Smashpedia
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===General Tips===
 
===General Tips===
   
A general stragety is to use projectiles to build up damage, then KO one of the characters with a smash attack. Giant [[Mario]] is recommended to be KO'd first as he causes the most trouble. Another strategy is to stay in the middle of the stage so you won't be KO'd so easily. If you choose mid-air combat be careful, Giant Mario's aerials can kill at low percents. After defeating Giant Mario, your main adversary is Snake as he is more likely to KO you than Sonic.
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A general strategy is to use projectiles to build up damage, then KO one of the characters with a smash attack. Giant [[Mario]] is recommended to be KO'd first as he causes the most trouble. Another strategy is to stay in the middle of the stage so you won't be KO'd so easily. If you choose mid-air combat be careful, Giant Mario's aerials can kill at low percents. After defeating Giant Mario, your main adversary is Snake as he is more likely to KO you than Sonic.
   
Be careful of [[C4]] and landmines, even after Snake is KO'd you will still have to watch for the explosions. Sonic's speed and quick attacks are annoying but he will rarely KO you, but be careful as he sets you up for Mario's smash attacks while building damage. Mario normally just uses forward smash, forward tilt and aerial attacks, he will even aim them down or up so don't think you can evade his range, throwing him off the edge then edge-hogging can lead to early KO's or simply air dodge when you're off the stage, Giant Mario is most likely to Meteor Smash you with his F-Air, but he'll usually SD when this happens.
+
Be careful of [[C4]] and landmines, for even after Snake is KO'd you will have to watch for the explosions. Sonic's speed and quick attacks are annoying but he will rarely KO you, but be careful as he sets you up for Mario's smash attacks while building damage. Mario normally just uses forward smash, forward tilt and aerial attacks, he will even aim them down or up so don't think you can evade his range, throwing him off the edge then edge-hogging can lead to early KO's or simply air dodge when you're off the stage, Giant Mario is most likely to Meteor Smash you with his F-Air, but he'll usually SD when this happens.
   
 
===Zelda===
 
===Zelda===
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===Lucas===
 
===Lucas===
Lucas is exceptionally well in this battle. Using his down strike as well as his PK Thunder repeatedly on himself will allow him to defeat all 3 fighters at once. This method can even defeat Giant [[Mario]] real easy, leaving [[Snake]] and [[Sonic]] to do as you see fit.
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Lucas is exceptionally well in this battle. Using his smashes (especially his down smash) as well as his [[PK Thunder 2]] will allow him to defeat all 3 fighters at once. This method can even defeat Giant [[Mario]] real easy, leaving [[Snake]] and [[Sonic]] to do as you see fit.
   
 
===Kirby===
 
===Kirby===
Kirby is one of the easiest players with whom you can beat this event. Simply float off of the side of the platform and wait for Giant Mario to try his Meteor Smash (Fair) on you (it won't take long at all, especially not at your location). The overall lag of this move is enough to take him off the bottom of the screen. Once Mario's finished, you can simply treat the event like a 1v2. Using [[Stone]] is a good way to finish them off, as it has high knockback and Kirby is immune to knockback inflicted on him, though is more vunerable to grabs.
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Kirby is one of the easiest players with whom you can beat this event. Simply float off of the side of the platform and wait for Giant Mario to try his Meteor Smash (Fair) on you (it won't take long at all, especially not at your location). The overall lag of this move is enough to take him off the bottom of the screen. Once Mario's finished, you can simply treat the event like a 1v2. Using [[Stone]] is a good way to finish them off, as it has high knockback and Kirby is immune to knockback inflicted on him, though is more vulnerable to grabs.
   
 
===Pikachu===
 
===Pikachu===
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#Repeat
 
#Repeat
   
Try and take Mario out first. Even though he is stronger at this size, he is also a lot easier to hit to wich is perfect for hitting him multiple times when you jump out of the Spin Charge. After you get Mario out of the way the match is a whole lot easier and you can defend your self from most of Snake's and Sonic's attacks. Try to do a dash attack when Snake approches you with a special because most of them lag for a short period of time. Trip him with a Dtilt then follow up with an up smash to rack up damage. Then finish him with foward smash,down smash, Dair, or Bair. Sonic's attacks are a little easier to deal with. If he does a Spin Charge or a Spin Dash counter it with a Spin Charge or Dash yourself. This will cancel both the attacks and is a great time to follow up with any of Sonic's tilts, throws, or his A button combo. Then take him out with another smash attack when he is at a high damage to end this event. Remember use anything at your disposal when fighting these three including the items on the ground.
+
Try and take Mario out first. Even though he is stronger at this size, he is also a lot easier to hit which is perfect for hitting him multiple times when you jump out of the Spin Charge. After you get Mario out of the way the match is a whole lot easier and you can defend yourself from most of Snake's and Sonic's attacks. Try to do a dash attack when Snake approches you with a special because most of them lag for a short period of time. Trip him with a Dtilt then follow up with an up smash to rack up damage. Then finish him with foward smash, down smash, Dair, or Bair. Sonic's attacks are a little easier to deal with. If he does a Spin Charge or a Spin Dash counter it with a Spin Charge or Dash yourself. This will cancel both the attacks and is a great time to follow up with any of Sonic's tilts, throws, or his A button combo. Then take him out with another smash attack when he is at a high damage to end this event. Remember use anything at your disposal when fighting these three including the items on the ground.
   
