannot be pocketed.