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|games = ''[[Donkey Kong (SSB)|SSB]]''<br/>''[[Donkey Kong (SSBM)|Melee]]''<br/>''[[Donkey Kong (SSBB)|Brawl]]''<br/>''[[Donkey Kong (SSBWU/3DS)|SSBWU/3DS]]''
 
|games = ''[[Donkey Kong (SSB)|SSB]]''<br/>''[[Donkey Kong (SSBM)|Melee]]''<br/>''[[Donkey Kong (SSBB)|Brawl]]''<br/>''[[Donkey Kong (SSBWU/3DS)|SSBWU/3DS]]''
 
|availability =[[Starter]]
 
|availability =[[Starter]]
|finalsmash =
+
|finalsmash =[[Jungle Rush]]
 
|tier =
 
|tier =
 
|ranking =
 
|ranking =
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|voiceactor =
 
|voiceactor =
 
}}
 
}}
'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') is a [[veteran]] fighter in the upcoming ''[[Super Smash Bros. Ultimate]]''. He was confirmed to return on June 12, 2018 during E3 2018. Donkey Kong remains relatively the same, although he now has updated facial expressions and a new [[Final Smash]].
+
'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'') is a [[veteran]] fighter in ''[[Super Smash Bros. Ultimate]]'', first playable in ''[[Super Smash Bros.]]'' He was confirmed to return on June 12, 2018 during E3 2018. Donkey Kong remains relatively the same, although he now has updated facial expressions and a new [[Final Smash]] called [[Jungle Rush]].
   
 
==Attributes==
 
==Attributes==
 
===Strengths===
 
===Strengths===
   
  +
*Overall strong attacks with high damage and knockback.
  +
*Heavy weight gives him high survivability.
  +
*Decent range on many attacks thanks to his long arms.
  +
*Forward aerial, Down aerial, Down special, and Side special can Meteor Smash.
  +
*Possesses the Cargo Throw, allowing him to carry opponents around the stage and it is a good combo throw.
  +
*Possesses [[Launch resistance|Super Armor]] on neutral special, side special, and up special.
  +
*Strong throws.
   
 
===Weaknesses===
 
===Weaknesses===
   
  +
*Considerable lag on many attacks.
  +
*Large hurtbox makes him vulnerable to combos and juggling.
  +
*Poor vertical recovery.
  +
*Struggles against enemies with lots of projectiles and enemies capable of easily applying rushdown pressure.
   
 
== Summary ==
 
== Summary ==
 
   
 
== Changes from ''SSBWU/3DS'' ==
 
== Changes from ''SSBWU/3DS'' ==
   
 
=== Attributes ===
 
=== Attributes ===
  +
  +
* Up taunt has an altered animation.
   
 
=== Ground Attacks ===
 
=== Ground Attacks ===
   
  +
* Down tilt has an altered animation.
  +
* Forward smash has an altered animation.
  +
* Up smash hits grounded opponents significantly more effectively.
   
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
  +
*Forward aerial is much faster.
 
  +
*Forward aerial has an altered animation without a flip, significantly reducing the move's lag.
   
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
  +
*New animation for forward throw, although it still functions the same.
 
  +
*During his pummel, Donkey Kong now chops the opponent's body instead of their head.
  +
*Cargo throw has an altered animation that involves hauling the opponent over one shoulder.
   
 
=== Special Attacks ===
 
=== Special Attacks ===
  +
*New charging animation for [[Giant Punch]].
 
  +
*Donkey Kong does more circular arm motions when charging [[Giant Punch]], gradually gets angrier as he does so, and strikes a different pose when releasing the punch. Additionally, he can now punch with both arms due to his mirrored stance, and the aerial version no longer renders him helpless.
**Giant Punch no longer puts Donkey Kong into helpless state when used in the air.
 
  +
*[[Headbutt]] now has [[super armor]].
*His new final smash replaces [[Konga Beat]], he now throws a barrage of punches at his opponents in a similar fashion to ''Donkey Kong Jungle Beat''.
 
  +
*Aerial [[Spinning Kong]] now has a finishing blow.
 
*His new Final Smash now involves throwing a barrage of punches at his opponents in a similar fashion to ''Donkey Kong Jungle Beat''.
   
