This article is about Dr. Mario's appearance in Super Smash Bros. Ultimate. For other uses, see Dr. Mario.
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!
—Description from the Super Smash Blog.

Dr. Mario is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Melee. He was confirmed at E3 2018. Dr. Mario remains relatively unchanged, with the exception of a few moveset tweaks.

When unlocked, he is fought at New Donk City Hall.



  • Balanced on many attributes. with a strong moveset.
  • Average weight matching with Mario's.
  • Good variety of combos.
  • Neutral Aerial is a reliable sex kick that is great for starting combos and breaking off enemies combos.
  • Super Sheet reflects projectiles and flips foes, which can disrupts enemy combos and frustrate recoveries.
  • Dr. Tornado racks up easy damage and KO at high percentages.
  • Capable of wall jumping.
  • Special Moves are good for edgeguarding.


  • Has problems with approaches, as he relies mainly on Megavitamins, which are not spamable.
  • Slow speed for a character of his size.
  • Has much less combo options than Mario.
  • Struggles against characters that can outrange him.
  • Horrible recovery, which can be edge guarded easily.


Changes from SSBWU/3DS


Ground Attacks

Aerial Attacks

  • Dr. Mario now has a new down air.

Grabs and Throws

  • Dr. Mario has a new back throw

Special Attacks


Ground Attacks


  • Neutral Attack: Dr. Mario punches forth once, then with the other fist, and then throws a kick.
  • Forward Tilt: Dr. Mario does a side kick.
  • Up Tilt: Dr. Mario performs an uppercut, hitting in front of and above himself.
  • Down Tilt: Dr. Mario sweeps his leg across the ground. An effective combo starter into aerials or Doctor Tornado.
  • Dash Attack: Dr. Mario does a baseball slide across the ground, his feet extended for a kick.

Smash Attacks

  • Forward Smash: Dr. Mario thrusts one hand forwards with electricity surging in his palm. Is among the stronger forward smashes in the game.
  • Up Smash (Ear, Nose, and Throat): Dr. Mario headbutts overhead. Launches opponents depending on which direction he is facing.
  • Down Smash: Dr. Mario does a breakdance kick.

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial (Dr. Kick): Dr. Mario performs a sex kick. Uniquely, its late hit is stronger than its clean hit.
  • Forward aerial (Dr. Punch): Dr. Mario throws an overhead punch. Extremely strong, being one of the strongest forward aerials in the entire game. Cannot meteor smash opponents unlike Mario's.
  • Back aerial: Dr. Mario does a backwards dropkick.
  • Up aerial: Dr. Mario does a bicycle kick overhead. Not very useful for juggling opponents.
  • Down aerial (CLEAR!): Dr. Mario stomps downwards with both feet. Can meteor smash opponents if hit with his legs.

Grabs and Throws

  • Pummel: Dr. Mario headbutts the opponent.
  • Forward Throw: Dr. Mario spins and tosses the opponent away.
  • Back Throw: Dr. Mario raises the opponent over him before hurling them backwards. One of the strongest back throws in the game.
  • Up Throw: Dr. Mario tosses the opponent upwards.
  • Down Throw (Hospital Bed): Dr. Mario slams the opponent into the ground. One of his best combo starters.

Special Moves

Dr. Mario's Special Moves
Melee SSBWU/3DS Ultimate
Standard Special Megavitamins
Side Special Super Sheet
Up Special Super Jump Punch
Down Special Dr. Tornado
Final Smash Doctor Finale


  • Up Taunt: Looks at the ground and rubs the sole of his shoe on the floor.
  • Side Taunt: Pulls out a Megavitamin, tosses it up in the air, catches it, and then puts it back away in his coat.
  • Down Taunt: Taps his shoulder with his fist.

On-Screen Appearance

  • Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance.

Idle Poses

  • Pounds his fist into his palm.
  • Rolls his neck as if stretching it.

Victory Poses

  • Left: Throws two randomly-colored Megavitamins in different directions, dusts his gloves, pulls out two more Megavitamins of the same color, and smiles.
  • Up: Waves his stethoscope in front of him, off to his side, then to the other, and then back in front of him.
  • Right: Taps his shoe on the ground, puts his right hand on his chin in a thinking manner, and then glares at the screen while rubbing his chin.

In competitive play

To be added

Classic Mode: Colorful Treatment Plan

Dr. Mario's opponents are all trios of the same character in red, blue, and yellow costumes, referencing the three viruses: Fever, Chill, and Weird.

Round Opponent Stage Music Notes
1 Mr. Game & Watch Team Flat Zone X Chill (for 3DS / Wii U)
2 Kirby Team Green Greens Fever
3 Yoshi Team Yoshi's Island Chill (Brawl)
4 Wii Fit Trainer Team Wii Fit Studio Fever
5 R.O.B. Team Battlefield Chill (for 3DS / Wii U)
6 Wario Team Luigi's Mansion Tetris: Type A
Final Master Hand Final Destination Master Hand On Intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Dr. Mario has his own awakening battle separate from that of Mario, who appears in the opening cutscene.

Dr. Mario can be awakened in a cloud that is found on a pathway connected by a ribbon that also leads to a city-like area.

Palette Swaps

Dr. Mario Palette (SSBU).png


External links