Smashpedia
Tags: Visual edit apiedit
(→‎Moveset: Added links to upload images.)
Tag: sourceedit
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{{Moveset Table
 
{{Moveset Table
 
|game=SSB
 
|game=SSB
|neutralimage= 
+
|neutralimage=Donkey Kong Neutral attack SSB.png
 
|neutralcount=2
 
|neutralcount=2
 
|neutralname= 
 
|neutralname= 
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|neutral2dmg=3-4%
 
|neutral2dmg=3-4%
 
|neutraldesc=A jab followed by an uppercut. Comes out fast, but has short range.
 
|neutraldesc=A jab followed by an uppercut. Comes out fast, but has short range.
|ftiltimage= 
+
|ftiltimage=Donkey Kong Forward tilt SSB.png
 
|ftiltangles=3
 
|ftiltangles=3
 
|ftiltname= 
 
|ftiltname= 
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|ftiltdowndmg=9-11%
 
|ftiltdowndmg=9-11%
 
|ftiltdesc=A straightforward punch with decent range and good knockback.
 
|ftiltdesc=A straightforward punch with decent range and good knockback.
|utiltimage= 
+
|utiltimage=Donkey Kong Up tilt SSB.png
 
|utiltname= 
 
|utiltname= 
 
|utiltdmg=10-13%
 
|utiltdmg=10-13%
 
|utiltdesc=DK swings one arm in an arc over his head. In terms of startuo, its the fastest up tilt in the game along with [[Kirby (SSB)|Kirby]], but also contains the highest ending lag out of any up tilt.
 
|utiltdesc=DK swings one arm in an arc over his head. In terms of startuo, its the fastest up tilt in the game along with [[Kirby (SSB)|Kirby]], but also contains the highest ending lag out of any up tilt.
|dtiltimage= 
+
|dtiltimage=Donkey Kong Down tilt SSB.png
 
|dtiltname= 
 
|dtiltname= 
 
|dtiltdmg=6-8%
 
|dtiltdmg=6-8%
 
|dtiltdesc=DK ducks and swings his arm at the opponent's feet. Often used as a spacing move.
 
|dtiltdesc=DK ducks and swings his arm at the opponent's feet. Often used as a spacing move.
|dashimage= 
+
|dashimage=Donkey Kong Dash attack SSB.png
 
|dashname= 
 
|dashname= 
 
|dashdmg=9-12%
 
|dashdmg=9-12%
 
|dashdesc=A very awkward move where DK sticks his foot out and stops. This move overall has bad range and duration, high amount of lag, and can easily [[Shield|shielded]], being by far the worst dash attack in the game. This move also very low [[set knockback]] and will not hit foes that are lying on the ground.
 
|dashdesc=A very awkward move where DK sticks his foot out and stops. This move overall has bad range and duration, high amount of lag, and can easily [[Shield|shielded]], being by far the worst dash attack in the game. This move also very low [[set knockback]] and will not hit foes that are lying on the ground.
|fsmashimage= 
+
|fsmashimage=Donkey Kong Forward smash SSB.png
 
|fsmashangles=3
 
|fsmashangles=3
 
|fsmashname= 
 
|fsmashname= 
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|fsmashdowndmg=15-19%
 
|fsmashdowndmg=15-19%
 
|fsmashdesc=Dk reels his hand back and thrusts it forward, delivering a powerful slap at the opponent. Very noticeable start-up, but good range and excellent knockback. This move can be angled up or down.
 
|fsmashdesc=Dk reels his hand back and thrusts it forward, delivering a powerful slap at the opponent. Very noticeable start-up, but good range and excellent knockback. This move can be angled up or down.
|usmashimage= 
+
|usmashimage=Donkey Kong Up smash SSB.png
 
|usmashname= 
 
|usmashname= 
 
|usmashdmg=16-21%
 
|usmashdmg=16-21%
 
|usmashdesc=DK claps both hands above his head. Despite having good vertical coverage, this attack has little horizontal range. Overall, a powerful finishing move to use on opponents standing on platforms above DK.
 
