Smashpedia
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|universe = ''[[Mario (universe)|Mario]]''
 
|universe = ''[[Mario (universe)|Mario]]''
 
|firstgame = ''[[Dr. Mario (game)|Dr. Mario]]'' (1990)
 
|firstgame = ''[[Dr. Mario (game)|Dr. Mario]]'' (1990)
|games = ''[[Dr. Mario (SSBM)|Melee]]''
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|games = ''[[Dr. Mario (SSBM)|Melee]]''<br>''[[Dr. Mario (Super Smash Bros. Ultimate)|Ultimate]]''
 
|availability = [[Unlockable]]
 
|availability = [[Unlockable]]
 
|finalsmash = [[Doctor Finale]]
 
|finalsmash = [[Doctor Finale]]
|tier = G
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|tier = F
|ranking = 45
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|ranking = 49
 
|jnumber = 2
 
|jnumber = 2
 
|walljump = Yes
 
|walljump = Yes
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'''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is a playable character and returning veteran in ''Super Smash Bros. for Nintendo 3DS and Wii U''. His moveset from ''[[Super Smash Bros. Melee|Melee]]'' has been brought back. He was officially confirmed on October 9th, 2014 alongside [[Dark Pit (SSBWU/3DS)|Dark Pit]] as an unlockable character, in a post-release announcement.
 
'''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is a playable character and returning veteran in ''Super Smash Bros. for Nintendo 3DS and Wii U''. His moveset from ''[[Super Smash Bros. Melee|Melee]]'' has been brought back. He was officially confirmed on October 9th, 2014 alongside [[Dark Pit (SSBWU/3DS)|Dark Pit]] as an unlockable character, in a post-release announcement.
   
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Dr. Mario currently ranks 49th on the [[tier list]]. People now view the 'Good Doctor' as a "worse version of Mario", and for good reason. He is less mobile in every way with slower speed, lower jump height and a weaker recovery. His combo game is also seen as worse than Mario's as he can follow up less easily from throws. However, Dr. Mario's kill power is more impressive than Mario's and he does more damage in general, meaning his punish game is debatably better.
He currently ranks 45th on the [[tier list]].
 
   
 
==How to Unlock==
 
==How to Unlock==
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===Strengths===
 
===Strengths===
 
*Balanced on many attributes. with a strong moveset.
 
*Balanced on many attributes. with a strong moveset.
*Above average weight.
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*Average weight matching with Mario's.
*Good variety of combos.
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*Good variety of [[combos]].
*Has a reliable sex kick in the form of Neutral Aerial, that is great for starting combos and breaking off enemies combos.
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*Has a reliable [[sex kick]] in the form of [[Neutral Aerial]], that is great for starting combos and breaking off enemies combos.
*[[Super Sheet]] both reflects projectiles and flips foes, which can disrupts enemy combos and frustrate recoveries.
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*[[Super Sheet]] both reflects [[projectiles]] and flips foes, which can disrupts enemy combos and frustrate recoveries.
*[[Dr. Tornado]] racks up easy damage and can KO at high percentages.
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*[[Dr. Tornado]] racks up easy [[damage]] and can [[KO]] at high [[Percentage|percentages]].
*Can Wall Jump.
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*Can [[Wall Jump]].
*Good at edge-guarding with his Special Moves.
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*Good at [[edge-guarding]] with his [[Special Moves]].
   
 
===Weaknesses===
 
===Weaknesses===
 
*Has problems with approaches, as he relies mainly on [[Megavitamins]], which cannot be [[spam|spammed]].
*Very poor Recovery, being easily gimped.
 
*Has problems with approaches, as he relies mainly on Megavitamins, which cannot be spammed.
 
 
*Slow speed for a character of his size.
 
*Slow speed for a character of his size.
 
*Has much less combo options than Mario.
*Lacks a Meteor Smash.
 
*Has less combo options than Mario.
 
 
*Struggles against characters that can outrange him.
 
*Struggles against characters that can outrange him.
   
 
== Summary ==
 
== Summary ==
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[[File:Kuroham-drmario.png|thumb|331x331px|Dr. Mario<span>'s stats by </span>[http://www.kuroganehammer.com/ Kurogane Hammer]<span>.</span>]]
Much like his original counterpart, Dr. Mario is an '''All-Rounder''' type of character, however focusing on '''Bait and Punish''' tactics. While sharing animations, Dr. Mario is overall slower and stronger than Mario, trading agile movement for raw power.
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Much like his original counterpart, Dr. Mario is an '''All-Rounder''' type of character, however focusing on '''Bait and Punish''' tactics. While sharing animations, Dr. Mario is overall slower and stronger than Mario, trading agile movement for more power.
   
Dr. Mario has more options for KO'ing compared to Mario, with all his moves having higher base knockback, most notably his Smash Attacks, Back Aerial and [[Super Jump Punch]]. His Forward Smash, while having much more power than Mario's, is harder to hit since the sweetspot is at his palm, and it lacks the extended range since there is no burst of flame. With a combination of manipulating [[Stale-Move Negation]] and making use of [[Rage]], Mario can score reliable kills.
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Dr. Mario has more options for KO'ing compared to Mario, with all his moves having higher base knockback, most notably his Smash Attacks, Back Aerial and [[Super Jump Punch]]. His Forward Smash, while having much more power than Mario's, and it's sweetspot is at his palm, it lacks the extended range since there is no burst of flame. With a combination of manipulating [[Stale-Move Negation]] and making use of [[Rage]], Dr. Mario can score reliable kills.
   
