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'''Eruption''' (噴火 ''Funka'') is [[Ike (SSBB)|Ike]]'s [[Neutral Special Move]] in ''[[Super Smash Bros. Brawl]]''. Ike lifts his sword and then plunges it in front of him which then explodes in a burst of flames. It can be charged up to 5 seconds, and the fire greatly increases its range. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective.
[[Image:Erupt.jpg|right|thumb|Ike using Eruption.]]
 
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'''Eruption''' (噴火 ''Funka'') is [[Ike (SSBB)|Ike]]'s standard [[Special Attack]] in ''[[Super Smash Bros. Brawl]]''. Ike lifts his sword and then plunges it in front of him which then explodes in a burst of flames. It can be charged up to 5 seconds, and the fire greatly increases its range. The knockback caused by this move is mostly vertical when it isn't charged Fully and becomes more horizontal when it is. Graphically, it resembles the animation of the Bolganone spell in ''[[Fire Emblem: Path of Radiance]]''. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective. The flames reach high up, so there is a large vertical hitbox as well. There are also smaller hitboxes below, far in front of, and behind Ike. Eruption has 9 stages of power, 8 charging up stages and the fully-charge stage. A stage 1 eruption does 10%, with each subsequent stage dealing 4-5% more damage, ending with the 8th stage dealing 38-40%. A fully charge eruption does between 37-39% with a larger hitbox and a horizontal trajectory while dealing 10% to Ike. Ike will start flashing red once he reaches stage 7. Both a stage 7 and stage 8 eruption is stronger then the fully-charged eruption. A Stage 7 eruption is able to KO at low percentage. A stage 8 eruption is Ike's most powerful attack and it is strong enough to [[OHKO]] a majority of the characters in the game. Only the super-heavyweights, [[Ganondorf (SSBB)|Ganondorf]], Ike, [[Captain Falcon (SSBB)|Captain Falcon]], and [[Link (SSBB)|Link]], can survive it on [[Final Destination (SSBB)|Final Destination]] at 0% without [[Directional influence|DI]] or [[Momentum Canceling]]. The timing for a stage 8 eruption is very tight however, as you must release B the frame just before it becomes fully-charged. If done too soon, it will just be at stage 7. If done too late, Ike will release eruption as fully-charged.
 
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==Overview==
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The knockback caused by this move is mostly vertical when it isn't charged fully and becomes more horizontal when it is. The flames reach high up, so there is a large vertical hitbox as well. There are also smaller hitboxes below, far in front of, and behind Ike.
   
 
This attack, like Ike's [[Aether]], possesses [[Super Armor]]. The moment that the Special Button is released to the point where the sword hits the ground are launch resistant frames. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the super armor frames can be useful for defending against it.
 
This attack, like Ike's [[Aether]], possesses [[Super Armor]]. The moment that the Special Button is released to the point where the sword hits the ground are launch resistant frames. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the super armor frames can be useful for defending against it.
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A fully charged Eruption can break any character's shield, provided that it was not a [[Perfect Shield]]. It can also be a meteor smash when sweetspotted on the tip at the very end of the hitbox, but it's quite a weak spike, and it's impracticality makes it rarely used on purpose (if at all) in competitive play.
 
A fully charged Eruption can break any character's shield, provided that it was not a [[Perfect Shield]]. It can also be a meteor smash when sweetspotted on the tip at the very end of the hitbox, but it's quite a weak spike, and it's impracticality makes it rarely used on purpose (if at all) in competitive play.
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<gallery>
 
Erupt.jpg|Ike using Eruption.
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</gallery>
   
 
{{Ike Special Moves}}
 
{{Ike Special Moves}}
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==Origin==
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Graphically, it resembles the animation of the Bolganone spell in ''[[Fire Emblem: Path of Radiance]]''.
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==Stages==
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Eruption has 9 stages of power, 8 charging up stages and the fully-charge stage. A stage 1 eruption does 10%, with each subsequent stage dealing 4-5% more damage, ending with the 8th stage dealing 38-40%. A fully charge eruption does between 37-39% with a larger hitbox and a horizontal trajectory, while dealing 10% to Ike. Ike will start flashing red once he reaches stage 7. Both stage 7 and stage 8 Eruption are stronger then the fully-charged eruption. A Stage 7 eruption is able to KO at low percentage.
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A stage 8 eruption is Ike's most powerful attack, and it is strong enough to [[OHKO]] a majority of the characters in the game. Only the super-heavyweights, [[Ganondorf (SSBB)|Ganondorf]], Ike himself, [[Captain Falcon (SSBB)|Captain Falcon]], and [[Link (SSBB)|Link]], can survive it on [[Final Destination (SSBB)|Final Destination]] at 0% without [[Directional influence|DI]] or [[Momentum Canceling]]. The timing for a stage 8 eruption is very tight however, as B must be released the frame just before it becomes fully-charged. If done too soon, it will just be at stage 7. If done too late, Ike will release eruption as fully-charged.
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]

Revision as of 13:59, 27 January 2012

Eruption (噴火 Funka) is Ike's Neutral Special Move in Super Smash Bros. Brawl. Ike lifts his sword and then plunges it in front of him which then explodes in a burst of flames. It can be charged up to 5 seconds, and the fire greatly increases its range. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective.

Overview

The knockback caused by this move is mostly vertical when it isn't charged fully and becomes more horizontal when it is. The flames reach high up, so there is a large vertical hitbox as well. There are also smaller hitboxes below, far in front of, and behind Ike.

This attack, like Ike's Aether, possesses Super Armor. The moment that the Special Button is released to the point where the sword hits the ground are launch resistant frames. As Ike is particularly susceptible to juggling due to his high weight and falling speed, the super armor frames can be useful for defending against it.

A fully charged Eruption can break any character's shield, provided that it was not a Perfect Shield. It can also be a meteor smash when sweetspotted on the tip at the very end of the hitbox, but it's quite a weak spike, and it's impracticality makes it rarely used on purpose (if at all) in competitive play.

Ike's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Eruption
Side Special Quick Draw
Up Special Aether
Down Special Counter
Final Smash Great Aether

Origin

Graphically, it resembles the animation of the Bolganone spell in Fire Emblem: Path of Radiance.

Stages

Eruption has 9 stages of power, 8 charging up stages and the fully-charge stage. A stage 1 eruption does 10%, with each subsequent stage dealing 4-5% more damage, ending with the 8th stage dealing 38-40%. A fully charge eruption does between 37-39% with a larger hitbox and a horizontal trajectory, while dealing 10% to Ike. Ike will start flashing red once he reaches stage 7. Both stage 7 and stage 8 Eruption are stronger then the fully-charged eruption. A Stage 7 eruption is able to KO at low percentage.

A stage 8 eruption is Ike's most powerful attack, and it is strong enough to OHKO a majority of the characters in the game. Only the super-heavyweights, Ganondorf, Ike himself, Captain Falcon, and Link, can survive it on Final Destination at 0% without DI or Momentum Canceling. The timing for a stage 8 eruption is very tight however, as B must be released the frame just before it becomes fully-charged. If done too soon, it will just be at stage 7. If done too late, Ike will release eruption as fully-charged.