|usmashdesc=DK claps both hands above his head. Despite having good vertical coverage, this attack has little horizontal range. Overall, a powerful finishing move to use on opponents standing on platforms above DK.
|dsmashimage= 
+
|dsmashimage=Donkey Kong Down smash SSB.png
 
|dsmashname= 
 
|dsmashname= 
 
|dsmashdmg=15-19%
 
|dsmashdmg=15-19%
 
|dsmashdesc=DK does a 360° spin while doing a split. Comes out surprisingly fast, for a move of Donkey Kong, and hits on both sides at the same time. However, it does have some ending lag.
 
|dsmashdesc=DK does a 360° spin while doing a split. Comes out surprisingly fast, for a move of Donkey Kong, and hits on both sides at the same time. However, it does have some ending lag.
|nairimage= 
+
|nairimage=Donkey Kong Neutral aerial SSB.png
 
|nairname= 
 
|nairname= 
 
|nairdmg=12-15% (clean), 9-12% (late)
 
|nairdmg=12-15% (clean), 9-12% (late)
 
|nairdesc=DK swirls around in the air. The attack last a long duration and is a good close-up move in the air.
 
|nairdesc=DK swirls around in the air. The attack last a long duration and is a good close-up move in the air.
|fairimage= 
+
|fairimage=Donkey Kong Forward aerial SSB.png
 
|fairname= 
 
|fairname= 
 
|fairdmg=12-16%
 
|fairdmg=12-16%
 
|fairdesc=Does a front flip with both his fists clasped together, smashing them onto the opponent. A powerful [[meteor smash]] if the foe is hit near the end of the animation.
 
|fairdesc=Does a front flip with both his fists clasped together, smashing them onto the opponent. A powerful [[meteor smash]] if the foe is hit near the end of the animation.
|bairimage= 
+
|bairimage=Donkey Kong Back aerial SSB.png
 
|bairname= 
 
|bairname= 
 
|bairdmg=12-15% (clean), 8-10% (late)
 
|bairdmg=12-15% (clean), 8-10% (late)
 
|bairdesc=DK performs a reverse dropkick with both feet. Has [[sex kick]] properties, meaning it gets weaker the longer it stays out. DK is the only character in the whose neutral aerial isn't a sex kick.
 
|bairdesc=DK performs a reverse dropkick with both feet. Has [[sex kick]] properties, meaning it gets weaker the longer it stays out. DK is the only character in the whose neutral aerial isn't a sex kick.
|uairimage= 
+
|uairimage=Donkey Kong Up aerial SSB.png
 
|uairname= 
 
|uairname= 
 
|uairdmg=9-12%
 
|uairdmg=9-12%
 
|uairdesc=DK swings one arm in an arc over his head in a similar fashion to his up tilt. Unlike his up tilt, this attack is mostly used for juggling; barely KOing above 150% in most cases.
 
|uairdesc=DK swings one arm in an arc over his head in a similar fashion to his up tilt. Unlike his up tilt, this attack is mostly used for juggling; barely KOing above 150% in most cases.
|dairimage= 
+
|dairimage=Donkey Kong Down aerial SSB.png
 
|dairname= 
 
|dairname= 
 
|dairdmg=10-13% (clean), 8-10% (late)
 
|dairdmg=10-13% (clean), 8-10% (late)
 
|dairdesc=A downward strike with both feet. A near-instantaneous [[meteor smash]] that contains a longer hitbox compared to most spikes.
 
|dairdesc=A downward strike with both feet. A near-instantaneous [[meteor smash]] that contains a longer hitbox compared to most spikes.
|grabimage= 
+
|grabimage=Donkey Kong Grab SSB.png
 
|grabname= 
 
|grabname= 
 
|grabdesc= 
 
|grabdesc= 
|fthrowimage= 
+
|fthrowimage=Donkey Kong Forward throw SSB.png
 
|fthrowname= 
 
|fthrowname= 
 
|fthrowdmg=6-8% (carry), 6-8% (throw)
 
|fthrowdmg=6-8% (carry), 6-8% (throw)
 
|fthrowdesc=DK holds the opponent on his back. He can then move around before throwing them forward. The opponent can break free of his grab by simply [[Button mash|button mashing]].
 
