Smashpedia
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Tag: sourceedit
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==Attributes==
 
==Attributes==
  +
  +
===Strengths===
  +
  +
*Strong throws
  +
  +
*High launching power on many attacks
  +
  +
*Powerful special moves in terms of damage
  +
  +
*Headbutt can burrow opponents for a follow-up attack
  +
  +
===Weaknesses===
  +
  +
*Lacks a projectile
  +
  +
*Is a large character meaning larger hurtboxes
  +
  +
*Slower for a heavier character
  +
  +
*Has poor vertical recovery
  +
  +
===Summary===
  +
 
Donkey Kong retains his standing as a slow, powerful character. His Final Smash, [[Konga Beat]], has been cosmetically changed, making it easier for him to use and making it more dangerous.
 
Donkey Kong retains his standing as a slow, powerful character. His Final Smash, [[Konga Beat]], has been cosmetically changed, making it easier for him to use and making it more dangerous.
   
===Differences from Brawl===
+
==Differences from Brawl==
 
While mostly identical to his Brawl counterpart, Donkey Kong has gained a buff in speed, being overall faster in both movement and attack, and also with increased range in some moves.
 
While mostly identical to his Brawl counterpart, Donkey Kong has gained a buff in speed, being overall faster in both movement and attack, and also with increased range in some moves.
   
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* Dash Attack is now a roll, mimicking his move in the Donkey Kong Country games. It has slightly higher reach and ending lag.
 
* Dash Attack is now a roll, mimicking his move in the Donkey Kong Country games. It has slightly higher reach and ending lag.
   
====Aerial Attacks====
+
===Aerial Attacks===
 
* Forward Aerial has less startup lag, but a has smaller hitbox, with DK's hand no longer "growing".
 
* Forward Aerial has less startup lag, but a has smaller hitbox, with DK's hand no longer "growing".
 
* Up Aerial has less startup lag and higher vertical range.
 
* Up Aerial has less startup lag and higher vertical range.
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* Down Aerial has a different animation, and is now a punch instead of a kick, being slightly faster and with higher reach. However, it has a sourspot that inflict less damage and knockback.
 
* Down Aerial has a different animation, and is now a punch instead of a kick, being slightly faster and with higher reach. However, it has a sourspot that inflict less damage and knockback.
   
====Grabs and Throws====
+
===Grabs and Throws===
 
* Dash Grab is slightly slower.
 
* Dash Grab is slightly slower.
 
* Down Throw has much lower knockback scaling.
 
* Down Throw has much lower knockback scaling.
   
==== Special Attacks====
+
=== Special Attacks===
 
* [[Giant Punch]] has slightly higher startup lag, and has slightly longer reach. It is much more powerful in both damage and knockback when fully charged.
 
* [[Giant Punch]] has slightly higher startup lag, and has slightly longer reach. It is much more powerful in both damage and knockback when fully charged.
 
* [[Headbutt]] now inflicts huge shield damage. However it no longers stops DK's momentum when used in midair.
 
* [[Headbutt]] now inflicts huge shield damage. However it no longers stops DK's momentum when used in midair.
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== Moveset ==
 
== Moveset ==
====Ground Attacks====
+
===Ground Attacks===
=====Normal=====
+
====Normal====
  +
Jab: Punches in front of him once and then uses an uppercut
''To be added''
 
   
  +
Side Tilt: swipes a fist in front of him; hits with the back of the fist
=====Smash Attacks=====
 
''To be added''
 
   
  +
Up Tilt: Swings an open hand in an upward arc over his head
=====Other attacks=====
 
''To be added''
 
   
  +
Down Tilt: swings an open hand along the ground in front of him
====Aerial Attacks====
 
''To be added''
 
   
====Grabs and Throws====
+
====Smash Attacks====
  +
Side Smash: Claps his hands in front of him
''To be added''
 
  +
  +
Up Smash: Claps his hands above his head
  +
  +
Down Smash: Slams his fists on the ground on both sides
  +
 
====Other attacks====
  +
Ledge Attack: Pounds his fist on the ground as he climbs back up from the ledge
  +
  +
Get-Up Attack: Claps behind him and then in front of him before getting up
  +
 
