The Donkey Kong universe (ドンキーコング, Donkey Kong) refers to the Super Smash Bros. series' collection of characters, stages, and properties that originate from the subset of Nintendo's Mario franchise that is focused on the character Donkey Kong. It is like the other "sub-franchises" to Mario - Yoshi and Wario - in that its characters are regularly featured in Mario games, but also stars them in its own games. In this case, it is a series that was initially established by developer Rareware, then a second-party developer for Nintendo, to feature Donkey Kong and an extended simian cast, crocodilian enemies, and an exclusive setting. The Super Smash Bros. series therefore saw fit to categorize Donkey Kong and these related properties with its own series symbol, rather than the iconic image of a Super Mushroom assigned to the "main" Mario series. The first two Smash Bros. games featured Donkey Kong as the series' only playable representative, and then added Diddy Kong for Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
Nintendo had an arcade game called Radar Scope that was successful in Japan but not as successful in the United States. The Nintendo president of the time, Hiroshi Yamauchi, turned to the young game developer Shigeru Miyamoto and entrusted him with the development of a new game, which would be built from units of the Radar Scope game. Miyamoto came up with the game Donkey Kong, the game that would be the debut for the characters Donkey Kong as the titular antagonist and Mario, then called "Jumpman," as the hero to rescue DK's damsel-in-distress hostage Pauline. The game was a breakthrough hit for Nintendo and helped put the company on the map. Both DK and Mario reappeared in Donkey Kong Junior, but this time the former was held captive by the latter and it falls to DK's titular son Donkey Kong Jr. to save him. And in Donkey Kong 3, DK breaks into a greenhouse to again assume the role of an antagonist, and the player controls Stanley the Bugman to oust DK and his insect minions. In addition, throughout the 1980s, eight Donkey Kong games were released for the Game & Watch platform. Afterwards in 1994, Nintendo produced a Game Boy sequel simply titled Donkey Kong, which was a restructuring and expansion to the first two games.
Donkey Kong was established as its own franchise when the British company Rareware designed and released Donkey Kong Country for Super NES; the new, main premise of Donkey Kong and the accompanying fictional world were introduced and made specific to the Donkey Kong name. The game itself was a 2-D platformer and a major financial success because it demonstrated then-revolutionary CGI-graphics on the console. Notable introduced elements include DK's homeland, DK Island, of which his home is in the region known as Kongo Jungle; DK's nephew and sidekick Diddy Kong and other Kong cohorts Cranky Kong, Candy Kong, and Funky Kong; and Barrel Cannons are found throughout levels and are used as modes of being transported through stages. The series' villains, the Kremlings, who are mostly reptilians, are introduced and led by the obese, arrogant Kremling King K. Rool.
Rareware expanded its Donkey Kong Country franchise with two SNES sequels. In Donkey Kong Country 2: Diddy Kong's Quest, DK is kidnapped by K. Rool and it is up to Diddy Kong and a new character, his girlfriend Dixie Kong, to rescue him; here, other introduced members of the Kong family tree are the grandmotherly Wrinkly Kong and the showbiz Swanky Kong. In Donkey Kong Country 3: Dixie Kong's Double Trouble, both DK and Diddy have been kidnapped, and it is up to Dixie and her newly introduced cousin, Kiddy Kong, to rescue them. Then, sometime after DK's appearance in Super Smash Bros., Rare created the 3D adventure platformer Donkey Kong 64, in which K.Rool attempts to annihilate DK Island with his own mechanical island, but DK, Diddy, and three more introduced Kongs, the clown-like Lanky Kong, Dixie's younger sister Tiny Kong, and Kiddie's older brother Chunky Kong, thwart the plan. Though DK 64 generally received high marks, it has been criticized for being an example of an overt "collect-a-thon". All of these games, like other Rare titles, have a large degree of self-referential humor, contrary to Mario games.
In the meantime, DK has appeared frequently as a character, main and otherwise, in many Mario game series such as Mario Kart, Mario Golf, Mario Tennis, and Mario Party, and also was featured as a main character in Super Smash Bros. Melee. The Donkey Kong Country franchise by Rare seemed to be put on hold, however, when Rare was sold to Microsoft in 2002. All subsequent games that are Donkey Kong-centric are either made by other developers (such as Donkey Konga for GameCube, which was made by Namco) or by Nintendo itself (such as the recent Mario vs Donkey Kong puzzle game series for GBA and DS) and conform to a much more Mario style of mannerisms. DK remains an indecredible universe known throughout the world.
