FANDOM


(Where is RF in Melee? In the game's coding? 'Cause I sure don't see it, just Jungle Japes and Kongo Jungle.)
Line 28: Line 28:
   
 
==In ''[[Super Smash Bros Brawl]]''==
 
==In ''[[Super Smash Bros Brawl]]''==
The [[Rumble Falls]] stage in ''Melee'' and ''Brawl'' is based on one of the areas from within this game. The technique to perform [[Donkey Kong]]'s [[final smash]], [[Konga Beat]], is based on the gameplay from ''Jungle Beat''.
+
The [[Rumble Falls]] stage in ''Brawl'' is based on one of the areas from within this game. The technique to perform [[Donkey Kong]]'s [[final smash]], [[Konga Beat]], is based on the gameplay from ''Jungle Beat''.
 
{{DK Media}}
 
{{DK Media}}
 
[[Category: Games]]
 
[[Category: Games]]

Revision as of 22:30, May 2, 2008

Donkey Kong Jungle Beat (ドンキーコングジャングルビート, Donkī Kongu Janguru Bīto) is a Nintendo GameCube video game featuring Donkey Kong and played with a pair of bongos. It was the first ever video game to get an ESRB rating of E10.

Gameplay involves combat, jumping, and counterattacking. In lieu of a regular game controller, Jungle Beat uses the drums to control Donkey Kong's (DK's) actions. Hitting the left drum causes DK to move left, while hitting the right drum causes him to move right. Hitting both drums at the same time causes Donkey Kong to jump. Clapping one's hands also causes Donkey Kong to clap, which has various consequences depending on the situation. Also notable is that control over Donkey Kong is granted to all plugged in controllers, allowing other players to perform these actions as well.

The goal of the player isn't simply to end the level, the player must achieve as many points, or "beats" as possible in order to win.

Reception

The game was generally well-received, earning an 82% rating on GameRankings. Most reviewers considered it unique and fun to play. It was also praised for its wide appeal; possessing both a simplicity targeted at new gamers, and a complex, skill-oriented combo system to attract more hardcore gamers. Criticisms include the game's short length, despite the replayability offered by the score system in levels. There were also complaints of repetitive boss fights, as the same four bosses are used several times throughout the game with limited features to distinguish them. It was rated the 95th best game made on a Nintendo System in Nintendo Powers Top 200 Games list.

In Super Smash Bros Brawl

The Rumble Falls stage in Brawl is based on one of the areas from within this game. The technique to perform Donkey Kong's final smash, Konga Beat, is based on the gameplay from Jungle Beat. Template:DK Media

Community content is available under CC-BY-SA unless otherwise noted.