His combo game, however, is very different and less effective than Mario's, relying mostly on reading the opponent and punish accordingly rather than stringing moves together. Since his attacks deal more knockback, the combo potential is hindered, specially against lighter opponents such as Kirby and Jigglypuff. This becomes even more of a problem due the slower movement speed, meaning he doesn't have some follow ups that Mario has. He does, however, performs great against middle and heavyweight opponents, having a good variety of follow ups from his Down Tilt.
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His combo game, however, is very different and less effective than Mario's relying mostly on reading the opponent and punish accordingly rather than stringing moves together. Since his attacks deal more knockback, the combo potential is hindered, specially against lighter opponents such as Kirby and Jigglypuff. This becomes even more of a problem due the slower movement speed, meaning he doesn't have some follow ups that Mario has. He does, however, performs great against middle and heavyweight opponents, having a good variety of follow ups from his Down Throw and Down Tilt.
   
As for his Special Moves, they function much like Mario's. [[Megavitamin]] are exactly like [[Fireball]], but travel slower and bounce higher in the air. [[Super Sheet]] covers more vertical distance than Mario's [[Cape]], but at the cost of its potential as a recovery move, as it no longer stalls him in midair like it did in ''Melee''. [[Dr. Tornado]] grants Dr. Mario a little extra distance when used properly, as well racking up easy damage and can also KO. [[Super Jump Punch]] is a quite potent move that KO at earlier percentages, with high power at the base and a sourspot throughout the rest of its duration.
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As for his Special Moves, they function much like Mario's. [[Megavitamin]] are exactly like [[Fireball]], but travel slower, bounce higher in the air, and cannot be [[absorb|absorbed]]. [[Super Sheet]] covers more vertical distance than Mario's [[Cape]], but at the cost of its potential as a recovery move, as it no longer stalls him in midair like it did in ''Melee''. [[Dr. Tornado]] grants Dr. Mario extra distance when used properly, as well racking up easy damage and can also KO. [[Super Jump Punch]] is a quite potent move that KO at earlier percentages with rage, with high power at the base and a sourspot throughout the rest of its duration.
   
Dr. Mario's flaws lies in his slow movement speed for a character of his power and size. He also has trouble against characters that can outrange him, such as those with weapons, like Shulk and Cloud, which boasts from [[Disjointed hitbox|disjointed hitboxes]], meaning they will always have the upper hand when clashing with Dr. Mario's attacks. His recovery is one of the worst in the game; while [[Super Jump Punch]] has very high priority, it is predictable, doesn't cover much distance, and can be interrupted easily. For that reason, players should be good at reads to prevent enemies from frustrating their recovery.
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Dr. Mario's flaws lies in his slow movement speed for a character of his power and size. He also has trouble against characters that can outrange him, such as those with weapons, like Shulk and Cloud, which boasts from [[Disjointed hitbox|disjointed hitboxes]], meaning they will always have the upper hand when clashing with Dr. Mario's attacks. His recovery can be predictable without mix ups, while [[Super Jump Punch]] has very high priority, it is predictable, doesn't cover much distance, and can be interrupted. For that reason, players should be good at reads to prevent enemies from frustrating their recovery.
   
Overall, Dr. Mario is a strong character, with a solid moveset, but because of these glaring faults, players must use a<span> much more patient playstyle in comparison to his original counterpart. As a result, Dr. Mario's main tactics relies on him staying at the stage rather than trying to gimp, reading and punishing mistakes with his Smash Attacks and Down Tilt combos.</span>
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Overall, Dr. Mario is a strong character, with a solid moveset, but because of his poor mobility and short range, players must use a<span> much more patient playstyle in comparison to his original counterpart. As a result, Dr. Mario's main tactics relies on him staying at the stage, reading and punishing mistakes with his Smash Attacks and Down Tilt and Down Throw combos.</span>
   
==Differences from Melee==
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==Differences from ''[[Melee]]''==
 
Dr. Mario has been balanced match him with the other characters for the Wii U and 3DS versions. He was overall more nerfed than buffed, where in ''Melee'' he was among the top tier characters. He is even slower, and the universal changes in [[hitstun]] reduced his combo potential.
 
Dr. Mario has been balanced match him with the other characters for the Wii U and 3DS versions. He was overall more nerfed than buffed, where in ''Melee'' he was among the top tier characters. He is even slower, and the universal changes in [[hitstun]] reduced his combo potential.
   
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=== Attributes ===
 
=== Attributes ===
* Slower walk and dash speed.
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* Slower [[walk]] and [[dash]] speed.
* Slightly higher air speed.
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* Slightly higher [[air speed]].
* Slightly higher jump.
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* Slightly higher [[jump]].
* Decreased falling speed and gravity.
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* Decreased [[falling speed]] and [[gravity]].
* Decreased traction.
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* Decreased [[traction]].
 
* Slightly smaller, with his size now matching Mario.
 
* Slightly smaller, with his size now matching Mario.
 
* Lighter, with his weight now being the same as Mario's.
 
* Lighter, with his weight now being the same as Mario's.
* Can now perform [[wall jump]].
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* Can now perform wall jumps.
   
