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This article is about Donkey Kong's appearance in Super Smash Bros. Ultimate. For other uses, see Donkey Kong.
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!
—Description from the Super Smash Blog.

Donkey Kong (ドンキーコング) is a playable character in Super Smash Bros. Ultimate, representing the Donkey Kong series. He was hinted at in the game's first teaser trailer in March 8th, 2018 and officially confirmed on June 12th at E3 2018. He is classified as Fighter #02.

Moveset[]

Attributes[]

  • Donkey Kong is the third heaviest fighter in the game, behind Bowser and King K. Rool, but is also the fastest of the heavyweights.
  • Donkey Kong has gained a new Final Smash, named Jungle Rush. It is a trapping attack where he will unleash a rapid barrage of punches on a fighter.

General Moveset[]

Note: The gifs used are not accurate representations of their standard knockback settings from 0%
Attack Damage Description
DK Jab SSBU
Jab - Jab / Upper
Jab: 4%
Upper: 6%
A left-hand hook, followed by a right-hand uppercut.
DK Grab & Pummel SSBU
Grab & Pummel - Grab Chop
Pummel: 1.6% Grab: Reaches out to the opponent with one hand. He has an above average range due to his size.
Pummel: Repeated chops.
DK Edge Attack SSBU
Edge Attack
10% A forearm club as he climbs up.
DK Front Floor SSBU
Front Floor Attack
7% Swats in front of him.
DK Back Floor SSBU
Back Floor Attack
Claps behind then in front of him.
DK Trip Attack SSBU
Trip Attack
5% A spinning punch as he gets up.
DK Dash Attack SSBU
Dash Attack - Rolling Attack
Full hit: 12%

Late hit: 9%

The Roll Attack from the Donkey Kong Country and Donkey Kong Land series.
Aerials
DK Neutral Air SSBU
Neutral Aerial - Donkey Lariat
Full hit: 12%

Late hit: 9%

An aerial spinning discuss clothesline with both arms, making it resemble Spinning Kong.
DK Up Air SSBU
Up Aerial - Air Headbutt
13% An aerial headbutt arching upwards. Briefly gives his head intangibility.
DK Forward Air SSBU
Forward Aerial - Hammer Knuckle
Sweetspot: 16%

Late hit -
Hands: 15%
Arms: 13%

A double axe handle with a sweetspot that can Meteor Smash.
DK Back Air SSBU
Back Aerial - Kong Rocket
Full hit: 13%

Late hit: 8%

Kicks behind him with one leg.
DK Down Air SSBU
Down Aerial - Air Stampede
Foot hitbox: 16%
Leg hitbox: 13%
An aerial stomp that also has a sweetspot that can Meteor Smash.
Tilts
DK Up Tilt SSBU
Up Tilt - Spiderweb Sweep
Hand: 10%
Arm: 9%
Elbow: 8%
Swipes widely above his head. The arm has brief intangibility.
DK Side Tilt SSBU
Forward Tilt - Kongo Backhand
In front: 8%

Upwards and Downwards: 9%

A backhanded slap. The arm has brief intangibility. Can be angled.
DK Down Tilt SSBU
Down Tilt - Slouch Slap
6% Swats as he crouches. Has a 40% chance of tripping the opponent. The arm has brief intangibility.
Throws
DK Up Throw SSBU
Up Throw - Coconut Toss
9% Thrusts the opponent upwards with one arm.
Forward Throw - Kong Karry
DK Kong Karry Forward SSBU
Forward
DK Kong Karry Back SSBU
Back
DK Kong Karry Up SSBU
Up
DK Kong Karry Down SSBU
Down
Forward: 12%
Back: 13%
Up: 12%
Down: 11%
Carries the opponent over his shoulder, much like how he would carry an item in the Donkey Kong Country series or whenever he kidnaps Pauline in the Mario vs. Donkey Kong series. It uniquely still allows him to move and jump while carrying the fighter and gives him access to additional directional throws exclusive to this move:

Forward - Hurls the opponent forward at a steep angle.
Back - Heaves the opponent backward with both hands, launching them at a higher angle. It is his strongest cargo throw.
Up - Thrusts the opponent upward. Can be used as a combo starter.
Down - A bear hug.

DK Back Throw SSBU
Back Throw - Reverse Throw
11% Flings the opponent backwards with one hand.
DK Down Throw SSBU
Down Throw - Bottom Shoot
7% A one-handed shove to the ground.
Smash Attacks
DK Up Smash SSBU
Up Smash - Jumbo Press
19% A powerful clap over his head. Grants intangibility to his head and arms.
DK Forward Smash SSBU
Side Smash - Dyna Clap
Hands: 22%
Arms: 21%
A powerful forward clap, resembling the Sound Wave attack from Donkey Kong Jungle Beat. Also grants intangibility to his head and arms.
DK Down Smash SSBU
Down Smash - Twin Beat
Fists -
Full hit: 17%
Late hit: 18%

Arms: 14%

Slams his fists down to the ground on either side of him. It also grants intangibility to his arms.