 
== Moveset ==
 
== Moveset ==
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==== Normal ====
 
==== Normal ====
*'''Neutral Attack''':
+
*'''Neutral Attack''': A hook followed by an uppercut.
*'''Forward Tilt''':
+
*'''Forward Tilt''': A backhanded slap.
*'''Up Tilt''':
+
*'''Up Tilt''': An overhead arcing swipe.
*'''Down Tilt''':
+
*'''Down Tilt''' (Slouch Slap): A crouching swat.
*'''Dash Attack''':
+
*'''Dash Attack''': The Roll Attack, his signature attack from Donkey Kong Country.
   
 
==== Smash Attacks ====
 
==== Smash Attacks ====
*'''Forward Smash''':
+
*'''Forward Smash''': A lunging clap.
*'''Up Smash''':
+
*'''Up Smash''': An overhead clap.
  +
*'''Down Smash''': Raises his arms overhead and then quickly swings them downward to perform forearm clubs.
*'''Down Smash''':
 
   
 
==== Other attacks ====
 
==== Other attacks ====
*'''Floor Attack (Front)''':
+
*'''Floor Attack (Front)''': Performs a swat before getting up.
*'''Floor Attack (Back)''':
+
*'''Floor Attack (Back)''': Claps in front of himself and then in front of himself while getting up.
*'''Floor Attack (Trip)''':
+
*'''Floor Attack (Trip)''': Throws a spinning, wind-up punch while getting up.
*'''Ledge Attack''':
+
*'''Ledge Attack''': Performs a forearm club while getting up.
   
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
  +
*'''Neutral aerial''': Quickly spins around to perform discus clotheslines with both arms, similarly to [[Spinning Kong]].
*'''Neutral aerial''':
 
*'''Forward aerial''':
+
*'''Forward aerial''': A double axe handle.
*'''Back aerial''':
+
*'''Back aerial''': A back kick.
*'''Up aerial''':
+
*'''Up aerial''': An upward headbutt.
*'''Down aerial''':
+
*'''Down aerial''': A stomp.
   
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
*'''Pummel''':
+
*'''Pummel''': A slap.
  +
*'''Forward Throw''' (Kong Karry): Donkey Kong hauls the opponent over one shoulder and can then move around and make use of his jump to carry the opponent around; once another direction has been inputted, Donkey Kong does one of four throws; if the opponent is not thrown after a certain time or if they mash out, they can escape the cargo throw.
*'''Forward Throw''':
 
*'''Back Throw''':
+
*'''Back Throw''': Flings the opponent backward.
*'''Up Throw''':
+
*'''Up Throw''': Heaves the opponent upward with one arm.
*'''Down Throw''':
+
*'''Down Throw''': Shoves the opponent into the ground with one arm.
   
 
===Special Moves===
 
===Special Moves===
  +
{{Donkey Kong Special Moves}}
 
 
   
 
===[[Taunts]]===
 
===[[Taunts]]===
*Up Taunt:
+
*Up Taunt: Beats his chest while scowling.
  +
*Side Taunt: Shakes himself while sporting a humorous expression.
*Down Taunt:
 
  +
*Down Taunt: Faces the camera while shrugging and looking confused.
*Side Taunt:
 
   
 
=== On-Screen Appearance ===
 
=== On-Screen Appearance ===
 
=== Idle Poses ===
 
=== Victory Poses ===
   
  +
==In competitive play==
 
''To be added''
   
  +
== [[Classic Mode (Super Smash Bros. Ultimate)|Classic Mode]]: Journey to New Donk City ==
=== Idle Poses ===
 
  +
Donkey Kong's path presumably refers to [[New Donk City Hall]] being the final stage. After defeating Diddy Kong, he becomes Donkey Kong's partner for the rest of the mode.
  +
{| class="article-table"
  +
!Round
  +
!Opponent
  +
!Stage
  +
!Music
  +
|-
  +
|1
  +
|[[Diddy Kong (Super Smash Bros. Ultimate)|Diddy Kong]]
  +
|[[Kongo Jungle]]
  +
|Jungle Level (64)
  +
|-
  +
|2
  +
|[[King K. Rool (Super Smash Bros. Ultimate)|King K. Rool]]
  +
|Kongo Jungle
  +
|Gang-Plank Galleon
  +
|-
  +
|3
  +
|[[Wario (SSBU)|Wario]] and [[Captain Falcon (SSBU)|Captain Falcon]]
  +
|[[Pilotwings]]
  +
|Gear Getaway
  +
|-
  +
|4
  +
|[[Ness (SSBU)|Ness]] and [[Lucas (SSBU)|Lucas]]
  +
|[[Onett]]
  +
|The Map Page / Bonus Level
  +
|-
  +
|5
  +
|Male and Female [[Inkling (Super Smash Bros. Ultimate)|Inklings]]
  +
|[[Moray Towers]]
  +
|Donkey Kong / Donkey Kong Jr. Medley
  +
|-
  +
|6
  +
|[[Mario (SSBU)|Mario]] and [[Luigi (SSBU)|Luigi]]
  +
|[[New Donk City Hall]]
  +
|New Donk City
  +
|-
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|Final
  +
|Master Hand
  +
|New Donk City Hall ([[Omega form]])
  +
|Master Hand / Crazy Hand
  +
|}
   