|fthrowdesc=DK holds the opponent on his back. He can then move around before throwing them forward. The opponent can break free of his grab by simply [[Button mash|button mashing]].
|bthrowimage= 
+
|bthrowimage=Donkey Kong Back throw SSB.png
 
|bthrowname= 
 
|bthrowname= 
 
|bthrowdmg=14-18%
 
|bthrowdmg=14-18%
 
|bthrowdesc=Turns around and tosses the opponent. Powerful in terms of both damage and knockback.
 
|bthrowdesc=Turns around and tosses the opponent. Powerful in terms of both damage and knockback.
  +
|floorfimage=Donkey Kong Floor attack (front) SSB.png
|floorbimage= 
 
|floorbname= 
 
|floorbdmg=5-6%
 
|floorbdesc=Kicks while on his back, forcing his body down, then picks himself up and kicks on the other side.
 
|floorfimage= 
 
 
|floorfname= 
 
|floorfname= 
 
|floorfdmg=5-6%
 
|floorfdmg=5-6%
 
|floorfdesc=Kicks while on his back, forcing his body down, then picks himself up and kicks on the other side.
 
|floorfdesc=Kicks while on his back, forcing his body down, then picks himself up and kicks on the other side.
  +
|floorbimage=Donkey Kong Floor attack (back) SSB.png
|edgefimage= 
 
 
|floorbname= 
 
|floorbdmg=5-6%
 
|floorbdesc=Kicks while on his back, forcing his body down, then picks himself up and kicks on the other side.
  +
|edgefimage=Donkey Kong Edge attack (fast) SSB.png
 
|edgefname= 
 
|edgefname= 
 
|edgefdmg=5-6%
 
|edgefdmg=5-6%
 
|edgefdesc=Hoists himself onto the stage back-first, ramming into opponents. Has long range and deals low knockback, but very fast; considered to be a useful edge attack.
 
|edgefdesc=Hoists himself onto the stage back-first, ramming into opponents. Has long range and deals low knockback, but very fast; considered to be a useful edge attack.
|edgesimage= 
+
|edgesimage=Donkey Kong Edge attack (slow) SSB.png
|edgesname=
+
|edgesname= 
 
|edgesdmg=5-6%
 
|edgesdmg=5-6%
 
|edgesdesc=Slowly climbs back onto the stage and Swipes one hand forward. Has long range and deals low knockback, ironically considered to be less useful than the fast ledge attack.
 
|edgesdesc=Slowly climbs back onto the stage and Swipes one hand forward. Has long range and deals low knockback, ironically considered to be less useful than the fast ledge attack.
|nsimage= 
+
|nsimage=Giant Punch SSB.png
 
|nsname=Giant Punch
 
|nsname=Giant Punch
 
|nsdmg=11-36%
 
|nsdmg=11-36%
 
|nsdesc=DK winds up for a powerful punch. The punch gets stronger the longer DK winds up his fist, being a powerful finishing move when fully charged. The charge can be cancelled by pressing the shield button or by pressing left or right on the [[control stick]].
 
|nsdesc=DK winds up for a powerful punch. The punch gets stronger the longer DK winds up his fist, being a powerful finishing move when fully charged. The charge can be cancelled by pressing the shield button or by pressing left or right on the [[control stick]].
|usimage= 
+
|usimage=Spinning Kong SSB.png
 
|usname=Spinning Kong
 
|usname=Spinning Kong
 
|usdmg=9-12% (startup), 6-8% (loop), 3% (final hit)
 
|usdmg=9-12% (startup), 6-8% (loop), 3% (final hit)
 
|usdesc=DK spins around with both arms outstretched. While this move contains poor vertical distance, it can carry DK a good distance horizontally.
 