List of games in Donkey Kong franchise
- Donkey Kong (1981, Arcade, NES)
- Donkey Kong Jr. (1982, Arcade, NES)
- Donkey Kong 3 (1983, Arcade, NES)
- Donkey Kong Remake (1994, Game Boy)
- Donkey Kong Country (1994, SNES)
- Donkey Kong Country 2: Diddy's Kong Quest (1995, SNES)
- Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996, SNES)
- Donkey Kong 64 (1999, Nintendo 64)
- Donkey Kong Jungle Beat (2005, Nintendo GameCube)
- Donkey Kong Country Returns (2010, Nintendo Wii)
- Donkey Kong Country: Tropical Freeze (2014, Nintendo Wii U)
If treated separately from the Mario universe, the DK universe is only about as big as most of the other franchises represented in Super Smash Bros., with one character, one stage, and one item.
The following character is considered both part of his own universe and part of the "Marioverse."
- Donkey Kong: An ape clad in a monogrammed red necktie, "DK" is a sometimes fearsome character, originally taking a maiden as a hostage for his enemy Mario to rescue. For his appearance alongside Mario in a seminal game named after him, DK comes close to Mario as one of the most famous videogame characters in the world. In his appearances in Mario games in the years afterward, he and Mario have become more like friendly rivals and are often seen competing in kart racing and sports games, though they occasionally flare up in conflict, such as in Mario vs. Donkey Kong 2: March of the Minis. In many of the Mario games he is a selectable character who conforms to the "big, strong, and slow" archetype, and this tradition is carried over into his role as a Smash Bros. fighter. He has strong attacks which also have rather large reach, and this is meant to offset his general lack of swiftness and his easy-to-strike-as-a-target size.
If the Donkey Kong universe is counted as separate from the rest of the Mario universe, Super Smash Bros. features one DK-themed stage:
- Congo Jungle: This stage features visuals, audio, and layout designed in direct homage to the first level of Donkey Kong Country for the SNES. It has a pair of rotating platforms in the center and a Barrel Cannon hovering below the stage which can be used by fighters to save themselves from falling.
Likewise, only one item can be said to represent the Donkey Kong universe.
- Hammer: The giant mallet from the original Donkey Kong could be picked up by Mario and he would swing it uncontrollably for the next period of time to the tune of a "super" melody, pulverizing any obstacles in his way. The Hammer is featured in Smash just as that sort of item; the character becomes a pulverizing swinging force for the next ten seconds as the classic melody plays, and any character unlucky enough to be bludgeoned by it will probably be KO'ed. The wielder is unable to throw away the hammer, use any other moves, or do any double jump during that time. The wielder can be easily punished by projectiles, or if a character spawns from the KO and uses the invincibility to grab the wielder.
- 6: A remix of the first stage music heard in Donkey Kong Country. It is heard in Congo Jungle, and both the music and the stage were reused in Super Smash Bros. Melee.
- 16: The victory fanfare of Donkey Kong is an orchestration of the "Boss Defeated" music heard in Donkey Kong Country for SNES.
- 26: Sped-up beep-boop music that occurs when you pick up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong (in the SSB series, the NES version is used as the basis).
While Super Smash Bros. Melee features an abundance of new content, the Donkey Kong franchise is still only represented by one character. Two new stages are introduced, however, with one returning from Super Smash Bros. Also included are one new item as well as a returning item, and a few trophies.
- Donkey Kong: Donkey Kong is still the only character from the DK Universe that is actually featured as a playable character, reprising his role as a powerful but somewhat sluggish fighter with an immobilizing headbutt as his new B-Forward Move.
- DK Island: Kongo Jungle: This multilayered stage is a general depiction of Donkey Kong's jungle environment at the edge of a waterfall. The music for this stage is the "DK Rap" made infamous by Donkey Kong 64 for the Nintendo 64.
- DK Island: Jungle Japes: This stage more closely resembles the Jungle tileset of Donkey Kong Country for the Super NES. It is named for the first stage of DK64 and features the music of the first stage of DKC. It is very similar thematically to the SSB Congo Jungle stage. It takes place around a jungle cabin at sunset, with the silhouette of Cranky Kong visibly passing by a window.