=== Ground Attacks ===
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=== [[Ground Attack|Ground Attacks]] ===
* Neutral Attack is faster, but deals less damage.
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* [[Neutral Attack]] is faster, but deals less damage.
* Forward Tilt is faster.
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* [[Forward Tilt]] is faster.
* Down Tilt is faster and has more range, but deals less damage. <span>It also no longer sends opponents behind Dr. Mario; it always launches opponents upwards.</span>
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* [[Down Tilt]] is faster and has more range, but deals less damage. <span>It also no longer sends opponents behind Dr. Mario; it always launches opponents upwards.</span>
* Up Tilt is faster, but deals less damage. It also no longer sends opponents forward if hits in front of Dr. Mario; it always launches opponents upwards.
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* [[Up Tilt]] is faster, but deals less damage. It also no longer sends opponents forward if hits in front of Dr. Mario; it always launches opponents upwards improving its combo potential.
* Forward Smash now causes the electrical spark even if the attack doesn't connect, having slightly more range. It also deals more knockback, however less damage. It now has a sourspot at the tip of Dr. Mario's hand.
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* [[Forward Smash]] now causes the [[Electric Attack|electrical]] spark even if the attack doesn't connect, having slightly more range with the [[sourspot]] added at the tip of Dr. Mario's hand, It also deals more [[knockback]].
* Up Smash deals more damage and knockback, has more range, but higher startup lag.
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* [[Up Smash]] deals more damage and knockback, has more range, but higher [[startup lag]].
* Down Smash deals much less damage and has higher startup and ending lag. It also has less base knockback, but increased knockback scaling.
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* [[Down Smash]] deals much less damage and has higher startup and [[ending lag]]. It also has less base knockback, but increased knockback scaling.
   
=== Aerial Attacks ===
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=== [[Aerial Attack|Aerial Attacks]] ===
* Neutral Aerial has more range, but deals less damage.
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* [[Neutral Aerial]] has more range, but deals less damage.
* Forward Aerial has slightly lower startup lag, but deals less damage and knockback, specially at later frames.
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* [[Forward Aerial]] has slightly lower startup lag, but deals less damage and knockback, specially at later frames.
* Back Aerial now has the same animation as Mario and Luigi. It deals more damage, but no longer sends opponents downwards, now having [[Sakurai angle]].
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* [[Back Aerial]] now has the same animation as Mario and [[Luigi (SSBWU/3DS)|Luigi]]. It deals more damage, but no longer sends opponents downwards, now having [[Sakurai angle]].
* Down Aerial deals much less damage and knockback unless it hits the [[sweetspot]].
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* [[Down Aerial]] deals much less damage and knockback unless it hits the [[sweetspot]].
* Up Aerial deals more knockback and is faster, but deals less damage. Its angle is slightly more horizontal.
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* [[Up Aerial]] deals more knockback and is faster, but deals less damage. Its angle is more horizontal.
* Down Aerial deals more knockback and all hits traps opponents more reliably. However, it deals less damage
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* [[Down Aerial]] deals more knockback and all hits traps opponents more reliably. However, it deals less damage
   
=== Grabs and Throws ===
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=== [[Grab|Grabs]] and [[Throws]] ===
* Dr. Mario now grabs his opponent with one hand rather than using both, and has slightly higher grab range. He no longer can chain grab.
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* Dr. Mario now grabs his opponent with one hand rather than using both, and has slightly higher grab range. He no longer can [[chain grab]].
* Pummel deals slightly more damage.
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* [[Pummel]] deals slightly more damage.
 
* All Throws have less ending lag.
 
* All Throws have less ending lag.
* Back Throw deals less knockback, although still is one one of the strongest throws in the game.
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* [[Back Throw]] deals less knockback, although still is one of the strongest throws in the game.
   
=== Special Attacks ===
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=== [[Special Attack|Special Attacks]] ===
* [[Megavitamin]] is slightly larger and cover more distance, but deals decreased damage, which is based on distance. It also no longer have energy properties, meaning it cannot be absorbed by [[Ness (SSBWU/3DS)|Ness]]' [[PSI Magnet]] and [[Mr. Game & Watch (SSBWU/3DS)|Mr. Game & Watch]]'s [[Oil Panic]]. However, they can now be eaten by [[Kirby (SSBWU/3DS)|Kirby]]'s [[Inhale]] and [[Wario (SSBWU/3DS)|Wario]]'s [[Chomp]].
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* [[Megavitamin]] is slightly larger and cover more distance, but has increased startup and endlag, it also less decreased damage, which is based on distance. It also no longer have energy properties, meaning it cannot be [[absorb|absorbed]] by [[Ness (SSBWU/3DS)|Ness]]' [[PSI Magnet]] and [[Mr. Game & Watch (SSBWU/3DS)|Mr. Game & Watch]]'s [[Oil Panic]].
* [[Super Sheet]] no longer stops Dr. Mario's momentum in the air. It also deals less damage.
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* [[Super Sheet]] no longer stops Dr. Mario's momentum in the air. It also deals less damage and has much less range.
* [[Super Jump Punch]] now consists of a single hit which has high knockback growth, being able to KO opponents at high percentages. However, it cannot be cancelled anymore, and has increased landing lag.
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* [[Super Jump Punch]] now consists of a single hit which has high knockback growth, being able to KO opponents at high percentages. It can also be reversed to potentially hit another opponent after landing the attack, in addition to this it deals slightly more damage. However, it cannot be cancelled anymore, and has slightly increased landing lag.
* [[Dr. Tornado]] deals more knockback, has less startup and lasts a bit longer, with more active frames and lingering hitboxes.. It also locks opponents more easily between the hits. Additionally, it now gains altitude by mashing the B button. <span>However, it deals less damage overall and doesn</span>'t travel as high when rising.
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* [[Dr. Tornado]] deals more knockback, has less startup and lasts a bit longer, with more active frames and lingering [[hitbox|hitboxes]]. It also locks opponents more easily between the hits. Additionally, it now gains altitude by [[Button mash|mashing]] the [[B button]]. <span>However, it deals less damage overall and doesn</span>'t travel as high when rising.
* Dr. Mario now has his own Final Smash, [[Dr. Finale]], which functions similar to [[Mario Finale]], but deals more damage and has slightly higher vertical range.
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* Dr. Mario now has his own [[Final Smash]], [[Dr. Finale]], which functions similar to [[Mario Finale]], but deals more damage and has slightly higher vertical range.
   
