This article is about Dr. Mario's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Dr. Mario. Also, for information about the character of whom Dr. Mario is a clone, see Mario (SSBWU/3DS).
Dr. Mario is a playable character and returning veteran in Super Smash Bros. for Nintendo 3DS and Wii U. His moveset from Melee has been brought back.
How to Unlock
Complete the following:
- Play 60 matches.
- Complete Classic Mode as Mario at 4.0 or higher.
After completing either option, you must fight and defeat Dr. Mario on Mushroomy Kingdom.
Complete the following:
- Play 50 matches.
- Complete a challenge in Master Orders that's Hard difficulty or harder.
After completing either option, you must fight and defeat Dr. Mario in Delfino Plaza.
- Has a projectile
- Has good combo potential
- Strong throws
- Deals decent amounts of damage
- Is slower than his counterpart Mario
Differences from Melee
Dr. Mario has been both buffed and nerfed to match him with the other characters for the WiiU and 3DS versions. He is stronger than Mario, yet slower.
Appearance-wise, his coat is more detailed, and he also wears a shirt with a tie under it.
- Slightly slower movement on ground and air.
- Slightly higher jump.
- Can now perform wall jump.
- Neutral Attack combo is faster, but deals slightly less damage overall.
- Forward Tilt is faster.
- Down Tilt has more range.
- Up and Down Tilts are faster, but deal slightly less damage.
- Forward Smash now causes the electrical spark even if the attack doesn't connect, having slightly more range. It also deals higher damage and knockback.
- Up Smash deals higher damage and knockback, has higher range, but higher startup lag.
- Down Smash deals much less damage and has higher startup and ending lag.
- Neutral Aerial has more range.
- Forward Aerial has slightly lower startup lag.
- Back Aerial now has the same animation as Mario's.
- Down Aerial deals much less damage and knockback unless it hits the sweetspot.
- Up Aerial causes higher knockback and is faster, but deals less damage.
- Down Aerial deals slightly more damage and causes knockback at the last hit.
Grabs and Throws
- Dr. Mario grabs his opponent with one hand rather than using both, and has slightly higher grab range. However, it has slightly higher ending lag.
- Megavitamin is slightly larger and cover more distance, but deals decreased damage, which is based on distance. It also no longer have energy properties, meaning it cannot be absorbed by Ness' PSI Magnet and Mr. Game & Watch's Oil Panic. However, they can now be eaten by Kirby's Inhale and Wario's Chomp.
- Super Sheet no longer stops Dr. Mario's momentum, like in Melee. It also deals slightly less damage.
- Super Jump Punch now consists of a single hit which has high knockback growth, being able to KO opponents at higher percentages. However, it cannot be cancelled anymore like in Melee.
- Dr. Tornado has less startup and lasts a bit longer, however it deals less damage. It also locks opponents more easily between the hits. Additionally, it now gains altitude by mashing the B button.
- Dr. Mario now has his own Final Smash, Dr. Finale, which functions similar to Mario Finale, but deals more damage and has slightly higher vertical range.
Differences from Mario
- Stronger, heavier, slower and jumps lower than Mario.
- Victory poses and taunts are different.
- Neutral Attack combo deals more damage and knockback than Mario's, but is slower and with more ending lag.
- Dr. Mario's Forward Tilt, Up Tilt and Up Smash deal more damage.
- Down Tilt sends opponents behind him, unlike Mario's, that sends opponents forward.
- Forward Smash is more powerful, and deals electric damage rather than fire damage. Its sweetspot is in Dr. Mario's arm, rather than Mario's, which is in his palm.
- Forward Aerial does not cause Meteor Smash, unlike Mario's, but when sweetspotted deals much higher diagonal knockback.
- Down Aerial is a drill kick rather than Mario Tornado.
- Megavitamin bounces twice while Mario's Fireball bounces thrice. They also count as physical projectiles instead of energy projectiles.
- Super Sheet doesn't stop Dr. Mario's momentum, while Mario's Cape does. However, it deals more damage. Also, it covers more vertical distance and less horizontal distance, while Mario's does the opposite.