- Past Stages: Kongo Jungle N64: The original Congo Jungle stage from Super Smash Bros. is one of three such stages to have been ported to Melee; besides a correctly spelled name, it is seemingly an exact replica of the stage, with a slightly larger size and a slight delay to the launch process of the barrel cannon underneath the stage.
Like several other represented franchise, the DK sub-universe features a couple items:
- Barrel Cannon: A new item. In the Donkey Kong series, there are many empty barrels that function more like cannons, and characters that enter them can be shot out to somewhere else, either automatically or by the player's command. As an item in Melee, a player can pick up a barrel cannon and throw it at another to trap him, and the victim must wait until the barrel rolls into a proper direction before shooting himself out of it. Use the Barrel Cannon as a disruption tactic against opponents.
- Hammer: Returns from SSB somewhat powered down, and there is a chance that the hammer's head will fall off its stick as soon as you pick it up, so you will be left swinging helplessly for the full duration as the discarded head remains on the battlefield for someone else to pick it up and hurl it at you as a projectile. This is meant to downgrade what would otherwise be considered an overpowered item.
- 3: Kongo Jungle: A cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. The same, unaltered track from Melee was also used in Donkey Konga. It is heard only in the DK Island: Kongo Jungle stage.
- 4: Jungle Japes: A calm and atmospheric remix of the standard "Jungle music" in various stages of Donkey Kong Country for SNES. It is heard in DK Island: Jungle Japes.
- 27: Kongo Jungle N64: SSB64's version of "Jungle Japes", which itself is a calm and atmospheric remix of the standard "Jungle music" in various stages of Donkey Kong Country for SNES. It appears in the Past stage attached to it, Past Stages: Kongo Jungle.
- 39: DK's Victory: The victory fanfare of Donkey Kong is an orchestration of the "Boss Defeated" music heard in Donkey Kong Country for SNES.
- 76: Hammer: Sped-up beep-boop music that occurs when you pick up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.
Full Trophy List
- Donkey Kong: Donkey Kong returns to the fray yet again, sporting a look that seems furrier than his Melee appearance, and a differently shaped mouth, but is otherwise identical. All of his moves return from 64 and Melee. His Final Smash is the Konga Beat, in which the player must use button combinations - DK is invincible during this. He uses replicas of the Gamecube bongos used to play Donkey Konga, Donkey Konga 2 and Donkey Kong Jungle Beat, respectively. He damages opponents by the sound waves bouncing the opponents around, gaining percentage.
- Diddy Kong: Donkey Kong's nephew and best friend since Donkey Kong Country is finally a playable character. He has a very unique style of movement. He also brings a couple of weapons from Donkey Kong 64 to the fray with him, in the form of the Rocketbarrel Boost and his Peanut Popgun, which he combines for his Final Smash, Rocketbarrel Barrage. He can also use a Monkey Flip and throw banana peels.
Players who hacked the game found a package for Dixie Kong, prompting speculation that she was intended to be in the game as a playable character.
On the final character select screen (after all characters are unlocked), DK and Diddy share a column with fellow Mario side series characters Wario and Yoshi.
- Rumble Falls: Loosely based on the game Donkey Kong Jungle Beat, Rumble Falls is a large level that continuously scrolls upwards, much like the Icicle Mountain stage from Melee. However, there are some differences, such as a smaller amount of hazards that would prevent ascension, the stage only goes up, as opposed to going up and down randomly.There is a plane at the top of the stage.
- 75m: An almost perfect recreation of the infamous elevator stage in the original Donkey Kong arcade game rendered in an identical 8-bit style. Stage hazards include mobile fireballs, bouncing jacks, and Donkey Kong himself.
- Melee Stages: Jungle Japes: A Melee stage brought back for an encore, a little detail has changed this stage in a big way—the water, which characters used to fall through, can now be swam in. However, it still sweeps characters swiftly to the left side of the screen.
While the Barrel Cannon is removed (A stage element similar to the Barrel Cannon exists in the Subspace Emissary however), the Spring is added. Also note that the Banana Peel introduced in Brawl counts as part of the general Mario universe instead of here.
- Hammer: The Hammer returns from SSB and SSBM virtually unaltered in function or purpose.
