FANDOM


m (added link to SSBU)
m (added space and grammar checks)
 
Line 1: Line 1:
 
[[File:Desynchtaunt.gif|thumb|right|A Desynching]]
 
[[File:Desynchtaunt.gif|thumb|right|A Desynching]]
'''Desynching''' is a technique exclusive to the [[Ice Climbers (SSBM)|Ice Climbers]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros Brawl]]'', and[https://supersmashbros.fandom.com/wiki/Super_Smash_Bros._Ultimate ''Super Smash Bros Ultimate'']. It involves purposely lagging one of the two characters to time their attacks separately.
+
'''Desynching''' is a technique exclusive to the [[Ice Climbers (SSBM)|Ice Climbers]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros Brawl]]'', and [https://supersmashbros.fandom.com/wiki/Super_Smash_Bros._Ultimate ''Super Smash Bros Ultimate'']. It involves purposely lagging one of the two characters to time their attacks separately.
   
 
The easiest way to start desynching is by doing an attack at the time the Ice Climber the player controls (usually Popo) can't attack, while the other can. Example, by doing an attack (with a certain timing) after a [[spot dodge]], only Nana will do the attack. The timing can be practiced by taunting after a spot dodge; if only one Ice Climber taunts, desynching has been achieved.
 
The easiest way to start desynching is by doing an attack at the time the Ice Climber the player controls (usually Popo) can't attack, while the other can. Example, by doing an attack (with a certain timing) after a [[spot dodge]], only Nana will do the attack. The timing can be practiced by taunting after a spot dodge; if only one Ice Climber taunts, desynching has been achieved.

Latest revision as of 13:20, February 21, 2019

Desynchtaunt

A Desynching

Desynching is a technique exclusive to the Ice Climbers in Super Smash Bros. Melee, Super Smash Bros Brawl, and Super Smash Bros Ultimate. It involves purposely lagging one of the two characters to time their attacks separately.

The easiest way to start desynching is by doing an attack at the time the Ice Climber the player controls (usually Popo) can't attack, while the other can. Example, by doing an attack (with a certain timing) after a spot dodge, only Nana will do the attack. The timing can be practiced by taunting after a spot dodge; if only one Ice Climber taunts, desynching has been achieved.

Double Vision: An Ice Climbers Guide to Desynching is an instructional video presented by Nealdt which teaches and demonstrates the many uses and techniques of the Ice Climbers' extraordinary desynching technique. The video is meant to be used hand-in-hand with the provided thread on Smash World Forums. This thread contains detailed descriptions on how to perform the various techniques, and advice on how to implement them into your game. It is suggested that the text be read before the video is viewed.

External Links Edit

See also Edit

Community content is available under CC-BY-SA unless otherwise noted.