  +
== Role in [[World of Light]] ==
  +
Donkey Kong was among the fighters that were summoned to fight the army of [[Master Hand|Master Hands]].
   
  +
During the opening cutscene, Donkey Kong was present on the cliffside when [[Galeem]] unleashed his beams of light. Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with the other fighters, excluding [[Kirby (Super Smash Bros. Ultimate)|Kirby]].
=== Victory Poses ===
 
   
  +
He can be rescued in a jungle segment of World of Light on a space that looks like the treehouse he lives in on his series. In his fight, he is a grab spirit who has 3300 power.
   
==In competitive play==
+
== In Spirit Battles ==
''To be added''
 
   
  +
=== As the Main Opponent ===
==Trophies==
 
  +
* [[Goomba]] (Tiny; x5)
  +
* Barrel Train
  +
* [[Flies & Hand]] (Giant)
  +
* Rabbid Kong (Bunny)
  +
* Donkey Kong & Lady (Giant)
  +
* Donkey Kong Jr. (Tiny and Giant)
  +
* Cranky Kong
  +
* Swanky Kong
  +
* Wrinkly Kong (Clear)
  +
* Chunky Kong
  +
* Rambi
  +
* Professor Chops
  +
* Ninja Kong
  +
* Goron
  +
* Darunia
  +
* Daruk
  +
* Bonkers
  +
* Gengar
  +
* Abomasnow
  +
* Landorus (Therian Forme)
  +
* Bewear
  +
* Polar Bear
  +
* Purple Pikmin (Tiny; x10)
  +
* Mr. Sandman
  +
* Blanka
  +
* Master Giant (Giant)
  +
* Muddy Mole
  +
* Sumo Brothers (Giant; x2)
   
  +
=== As a Minion ===
  +
* [[Pauline]]
  +
* Funky Kong
  +
* Zelda (Breath of the Wild)
  +
* Hockey Players
   
==[[Palette Swap (SSBU)|Palette Swaps]]==
+
==Palette Swaps==
[[File:800px-Donkey_Kong_Palette_(SSBU).png|700px|center]]
+
[[File:800px-Donkey_Kong_Palette_(SSBU).png|660px|center]]
   
 
== Gallery ==
 
== Gallery ==
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ss_5 (2).jpg|DK posing on the Boxing Ring stage.
 
ss_5 (2).jpg|DK posing on the Boxing Ring stage.
 
ss_6 (2).jpg|DK performing his up special.
 
ss_6 (2).jpg|DK performing his up special.
  +
vs181214-006.JPG|Donkey Kong's new Cargo Throw in action
  +
SmashPromo9.png|Alongside [[Diddy Kong (Super Smash Bros. Ultimate)|Diddy Kong]] on [[Distant Planet]].
  +
DonkeyKongSSBUCongrats.png|Donkey Kong on [[Battlefield]].
 
</gallery>
 
</gallery>
   
 
==External links==
 
==External links==
  +
<gallery>
 
  +
02 Donkey Kong – Super Smash Bros. Ultimate
  +
</gallery>
   
 
{{SSBUCharacters}}
 
{{SSBUCharacters}}
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[[Category:Donkey Kong universe]]
 
[[Category:Donkey Kong universe]]
 
[[Category:Veterans]]
 
[[Category:Veterans]]
  +
[[Category:Amiibo]]
  +
[[Category:Super Smash Bros. Ultimate]]
  +
[[Category:Starters]]
  +
[[Category:Veterans (SSBU)]]

Revision as of 18:17, 8 September 2019

This article is about Donkey Kong's appearance in Super Smash Bros. Ultimate. For other uses, see Donkey Kong.
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!
—Description from the Super Smash Blog.