Special Moves[]

Donkey Kong's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Giant Punch
Side Special Headbutt
Up Special Spinning Kong
Down Special Hand Slap
Final Smash Konga Beat Jungle Rush

On-screen appearance[]

Donkey Kong will burst out of a DK Barrel, similar to summoning the other Kong members in the Donkey Kong Country series.

Idle Poses[]

Taunts[]

Victory Screens[]

  • Donkey Kong's first victory screen recreates an animation from the original Super Smash Bros. that he performs when he's selected in the Character Select Screen.
  • Donkey Kong performs his victory animation when completing a bonus game in the Donkey Kong Country for his second screen. He will keep doing so after his victory fanfare plays.

Aesthetic[]

  • As with other veterans, Donkey Kong's model has been updated to have muted colors to match the aesthetic of Ultimate. Some of his animations and positioning have also been altered compared to past Smash games to make him face the screen more. He is also more expressive, now scowling in certain actions as well as being visibly furious when storing a fully charged Giant Punch.

Classic Mode: Journey to New Donk City[]

DonkeyKongSSBUCongrats

Donkey Kong's congratulatory picture

Donkey Kong's Classic Mode route tells a story of him and Diddy Kong getting out of the jungle, boarding a plane, and traveling through towns before ending up at New Donk City. After the first round, Diddy will be Donkey Kong's ally for the rest of the mode, much like in the Donkey Kong Country series. The song "Donkey Kong Country Returns (Vocals)" will play during the end credits.

Clearing Donkey Kong's route allows him to unlock any of the following in order: Bowser, Pokémon Trainer, Rosalina & Luma, King Dedede, Sheik, Greninja, Diddy Kong, and Duck Hunt.

Round Opponent Stage Music Notes
1 SSBU Diddy Kong Stock Icon (0 Default)Diddy Kong Kongo Jungle "Jungle Level (64)"
2 SSBU King K. Rool Stock Icon (0 Default)King K. Rool Kongo Falls "Gang-Plank Galleon" Diddy Kong is a CPU ally.
3 SSBU Wario Stock Icon (0 Default)Wario and SSBU Captain Falcon Stock Icon (0 Default)Captain Falcon Pilotwings "Gear Getaway"
4 SSBU Ness Stock Icon (0 Default)Ness and SSBU Lucas Stock Icon (0 Default)Lucas Onett "The Map Page / Bonus Level" (Remix)
5 SSBU Inkling Stock Icon (0 Default)SSBU Inkling Stock Icon (Alt 1)Inkling (x2) Moray Towers "Donkey Kong / Donkey Kong Jr. Medley"
6 SSBU Mario Stock Icon (0 Default)Mario and SSBU Luigi Stock Icon (0 Default)Luigi New Donk City Hall "New Donk City"
7 Bonus Stage
Final Master Hand (and Crazy Hand on Intensity 7.0 and higher) New Donk City Hall (Omega form) "Master Hand" (against Master Hand)

"Master Hand / Crazy Hand" (against both Hands)

Diddy Kong is a CPU ally.

Role in World of Light[]

D5CA10FC-C766-457E-8E85-A3FE6753177C

Donkey Kong with the other fighters facing Galeem.

Donkey Kong was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Donkey Kong was present on the cliffside when Galeem unleashed his beams of light. Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with the other fighters, excluding Kirby.

He can be rescued in a jungle area in The Light Realm on a spot that resembles a treehouse.

Fighter Battle[]

No. Spirit Type Power Stage Song
02 Donkey Kong SSBU Grab Spirit 3,300 Kongo Jungle (Omega form) "Jungle Level (64)"

Palette Swaps[]

