Neutral Attack: The dog performs a paw swipe, followed by a headbutt, followed by a double-footed side kick performed from the baby freeze. If button mashed, the duck pecks repeatedly at alternating angles, and then thrusts its wings and beak forward.
Forward Tilt: The dog leans on his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck.
Up Tilt: The dog leans on his chest and forepaws in order to thrust his lower back upward and propel the duck, who performs an upward headbutt while thrusting its wings upward.
Down Tilt: The dog swings his lower back forward to propel the duck, who performs a turning peck.
Dash Attack: The dog slides onto his chest and forepaws in order to thrust his lower back forward and propel the duck, who performs a peck.
Forward Smash: The dog and duck look forward before the NES Zapper fires three shots in front of him while they comically dodge the shots.
Up Smash: The dog and duck look upward before the NES Zapper fires three shots upward while they comically dodge the shots.
Down Smash: The dog and duck look at the ground before the NES Zapper fires three shots around them while they comically dodge the shots.
Floor Attack (Front): The duck pecks on either side of the dog.
Floor Attack (Back): The duck headbutts behind the dog and then in front of the dog.
Floor Attack (Trip): The duck pecks behind the dog and then in front of the dog.
Ledge Attack: The dog climbs up and leans on his chest and forepaws in order to thrust his lower back forward to propel the duck, who performs a peck.
Neutral aerial: The dog performs an aerial cartwheel.
Forward aerial: The dog thrusts his lower back forward to propel the duck, who performs a corkscrew peck.
Back aerial: The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
Up aerial: The duck pecks upward three times while carrying the dog in tow.
Down aerial: The dog somersaults to propel the duck, who performs a somersaulting peck.
Grabs and Throws
Pummel: The duck performs a headbutt.
Forward Throw: The dog rears his head back and sways it forward to throw the opponent.
Back Throw: The dog spins around to throw the opponent.
Up Throw: The dog performs a handstand kick.
Down Throw: The dog sways his head downward to slam the opponent onto the ground.
Tips about a character's background and how to use that character can appear at random intervals on the loading screen. The player can also access the full list of tips at any time in the "Vault" section. The following tips are copied verbatim from the in-game text.
Duck Hunt's Origins: Duck Hunt was released on the NES in North America in 1995, but did you know Nintendo released another toy in Japan with the same title in the '70s?
In Their Series: Duck Hunt for the NES was played using the special NES Zapper. In that game, you hunted ducks that flew out of the bushes, and the dog would collect them.
Duck Hunt's Sales: The game Duck Hunt sold over 28 million copies worldwide. A big contribution to this was its inclusion as a pack-in title with the NES console.
Trick Shot (Neutral Special): This move kicks an exploding can towards your enemies. Keep pressing the button to fire shots that move the can forward.
Risks with Trick Shot (Neutral Special): If the Duck Hunt dog and duck are near the can when it's shot, the duo will crouch down and cover their eyes, leaving them vulnerable for a moment.
Trick Shot Anytime (Neutral Special): Even while grabbing opponents, being grabbed, or using Duck Jump, you can keep shooting the can.
Trick Shot Techniques (Neutral Special): You can move the can by shooting it with the special-move button or by hitting it with other attacks. Try to position the can in an advantageous position while you move around the stage.
Clay Shooting (Side Special): The clay pigeon's speed will change if you're on the move. Tap the special-move button a second time for the gunman to open fire, hurting nearby foes if he hits.
Duck Jump (Up Special): The duck grabs the dog and carries him through the air. You're very vulnerable while in the air. You can cancel with attacks or with a midair dodge once a bit of time passes after initiating the move.
Wild Gunman (Down Special): This move summons a pixelated gunman who shoots straight ahead. The gunman selected is random, and each one works a little differently.
Defeated Wild Gunman (Down Special): The gunmen can be defeated if they take enough damage. For a surprise, hit the one in a black suit near the top or hit the lanky one near the bottom!
Wild Gunman Order (Down Special): The gunmen's order is random, but all five will take a turn before cycling. Remember the first four, and you can predict the last one!
Wild Gunman Attack Power (Down Special): The gunmen's firepower, from best to worst: the sombrero guy, the cool leader, the guy in a suit, and then a tie between the lanky and beardy ones.
Wild Gunman Range (Down Special): The lanky gunman has a longer range than any of the others, and the one in the sombrero has the shortest range. The others are pretty much equal.
Wild Gunman Speed (Down Special): The gunmen from fastest to slowest: the cool leader (earning that title!), the one in a suit, the one in a sombrero, the beardy one, and the lanky one.
NES Zapper Posse (Final Smash): Three games from the Light Gun series team up: Duck Hunt, Hogan's Alley, and Wild Gunman.
Zapper (Side Smash): You can charge it up to extend the range a bit, which may catch opponents off guard if they don't expect it to reach that far.
Wild Duck (Up Air Attack): The duck will peck upwards three times. The last peck has good launch power, so use it as a finisher.
Can and Clay Pigeons: While the clay pigeon is flying, you cannot take out the can with Trick Shot. However, you can use a clay pigeon after taking out a can.
If Duck Hunt is hit by Incineroar’s Final Smash, the duck will t-pose during the whole cinematic. It is currently unknown why.