== Differences from Mario ==
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== Differences from [[Mario (SSBWU/3DS)|Mario]] ==
* Stronger, slower and jumps lower than Mario.
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* Stronger, much less mobile and jumps lower than Mario.
* Victory poses and taunts are different.
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* [[Victory pose|Victory poses]] and [[taunts]] are different.
 
* Neutral Attack combo deals more damage and knockback than Mario's, but is slower and with more ending lag.
 
* Neutral Attack combo deals more damage and knockback than Mario's, but is slower and with more ending lag.
 
* Dr. Mario's Forward Tilt, Up Tilt and Up Smash deal more damage.
 
* Dr. Mario's Forward Tilt, Up Tilt and Up Smash deal more damage.
* Forward Smash is more powerful, and deals electric damage rather than fire damage. Its sweetspot is in Dr. Mario's arm, rather than Mario's, which is in his palm. However, it has less range due not having the burst of fire.
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* Forward Smash is more powerful, and deals electric damage rather than fire damage. Its sweetspot is in Dr. Mario's arm, rather than Mario's, which is in his palm. However, it has less range due not having the burst of [[Fire Attack|fire]].
* Forward Aerial does not cause Meteor Smash, unlike Mario's, but when sweetspotted deals much higher diagonal knockback.
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* Forward Aerial does not cause a [[Meteor Smash]], unlike Mario's, but when sweetspotted, it deals much higher diagonal knockback.
* Down Aerial is a drill kick rather than Mario Tornado.
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* Down Aerial is a drill kick rather than [[Mario Tornado]].
 
* All Throws deal more damage.
 
* All Throws deal more damage.
* Megavitamin bounces twice while Mario's Fireball bounces thrice. They also count as physical projectiles instead of energy projectiles.
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* Megavitamins bounces twice while Mario's Fireballs bounces thrice. They also count as physical projectiles instead of [[Energy Attack|energy]] projectiles.
 
* Super Sheet doesn't stop Dr. Mario's momentum, while Mario's Cape does. However, it deals more damage. Also, it covers more vertical distance and less horizontal distance, while Mario's does the opposite.
 
* Super Sheet doesn't stop Dr. Mario's momentum, while Mario's Cape does. However, it deals more damage. Also, it covers more vertical distance and less horizontal distance, while Mario's does the opposite.
* Dr. Mario's Super Jump has only two hitboxes, functioning similar to Luigi's Super Jump Punch. However, it covers less height than Mario's. It also doesn't make the classic coin sound.
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* Dr. Mario's Super Jump Punch has only two hitboxes, functioning similar to [[Luigi (SSBWU/3DS)|Luigi]]'s Super Jump Punch dealing more damage and knockback than Mario's. However, it covers less height than Mario's. It also doesn't make the classic [[coin]] sound.
* Dr. Mario has Dr. Tornado, unlike Mario who has F.L.U.D.D.
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* Dr. Mario has Dr. Tornado, unlike Mario who has [[F.L.U.D.D.]]
* Dr. Finale is more powerful than Mario's Finale.
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* Dr. Finale is more powerful than Mario Finale.
   
 
==Moveset==
 
==Moveset==
 
===Ground Attacks===
 
===Ground Attacks===
   
====Jab====
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====Normal Attacks====
   
◾Jab Dr. Mario does a weak punch forward, followed by a second weak punch, and then a kick. Similar to Mario's from ''[[Super Mario 64]]''. Damage in respective order: 3-4%, 2-4%, 5-6%.
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*'''Neutral Attack''': Dr. Mario does a punch forward, followed by a second punch, and then a kick.
   
 
*'''Up Tilt''': Dr. Mario punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If opponents are hit while in front, they will be sent forward. If hit when they're above, they'll go upwards. '''7%'''
====Tilts====
 
   
 
*'''Down Tilt''': Does a quick sweeping kick in front of him. Sends foes behind him, unlike his original counterpart. '''5% body''', '''8% foot'''
◾Up Tilt Dr. Mario punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If opponents are hit while in front, they will be sent forward. If hit when they're above, they'll go upwards. 10% damage.
 
 
◾Down Tilt Does a quick sweeping kick in front of him. Sends foes behind him, unlike his original counterpart. 9% damage.
 
 
 
  +
*'''Forward Tilt''': Does a side kick. '''8%'''
◾Forward Tilt – A kick forward, weaker than Mario's. 8% damage.
 
  +
  +
*'''Dash Attack''': Slides forwards across the ground, feetfirst. '''9%'''
   
 
====Smash Attacks====
 
====Smash Attacks====
   
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*'''Up Smash''': Headbutts upwards. '''16-21%'''
◾Up Smash – Headbutts upwards. Slightly more speedy and a little weaker than Mario's. However, there is a hitbox at the top of his head that is stronger. 16% uncharged, 21% fully.
 
   
◾Forward Smash Launches a somewhat short ranged electrical shock from his palm, in a very similar fashion to his original. The closer the opponent is to Dr. Mario, the stronger the attack is. 19% sweetspotted uncharged, 25% fully.
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*'''Forward Smash''': Launches a somewhat short ranged electrical shock from his palm. The closer the opponent is to Dr. Mario, the stronger the attack is. '''19-25% when sweetspotted'''
   
◾Down Smash A very sudden breakdance-like sweep, which is very fast and powerful. 18% uncharged, 24% fully.
+
*'''Down Smash''': Dr. Mario performs a breakdance kick. '''12-18%'''
   
 
====Other Attacks====
 
====Other Attacks====
   
  +
*'''Ledge Attack''': Flips over and kicks with both legs.
◾Dash Attack – Slides on the ground feet first, has slightly more range than Mario's. Launches foes in a random trajectory. 9% damage.
 