- Dr. Mario's Super Jump has only two hitboxes, functioning similar to Luigi's Super Jump Punch. However, it covers less height than Mario's. It also doesn't make the classic coin sound.
- Dr. Mario has Dr. Tornado, unlike Mario who has F.L.U.D.D.
- Dr. Finale is more powerful than Mario's Finale.
- Neutral Attack - Dr. Mario does a weak punch forward, followed by a second weak punch. Similar to Mario's from Super Mario 64. Damage in respective order: 3-4%, 2-4%, 5-6%.
- Dash Attack - Slides on the ground feet first, has slightly more range than Mario's. Launches foes in a random trajectory. 9% damage.
- Down Tilt - Does a quick sweeping kick in front of him. Sends foes behind him, unlike his original counterpart. 9% damage.
- Forward Tilt - A kick forward, weaker than Mario's. 8% damage.
- Up Tilt - Dr. Mario punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If opponents are hit while in front, they will be sent forward. If hit when they're above, they'll go upwards. 10% damage.
- Side Smash - Launches a somewhat short ranged electrical shock from his palm, in a very similar fashion to his original. The closer the opponent is to Dr. Mario, the stronger the attack is. 19% sweetspotted uncharged, 25% fully.
- Up Smash - Headbutts upwards. Slightly more speedy and a little weaker than Mario's. However, there is a hitbox at the top of his head that is stronger. 16% uncharged, 21% fully.
- Down Smash - A very sudden breakdance-like sweep, which is very fast and powerful. 18% uncharged, 24% fully.
Ledge Attack: Flips over and kicks with both legs
Get-Up Attack: Spins around on the ground, sweeping his legs on both sides
- Neutral Aerial: Kicks forward with left foot.
- Forward Aerial: Throws a downward punch.
- Back Aerial: Kicks backward with both feet.
- Up Aerial: Sweeps upward with his foot.
- Down Aerial: Does a half-spin, due to him retaining his Melee Down Special Move.
Grabs and Throws
- Pummel: Does a headbutt.
- Forward Throw: Does a simple throw.
- Back Throw: Whirls around and throws the opponent backwards.
- Up Throw: Hurls opponent into the air.
- Down Throw: Slams opponent into the ground.
|Dr. Mario's Special Moves|
|Side Special||Super Sheet|
|Up Special||Super Jump Punch|
|Down Special||Dr. Tornado|
|Final Smash||—||Doctor Finale|
|Dr. Mario's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Fast Capsule||Mega Capsule|
|Side Special||Shocking Sheet||Breezy Sheet|
|Up Special||Super Jump||Ol' One-Two|
|Down Special||Soaring Tornado||Clothesline Tornado|
- Up Taunt: Grinds his shoe on the ground.
- Down Taunt: Pats himself on the shoulder with his fist.
- Side Taunt: Dr. Mario pulls out a random colored pill, and balances it on his neck and arms before putting it away.
In Competitive Play
To Be Added
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, bit his attacks deal a bit more damage.
NES - Dr. Mario (10/1990)
Wii - Dr. Mario Online Rx (05/2008)
Dr. Mario (Alt)
Mario and Dr. Mario are only slightly different. Bascially, Dr. Mario is stronger, but his MD slows his speeds and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.
Wii U Version
To be Added
- Dr. Mario is one of the three characters that have been removed in one game (Super Smash Bros. Brawl), then return in a later game (Super Smash Bros. for Nintendo 3DS and Wii U), the others being Mewtwo and Roy.
- Dr. Mario is the only removed character to be released at the same time as the game.
- Dr. Mario has a similar unlock option to that of Melee in which the player has to play as Mario in Classic Mode.
- Dr. Mario was originally planned to be an alternate costume for Mario rather than being a playable character on his own, but became playable due to some minor differences with Mario.
- Dr. Mario is the only character to have two character challenges, which are Beat Solo 10-Man Melee without taking damage and Get Fever Rush 8 or more times alone in a single game of Trophy Rush.