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Directional Influence, or DI for short, is a technique that allows a player to control where they are launched or where they move around in a combo, such as a [[Smart Bomb]] or [[Meta Knight (SSBB)|Meta Knight's]] [[Mach Tornado]]. It can help characters live to ridiculously high percentages.
'''Directional influence''' (usually abbreviated '''DI''', which can be used as a verb) is the control the target of an attack has over its trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's [[weight]] and [[falling speed]]; DI can be used to alter, but not completely change, this trajectory. This change, however, can be vital to surviving high-power attacks such as [[Fox McCloud (SSBM)|Fox]]'s [[up smash]], and for escaping [[combo]]s such as [[Jigglypuff (SSBM)|Jigglypuff]]'s [[Space Animal Slayer]].
 
   
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==Types of DI==
The player can DI by pressing the [[control stick]] in any direction during or just after being hit by an attack. There are three types of directional influence: regular DI, smash DI, and automatic smash DI. The type of DI changes depending on when the player presses the control stick.
 
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There are three types of DI: Directional Influence, Tap/Smash DI, and Momentum Canceling.
   
===Normal DI===
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==Directional Influence (DI)==
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Directional Influence is when you aim for the direction you want to go when being launched. If you are launched vertically, tilt the control stick to the left or right. If launched horizontally, tilt the control stick to the upper left or the upper right, in the opposite direction you are launched.
   
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==Smash Directional Influence/ SDI/ Smash DI==
DI is essential for escaping many [[combo]]s, especially [[chain grabs]]. A good DIr can also survive at higher percentages.
 
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Tap DI or Smash DI is controlling the direction a character moves in multiple hit moves or combos. This can also be used to escape grabs at high percentages. It also works with electrical attacks and fire attacks. It can be better seen this way in slow motion.
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To tap DI, tap the control stick in the direction you want your character to move. To smash DI, do the same with the C-stick. If you smash/tap DI enough in a grab such as Yoshi's, you can make the game crash from it.
   
===Smash DI===
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==Momentum Canceling==
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See the page [[Momentum Canceling]] for information.
   
 
==External Links==
Smash DI is performed during the [[frame]]s of hitlag in which the target is immobile after being hit by the attack. The length of the hitlag varies from attack to attack, from 2 frames to 18 frames ([[Samus Aran (SSBM)|Samus']] [[Charge Shot]]). Smash DI allows the character to move, which can slightly affect knockback, and can move the character into a wall or ceiling to allow [[wall tech|wall]] and [[ceiling tech]]s. By pressing different directions on the control stick, the player can Smash DI multiple times. This is best represented in the [[Perfect Control]] video, at approximately 2:36, and with a frame-by-frame version at about 3:51, during the end credits.
 
 
A subtactic is the '''quarter-circle''' DI, which involves inputting multiple Smash DIs by rotating the control stick 90 degrees, resulting in a drastic decrease in [[knockback]]. Quarter-circle DI was introduced to America by [[Captain Jack]] and was known for a while as '''Japanese DI'''.
 
 
Smash DI is the only type of DI that exists in the original [[Super Smash Bros.]]
 
 
===Automatic Smash DI===
 
 
Automatic Smash DI functions similarly to Smash DI, but it occurs the frame after the attack's hitlag ends. The character will move, but not as far as in normal Smash DI.
 
 
A tactic is '''double stick''' DI which involves pointing both the control stick and the [[C-stick]] in 2 different directions so the player can alter the trajectory with the control stick and use the C-stick to control the Automatic Smash DI into a different direction from the direction being held on the control stick. This was later found out to be quite useful, especially when used to get the lowest angle of knockback while ASDI-ing straight downward to tech along the ground and survive high damage hits well beyond what is possible by taking the hit into the air.
 
 
=== Links ===
 
[http://smashboards.com/showthread.php?t=60218 Doraki's quide to DI, Teching, and Crouch Cancelling]
 
   
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[http://www.youtube.com/watch?v=5hQIy7P7RWo A video showing how to DI]
 
[[Category:Techniques]]
 
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
 
 
[[Category:Techniques (SSBB)]]
 
[[Category:Techniques (SSBB)]]
 
[[Category:Techniques (SSBWU/3DS)]]
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[[Category:Super Smash Bros. universe]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]

Revision as of 20:08, 25 June 2019

Directional Influence, or DI for short, is a technique that allows a player to control where they are launched or where they move around in a combo, such as a Smart Bomb or Meta Knight's Mach Tornado. It can help characters live to ridiculously high percentages.

Types of DI

There are three types of DI: Directional Influence, Tap/Smash DI, and Momentum Canceling.

Directional Influence (DI)

Directional Influence is when you aim for the direction you want to go when being launched. If you are launched vertically, tilt the control stick to the left or right. If launched horizontally, tilt the control stick to the upper left or the upper right, in the opposite direction you are launched.

Smash Directional Influence/ SDI/ Smash DI

Tap DI or Smash DI is controlling the direction a character moves in multiple hit moves or combos. This can also be used to escape grabs at high percentages. It also works with electrical attacks and fire attacks. It can be better seen this way in slow motion. To tap DI, tap the control stick in the direction you want your character to move. To smash DI, do the same with the C-stick. If you smash/tap DI enough in a grab such as Yoshi's, you can make the game crash from it.

Momentum Canceling

See the page Momentum Canceling for information.

External Links

A video showing how to DI