|usdesc=DK spins around with both arms outstretched. While this move contains poor vertical distance, it can carry DK a good distance horizontally.
|dsimage= 
+
|dsimage=Hand Slap SSB.png
 
|dsname=Hand Slap
 
|dsname=Hand Slap
 
|dsdmg=8-10% (one slap)
 
|dsdmg=8-10% (one slap)

Revision as of 20:30, 9 December 2015

This article is about Donkey Kong's appearance in Super Smash Bros. For other uses, see Donkey Kong.

Donkey Kong (ドンキーコング, Donkey Kong) is a starter character in Super Smash Bros. He is known as a slow (in terms of attacks) yet powerful character, with his trademark move being the Giant Punch, which, when fully charged, deals 36% damage.

DK is ranked 9th in the tier list for his powerful moves and his infamous grab release. However he is somewhat slow, and is the largest and heaviest character in Super Smash Bros., making him viable for many combos.

Attributes

Donkeykongending

Donkey Kong's ending picture in Super Smash Bros.

Donkey Kong is the heaviest and largest character in Super Smash Bros. This means he gets hit quite easily (and having a poor shield cover makes this worse), but he can take many hits before being KOed. Like most heavyweights, DK has attacks that deal lots of damage and have good knockback. He also has two spikes, and his Giant Punch is extremely powerful when fully charged. However, he has slow attacks, and most of his KOs still require setup. Contrary to popular belief, Donkey Kong has slightly above average dashing speed.

Donkey Kong has a great grabbing/throwing game, due to having the longest non-tether grabbing horizontal range, terrific throw combos (especially when there are walls), and an infinite throw called the Infinite Throw Trap. Donkey Kong has good reach, which allows for good combos despite his slow attack speed, but he lacks a projectile, as well as a reliable way to deal with them, making his approach poor and unvaried. Donkey Kong's Up Special Move, Spinning Kong, travels great horizontal distance, but poor vertical distance. It should be noted that Donkey Kong is extremely vulnerable to combos, due to being very large, very heavy, and falling somewhat quickly.

In high level play, DK is known for his incredible priority and for Back Throw gimps. He is known as a heavy counter to Jigglypuff, as he can grab, cargo, release, and regrab into a Giant Punch for kills. DK however has problems with projectiles and characters like Fox, Kirby, and Falcon combo DK too heavily.

DK is usually considered to be the best low tier in Low Tier Tournaments due to his punch combos, and the fact that there are a very low amount of projectile users in low tiers.

In Doubles

DK is considered to be better for doubles than singles, as he is better at killing as opponent characters are forced to approach. What helps him also is that partners can save him from large grab combos and that he is one of the few characters with a good recovery. DK also happens to be excellent at gimping, one of the main ways of KOing in teams. This is especially true on Dream land.