- Spring: Taken from Donkey Kong Jr. this acts as a weak throwing weapon as well as a basic spring to launch yourself high into the air. The sound that plays when jumped upon is taken directly from Donkey Kong Jr.
In the Brawl disc's filename conventions, "snd_bgm_B##" denotes music tracks originating from the Donkey Kong universe, excluding Melee tracks.
- Jungle Level Ver. 2 (snd_bgm_B08)- A fast paced, jazzy, rock-tinged arrangement of the "DK Island Swing" background music from the original Donkey Kong Country. It is the theme of the Rumble Falls stage.
- Jungle Level (snd_bgm_B01) - Another remix of the "DK Island Swing". This remix is taken directly from the Donkey Kong Country soundtrack. It is used on the Rumble Falls stage.
- King K. Rool/Ship Deck 2 (snd_bgm_B05)- A completely redone version of the song used during the battle against King K. Rool in the first Donkey Kong Country. It is used on the Rumble Falls stage. This song is also played during both Donkey Kong and Diddy Kong's Classic Mode credits.
- Bramble Blast (snd_bgm_B06) - From Donkey Kong Country 2, where it was known as "Stickerbrush Symphony," this is a faster remix of said song, which played in all of the bramble filled levels. It is used on the Rumble Falls stage. In Super Smash Bros. for Wii U, it is used in Jungle Hijinx stage.
- Battle for Storm Hill (snd_bgm_B07) - Background music for the first stage of the Durian Kingdom named "Battle for Storm Hill", taken directly from Donkey Kong: Jungle Beat. It is used on the Rumble Falls stage. In Super Smash Bros. for Wii, it is used in Jungle Hijinx stage.
- DK Jungle 1 Theme (Barrel Blast) (snd_bgm_B10) - Taken directly from the recently released racing title Donkey Kong Barrel Blast, it is used on the Rumble Falls stage.
- The Map Page/Bonus Level (snd_bgm_B02) - A combination of two themes taken directly from the original Donkey Kong Country—the world map and bonus stages. It is used on the Rumble Falls stage.
- Donkey Kong (snd_bgm_B04) - A techno arrangement of the themes from the original Donkey Kong arcade game, composed by the original game's sound effects producer, Hirokazu Tanaka. It is used on the 75m stage.
- Opening (Donkey Kong) (snd_bgm_B03) - A remix of several themes from the original Donkey Kong arcade game. It is used on the 75m stage.
- 25m BGM (snd_bgm_B09) - The background music of the first level of the original Donkey Kong arcade game, it is used on the 75m stage.
- Jungle Japes (Melee) (snd_bgm_W03) - Taken directly from Melee. A calm and atmospheric remix of the "DK Island Swing". It is the theme of the Jungle Japes stage.
- Kongo Jungle (Melee) (snd_bgm_W26) - Taken directly from Melee. A cover band performance of the infamous "DK Rap". It is used on the Jungle Japes stage.
- Donkey Kong victory theme (snd_bgm_Z02) - A whimsical sounding remix of the victory fanfare played in Donkey Kong Country after defeating a boss or successfully completing a bonus level.
- Donkey Kong
- Diddy Kong
- Konga Beat
- Rocketbarrel Barrage
- Dixie Kong
- Funky Kong
- Candy Kong
- Lanky Kong
- Wrinkly Kong
- Tiny Kong
- Cranky Kong
- King K. Rool
- Turret Tusk
- Peanut Popgun
- Rocketbarrel Pack
- Banana Bunch
- Banana Coin
- Chunky Kong
- Cranky Kong
- Diddy Kong
- Donkey Kong
- DK Barrel
- DK with Barrel
- Funky Kong
- Gale Hawg
- Lanky Kong
- Manky Kong
- Pauline & Donkey Kong
- Wrinkly Kong
The Donkey Kong franchise continues to be well represented within Super Smash Bros. for Nintendo 3DS and Wii U. While there are no new characters, other content within the games has been updated to reflect such recent titles like Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. Both Donkey Kong and Diddy Kong return.
- Donkey Kong: Donkey Kong was confirmed to be playable once again. His appearance has been modified to have more stylized fur, even more so than he did in Brawl, and had his proportions slightly tweaked, to be on par with his most recent appearances in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. Many of Donkey Kong's moves has been buffed—for example, his Spinning Kong now spins at an angle when used on the ground and Hand Slap can now be used in midair. His dash attack has also been changed to his roll attack, the Barrel Roll, from the Donkey Kong Country games. Most of Donkey Kong's animations are now more fluid.