Donkey Kong (ドンキーコング, Donkey Kong) is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. He was confirmed to return on June 12, 2018 during E3 2018. Donkey Kong remains relatively the same, although he now has updated facial expressions and a new Final Smash called Jungle Rush.

Attributes

Strengths

  • Overall strong attacks with high damage and knockback.
  • Heavy weight gives him high survivability.
  • Decent range on many attacks thanks to his long arms.
  • Forward aerial, Down aerial, Down special, and Side special can Meteor Smash.
  • Possesses the Cargo Throw, allowing him to carry opponents around the stage and it is a good combo throw.
  • Possesses Super Armor on neutral special, side special, and up special.
  • Strong throws.

Weaknesses

  • Considerable lag on many attacks.
  • Large hurtbox makes him vulnerable to combos and juggling.
  • Poor vertical recovery.
  • Struggles against enemies with lots of projectiles and enemies capable of easily applying rushdown pressure.

Summary

Changes from SSBWU/3DS

Attributes

  • Up taunt has an altered animation.

Ground Attacks

  • Down tilt has an altered animation.
  • Forward smash has an altered animation.
  • Up smash hits grounded opponents significantly more effectively.

Aerial Attacks

  • Forward aerial has an altered animation without a flip, significantly reducing the move's lag.

Grabs and Throws

  • During his pummel, Donkey Kong now chops the opponent's body instead of their head.
  • Cargo throw has an altered animation that involves hauling the opponent over one shoulder.

Special Attacks

  • Donkey Kong does more circular arm motions when charging Giant Punch, gradually gets angrier as he does so, and strikes a different pose when releasing the punch. Additionally, he can now punch with both arms due to his mirrored stance, and the aerial version no longer renders him helpless.
  • Headbutt now has super armor.
  • Aerial Spinning Kong now has a finishing blow.
  • His new Final Smash now involves throwing a barrage of punches at his opponents in a similar fashion to Donkey Kong Jungle Beat.

Moveset

Ground Attacks

Normal

  • Neutral Attack: A hook followed by an uppercut.
  • Forward Tilt: A backhanded slap.
  • Up Tilt: An overhead arcing swipe.
  • Down Tilt (Slouch Slap): A crouching swat.
  • Dash Attack: The Roll Attack, his signature attack from Donkey Kong Country.

Smash Attacks

  • Forward Smash: A lunging clap.
  • Up Smash: An overhead clap.
  • Down Smash: Raises his arms overhead and then quickly swings them downward to perform forearm clubs.

Other attacks

  • Floor Attack (Front): Performs a swat before getting up.
  • Floor Attack (Back): Claps in front of himself and then in front of himself while getting up.
  • Floor Attack (Trip): Throws a spinning, wind-up punch while getting up.
  • Ledge Attack: Performs a forearm club while getting up.

Aerial Attacks

  • Neutral aerial: Quickly spins around to perform discus clotheslines with both arms, similarly to Spinning Kong.
  • Forward aerial: A double axe handle.
  • Back aerial: A back kick.
  • Up aerial: An upward headbutt.
  • Down aerial: A stomp.

Grabs and Throws

  • Pummel: A slap.
  • Forward Throw (Kong Karry): Donkey Kong hauls the opponent over one shoulder and can then move around and make use of his jump to carry the opponent around; once another direction has been inputted, Donkey Kong does one of four throws; if the opponent is not thrown after a certain time or if they mash out, they can escape the cargo throw.
  • Back Throw: Flings the opponent backward.
  • Up Throw: Heaves the opponent upward with one arm.
  • Down Throw: Shoves the opponent into the ground with one arm.

Special Moves

Donkey Kong's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Giant Punch
Side Special Headbutt
Up Special Spinning Kong
Down Special Hand Slap
Final Smash Konga Beat Jungle Rush

Taunts

  • Up Taunt: Beats his chest while scowling.
  • Side Taunt: Shakes himself while sporting a humorous expression.
  • Down Taunt: Faces the camera while shrugging and looking confused.

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Classic Mode: Journey to New Donk City

Donkey Kong's path presumably refers to New Donk City Hall being the final stage. After defeating Diddy Kong, he becomes Donkey Kong's partner for the rest of the mode.