 
===Marth===
 
===Marth===
Using his [[Counter]] move is highly recommended, as it will give heavy damage and knockback to Giant Mario. This may also take care of Sonic and Snake if hey're close enough. Using [[Dolphin Slash]]'s invincibility frames are quite useful for avoiding death and escaping getting teamed up on. Also any of his tipped attacks are great knockback for dealing with Snake and Sonic.
+
Using his [[Counter]] move is highly recommended, as it will give heavy damage and knockback to Giant Mario. This may also take care of Sonic and Snake if they're close enough. Using [[Dolphin Slash]]'s invincibility frames are quite useful for avoiding death and escaping getting teamed up on. Also any of his tipped attacks are great knockback for dealing with Snake and Sonic.
   
 
===Ike===
 
===Ike===
Similar to Marth, use [[Counter]] to heavily damage Mario and co., as his counter inflicts more knockback than Marth's, being the faster stragety. Relying on his powerful strength in his smash attacks is also useful for dealing with Giant Mario himself, as well as the other two.
+
Similar to Marth, use [[Counter]] to heavily damage Mario and co., as his counter inflicts more knockback than Marth's, being the faster strategy. Relying on his powerful strength in his smash attacks is also useful for dealing with Giant Mario himself, as well as the other two.
   
 
===Meta Knight===
 
===Meta Knight===
All of his special attacks, in particlur, [[Mach Tornado]], are very effective in damage racking and finishing. Meta Knight can also use his great edgeguarding ability to handle Giant Mario or anyone else's chances of recovering. Meta Knight is also lightweight, (4th lightest in game), which is something to keep in mind, as this makes him very easy to KO him, though his Up-air attack can be spammed for [[Momentum Canceling]], which can solve this problem. Use his jumps to help with recovery as well as his [[glide]], though be careful to not use all of his jumps before trying to glide, as wasting all his jumps and then doing so will leave him [[helpless]].
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All of his special attacks, in particular, [[Mach Tornado]], are very effective in damage racking and finishing. Meta Knight can also use his great edgeguarding ability to handle Giant Mario or anyone else's chances of recovering. Meta Knight is also lightweight, (4th lightest in game), which is something to keep in mind, as this makes him very easy to KO him, though his Up-air attack can be spammed for [[Momentum Canceling]], which can solve this problem. Use his jumps to help with recovery as well as his [[glide]], though be careful to not use all of his jumps before trying to glide, as wasting all his jumps and then doing so will leave him [[helpless]].
   
 
==Trivia==
 
==Trivia==

Revision as of 23:27, 16 November 2009

Final final battle 1

The FINAL Final Battle is the forty first and final event match in Brawl. In this final event match, The player is pitted against Snake, Sonic, and Giant Mario. The player must knock out all three of these foes to win this event match. The foes will team up on the player's character and cannot harm each other in this event. The event pays slight homage to Melee's final event, Event 51: The Showdown, seeing as the player is given to face two characters and one sized/overpowered version of the third one on Final Destination.

Strategies

General Tips

A general strategy is to use projectiles to build up damage, then KO one of the characters with a smash attack. Giant Mario is recommended to be KO'd first as he causes the most trouble. Another strategy is to stay in the middle of the stage so you won't be KO'd so easily. If you choose mid-air combat be careful, Giant Mario's aerials can kill at low percents. After defeating Giant Mario, your main adversary is Snake as he is more likely to KO you than Sonic.

Be careful of C4 and landmines, for even after Snake is KO'd you will have to watch for the explosions. Sonic's speed and quick attacks are annoying but he will rarely KO you, but be careful as he sets you up for Mario's smash attacks while building damage. Mario normally just uses forward smash, forward tilt and aerial attacks, he will even aim them down or up so don't think you can evade his range, throwing him off the edge then edge-hogging can lead to early KO's or simply air dodge when you're off the stage, Giant Mario is most likely to Meteor Smash you with his F-Air, but he'll usually SD when this happens.

Zelda

Zelda is also a good choice for this match, as her f-air is easily sweet-spotted on the Giant Mario. This functions very much like Jigglypuff's rest does in Melee's event 51, with the added bonus of not making Zelda vulnerable afterwards. Once Giant Mario is dispatched, focus on Snake. His height makes him susceptible to Zelda's f-air as well, but it is harder to hit. Other moves that work quite well on Snake are Zelda's dash attack and up-tilt. Sonic is the hardest match up for Zelda, and switching to Sheik can help diminish Sonic's speed advantage. However, if the player stays as Zelda, make good use of her down smash, as it comes out incredibly fast and has high priority. This, along with Nayru's Love can stop Sonic from rushing you with constant speed attacks. The AI is very poor at dodging Din's Fire, so once Sonic has been knocked far enough off stage, he can be finished with a few well place shots.