   
◾Ledge Attack Flips over and kicks with both legs.
+
*'''Get-Up Attack''': Spins around on the ground, sweeping his legs on both sides.
 
◾Get-Up Attack – Spins around on the ground, sweeping his legs on both sides.
 
   
 
===Aerial Attacks===
 
===Aerial Attacks===
   
◾Up Aerial Sweeps upward with his foot.
+
*'''Up Aerial''': Does a flip kick.
   
  +
*'''Down Aerial''': Dr. Mario drill stomps downwards.
◾Down Aerial – Does a half-spin, due to him retaining his ''Melee'' Down Special Move.
 
   
◾Neutral Aerial Kicks forward with left foot.
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*'''Neutral Aerial''': Dr. Mario performs a sex kick.
   
◾Forward Aerial Throws a downward punch.
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*'''Forward Aerial''': Throws a downward punch.
   
◾Back Aerial Kicks backward with both feet.
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*'''Back Aerial''': Kicks backward with both feet.
   
 
===Grabs and Throws===
 
===Grabs and Throws===
   
  +
*'''Pummel''': Headbutts the opponent.
◾Pummel – Does a headbutt.
 
   
  +
*'''Forward Throw''': Throws the opponent forwards.
◾Forward Throw – Does a simple throw.
 
   
◾Back Throw Whirls around and throws the opponent backwards.
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*'''Back Throw''': Whirls around and throws the opponent backwards.
   
◾Down Throw Slams opponent into the ground.
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*'''Down Throw''': Slams opponent into the ground.
   
◾Up Throw Hurls opponent into the air.
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*'''Up Throw''': Hurls opponent into the air.
   
 
===Special Moves===
 
===Special Moves===
  +
 
{{Dr. Mario Special Moves}}
 
{{Dr. Mario Special Moves}}
   
 
{{Dr. Mario Custom Special Moves}}
 
{{Dr. Mario Custom Special Moves}}
   
===Taunts===
+
===[[Taunts]]===
 
*Up Taunt: Grinds his shoe on the ground.
 
*Up Taunt: Grinds his shoe on the ground.
 
*Down Taunt: Pats himself on the shoulder with his fist.
 
*Down Taunt: Pats himself on the shoulder with his fist.
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''To Be Added''
 
''To Be Added''
   
== Trophy Description ==
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== [[Trophy]] Description ==
 
[[File:Dr. Mario Trophy 3DS.png|right]]
 
[[File:Dr. Mario Trophy 3DS.png|right]]
===3DS Version===
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===[[List of SSB3DS trophies/Super Mario Bros. series|3DS Version]]===
 
==== Dr. Mario ====
 
==== Dr. Mario ====
 
''In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, bit his attacks deal a bit more damage.''
 
''In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, bit his attacks deal a bit more damage.''
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''Mario and Dr. Mario are only slightly different. Bascially, Dr. Mario is stronger, but his MD slows his speeds and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.''
 
''Mario and Dr. Mario are only slightly different. Bascially, Dr. Mario is stronger, but his MD slows his speeds and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.''
   
=== Wii U Version ===
+
=== [[List of SSBWU trophies/Super Mario Bros. series|Wii U Version]] ===
 
''To be Added''
 
''To be Added''
   
  +
==[http://supersmashbros.wikia.com/wiki/Palette_Swap_(SSBWU/3DS)#Dr._Mario Costume Gallery]==
==[[Palette swap|Costumes]]==
 
  +
[[File:Dr. Mario Palette (SSB4).png|centre|thumb|700x700px]]
  +
  +
=== Gallery ===
 
<gallery>
 
<gallery>
698px-Dr._mario.jpg
 
 
Dr. Mario Pallette 01.jpg
 
Dr. Mario Pallette 01.jpg
 
Dr. Mario Pallette 02.jpg
 
Dr. Mario Pallette 02.jpg
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Dr. Mario Pallette 08.jpg
 
Dr. Mario Pallette 08.jpg
 
</gallery>
 
</gallery>
 
==Trivia==
 
*Dr. Mario is one of the three characters that have been removed in one game (''[[Super Smash Bros. Brawl]]''), then return in a later game (''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''), the others being [[Mewtwo]] and [[Roy]].
 
**Dr. Mario is the only removed character to be released at the same time as the game.
 
*Dr. Mario has a similar unlock option to that of ''Melee'' in which the player has to play as Mario in Classic Mode.
 
*Dr. Mario was originally planned to be an alternate costume for Mario rather than being a playable character on his own, but became playable due to some minor differences with Mario.
 
 
* Dr. Mario is the only character to have two character challenges, which are Beat Solo 10-Man Melee without taking damage and Get Fever Rush 8 or more times alone in a single game of [[Trophy Rush]].
 
   
 
==Gallery==
 
==Gallery==
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== Trivia ==
 
== Trivia ==
* Dr. Mario was originally planned to be an alternate costume of Mario, but became a separate character late in development, as [[Masahiro Sakurai]] was felt that reducing him to a model swap would be insensitive to players who enjoyed him in ''Melee''.
+
* Dr. Mario was originally planned to be an alternate costume of Mario in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', but became a separate character late in development, as [[Masahiro Sakurai]] was felt that reducing him to a model swap would be insensitive to players who enjoyed him in ''[[Melee]]''.
* Dr. Mario is the only character to have skipped an installment of the ''Super Smash Bros.'' series to later return as an unlockable character.
+
* Dr. Mario is the only character to have skipped an installment of the [[Super Smash Bros. series|''Super Smash Bros.'' series]] to later return as an [[unlockable character]].
* Dr. Mario's official artwork pose does not resemble his from ''Melee'', unlike the returning ''Melee'' veterans Mewtwo and Roy's.
+
* Dr. Mario's official artwork pose does not resemble his from ''Melee'', unlike the returning ''Melee'' veterans [[Mewtwo (SSBWU/3DS)|Mewtwo]] and [[Roy (SSBWU/3DS)|Roy]].
* Dr. Mario shares voice clips with Mario, having two KO voice clips, while the returning ''Melee'' veterans Mewtwo and Roy only have one.
+
* Dr. Mario shares voice clips with Mario, having two [[KO]] voice clips, while the returning ''Melee'' veterans Mewtwo and Roy only have one.
 