===Aerial Attacks===
  +
Neutral Air: Rotates in the air with his fists extended
  +
  +
Forward Air: Clobbers with both fists in a downward arc in front of him
  +
  +
Back Air: Kicks behind him with one foot
  +
  +
Up Air: Headbutts in an upward arc above him
  +
  +
Down Air: Stamps down with one foot
  +
  +
===Grabs and Throws===
  +
Grab: Swipes with one open hand
  +
  +
Pummel: Hits the opponent with his other hand
  +
  +
Forward Throw: grabs the opponent with both hands and carries them over his head; can move around and jump while carrying them; once a forward or backward direction is input he will throw them away with both hands
  +
  +
Back Throw: Spins around and hurls the opponent behind him
  +
  +
Up Throw: Turns slightly and tosses the opponent upwards
  +
  +
Down Throw: Slams the opponent on the ground
   
 
===Special Moves===
 
===Special Moves===
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===[[Taunt]]s===
 
===[[Taunt]]s===
  +
Up Taunt: Beats his chest
''To be added''
 
  +
  +
Side Taunt: Shakes around
  +
  +
Down Taunt: Looks at the camera, raises his hands to the sides as if to shrug and growls
   
 
==In competitive play==
 
==In competitive play==
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==Trivia==
 
==Trivia==
  +
*His forward throw is a reference to the original Donkey Kong arcade game when the gorilla lifted barrels and other objects above his head before throwing them.
''To be added''
 
  +
  +
*His Final Smash is pulled from the Donkey Kong Jungle Beat game and features Donkey Kong's theme song.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 20:24, 12 May 2015

This article is about Donkey Kong's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Donkey Kong.

Donkey Kong is the main protagonist of the Donkey Kong Country series, and shares the name of the main antagonist of the 1981 arcade game Donkey Kong. One of the original 12 characters who have appeared in every Smash Bros. game, Donkey Kong was confirmed to return for Super Smash Bros. for Nintendo 3DS and Wii U at E3 2013. He retains most of his attributes from previous titles.

Attributes

Strengths

  • Strong throws
  • High launching power on many attacks
  • Powerful special moves in terms of damage
  • Headbutt can burrow opponents for a follow-up attack

Weaknesses

  • Lacks a projectile
  • Is a large character meaning larger hurtboxes
  • Slower for a heavier character
  • Has poor vertical recovery

Summary

Donkey Kong retains his standing as a slow, powerful character. His Final Smash, Konga Beat, has been cosmetically changed, making it easier for him to use and making it more dangerous.

Differences from Brawl

While mostly identical to his Brawl counterpart, Donkey Kong has gained a buff in speed, being overall faster in both movement and attack, and also with increased range in some moves.

Attributes

  • Dash Attack has less ending lag.
  • Slightly lower base jump.

Ground Attacks

  • Neutral Attack second hit is faster and with less ending lag.
  • Up Tilt has less startup lag and hits in a wider arc.
  • Down Tilt causes less damage.
  • Up Smash covers slightly higher horizontal range, being able to hit enemies by the side more easily.
  • Dash Attack is now a roll, mimicking his move in the Donkey Kong Country games. It has slightly higher reach and ending lag.

Aerial Attacks

  • Forward Aerial has less startup lag, but a has smaller hitbox, with DK's hand no longer "growing".
  • Up Aerial has less startup lag and higher vertical range.
  • Back Aerial has slightly more range and damage.
  • Down Aerial has a different animation, and is now a punch instead of a kick, being slightly faster and with higher reach. However, it has a sourspot that inflict less damage and knockback.

Grabs and Throws

  • Dash Grab is slightly slower.
  • Down Throw has much lower knockback scaling.

Special Attacks

  • Giant Punch has slightly higher startup lag, and has slightly longer reach. It is much more powerful in both damage and knockback when fully charged.
  • Headbutt now inflicts huge shield damage. However it no longers stops DK's momentum when used in midair.
  • Spinning Kong, when used on the ground, now causes DK to move in an angle.
  • Hand Slap can now be used in midair and can cause Meteor Smash. Its ground version is faster and has larger hitboxes, hitting enemies from a slightly longer distance.
  • Konga Beat now shows a bar to indicate when the player must hit the attack button. It also slows down time for auto-scrolling stages, preventing DK from being left behind, causing suicide.

