Event matches (イベント戦 Ibentosen?) are special challenges that were first introduced as a set of 51 single-player tasks (51 events) in Super Smash Bros. Melee. Each event match puts the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match. A completely new set of 41 solo event matches was included in Super Smash Bros. Brawl, with a separate set of 21 co-op event matches also included. (That is, for a total of 62 events.) In Super Smash Bros. Brawl and Super Smash Bros. for Wii U, events have three difficulties (Easy, Normal, and Hard). But regardless of difficulty, the opponents are going to be on the same CPU level (just like in Melee's events).
In Melee, out of the 21 events --which force the player to use an assigned character-- with the exception of Pikachu, all of the characters in the Original 12 (from the original Super Smash Bros.) have their own dedicated event. Bowser is the only one starter Melee newcomer who has an assigned event (Event 25: Gargantuans). With the exception of Mewtwo, all of the unlockable characters --who are not clones-- have an assigned event (including Luigi, Jigglypuff, Marth, and Mr. Game and Watch). Falco and Young Link are the only two clones to have an assigned event (that being, Event 32: Target Acquired and Event 34: Seven Years). The other 30 events allow the player to choose any character. Also, no recovery items appear. However, Mr. Game and Watch can use his Judgement 7 to drop a Food item to recover damage. That is, while Ness can use his PSI Magnet.
While most Melee events allow the player to choose any character, with relatively few being pre-determined, this is reversed in Brawl. So all the events have an assigned character (except for the All Star and final two events). In the solo events, only the All Star and final two solo events have set characters. Similarly, for the co-op events, the final two co-op events (just like the final two solo ones) have set characters. The reason why the final two solo and final two co-op events allow the player to choose any character is so that the player --or two players for co-op events-- are forced to use nearly all 37 characters at least once (37 if counting Samus, Zero Suit Samus, Zelda, and Sheik as separate characters). However, this combined with the number and perceived quality of the events makes the mode in general less popular in Brawl than in Melee. The three exceptions (if Samus, Zero Suit Samus, Zelda, and Sheik counted separately) are Sheik, Luigi, and Jigglypuff. While Luigi and Jigglypuff are given an assigned co-op event (being Co-Op Event 11: The Great Remodeling Battle and Co-Op Event 16: Jigglypuff's Great Comeback), Sheik does not have an assigned event. But she can freely be swapped in for Zelda (where applicable). (This makes Sheik be the only character out of the 37 who doesn't have an assigned event --solo or co-op.) In both the solo and co-op events, all of the characters --now including Pikachu-- from Smash 64's Original 8 --not counting Ness and Captain Falcon (from the Original 12's Mother and F-Zero universes)-- have an assigned event (without any functionality changes). (Pikachu does have its own solo and co-op events. That is, being --the solo event-- Event 8: Go! Triple Finish! and --the co-op event-- Co-Op Event 2: Master the Pokémon Tag Battle.) Ness and Captain Falcon --from the Original 12-- do also have an assigned solo and co-op event (making all 10 characters from the Original 10 to have an assigned event). Pokemon Trainer is considered a single character for both his solo and co-op events. (Ivysaur, Charizard, and Squirtle --all separate from Pokemon Trainer-- are not acknowledged as separate characters in this mode. And therefore, Pokemon Trainer is considered to be one character.) The remaining two switched-in characters (Samus and Zero Suit Samus) both have an assigned solo and co-op event. And to repeat, "All the characters in the Original 8 from the original game have their own assigned solo and co-op events".
Event Matches in Super Smash Bros. for Wii U function similarly to those in Brawl, but are now arranged on a map instead of a linear list. Completing an event will unlock more events on the map. Additionally, each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Some events also have "hidden routes" that become available if certain requirements are met, such as a character being unlocked. In addition, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on normal in 30 seconds will also set the easy difficulty's score to 30 seconds if it is worse or blank. Most events allow the use of customizations, but equipment that has players starting a match with an item will have their extra effect negated; for an example, Beam Sword equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different alternate costumes for most character-specific events by picking customized characters who wear them. For specific characters with assigned events, this time (for both solo and co-op events) all the characters in the Original 12 from the original game have their own assigned solo and co-op events.