* Dr. Mario is the only character to have two character challenges, which are '''Beat Solo [[Multi-Man mode|10-Man Smash]]''' without taking damage and '''Get Fever Rush''' 8 or more times alone in a single game of [[Trophy Rush]].
* Dr. Mario and [[Lucario (SSBWU/3DS)|Lucario]] are the only two characters in the game that lacks a meteor smash.
 
   
 
==External links==
 
==External links==
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[[Category:Clones]]
 
[[Category:Clones]]
 
[[Category:Amiibo]]
 
[[Category:Amiibo]]
[[Category:All-Rounder]]
 
[[Category:Bait & Punish]]
 
 
[[Category:Archetypes]]
 
[[Category:Archetypes]]
 
[[Category:Unlockables (SSBWU)]]
 
[[Category:Unlockables (SSB3DS)]]

Revision as of 00:57, 2 July 2019

This article is about Dr. Mario's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Dr. Mario. Also, for information about the character of whom Dr. Mario is a clone, see Mario.

Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character and returning veteran in Super Smash Bros. for Nintendo 3DS and Wii U. His moveset from Melee has been brought back. He was officially confirmed on October 9th, 2014 alongside Dark Pit as an unlockable character, in a post-release announcement.

Dr. Mario currently ranks 49th on the tier list. People now view the 'Good Doctor' as a "worse version of Mario", and for good reason. He is less mobile in every way with slower speed, lower jump height and a weaker recovery. His combo game is also seen as worse than Mario's as he can follow up less easily from throws. However, Dr. Mario's kill power is more impressive than Mario's and he does more damage in general, meaning his punish game is debatably better.

How to Unlock

3DS

Complete the following:

  • Play 60 matches.
  • Complete Classic Mode as Mario at 4.0 or higher.

After completing either option, you must fight and defeat Dr. Mario on Mushroomy Kingdom.

Wii U

Complete the following:

  • Play 50 matches.
  • Complete a challenge in Master Orders that's Hard difficulty or harder.

After completing either option, you must fight and defeat Dr. Mario in Delfino Plaza.

Attributes

Strengths

Weaknesses

  • Has problems with approaches, as he relies mainly on Megavitamins, which cannot be spammed.
  • Slow speed for a character of his size.
  • Has much less combo options than Mario.
  • Struggles against characters that can outrange him.

Summary

Kuroham-drmario

Dr. Mario's stats by Kurogane Hammer.

Much like his original counterpart, Dr. Mario is an All-Rounder type of character, however focusing on Bait and Punish tactics. While sharing animations, Dr. Mario is overall slower and stronger than Mario, trading agile movement for more power.

Dr. Mario has more options for KO'ing compared to Mario, with all his moves having higher base knockback, most notably his Smash Attacks, Back Aerial and Super Jump Punch. His Forward Smash, while having much more power than Mario's, and it's sweetspot is at his palm, it lacks the extended range since there is no burst of flame. With a combination of manipulating Stale-Move Negation and making use of Rage, Dr. Mario can score reliable kills.

His combo game, however, is very different and less effective than Mario's relying mostly on reading the opponent and punish accordingly rather than stringing moves together. Since his attacks deal more knockback, the combo potential is hindered, specially against lighter opponents such as Kirby and Jigglypuff. This becomes even more of a problem due the slower movement speed, meaning he doesn't have some follow ups that Mario has. He does, however, performs great against middle and heavyweight opponents, having a good variety of follow ups from his Down Throw and Down Tilt.

As for his Special Moves, they function much like Mario's. Megavitamin are exactly like Fireball, but travel slower, bounce higher in the air, and cannot be absorbedSuper Sheet covers more vertical distance than Mario's Cape, but at the cost of its potential as a recovery move, as it no longer stalls him in midair like it did in Melee. Dr. Tornado grants Dr. Mario extra distance when used properly, as well racking up easy damage and can also KO. Super Jump Punch is a quite potent move that KO at earlier percentages with rage, with high power at the base and a sourspot throughout the rest of its duration.

Dr. Mario's flaws lies in his slow movement speed for a character of his power and size. He also has trouble against characters that can outrange him, such as those with weapons, like Shulk and Cloud, which boasts from disjointed hitboxes, meaning they will always have the upper hand when clashing with Dr. Mario's attacks. His recovery can be predictable without mix ups, while Super Jump Punch has very high priority, it is predictable, doesn't cover much distance, and can be interrupted. For that reason, players should be good at reads to prevent enemies from frustrating their recovery.

Overall, Dr. Mario is a strong character, with a solid moveset, but because of his poor mobility and short range, players must use a much more patient playstyle in comparison to his original counterpart. As a result, Dr. Mario's main tactics relies on him staying at the stage, reading and punishing mistakes with his Smash Attacks and Down Tilt and Down Throw combos.

Differences from Melee

Dr. Mario has been balanced match him with the other characters for the Wii U and 3DS versions. He was overall more nerfed than buffed, where in Melee he was among the top tier characters. He is even slower, and the universal changes in hitstun reduced his combo potential.

Appearance-wise, his coat is more detailed, and he also wears a shirt with a red tie under it, similar to his design in Dr. Mario 64.