Round Opponent Stage Music
1 Diddy Kong Kongo Jungle Jungle Level (64)
2 King K. Rool Kongo Jungle Gang-Plank Galleon
3 Wario and Captain Falcon Pilotwings Gear Getaway
4 Ness and Lucas Onett The Map Page / Bonus Level
5 Male and Female Inklings Moray Towers Donkey Kong / Donkey Kong Jr. Medley
6 Mario and Luigi New Donk City Hall New Donk City
Final Master Hand New Donk City Hall (Omega form) Master Hand / Crazy Hand

Role in World of Light

Donkey Kong was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Donkey Kong was present on the cliffside when Galeem unleashed his beams of light. Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with the other fighters, excluding Kirby.

He can be rescued in a jungle segment of World of Light on a space that looks like the treehouse he lives in on his series. In his fight, he is a grab spirit who has 3300 power.

In Spirit Battles

As the Main Opponent

  • Goomba (Tiny; x5)
  • Barrel Train
  • Flies & Hand (Giant)
  • Rabbid Kong (Bunny)
  • Donkey Kong & Lady (Giant)
  • Donkey Kong Jr. (Tiny and Giant)
  • Cranky Kong
  • Swanky Kong
  • Wrinkly Kong (Clear)
  • Chunky Kong
  • Rambi
  • Professor Chops
  • Ninja Kong
  • Goron
  • Darunia
  • Daruk
  • Bonkers
  • Gengar
  • Abomasnow
  • Landorus (Therian Forme)
  • Bewear
  • Polar Bear
  • Purple Pikmin (Tiny; x10)
  • Mr. Sandman
  • Blanka
  • Master Giant (Giant)
  • Muddy Mole
  • Sumo Brothers (Giant; x2)

As a Minion

  • Pauline
  • Funky Kong
  • Zelda (Breath of the Wild)
  • Hockey Players

Palette Swaps

800px-Donkey Kong Palette (SSBU)

Gallery

External links

Smash Ultimate logo glow  · Fighters
Veterans Bayonetta  · Bowser  · Bowser Jr.  · Captain Falcon  · Cloud  · Corrin  · Dark Pit  · Diddy Kong  · Donkey Kong  · Dr. Mario  · Duck Hunt  · Falco  · Fox  · Ganondorf  · Greninja  · Ice Climbers  · Ike  · Jigglypuff  · King Dedede  · Kirby  · Link  · Little Mac  · Lucas  · Lucario  · Lucina  · Luigi  · Mario  · Marth  · Mega Man  · Meta Knight  · Mewtwo  · Mii Fighters (Mii Brawler  · Mii Gunner  · Mii Swordfighter)  · Mr. Game & Watch  · Ness  · Olimar  · Pac-Man  · Palutena  · Peach  · Pichu  · Pikachu  · Pit  · Pokémon Trainer (Charizard  · Ivysaur  · Squirtle)  · R.O.B.  · Robin  · Rosalina & Luma  · Roy  · Ryu  · Samus  · Sheik  · Shulk  · Snake  · Sonic  · Toon Link  · Villager  · Wario  · Wii Fit Trainer  · Wolf  · Yoshi  · Young Link  · Zelda  · Zero Suit Samus
Newcomers Banjo & Kazooie  · Byleth  · Chrom  · Daisy  · Dark Samus  · Hero  · Incineroar  · Inkling  · Isabelle  · Joker  · Kazuya  · Ken  · King K. Rool  · Min Min  · Piranha Plant  · Pyra/Mythra  · Richter  · Ridley  · Sephiroth  · Simon  · Sora  · Steve  · Terry
DKSymbol Donkey Kong universe
Characters Donkey Kong (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Diddy Kong (Brawl  · 3DS/Wii U  · Ultimate)
King K. Rool (Ultimate)
Side Characters Boss Giant Donkey Kong
Assist Trophy Klaptrap
Mii Fighter Costumes King K. Rool  · Dixie Kong
Background characters Cranky Kong
Stage Hazards Klaptrap  · Donkey Kong
Enemies Kritter  · Tiki Buzz
Other Funky Kong
Stages Kongo Jungle  · Kongo Falls  · Jungle Japes  · Rumble Falls  · 75m  · Jungle Hijinxs
Items Hammer  · Barrel Cannon  · Spring  · Peanut
Music List List of Music (Donkey Kong series)
Song "Gang-Plank Galleon"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Donkey Kong series)
Spirits List of spirits (Donkey Kong series)
Masterpiece Donkey Kong
Related universes Mario  · Yoshi  · Wario  · Wrecking Crew