In Super Smash Bros. Ultimate, Event Match is absent. (This was cut early in development, due to the large number of characters and universes.) However, Spirits (and stages from the The World of Light) feature similar fights with unique conditions. In addition, fights in various characters's Classic Mode routes have unique conditions similar to those of Event Match. Also, All-Star Smash --sub category of Mob Smash-- is similar to the final co-op events from Brawl and Smash 4 (Co-Op Event 21: The True All-Star Battle and The Ultimate Battle).
Unlockable event matches[]
In Super Smash Bros. Melee[]
Criteria | Unlocked content |
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Complete at least 6 of events 1-10. | Event Matches 11-15 |
Complete at least 10 of events 1-15. | Event Matches 16-20 |
Complete at least 16 of events 1-20. | Event Matches 21-25 |
Complete at least 22 of events 1-25. | Event Matches 26-29 |
Complete at least 27 of events 1-29. | Event 30: All-Star Match 3 |
*Unlock Luigi, Jigglypuff, Falco, Dr. Mario, and Young Link. *Complete at least 27 of the first 30 event matches. |
Event Matches 31-39 |
*Unlock all the rest of the unlockable characters (Marth, Roy, Ganondorf, Pichu, Mewtwo, and Mr. Game and Watch). Complete at least 27 events. |
Event Matches 40-50 |
Complete all other 50 events and complete both Classic and Adventure with any character (aside from Giga Bowser in Adventure and doing All Star). | Event 51: The Showdown |
In Super Smash Bros. Brawl[]
Criteria | Unlocked content |
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Complete at least seven of events 1-10. | Event Matches 11-20 |
Complete at least eighteen of events 1-20. *Unlock Ness, Marth, Luigi, Captain Falcon, Lucario, and R.O.B.. |
Event Matches 21-29 |
Complete at least 20 of events 1-29. Unlock all characters. |
Events 30-40 |
Complete events 1-40. | Event 41: The FINAL Final Battle |
Unlock Ness, Marth, Luigi, Captain Falcon, Lucario, and R.O.B.. | Co-Op Events 9-13 |
*Unlock all characters. *Clear at least ten of Co-Op events 1-13. |
Co-Op Events 14-20 |
Complete events 1-20. | Co-Op Event 21: The True All-Star Battle |
In Super Smash Bros. for Wii U[]
In Super Smash Bros. for Wii U, all event matches are unlockable by completing other events, the only exception being the starter events: “The Original Heavyweights”, located in the center of the solo events screen, and “Lurking Menace”, located in the top-left corner of the group events screen. Hidden routes have an additional requirement: players must unlock a specific character (or, in the case of "The Ultimate Battle", all characters) to reveal a hidden route.
Solo Events[]
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Co-Op Events[]
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Trivia[]
- Brawl is the only installment in the Super Smash Bros. series where none of the events involve fighting bosses. That is, aside from minor bosses including Giant DK and Giant Bowser.
- The reason why all the characters in Smash 64's Original 10 have their own assigned events in Brawl is because they are the main characters (main protagonists) of their respective universes (the respective universes in Smash 64's "Original 10" universes). Link, Yoshi, Fox, Mario, Pikachu, Donkey Kong, Kirby, Samus, Ness, and Captain Falcon are the main characters --main protagonists-- of the 10 respective universes (Legend of Zelda, Yoshi's Island, Star Fox, Super Mario Bros., Pokemon, Donkey Kong, Kirby, Metroid, Mother, and F-Zero).
- The reason why Luigi and Jigglypuff do not have an assigned solo event (aside from their assigned co-op events) is because it is to avoid repeating character universes from the original game. That is, since they share the same universes as the characters Mario and Pikachu respectively (that being, the Super Mario Bros. and Pokemon universes).
- Mario is the only character to have more than one assigned event in all three games (Melee, Brawl, and Smash 4).
- Samus is the only female character to be an assigned character in all three games (Melee, Brawl, and Smash 4).
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