Moveset

SSB64 DK
  Image Name Damage Description
Neutral attack Donkey Kong Neutral attack SSB   3-4% A jab followed by an uppercut. Comes out fast, but has short range.
3-4%
Forward tilt Donkey Kong Forward tilt SSB   10-13% A straightforward punch with decent range and good knockback.
9-12%
9-11%
Up tilt Donkey Kong Up tilt SSB   10-13% DK swings one arm in an arc over his head. In terms of startuo, its the fastest up tilt in the game along with Kirby, but also contains the highest ending lag out of any up tilt.
Down tilt Donkey Kong Down tilt SSB   6-8% DK ducks and swings his arm at the opponent's feet. Often used as a spacing move.
Dash attack Donkey Kong Dash attack SSB   9-12% A very awkward move where DK sticks his foot out and stops. This move overall has bad range and duration, high amount of lag, and can easily shielded, being by far the worst dash attack in the game. This move also very low set knockback and will not hit foes that are lying on the ground.
Forward smash Donkey Kong Forward smash SSB   16-21% Dk reels his hand back and thrusts it forward, delivering a powerful slap at the opponent. Very noticeable start-up, but good range and excellent knockback. This move can be angled up or down.
15-20%
15-19%
Up smash Donkey Kong Up smash SSB   16-21% DK claps both hands above his head. Despite having good vertical coverage, this attack has little horizontal range. Overall, a powerful finishing move to use on opponents standing on platforms above DK.
Down smash Donkey Kong Down smash SSB   15-19% DK does a 360° spin while doing a split. Comes out surprisingly fast, for a move of Donkey Kong, and hits on both sides at the same time. However, it does have some ending lag.
Neutral aerial Donkey Kong Neutral aerial SSB   12-15% (clean), 9-12% (late) DK swirls around in the air. The attack last a long duration and is a good close-up move in the air.
Forward aerial Donkey Kong Forward aerial SSB   12-16% Does a front flip with both his fists clasped together, smashing them onto the opponent. A powerful meteor smash if the foe is hit near the end of the animation.
Back aerial Donkey Kong Back aerial SSB   12-15% (clean), 8-10% (late) DK performs a reverse dropkick with both feet. Has sex kick properties, meaning it gets weaker the longer it stays out. DK is the only character in the whose neutral aerial isn't a sex kick.
Up aerial Donkey Kong Up aerial SSB   9-12% DK swings one arm in an arc over his head in a similar fashion to his up tilt. Unlike his up tilt, this attack is mostly used for juggling; barely KOing above 150% in most cases.
Down aerial Donkey Kong Down aerial SSB   10-13% (clean), 8-10% (late) A downward strike with both feet. A near-instantaneous meteor smash that contains a longer hitbox compared to most spikes.
Grab Donkey Kong Grab SSB    
Forward throw Donkey Kong Forward throw SSB   6-8% (carry), 6-8% (throw) DK holds the opponent on his back. He can then move around before throwing them forward. The opponent can break free of his grab by simply button mashing.
Back throw Donkey Kong Back throw SSB   14-18% Turns around and tosses the opponent. Powerful in terms of both damage and knockback.
Floor attack (front) Donkey Kong Floor attack (front) SSB   5-6% Kicks while on his back, forcing his body down, then picks himself up and kicks on the other side.
Floor attack (back) Donkey Kong Floor attack (back) SSB   5-6% Kicks while on his back, forcing his body down, then picks himself up and kicks on the other side.
Edge attack (fast) Donkey Kong Edge attack (fast) SSB   5-6% Hoists himself onto the stage back-first, ramming into opponents. Has long range and deals low knockback, but very fast; considered to be a useful edge attack.
Edge attack (slow) Donkey Kong Edge attack (slow) SSB   5-6% Slowly climbs back onto the stage and Swipes one hand forward. Has long range and deals low knockback, ironically considered to be less useful than the fast ledge attack.
Neutral special File:Giant Punch SSB.png Giant Punch 11-36% DK winds up for a powerful punch. The punch gets stronger the longer DK winds up his fist, being a powerful finishing move when fully charged. The charge can be cancelled by pressing the shield button or by pressing left or right on the control stick.
Up special File:Spinning Kong SSB.png Spinning Kong 9-12% (startup), 6-8% (loop), 3% (final hit) DK spins around with both arms outstretched. While this move contains poor vertical distance, it can carry DK a good distance horizontally.
Down special Hand Slap SSB Hand Slap 8-10% (one slap) Delivers an earth-shaking blow to the ground, sending nearby enemies skyward. It has considerable power, consistent and repetitive damage, and a large quake hitbox. This move cannot be used in midair.

Taunt

  • Turns to his right, raises his arms so that his palms are facing upwards, and shrugs while shaking his head.

On-Screen Appearance

  • Bursts out of a DK barrel.

