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{{Infobox Event
{{event|
 
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|type =
|number=50
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|number = 50
|name=Final Destination Match
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|name = Final Destination Match
|description=Master Hand's the right hand; now meet the left!
 
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|image =
|character=Anyone (1)
 
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|caption =
|allies=None
 
|enemies=[[Master Hand]] (300 HP), [[Crazy Hand]] (300 HP)
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|description = Master Hand's the right hand; now meet the left!
 
|character = Choose (1 life)
|stage=[[Final Destination]]
 
 
|allies =
|availability=Clear 30 Event Matches and unlock all hidden characters
 
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|enemies = [[Master Hand]] (300 HP)<br/>[[Crazy Hand]] (300 HP)
|world record=00:19.00 ([[DrM]])
 
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|stage = [[Special Stages: Final Destination|Final Destination]]
 
|music = ''Final Destination''
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|availability = Unlockable
 
|world record = 00:19.00 (DrM)
 
}}
 
}}
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{{Nihongo|'''Event 50: Final Destination Match'''|最終決戦}} is the second to last [[event match]] in ''[[Super Smash Bros. Melee]]''.
   
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==Layout==
'''Event Match 50: Final Destination Match''' is the second to last [[event match]] that lets you choose any character. You will have 1 stock, while your foes, [[Master Hand]] and [[Crazy Hand]], also have 1 stock and 300 HP each. The stage is [[Final Destination]].
 
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The player has 1 stock, while their foes, [[Master Hand]] and [[Crazy Hand]], have 300 HP each. They are fought in [[Special Stages: Final Destination|Final Destination]]. The hands are at the same strength as they are on the Normal difficulty in [[Classic Mode]]. Unlike in Classic Mode, Crazy Hand is in the fight right away, instead of entering the fight when Master Hand's HP falls below the halfway point. As a result, this battle with Master and Crazy Hand is more difficult than the fight with them in Classic Mode.
   
==Strategies==
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==Trivia==
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*When playing as Master Hand through the use of the [[Master Hand glitch]], the background stays the same throughout the match.
   
===[[Ganondorf]]===
 
Ganondorf is one of the best characters for this event match, because all his attacks are extremely powerful. The best strategy is to stand underneath the hands and use your Tornado Kick (Up Smash) Fully charged, the first kick does 30% damage, and the second kick does 23% damage (maximum). You may be able to get about 100% damage until they attack. When the hands are away from you, or when you are approaching them, [[U-air]] and [[F-air]] can knock down their damage meter. Remember to spotdodge and [[air dodge]] to avoid their attacks. If you get knocked off and above the stage, use your Wizard's Foot ([[Down B]]) to regain your second jump and gain horizontal distance.
 
 
===[[Captain Falcon]]===
 
 
Mostly same as with [[#Ganondorf|Ganondorf]], but the difference between these two is that Captain Falcon's Up Smash is much faster. He is also all around faster, so does a little better at avoiding their attacks. If you are approaching them/can't use Up Smash, use your [[U-air]], [[F-air]], and possibly [[D-air]]. Use your airdoge very often. If you are going for speed, Ganondorf is the better of the two.
 
 
===[[Yoshi]]===
 
Use your Aerial Down A on the hands. This can do more damage than the above method, but it requires a perfect hit. Otherwise, it gets slightly less damage, but still a good amount. It is also easier to jump out of the way of attacks with Yoshi.
 
 
===[[Falco]]===
 
Go for Crazy Hand first. Use up-tilt and take serious advantage of Falco's jumps and midair dodges. When Master Hand shoots the bullets at you, use your reflector, and when they do the lasers, use your gun or up-tilt.
 
 
===[[Roy]]===
 
This one is simple, yet incredibly tricky. it requires elite timing skills and a good sense of evasion. Use Counter on all their powerful attacks except the projectiles. Try not to miss a Counter, for it could be the last thing you do. Roy's Up Smash also does well on the hands. This strategy can also be used with Marth, but is best done with Roy considering his counter is stronger.
 
 
===[[Ice Climbers]]===
 
 
Use smash attacks while syched. Charged you can get over 30% damage per hit. Up Tilt also works well.
 
 
{{Event Matches}}
 
{{Event Matches}}
 
===[[Jigglypuff]]===
 
This strategy may require practice, but is worth it. Aerial attacks do well; such as [[Dair]] giving the hands a considerable amount of damage. Her Up Smash also works well against the hands, but must be timed and charged (not completely) for maximum effect.
 
 
 
 
 
 
 
[[Category:Event Matches]]
 
[[Category:Event Matches]]
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[[Category:Event Matches (SSBM)]]
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[[Category:Super Smash Bros. Melee]]
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[[Category:Melee]]

Revision as of 02:29, 8 August 2020

Event 50: Final Destination Match (最終決戦?) is the second to last event match in Super Smash Bros. Melee.

Layout

The player has 1 stock, while their foes, Master Hand and Crazy Hand, have 300 HP each. They are fought in Final Destination. The hands are at the same strength as they are on the Normal difficulty in Classic Mode. Unlike in Classic Mode, Crazy Hand is in the fight right away, instead of entering the fight when Master Hand's HP falls below the halfway point. As a result, this battle with Master and Crazy Hand is more difficult than the fight with them in Classic Mode.

Trivia

  • When playing as Master Hand through the use of the Master Hand glitch, the background stays the same throughout the match.