- This article is about Donkey Kong's appearance in Super Smash Bros. Ultimate. For other uses, see Donkey Kong.
| “ | His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches! | ” |
| —Description from the Super Smash Blog. | ||
Donkey Kong (ドンキーコング) is a playable character in Super Smash Bros. Ultimate, representing the Donkey Kong series. He was hinted at in the game's first teaser trailer in March 8th, 2018 and officially confirmed on June 12th at E3 2018. He is classified as Fighter #02.
Moveset[]
Attributes[]
- Donkey Kong is the third heaviest fighter in the game, behind Bowser and King K. Rool, but is also the fastest of the heavyweights. His size also grants him high survivability.
- Donkey Kong has gained a new Final Smash, named Jungle Rush. It is a trapping attack where he will unleash a rapid barrage of punches on a fighter.
Strengths[]
- Terrific K.O. power, possessing many kill moves and confirms.
- Possesses four Meteor Smashes - the most out of the cast - being Down Air, Forward Air, Headbutt, and Hand Slap.
- Good combo game.
- Kong Karry is one of, if not the best forward throws in the game, as it can be used as a combo starter and is even good for K.O.s, most notably Donkey Kong's infamous Ding Dong kill confirm.
Weaknesses[]
- Due to being a super heavyweight, having a giant hurtbox, and having a poor vertical recovery, Donkey Kong has arguably the worst disadvantage in the whole cast.
- Some moves are very laggy, making Donkey Kong very vulnerable.
- Struggles with opponents that have good range or fast frame data.
General Moveset[]
- Note: The gifs used are not accurate representations of their standard knockback settings from 0%.
| Attack | Damage | Description |
|---|---|---|
|
Jab: 4% Upper: 6% |
A left-hand hook, followed by a right-hand uppercut. |
|
Pummel: 1.6% | Grab: Reaches out to the opponent with one hand. He has an above average range due to his size. Pummel: Repeated chops. |
|
10% | A forearm club as he climbs up. |
|
7% | Swats in front of him. |
|
Claps behind then in front of him. | |
|
5% | A spinning punch as he gets up. |
|
Full hit: 12%
Late hit: 9% |
The Roll Attack from the Donkey Kong Country and Donkey Kong Land series. |
| Aerials | ||
|
Full hit: 12%
Late hit: 9% |
An aerial spinning discuss clothesline with both arms, making it resemble Spinning Kong. |
|
13% | An aerial headbutt arching upwards. Briefly gives his head intangibility. |
|
Sweetspot: 16%
Late hit - |
A double axe handle with a sweetspot that can Meteor Smash. |
|
Full hit: 13%
Late hit: 8% |
Kicks behind him with one leg. |
|
Foot hitbox: 16% Leg hitbox: 13% |
An aerial stomp that also has a sweetspot that can Meteor Smash. |
| Tilts | ||
|
Hand: 10% Arm: 9% Elbow: 8% |
Swipes widely above his head. The arm has brief intangibility. |
|
In front: 8%
Upwards and Downwards: 9% |
A backhanded slap. The arm has brief intangibility. Can be angled. |
|
6% | Swats as he crouches. Has a 40% chance of tripping the opponent. The arm has brief intangibility. |
| Throws | ||
|
9% | Thrusts the opponent upwards with one arm. |
Forward Throw - Kong Karry |
Forward: 12% Back: 13% Up: 12% Down: 11% |
Carries the opponent over his shoulder, much like how he would carry an item in the Donkey Kong Country series or whenever he kidnaps Pauline in the Mario vs. Donkey Kong series. It uniquely still allows him to move and jump while carrying the fighter and gives him access to additional directional throws exclusive to this move:
Forward - Hurls the opponent forward at a steep angle. |
|
11% | Flings the opponent backwards with one hand. |
|
7% | A one-handed shove to the ground. |
| Smash Attacks | ||
|
19% | A powerful clap over his head. Grants intangibility to his head and arms. |
|
Hands: 22% Arms: 21% |
A powerful forward clap, resembling the Sound Wave attack from Donkey Kong Jungle Beat. Also grants intangibility to his head and arms. |
|
Fists - Full hit: 17% Late hit: 18% Arms: 14% |
Slams his fists down to the ground on either side of him. It also grants intangibility to his arms. |
Special Moves[]
| Donkey Kong's Special Moves | |||||
|---|---|---|---|---|---|
| 64 | Melee | Brawl | 3DS/Wii U | Ultimate | |
| Standard Special | Giant Punch | ||||
| Side Special | — | Headbutt | |||
| Up Special | Spinning Kong | ||||
| Down Special | Hand Slap | ||||
| Final Smash | — | Konga Beat | Jungle Rush | ||
On-screen appearance[]
- Donkey Kong will burst out of a DK Barrel, similar to summoning the other Kong members in the Donkey Kong Country series.
