- This article is about Dr. Mario's appearance in Super Smash Bros. Ultimate. For other uses, see Dr. Mario.
|“||He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!||”|
|—Description from the Super Smash Blog.|
Dr. Mario is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Melee. He was confirmed at E3 2018. Dr. Mario remains relatively unchanged, with the exception of a few moveset tweaks.
When unlocked, he is fought at New Donk City Hall.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 Classic Mode: Colorful Treatment Plan
- 7 Role in World of Light
- 8 Palette Swaps
- 9 Gallery
- 10 External links
- Balanced on many attributes. with a strong moveset.
- Average weight matching with Mario's.
- Generally quick frame data.
- Good variety of combos.
- Neutral Aerial is a reliable sex kick that is great for starting combos and breaking off enemies combos.
- Super Sheet reflects projectiles and flips foes, which can disrupts enemy combos and frustrate recoveries.
- Dr. Tornado racks up easy damage and KO at high percentages.
- Capable of wall jumping.
- Special Moves are good for edgeguarding.
- Has problems with approaches, as he relies mainly on Megavitamins, which are not spammable.
- Slow speed for a character of his size.
- Has much less combo options than Mario.
- Struggles against characters that can outrange him.
- Atrocious recovery, which can be edge guarded easily.
Changes from SSBWU/3DS
Similar to Mario in Smash 4, Dr. Mario has been given a series of buffs that change him up from his low tier status in Smash 4.
- Dr. Mario's dash attack now launches fighters upwards
- Down tilt now sends fighters upwards
- Dr. Mario's up smash now has an effect to launch fighters behind or in front of Dr. Mario depending on which way he's facing
- Dr. Mario gains the same down smash change as his regular counterpart, with it now being based on the break-dance move from Dance Dance Revolution: Mario Mix
- Dr. Mario now has a new down air where he kicks both feet downwards, giving it a much greater chance to spike chracters
Grabs and Throws
- Dr. Mario pummels while still grabbing onto a fighter with one instead of two
- Dr. Mario has a new back throw
- Dr. Mario's up throw has been given the same animation change like Mario
- Megavitamins are now larger
- Super Sheet has a new animation, now having him swing his sheet from the ground.
- Doctor Tornado is much stronger
- Neutral Attack: Dr. Mario punches forth once, then with the other fist, and then throws a kick. Based on the Punch Punch Kick combo from Super Mario 64.
- Forward Tilt: Dr. Mario does a side kick. Has some KO potential around 150% at the ledge.
- Up Tilt: Dr. Mario performs an uppercut. Can KO most characters around 150% and has combo potential at lower percentages. It can miss small characters due to its hitbox placement.
- Down Tilt: Dr. Mario sweeps his leg across the ground. An effective combo starter into aerials or Doctor Tornado.
- Dash Attack: Dr. Mario does a baseball slide across the ground, his feet extended for a kick. Based on the Slide from Super Mario 64.
- Forward Smash: Dr. Mario thrusts one hand forwards with electricity surging in his palm. Is among the stronger forward smashes in the game.
- Up Smash (Ear, Nose, and Throat): Dr. Mario headbutts overhead. Launches opponents depending on which direction he is facing, making its KO potential somewhat inconsistent.
- Down Smash: Does the Sweep Kick from Super Mario 64. Dr. Mario's fastest smash attack and the back hit is stronger.
- Floor Attack (Front): Punches forward and backward while getting up. Same as Mario's.
- Floor Attack (Back): Does a sweep kick while getting up. Same as Mario's.
- Floor Attack (Trip): Does a sweep kick before getting up. Same as Mario's.
- Ledge Attack: Does a dropkick while climbing the ledge. Same as Mario's, but slightly stronger.
- Neutral aerial (Dr. Kick): Dr. Mario performs a sex kick. Uniquely, its late hit is stronger than its clean hit.
- Forward aerial (Dr. Punch): Dr. Mario throws an overhead punch. Extremely strong, being one of the strongest forward aerials in the entire game. Cannot meteor smash opponents unlike Mario's.
- Back aerial: Dr. Mario does a backwards dropkick.
- Up aerial: Dr. Mario does a bicycle kick overhead. Not as useful as Mario's for juggling opponents due to its higher knockback and different launch angle.
- Down aerial (CLEAR!): Dr. Mario stomps downwards with both feet. Can meteor smash opponents if hit with his legs.
Grabs and Throws
- Grab: Reaches out with his hand. Has average range and above average speed.
- Pummel: Dr. Mario headbutts the opponent.
- Forward Throw: Dr. Mario spins and tosses the opponent away.
- Back Throw: Dr. Mario raises the opponent over him before hurling them backwards. One of the strongest back throws in the game.
- Up Throw: Dr. Mario tosses the opponent upwards.
- Down Throw (Hospital Bed): Dr. Mario slams the opponent into the ground. One of his best combo starters.
|Dr. Mario's Special Moves|
|Side Special||Super Sheet|
|Up Special||Super Jump Punch|
|Down Special||Dr. Tornado|
|Final Smash||—||Doctor Finale|
- Up Taunt: Looks at the ground and rubs the sole of his shoe on the floor.
- Side Taunt: Pulls out a Megavitamin, tosses it up in the air, catches it, and then puts it back away in his coat.
- Down Taunt: Taps his shoulder with his fist.
- Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance.
- Pounds his fist into his palm.
- Rolls his neck as if stretching it.
- Left: Throws two randomly-colored Megavitamins in different directions, dusts his gloves, pulls out two more Megavitamins of the same color, and smiles.
- Up: Waves his stethoscope in front of him, off to his side, then to the other, and then back in front of him.
- Right: Taps his shoe on the ground, puts his right hand on his chin in a thinking manner, and then glares at the screen while rubbing his chin.
In competitive play
Ever since the release of Smash Ultimate, Dr. Mario has mostly been viewed in a negative light due to his atrocious recovery, slow mobility, and mediocre range holding him back. These key weaknesses caused most professional players to view him as a low or bottom tier character and inferior to his normal self. However, Dr. Mario has received a wealth of buffs from game updates which has caused some players to question his viability. Despite these improvements, Dr. Mario is considered to be worse than Mario in almost every aspect.
Classic Mode: Colorful Treatment Plan
Dr. Mario's opponents are all trios of the same character in red, blue, and yellow costumes, referencing the three viruses: Fever, Chill, and Weird.
|1||Mr. Game & Watch Team||Flat Zone X||Chill (for 3DS / Wii U)|
|2||Kirby Team||Green Greens||Fever|
|3||Yoshi Team||Yoshi's Island||Chill (Brawl)|
|4||Wii Fit Trainer Team||Wii Fit Studio||Fever|
|5||R.O.B. Team||Battlefield||Chill (for 3DS / Wii U)|
|6||Wario Team||Luigi's Mansion||Tetris: Type A|
|Final||Master Hand||Final Destination||Master Hand||On Intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.|
Role in World of Light
Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Dr. Mario has his own awakening battle separate from that of Mario, who appears in the opening cutscene.
Dr. Mario can be awakened in a cloud that is found on a pathway connected by a ribbon that also leads to a city-like area.