Donkey Kong Palette (SSBU)
SSBU Donkey Kong Stock Icon (0 Default)
Brown
In his design since the original Donkey Kong Country.
SSBU Donkey Kong Stock Icon (Alt 1)
Black
Resembles a real life rainforest gorilla. He wears the Player 2 tie used in Contest Mode from Donkey Kong Country.
SSBU Donkey Kong Stock Icon (Alt 2)
Red
Resembles the original Donkey Kong (a.k.a. Cranky Kong) from the original arcade game.
SSBU Donkey Kong Stock Icon (Alt 3)
Blue
Resembles an alternate color from Donkey Kong 64's Multiplayer Mode and an alternate costume from Mario Golf.
SSBU Donkey Kong Stock Icon (Alt 4)
Green
Based on an alternate color from DK: King of Swing's Jungle Jam mode.
SSBU Donkey Kong Stock Icon (Alt 5)
White
Referred to as "Yeti DK" on the Brawl DOJO!! Also resembles the Fire Mini Donkey Kong from the Mario vs. Donkey Kong series and Super Kong from Donkey Kong Country Returns (minus the blue tie).
SSBU Donkey Kong Stock Icon (Alt 6)
Yellow
Another alternate costume from DK: King of Swing's Jungle Jam mode.
SSBU Donkey Kong Stock Icon (Alt 7)
Pink
Based on Junior (II) from Donkey Kong Jr. Math.

Gallery[]

Video[]

02_Donkey_Kong_–_Super_Smash_Bros._Ultimate

02 Donkey Kong – Super Smash Bros. Ultimate


Trivia[]

  • Kong Karry has its own unique Grab mash frame equation, that being 163 + Ceiling[3.2 * Opponent's %] - 18 * N (valid inputs) - n (time held before cargo + previous mash before cargo). For the time held and the previous mash, the Ultimate grab equation would have to be used, which is 89 + Ceiling[1.7 * Opponent's %] - floor[14.4 or 8 (Button or Directional mashing) * N (valid inputs)] holding frames.
  • Donkey Kong is one of three characters to fight Master Hand and Crazy Hand on a stage other than Final Destination, with the other two being Joker and Sephiroth.
    • Donkey Kong is the only one of the three to be in the base roster.
  • World of Light marks Donkey Kong's first and only time being an Unlockable character.
  • Despite Donkey Kong no longer performing Konga Beat for his Final Smash, his DK Bongos are still present in the game's files, complete with updated textures.
  • It is possible to see the inside of Donkey Kong's character model through normal means, as the tip of his second tuft of hair is not entirely closed off.

Navigation[]

Smash Ultimate logo glow  · Fighters
Veterans Bayonetta  · Bowser  · Bowser Jr.  · Captain Falcon  · Cloud  · Corrin  · Dark Pit  · Diddy Kong  · Donkey Kong  · Dr. Mario  · Duck Hunt  · Falco  · Fox  · Ganondorf  · Greninja  · Ice Climbers  · Ike  · Jigglypuff  · King Dedede  · Kirby  · Link  · Little Mac  · Lucas  · Lucario  · Lucina  · Luigi  · Mario  · Marth  · Mega Man  · Meta Knight  · Mewtwo  · Mii Fighters (Mii Brawler  · Mii Gunner  · Mii Swordfighter)  · Mr. Game & Watch  · Ness  · Olimar  · Pac-Man  · Palutena  · Peach  · Pichu  · Pikachu  · Pit  · Pokémon Trainer (Charizard  · Ivysaur  · Squirtle)  · R.O.B.  · Robin  · Rosalina & Luma  · Roy  · Ryu  · Samus  · Sheik  · Shulk  · Snake  · Sonic  · Toon Link  · Villager  · Wario  · Wii Fit Trainer  · Wolf  · Yoshi  · Young Link  · Zelda  · Zero Suit Samus
Newcomers Banjo & Kazooie  · Byleth  · Chrom  · Daisy  · Dark Samus  · Hero  · Incineroar  · Inkling  · Isabelle  · Joker  · Kazuya  · Ken  · King K. Rool  · Min Min  · Piranha Plant  · Pyra/Mythra  · Richter  · Ridley  · Sephiroth  · Simon  · Sora  · Steve  · Terry
DKSymbol Donkey Kong universe
Characters Donkey Kong (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Diddy Kong (Brawl  · 3DS/Wii U  · Ultimate)
King K. Rool (Ultimate)
Side Characters Boss Giant Donkey Kong
Assist Trophy Klaptrap
Mii Fighter Costumes King K. Rool  · Dixie Kong
Background characters Cranky Kong
Stage Hazards Klaptrap  · Donkey Kong
Enemies Kritter  · Tiki Buzz
Other Funky Kong
Stages Kongo Jungle  · Kongo Falls  · Jungle Japes  · Rumble Falls  · 75m  · Jungle Hijinxs
Items Hammer  · Barrel Cannon  · Spring  · Peanut
Music List List of Music (Donkey Kong series)
Song "Gang-Plank Galleon"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Donkey Kong series)
Spirits List of spirits (Donkey Kong series)
Masterpiece Donkey Kong
Related universes Mario  · Yoshi  · Wario  · Wrecking Crew
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