Idle Poses[]
Taunts[]
Victory Screens[]
- Donkey Kong's first victory screen recreates an animation from the original Super Smash Bros. that he performs when he's selected in the Character Select Screen.
- Donkey Kong performs his victory animation when completing a bonus game in the Donkey Kong Country for his second screen. He will keep doing so after his victory fanfare plays.
Aesthetic[]
- As with other veterans, Donkey Kong's model has been updated to have muted colors to match the aesthetic of Ultimate. Some of his animations and positioning have also been altered compared to past Smash games to make him face the screen more. He is also more expressive, now scowling in certain actions as well as being visibly furious when storing a fully charged Giant Punch.
Classic Mode: Journey to New Donk City[]
Donkey Kong's congratulatory picture
Donkey Kong's Classic Mode route tells a story of him and Diddy Kong getting out of the jungle, boarding a plane, and traveling through towns before ending up at New Donk City. After the first round, Diddy will be Donkey Kong's ally for the rest of the mode, much like in the Donkey Kong Country series. The song "Donkey Kong Country Returns (Vocals)" will play during the end credits.
Clearing Donkey Kong's route allows him to unlock any of the following in order: Bowser, Pokémon Trainer, Rosalina & Luma, King Dedede, Sheik, Greninja, Diddy Kong, and Duck Hunt.
| Round | Opponent | Stage | Music | Notes |
|---|---|---|---|---|
| 1 | Kongo Jungle | "Jungle Level (64)" | ||
| 2 | Kongo Falls | "Gang-Plank Galleon" | Diddy Kong is a CPU ally. | |
| 3 | Pilotwings | "Gear Getaway" | ||
| 4 | Onett | "The Map Page / Bonus Level" (Remix) | ||
| 5 | Moray Towers | "Donkey Kong / Donkey Kong Jr. Medley" | ||
| 6 | New Donk City Hall | "New Donk City" | ||
| 7 | Bonus Stage | |||
| Final | Master Hand (and Crazy Hand on Intensity 7.0 and higher) | New Donk City Hall (Omega form) | "Master Hand" (against Master Hand)
"Master Hand / Crazy Hand" (against both Hands) |
Diddy Kong is a CPU ally. |
Role in World of Light[]
Donkey Kong with the other fighters facing Galeem.
Donkey Kong was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Donkey Kong was present on the cliffside when Galeem unleashed his beams of light. Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with the other fighters, excluding Kirby.
He can be rescued in a jungle area in The Light Realm on a spot that resembles a treehouse.
Fighter Battle[]
| No. | Spirit | Type | Power | Stage | Song |
|---|---|---|---|---|---|
| 02 |
|
3,300 | Kongo Jungle (Omega form) | "Jungle Level (64)" |
Palette Swaps[]

Brown |
In his design since the original Donkey Kong Country. |
|---|---|
Black |
Resembles a real life rainforest gorilla. He wears the Player 2 tie used in Contest Mode from Donkey Kong Country. |
Red |
Resembles the original Donkey Kong (a.k.a. Cranky Kong) from the original arcade game. |
Blue |
Resembles an alternate color from Donkey Kong 64's Multiplayer Mode and an alternate costume from Mario Golf. |
Green |
Based on an alternate color from DK: King of Swing's Jungle Jam mode. |
White |
Referred to as "Yeti DK" on the Brawl DOJO!! Also resembles the Fire Mini Donkey Kong from the Mario vs. Donkey Kong series and Super Kong from Donkey Kong Country Returns (minus the blue tie). |
Yellow |
N/A |
Pink |
Resembles Junior (II) from Donkey Kong Jr. Math. |
Gallery[]
Video[]
02 Donkey Kong – Super Smash Bros. Ultimate
Trivia[]
- Kong Karry has its own unique Grab mash frame equation, that being 163 + Ceiling[3.2 * Opponent's %] - 18 * N (valid inputs) - n (time held before cargo + previous mash before cargo). For the time held and the previous mash, the Ultimate grab equation would have to be used, which is 89 + Ceiling[1.7 * Opponent's %] - floor[14.4 or 8 (Button or Directional mashing) * N (valid inputs)] holding frames.