Matchups

Super Smash Bros. Character Matchups
  SSBIconPikachu SSBKIconKirby SSBIconCaptainFalcon SSBIconFox SSBIconYoshi SSBIconJigglypuff SSBIconMario SSBIconSamus SSBIconDK SSBIconNess SSBIconLink SSBIconLuigi Avg.

In Single-player

In the game's single-player mode, the player and two randomly chosen allies will fight a Giant DK on the Congo Jungle stage.

Strategies

Infinite Throw Trap

DK has the ability to use his Forward Throw as a method to constantly stack damage to most characters. In order to do this, DK must use the Cargo Throw, but he must not throw the opponent. If the opponent wiggles out, they will likely wiggle out into DK's grab range, whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards DK and his grab. Yoshi and Ness have the most problem getting out of the throw trap due to their different midair jump. Pikachu is the easiest to get out with due to being able to get out of it using the invincibility frames of Quick Attack.

Another infinite trap is to use Hand Slap in the lower left part of Mushroom Kingdom to continuously damage the target. However, this can easily be teched out of, and it is not allowed in tournaments anyway, because the stage is banned.

Ledge Dropping

Due to DK's laggy aerials, DK has very little comboing potential with his aerials except Down Aerial or Forward Aerial into a Throw. However, if DK drops from a ledge, DK can quickly use an Up Aerial and then land to move to do another attack. DK can also jump, use an aerial, and land on a ledge for a similar effect. As a result, on ledges, DK can juggle characters with Up Aerial that he would otherwise never be able to. However, DK may accidentally Self-destruct while attempting this, due to the ending lag in his aerials. It is recommended to only try this on Planet Zebes or the top ledge of Sector Z.

Hand Slap Resets and Down Aerial Usage

DK can also cancel the first slap of the Hand Slap by moving the Control Stick directly back after the first slap to allow him to combo it into a Back Aerial, a grab, or even a Giant Punch or Up Smash to kill the majority of the cast outside of Luigi and Jigglypuff. DK's other main killing combo outside of grab-based gimps is Down Aerial into Up Smash or Down Aerial into Down Smash.

Edge Guarding

When an opponent is off the map jump off the map facing towards the map. Use up-B to knock your opponent further from the edge and then swing back to the edge and stay there so your opponent has nothing to grab. Also, when an opponent is off the map wait at the edge and time the use of the Donkey Punch to KO an opponent.

Description

Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, Diddy.

Works:

Costume Gallery

Alt-dk

Donkey Kong's changeable palette swaps in SSB

Trivia

  • DK is one of 4 characters along with Kirby, Mario, and Captain Falcon in SSB to have a green costume not normally accessible via character select, only available if DK is in on the Green Team in Team Battle.
  • Donkey Kong, along with Yoshi, is one of two characters in Super Smash Bros. to never be portrayed with head wear in-game.
  • Donkey Kong is the only character in Super Smash Bros. that can walk while carrying a Crate or Barrel.
  • Donkey Kong is the only character in Super Smash Bros. who can appear to be giant. This makes him to be the only character in all games that has a giant form.
DKSymbol Donkey Kong universe
Characters Donkey Kong (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Diddy Kong (Brawl  · 3DS/Wii U  · Ultimate)
King K. Rool (Ultimate)
Side Characters Boss Giant Donkey Kong
Assist Trophy Klaptrap
Mii Fighter Costumes King K. Rool  · Dixie Kong
Background characters Cranky Kong
Stage Hazards Klaptrap  · Donkey Kong
Enemies Kritter  · Tiki Buzz
Other Funky Kong
Stages Kongo Jungle  · Kongo Falls  · Jungle Japes  · Rumble Falls  · 75m  · Jungle Hijinxs
Items Hammer  · Barrel Cannon  · Spring  · Peanut
Music List List of Music (Donkey Kong series)
Song "Gang-Plank Galleon"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Donkey Kong series)
Spirits List of spirits (Donkey Kong series)
Masterpiece Donkey Kong
Related universes Mario  · Yoshi  · Wario  · Wrecking Crew