- Diddy Kong: Diddy Kong was confirmed to return as a playable character on February 21st, the same day Donkey Kong Country: Tropical Freeze got released in North America. Like Donkey Kong, his proportions have been tweaked to match his recent appearances like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. Much like Donkey Kong, his general expressiveness has also been exaggerated.
- Hammer: An iconic battering item from the original Donkey Kong arcade. When picked up, the fighter enters a state of constantly swinging it. However, there is a rare tendancy of having the head of the hammer fall off, rendering the weapon useless and leaving the fighter vulnerable. The fallen Hammerhead can be picked up and thrown as a very powerful projectile. The length of the attack is much shorter than in Melee and Brawl.
- Spring: Another returning item that debuted in Donkey Kong Jr. It functions as before as a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it'll bounce opponents from the side, similar to the Bumper item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.
- Jungle Japes: A familiar stage from Melee and the only Donkey Kong stage on Super Smash Bros. for Nintendo 3DS. With the absence of swimming mechanics, the river functions like how it did in Melee as opposed to Brawl. The hazardous Kremling, Klaptrap, also returns.
Wii U Version
- Jungle Hijinxs: A new stage based on the first level in Donkey Kong Country Returns. Notably, the stage has two layers, allowing fighters to travel between the foreground and background areas via Barrel Cannons. After doing so, a character will be covered in non damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits.
- Kongo Jungle 64: An unlockable returning stage from the original Super Smash Bros. This stage is available in 8-Player Smash.
- 75m: A returning stage from Brawl. Walk-offs on the right side of the screen have been removed. This stage is available in 8-Player Smash.
- Jungle Level Jazz Style: A jazzy reorchestrated version of "DK Island Swing", the reoccuring Jungle Level music that debuted in Donkey Kong Country. It plays on Jungle Hijinx.
- Jungle Level Tribal Style: Another take on "DK Island Swing", this time in an exotic, tribal interpertation. It plays on Kongo Jungle 64.
- Gear Getaway: Played during the item portion of the Smash Bros. Direct, a remix of the Rocket Barrel theme from Donkey Kong Country Returns. This remix plays on Jungles Japes in the 3DS version and on Jungle Hijinx in the Wii U version.
- Donkey Kong Country Returns (Vocals): A rearrangement of the title theme from Donkey Kong Country Returns, with an chorus of singing simians. It plays on Kongo Jungle 64.
- Donkey Kong: A returning piece based on the music from the original Donkey Kong. It plays on 75m.
- Opening (Donkey Kong): Another returning piece based on the opening title music from Donkey Kong. It plays on 75m.
- Kongo Jungle: A theme from the original Super Smash Bros., this calm remix of "DK Island Swing" from the SNES title Donkey Kong Country makes its return after not appearing in Brawl. This version of the song plays on Jungle Japes in the 3DS version and Kongo Jungle 64 in the Wii U version.
- Jungle Level: A faithful reorchestrated take on "DK Island Swing". It plays on Jungle Hijinx.
- Jungle Level Ver. 2: A different, faster paced take on "DK Island Swing" that includes minor vocals. It plays on Kongo Jungle 64.
- King K. Rool / Ship Deck 2: From Brawl, a remix of "Gangplank Galleon", the theme played during the fight against King K. Rool in the SNES game Donkey Kong Country. This plays on Kongo Jungle 64.
- Stickerbrush Symphony: A returning piece from Brawl formally known as "Bramble Blast". It is a remix of "Stickerbrush Symphony", a theme played on all the bramble-based levels in the SNES game Donkey Kong Country 2: Diddy's Kong Quest. This track is available to use in Smash Run and also plays on Jungle Hijinx in the Wii U version.
- DK Rap: The "Kongo Jungle" track from Melee correctly retitled "DK Rap". For unspecified reasons, the track has been shortened with Lanky and Chunky's verses removed. This pieces plays on Jungle Hijinxs.
- 25m Theme: The original BGM that would play on the 25m stage of Donkey Kong. It plays on 75m.