Mario

With Mario there is an easy way to complete this event. Just grab the ledge and do the Edge Cape-Cancel technique. Giant Mario eventually will self-destruct. After he's out, the other two should be easy to knock out. Sometimes Snake will also fall to his death with this. If someone attacks you while you are performing this technique, use a Super Jump Punch to grab the edge and continue. This can take some time but it is possible to pass this event without losing a stock using this strategy.

Lucas

Lucas is exceptionally well in this battle. Using his smashes (especially his down smash) as well as his PK Thunder 2 will allow him to defeat all 3 fighters at once. This method can even defeat Giant Mario real easy, leaving Snake and Sonic to do as you see fit.

Kirby

Kirby is one of the easiest players with whom you can beat this event. Simply float off of the side of the platform and wait for Giant Mario to try his Meteor Smash (Fair) on you (it won't take long at all, especially not at your location). The overall lag of this move is enough to take him off the bottom of the screen. Once Mario's finished, you can simply treat the event like a 1v2. Using Stone is a good way to finish them off, as it has high knockback and Kirby is immune to knockback inflicted on him, though is more vulnerable to grabs.

Pikachu

At the start of the match, run LEFT off the stage and grab the ledge. Then repeat this process:

1. Drop off the ledge.

2. At just the right height, jump. Don't jump above the ledge, unless you want a KO from Giant Mario, but don't jump too low.

3. Right after you start the jump, use Thunder. This should hit any foes jumping down to meteor smash you to death. When the thunder touches you, you'll get a short boost in the air, helping with the last part.

4. Use Quick Attack to get back to the ledge.

5. Repeat.

Snake and Sonic can do almost nothing about this, as Thunder can even destroy Snake's Remote Missile, but Giant Mario's Cape can cause the thunder to hurt you. Don't worry, though, you can always Quick Attack back to the ledge. He will usually do this if he's in the air, so skip steps 2-3 if he's recovering. If you're lucky, Giant Mario will jump down, attempt to hit you, get hit by the thunder, and bounce off the underside of the stage to his death. After he's done for, this is a breeze.

Sonic

At the start of the match run all the way to either the left or right side:

  1. Spam the Spin Charge to build quick damage
  2. Jump out of the Spin Charges and attack with Fair
  3. When damage is high jump out of the Spin Charge but this time attack with a Bair
  4. Repeat

Try and take Mario out first. Even though he is stronger at this size, he is also a lot easier to hit which is perfect for hitting him multiple times when you jump out of the Spin Charge. After you get Mario out of the way the match is a whole lot easier and you can defend yourself from most of Snake's and Sonic's attacks. Try to do a dash attack when Snake approches you with a special because most of them lag for a short period of time. Trip him with a Dtilt then follow up with an up smash to rack up damage. Then finish him with foward smash, down smash, Dair, or Bair. Sonic's attacks are a little easier to deal with. If he does a Spin Charge or a Spin Dash counter it with a Spin Charge or Dash yourself. This will cancel both the attacks and is a great time to follow up with any of Sonic's tilts, throws, or his A button combo. Then take him out with another smash attack when he is at a high damage to end this event. Remember use anything at your disposal when fighting these three including the items on the ground.

Marth

Using his Counter move is highly recommended, as it will give heavy damage and knockback to Giant Mario. This may also take care of Sonic and Snake if they're close enough. Using Dolphin Slash's invincibility frames are quite useful for avoiding death and escaping getting teamed up on. Also any of his tipped attacks are great knockback for dealing with Snake and Sonic.

Ike

Similar to Marth, use Counter to heavily damage Mario and co., as his counter inflicts more knockback than Marth's, being the faster strategy. Relying on his powerful strength in his smash attacks is also useful for dealing with Giant Mario himself, as well as the other two.

Meta Knight

All of his special attacks, in particular, Mach Tornado, are very effective in damage racking and finishing. Meta Knight can also use his great edgeguarding ability to handle Giant Mario or anyone else's chances of recovering. Meta Knight is also lightweight, (4th lightest in game), which is something to keep in mind, as this makes him very easy to KO him, though his Up-air attack can be spammed for Momentum Canceling, which can solve this problem. Use his jumps to help with recovery as well as his glide, though be careful to not use all of his jumps before trying to glide, as wasting all his jumps and then doing so will leave him helpless.

Trivia

  • Mario, Sonic, and Snake are the official mascots of Nintendo, Sega, and Konami respectively.
  • There are a number of possible explanations of why Mario is giant in this event:
    • to make the event more like the final event in Melee (with Mario taking the place of the enormous Giga Bowser);
    • to refer to the fact that Mario is the oldest among them (in terms of when they were created);
    • to represent the greater number of Nintendo characters present in the game;
    • to allude to Mario's mushroom-based size changes;
    • simply as a joke saying that Mario is superior to Snake or Sonic;
    • because Nintendo is considered the most famous of the video game making companies;
    • because Nintendo was the maker of Super Smash Bros. Brawl, so their official mascot should be the most prominent of the three.