If he makes contact with the ground or items, he will freeze in midair. If he makes contact with an opponent, the same thing will happen, but the opponent will be frozen as well. Corrin can then choose to perform a front kick, back kick, jump, or cancel.
The front kick will hit the pinned opponent. The back kick will hit an opponent behind Corrin; this can be useful in doubles matches if another opponent comes up behind Corrin or if Corrin misses the initial lunge attack they can kick backwards to hit an opponent that dodged behind them. Jumping can set up some potential aerial combos. Cancelling prevents Corrin from sitting in midair open to attack. Cancelling could also combo into down tilt or down smash if timed correctly.
|Corrin's Special Moves|
|Standard Special||Dragon Fang Shot|
|Side Special||Dragon Lunge|
|Up Special||Draconic Ascent|
|Down Special||Counter Surge|
|Final Smash||Torrential Roar|