Attributes

  • Slower walk and dash speed.
  • Slightly higher air speed.
  • Slightly higher jump.
  • Decreased falling speed and gravity.
  • Decreased traction.
  • Slightly smaller, with his size now matching Mario.
  • Lighter, with his weight now being the same as Mario's.
  • Can now perform wall jumps.

Ground Attacks

  • Neutral Attack is faster, but deals less damage.
  • Forward Tilt is faster.
  • Down Tilt is faster and has more range, but deals less damage. It also no longer sends opponents behind Dr. Mario; it always launches opponents upwards.
  • Up Tilt is faster, but deals less damage. It also no longer sends opponents forward if hits in front of Dr. Mario; it always launches opponents upwards improving its combo potential.
  • Forward Smash now causes the electrical spark even if the attack doesn't connect, having slightly more range with the sourspot added at the tip of Dr. Mario's hand, It also deals more knockback.
  • Up Smash deals more damage and knockback, has more range, but higher startup lag.
  • Down Smash deals much less damage and has higher startup and ending lag. It also has less base knockback, but increased knockback scaling.

Aerial Attacks

  • Neutral Aerial has more range, but deals less damage.
  • Forward Aerial has slightly lower startup lag, but deals less damage and knockback, specially at later frames.
  • Back Aerial now has the same animation as Mario and Luigi. It deals more damage, but no longer sends opponents downwards, now having Sakurai angle.
  • Down Aerial deals much less damage and knockback unless it hits the sweetspot.
  • Up Aerial deals more knockback and is faster, but deals less damage. Its angle is more horizontal.
  • Down Aerial deals more knockback and all hits traps opponents more reliably. However, it deals less damage

Grabs and Throws

  • Dr. Mario now grabs his opponent with one hand rather than using both, and has slightly higher grab range. He no longer can chain grab.
  • Pummel deals slightly more damage.
  • All Throws have less ending lag.
  • Back Throw deals less knockback, although still is one of the strongest throws in the game.

Special Attacks

  • Megavitamin is slightly larger and cover more distance, but has increased startup and endlag, it also less decreased damage, which is based on distance. It also no longer have energy properties, meaning it cannot be absorbed by Ness' PSI Magnet and Mr. Game & Watch's Oil Panic.
  • Super Sheet no longer stops Dr. Mario's momentum in the air. It also deals less damage and has much less range.
  • Super Jump Punch now consists of a single hit which has high knockback growth, being able to KO opponents at high percentages. It can also be reversed to potentially hit another opponent after landing the attack, in addition to this it deals slightly more damage. However, it cannot be cancelled anymore, and has slightly increased landing lag.
  • Dr. Tornado deals more knockback, has less startup and lasts a bit longer, with more active frames and lingering hitboxes. It also locks opponents more easily between the hits. Additionally, it now gains altitude by mashing the B button. However, it deals less damage overall and doesn't travel as high when rising.
  • Dr. Mario now has his own Final Smash, Dr. Finale, which functions similar to Mario Finale, but deals more damage and has slightly higher vertical range.

Differences from Mario

  • Stronger, much less mobile and jumps lower than Mario.
  • Victory poses and taunts are different.
  • Neutral Attack combo deals more damage and knockback than Mario's, but is slower and with more ending lag.
  • Dr. Mario's Forward Tilt, Up Tilt and Up Smash deal more damage.
  • Forward Smash is more powerful, and deals electric damage rather than fire damage. Its sweetspot is in Dr. Mario's arm, rather than Mario's, which is in his palm. However, it has less range due not having the burst of fire.
  • Forward Aerial does not cause a Meteor Smash, unlike Mario's, but when sweetspotted, it deals much higher diagonal knockback.
  • Down Aerial is a drill kick rather than Mario Tornado.
  • All Throws deal more damage.
  • Megavitamins bounces twice while Mario's Fireballs bounces thrice. They also count as physical projectiles instead of energy projectiles.
  • Super Sheet doesn't stop Dr. Mario's momentum, while Mario's Cape does. However, it deals more damage. Also, it covers more vertical distance and less horizontal distance, while Mario's does the opposite.
  • Dr. Mario's Super Jump Punch has only two hitboxes, functioning similar to Luigi's Super Jump Punch dealing more damage and knockback than Mario's. However, it covers less height than Mario's. It also doesn't make the classic coin sound.
  • Dr. Mario has Dr. Tornado, unlike Mario who has F.L.U.D.D.
  • Dr. Finale is more powerful than Mario Finale.

Moveset

Ground Attacks

Normal Attacks

  • Neutral Attack: Dr. Mario does a punch forward, followed by a second punch, and then a kick.
  • Up Tilt: Dr. Mario punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If opponents are hit while in front, they will be sent forward. If hit when they're above, they'll go upwards. 7%
  • Down Tilt: Does a quick sweeping kick in front of him. Sends foes behind him, unlike his original counterpart. 5% body, 8% foot
  • Forward Tilt: Does a side kick. 8%
  • Dash Attack: Slides forwards across the ground, feetfirst. 9%

Smash Attacks

  • Up Smash: Headbutts upwards. 16-21%
  • Forward Smash: Launches a somewhat short ranged electrical shock from his palm. The closer the opponent is to Dr. Mario, the stronger the attack is. 19-25% when sweetspotted
  • Down Smash: Dr. Mario performs a breakdance kick. 12-18%

Other Attacks

  • Ledge Attack: Flips over and kicks with both legs.
  • Get-Up Attack: Spins around on the ground, sweeping his legs on both sides.

Aerial Attacks

  • Up Aerial: Does a flip kick.
  • Down Aerial: Dr. Mario drill stomps downwards.
  • Neutral Aerial: Dr. Mario performs a sex kick.
  • Forward Aerial: Throws a downward punch.
  • Back Aerial: Kicks backward with both feet.

