The stage features two platforms to the left and right that move up and down. On the right side of the stage are stairs whose bottom half is broken off. Candles will appear on the stage that will spawn items when attacked.
Other characters that appear in the background of the stage include The Creature with Igor, Mummy, Medusa, Werewolf, Carmilla in her giant mask form and Death.
Dracula's Castle has been the primary setting for the entire Castlevania series. Even though a fair amount of the titles that conform the franchise don't actually take place within the castle until their later stages, it is a constant presence in one way or another, nonetheless.
A common fixture of the castle is Dracula's throne room, usually located at the tallest point of the castle and with an outside (probably magically supported) staircase leading upward and to the left, with a clock tower nearby. Said clock tower itself is usually a previous area of the castle the player must first traverse through, with Death usually acting as its guardian. Another common occurrence of the castle is that it almost always crumbles (or is disassembled in another outlandish manner) upon Dracula's defeat at an enemy's hands.
The castle is at least as old as Dracula is (probably much more ancient) and –being a living creature– has a new layout for each game. This oddity is explained in Castlevania: Symphony of the Night, where Alucard explains to Maria Renard that the castle is a "creature of Chaos" that takes a new form with each rebirth it and its master go through.
In Castlevania: Lament of Innocence, a castle was owned by the vampire Walter Bernhard. After his demise, it apparently was taken over by Mathias Cronqvist, who in time came to be known as Count Dracula. It is left to ambiguity if said castle is the same that appeared in following installments along the series' chronology. In any case, since then, the castle arises either at the same time as its master, or as a herald of his rebirth, as the castle has arisen multiple times before Dracula –or that generation's Dark Lord– has even been reborn, usually under another's evil influence.
Some games show that Dracula's castle extends its dark influence to its surroundings, such as Castlevania II: Simon's Quest, where Simon Belmont traverses a perilous land with many a dangerous settlement hindering him, before setting foot within the castle itself.
Alternate versions of the castle can also exist alongside it. In Castlevania: Harmony of Dissonance, the fractured possessed psyche of Maxim Kischine creates a second castle that occupies roughly the same space as the castle, although it lies in another dimension. In Symphony of the Night, the dark priest Shaft summons an upside-down copy of the castle once Dracula's resurrection draws near.
By Aria of Sorrow, set in 2035 A.D., the castle has been sealed in a solar eclipse by the forces of light, during the battle of 1999. Nonetheless, Dracula's reincarnation, Soma Cruz, is drawn into the castle when an eclipse occurs in Japan. Soma ultimately escapes the castle after defying his destiny, and the castle seems to crumble within the eclipse. The fanatic cultists of Dawn of Sorrow –seeking to resurrect the Dark Lord following the ideology that for there to be ultimate good, there must be an ultimate evil– create a replica castle one year later as their base of operations.
- Sometimes a candle will appear and will drop an item if attacked.
- The background wall prevents Star KO's from happening.