- Battle for Storm Hill: A piece from Donkey Kong: Jungle Beat. It previously appeared in Brawl as a track on Rumble Falls, a stage from Jungle Beat that did not return in Super Smash Bros. for Nintendo 3DS and Wii U. The track now plays on Jungle Hijinx.
- Donkey Kong Country Returns: The menu theme music from Donkey Kong Country Returns, taken directly from said game. This plays on Kongo Jungle 64.
- Jungle Hijinx: The Jungle Level music from Donkey Kong Country Returns. It plays on Jungle Hijinx.
- Mole Patrol: Another barrel theme from Donkey Kong Country Returns, that initially plays in the minecart-based level "Mole Patrol". It plays on Jungle Hijinx.
- Mangrove Cove: The first level music of Donkey Kong Country: Tropical Freeze. It has vague similarities to "DK Island Swing". It plays on Jungle Hijinx.
- Swinger Flinger: The interpertation of "DK Island Swing" arranged for Donkey Kong Country: Tropical Freeze. Curiously, it is mistitled, as the music that plays on the "Swinger Flinger" level in Tropical Freeze is a completely different piece. It plays on Jungle Hijinx.
- Victory! Donkey Kong Series: From Brawl, a remix of the victory fanfare played in Donkey Kong Country after defeating a boss or successfully completing a bonus level.
Wii U Version
- Donkey Kong (NES)
Games with elements from or in the Super Smash Bros. series
Donkey Kong (game)
Mario and Donkey Kong, the characters who starred in this game became part of the Smash Bros. gang since the original Super Smash Bros. In addition, the Hammer from this game, as well as the tune that goes with it, is an item in all three Super Smash Bros. games. A section of Donkey Kong's Target Test in Super Smash Bros. Melee resembles the first level of the game. In Super Smash Bros. Brawl, a stage known as 75m is based directly on the third level in the game. Also, in Brawl, in Mario's Down Taunt, Mario spins around and falls to the ground. Mario did something like this whenever he dies in this game. In addition, DK's red costume may be a reference to his original sprite from this game. It also appears as a Masterpiece. It starts the player on the level 75m takes place on.
Donkey Kong Jr.
Donkey Kong Jr. appears as a trophy in Super Smash Bros. Melee. He appears as a sticker in Super Smash Bros. Brawl. Mr. Game & Watch's dair is based on the Game & Watch version of Donkey Kong Junior. The main menu music for this game is part of the Famicom Medley played on the Mario Bros. stage in Brawl.
Donkey Kong Country
The first area in the game, the Kongo Jungle is a stage in both Super Smash Bros. and Super Smash Bros. Melee. The music for the first level of the area was also used and remixed for both games. The K. Rool Ship Deck theme and Map /Bonus Theme music was featured in the Rumble Falls stage in Brawl. Various characters, animal buddies, and enemies cameo as trophies and stickers in Brawl. Diddy Kong, who made his first appearance in this game, is a playable character in Super Smash Bros. Brawl. Many references are made to DKC in the form of movements, attacks and victory poses, as well as a remix of the "Boss defeated" and "bonus room win" fanfare for both the Kongs' victory theme.
Its two sequels have additional characters that cameo as stickers or trophies. (i.e. Dixie Kong)
Donkey Kong 64
The DK Rap, a song in Donkey Kong 64's opening sequence, is the theme song for the Kongo Jungle stage. Also, the Jungle Japes is a stage in Melee. All but one of Diddy Kong's special moves come from this game. His Neutral-B move, the Peanut Popguns, are one of his main weapons in the game, and this becomes his projectile weapon in Brawl. Diddy Kong's Up B move also came from this game. Konga Beat is Donkey Kong's Final Smash, which is similar to if not the same as Donkey Kong's musical attack from this game (Bongo Blast). Lanky Kong, Chunky Kong, Tiny Kong, Donkey Kong, and Diddy Kong, playable Kongs in the game, appear as stickers.
The drums, or bongos, that first appeared in this game as the controllers are used in D.K.'s final smash, and the strength differs depending on whether the player hits the drums at the right time or not, similar to the scoring system in Donkey Konga.
Donkey Kong: Jungle Beat
The Rumble Falls stage in Brawl is based on the area with the same name from the Pineapple Kingdom. The technique to perform Donkey Kong's Final Smash, Konga Beat, is based on the gameplay from Jungle Beat.