- Donkey Kong is one of three characters to fight Master Hand and Crazy Hand on a stage other than Final Destination, with the other two being Joker and Sephiroth.
- Donkey Kong is the only one of the three to be in the base roster.
- World of Light marks Donkey Kong's first and only time being an Unlockable character.
- Despite Donkey Kong no longer performing Konga Beat for his Final Smash, his DK Bongos are still present in the game's files, complete with updated textures.
- Donkey Kong is the heaviest fighter of the original 12.
- It is possible to see the inside of Donkey Kong's character model through normal means, as the tip of his second tuft of hair is not entirely closed off.
[]
| Veterans | Bayonetta · Bowser · Bowser Jr. · Captain Falcon · Cloud · Corrin · Dark Pit · Diddy Kong · Donkey Kong · Dr. Mario · Duck Hunt · Falco · Fox · Ganondorf · Greninja · Ice Climbers · Ike · Jigglypuff · King Dedede · Kirby · Link · Little Mac · Lucas · Lucario · Lucina · Luigi · Mario · Marth · Mega Man · Meta Knight · Mewtwo · Mii Fighters (Mii Brawler · Mii Gunner · Mii Swordfighter) · Mr. Game & Watch · Ness · Olimar · Pac-Man · Palutena · Peach · Pichu · Pikachu · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Robin · Rosalina & Luma · Roy · Ryu · Samus · Sheik · Shulk · Snake · Sonic · Toon Link · Villager · Wario · Wii Fit Trainer · Wolf · Yoshi · Young Link · Zelda · Zero Suit Samus |
|---|---|
| Newcomers | Banjo & Kazooie · Byleth · Chrom · Daisy · Dark Samus · Hero · Incineroar · Inkling · Isabelle · Joker · Kazuya · Ken · King K. Rool · Min Min · Piranha Plant · Pyra/Mythra · Richter · Ridley · Sephiroth · Simon · Sora · Steve · Terry |
| Characters | Donkey Kong (64 · Melee · Brawl · 3DS/Wii U · Ultimate) Diddy Kong (Brawl · 3DS/Wii U · Ultimate) King K. Rool (Ultimate) | |
|---|---|---|
| Side Characters | Boss | Giant Donkey Kong |
| Assist Trophy | Klaptrap | |
| Mii Fighter Costumes | King K. Rool · Dixie Kong | |
| Background characters | Cranky Kong · Pauline | |
| Stage Hazards | Klaptrap · Cranky Kong (as Classic Donkey Kong) · Trouble Bug | |
| Enemies | Kritter · Tiki Buzz | |
| Other | Funky Kong | |
| Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs | |
| Items | Hammer · Barrel Cannon · Spring · Peanut | |
| Music | List | List of Music (Donkey Kong series) |
| Song | "Gang-Plank Galleon" | |
| Collectibles | Trophies | Melee Trophies · Brawl Trophies · 3DS Trophies · Wii U Trophies |
| Stickers | List of Stickers (Donkey Kong series) | |
| Spirits | List of spirits (Donkey Kong series) | |
| Masterpiece | Donkey Kong | |
| Related universes | Mario · Yoshi · Wario · Wrecking Crew · Mario Kart | |
































