Grabs and Throws

  • Pummel: Headbutts the opponent.
  • Forward Throw: Throws the opponent forwards.
  • Back Throw: Whirls around and throws the opponent backwards.
  • Down Throw: Slams opponent into the ground.
  • Up Throw: Hurls opponent into the air.

Special Moves

Dr. Mario's Special Moves
Melee 3DS/Wii U Ultimate
Standard Special Megavitamins
Side Special Super Sheet
Up Special Super Jump Punch
Down Special Dr. Tornado
Final Smash Doctor Finale

Dr. Mario's Custom Special Moves
Custom 1 Custom 2
Standard Special Fast Capsule Mega Capsule
Side Special Shocking Sheet Breezy Sheet
Up Special Super Jump Ol' One-Two
Down Special Soaring Tornado Clothesline Tornado

Taunts

  • Up Taunt: Grinds his shoe on the ground.
  • Down Taunt: Pats himself on the shoulder with his fist.
  • Side Taunt: Dr. Mario pulls out a random colored pill, and balances it on his neck and arms before putting it away.

In Competitive Play

To Be Added

Trophy Description

Dr. Mario Trophy 3DS

3DS Version

Dr. Mario

In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, bit his attacks deal a bit more damage.

NES - Dr. Mario (10/1990)

Wii - Dr. Mario Online Rx (05/2008)

Dr. Mario (Alt)

DrMarioEXTrophy3DS

Mario and Dr. Mario are only slightly different. Bascially, Dr. Mario is stronger, but his MD slows his speeds and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.

Wii U Version

To be Added

Costume Gallery

Dr

Gallery

Gallery

Trivia

  • Dr. Mario was originally planned to be an alternate costume of Mario in Super Smash Bros. for Nintendo 3DS and Wii U, but became a separate character late in development, as Masahiro Sakurai was felt that reducing him to a model swap would be insensitive to players who enjoyed him in Melee.
  • Dr. Mario is the only character to have skipped an installment of the Super Smash Bros. series to later return as an unlockable character.
  • Dr. Mario's official artwork pose does not resemble his from Melee, unlike the returning Melee veterans Mewtwo and Roy.
  • Dr. Mario shares voice clips with Mario, having two KO voice clips, while the returning Melee veterans Mewtwo and Roy only have one.
  • Dr. Mario is the only character to have two character challenges, which are Beat Solo 10-Man Smash without taking damage and Get Fever Rush 8 or more times alone in a single game of Trophy Rush.

External links

MarioSymbol Super Mario universe
Characters Mario (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Luigi (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Peach (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Bowser (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Dr. Mario (Melee  · 3DS/Wii U  · Ultimate)
Rosalina & Luma (3DS/Wii U  · Ultimate)
Bowser Jr. / Koopalings (3DS/Wii U  · Ultimate)
Daisy (Ultimate)
Piranha Plant (Ultimate)
Side Characters Bosses Metal Mario  · Metal Bros.  · Petey Piranha
Assist Trophies Waluigi  · Hammer Bro  · Lakitu and Spinies  · Chain Chomp  · Thwomp  · Flies & Hand
Mii Fighter Costumes Mario  · Luigi  · Princess Peach  · Daisy  · Wario  · Waluigi  · Chain Chomp  · Spiny  · Shy Guy  · Super Mushroom  · Toad  · Geno  · Builder Mario  · Cappy
Background characters Koopa Troopa  · Banzai Bill  · Goomba  · Pidgit  · Toad  · Boo  · Toad Brigade  · Chain Chomp  · Luma  · Pauline
Stage Hazards Piranha Plant  · Banzai Bill  · Birdo  · Shy Guy  · Shellcreeper and Sidestepper  · Kamek  · Nabbit
Enemies Goomba / Giant Goomba  · Koopa Troopa / Koopa Paratroopa  · Bullet Bill  · Banzai Bill  · Bill Blaster  · Chain Chomp  · Flame Chomp  · Hammer Bro.  · Lakitu and Spinies  · Magikoopa  · Shy Guy  · Spike Top
Stages Peach's Castle  · Mushroom Kingdom (Super Smash Bros.)  · Princess Peach's Castle  · Rainbow Cruise  · Mushroom Kingdom (Super Smash Bros. Melee)  · Mushroom Kingdom II  · Delfino Plaza  · Mushroomy Kingdom  · Figure-8 Circuit · Luigi's Mansion · Mario Bros.  · 3D Land  · Golden Plains  · Paper Mario  · Rainbow Road  · Mushroom Kingdom U  · Mario Galaxy  · Mario Circuit  · Super Mario Maker  · New Donk City Hall
Mushroom Kingdom (Adventure)
Items Banana Peel  · Bob-omb  · Boomerang  · Bullet Bill  · Fire Bar  · Fire Flower  · Freezie  · Golden Hammer  · Grass  · Green Shell  · Hothead  · Lightning Bolt  · Metal Box  · Poison Mushroom  · POW Block  · Red Shell  · Soccer Ball  · Spiny Shell  · Super Leaf  · Super Launch Star  · Super Mushroom  · Super Star
Music Lists List of Music (Mario series)  · List of Music (Mario Kart series)
Songs "Main Theme (Super Mario 64)"  · "Paper Mario Medley"  · "Rainbow Road Medley"  · "Jump Up, Super Star!"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Super Mario series)
Spirits List of spirits (Mario series)
Masterpieces Super Mario Bros.  · Super Mario Bros. 2  · Super Mario Bros.: The Lost Levels  · Super Mario World  · Super Mario Kart  · Dr. Mario
Related universes Donkey Kong · Yoshi · Wario · Wrecking Crew