Moveset

Ground Attacks

Normal

Jab: Punches in front of him once and then uses an uppercut

Side Tilt: swipes a fist in front of him; hits with the back of the fist

Up Tilt: Swings an open hand in an upward arc over his head

Down Tilt: swings an open hand along the ground in front of him

Smash Attacks

Side Smash: Claps his hands in front of him

Up Smash: Claps his hands above his head

Down Smash: Slams his fists on the ground on both sides

Other attacks

Ledge Attack: Pounds his fist on the ground as he climbs back up from the ledge

Get-Up Attack: Claps behind him and then in front of him before getting up

Aerial Attacks

Neutral Air: Rotates in the air with his fists extended

Forward Air: Clobbers with both fists in a downward arc in front of him

Back Air: Kicks behind him with one foot

Up Air: Headbutts in an upward arc above him

Down Air: Stamps down with one foot

Grabs and Throws

Grab: Swipes with one open hand

Pummel: Hits the opponent with his other hand

Forward Throw: grabs the opponent with both hands and carries them over his head; can move around and jump while carrying them; once a forward or backward direction is input he will throw them away with both hands

Back Throw: Spins around and hurls the opponent behind him

Up Throw: Turns slightly and tosses the opponent upwards

Down Throw: Slams the opponent on the ground

Special Moves

Donkey Kong's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Giant Punch
Side Special Headbutt
Up Special Spinning Kong
Down Special Hand Slap
Final Smash Konga Beat Jungle Rush

Donkey Kong's Custom Special Moves
Custom 1 Custom 2
Standard Special Lightning Punch Storm Punch
Side Special Jumping Headbutt Stubborn Headbutt
Up Special Chopper Kong Kong Cyclone
Down Special Focused Slap Hot Slap

Taunts

Up Taunt: Beats his chest

Side Taunt: Shakes around

Down Taunt: Looks at the camera, raises his hands to the sides as if to shrug and growls

In competitive play

To be added

Trophy Description

Donkey Kong

DonkeyKongTrophy3DS

This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.

  • SNES - Donkey Kong Country (11/1994)
  • Wii - Donkey Kong Country Returns (11/2010)

Donkey Kong (Alt.)

DonkeyKongEXTrophy3DS

Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury those on the ground who get hit, leaving them open to some serious damage. If Donkey Kong strikes airborne foes with this move, they'll go crashing downward.

  • Same as above

Donkey Kong + Barrel Train

This mean machine may look like it was meant for the tracks, but really it was made to soar. That fine wood finish isn't so great in the water, though. I bet more than a few players have fond memories of the Barrel Train and its first driver, Diddy Kong.

Other features

To be added

Costume Gallery

Trivia

  • His forward throw is a reference to the original Donkey Kong arcade game when the gorilla lifted barrels and other objects above his head before throwing them.
  • His Final Smash is pulled from the Donkey Kong Jungle Beat game and features Donkey Kong's theme song.

Gallery

External links


DKSymbol Donkey Kong universe
Characters Donkey Kong (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Diddy Kong (Brawl  · 3DS/Wii U  · Ultimate)
King K. Rool (Ultimate)
Side Characters Boss Giant Donkey Kong
Assist Trophy Klaptrap
Mii Fighter Costumes King K. Rool  · Dixie Kong
Background characters Cranky Kong
Stage Hazards Klaptrap  · Donkey Kong
Enemies Kritter  · Tiki Buzz
Other Funky Kong
Stages Kongo Jungle  · Kongo Falls  · Jungle Japes  · Rumble Falls  · 75m  · Jungle Hijinxs
Items Hammer  · Barrel Cannon  · Spring  · Peanut
Music List List of Music (Donkey Kong series)
Song "Gang-Plank Galleon"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Donkey Kong series)
Spirits List of spirits (Donkey Kong series)
Masterpiece Donkey Kong
Related universes Mario  · Yoshi  · Wario  · Wrecking Crew