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(Dark Pit's summary does have differences to the Pit one, and Dark Pit's special moves shouldnt be covered on Pit's page. I work hard on these summaries and was asked by Derpy to add them. Please stop deleting them entirely.)
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|finalsmash = [[Dark Pit Staff]]
 
|finalsmash = [[Dark Pit Staff]]
 
|tier = D
 
|tier = D
|ranking = 17
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|ranking = 32
 
|jnumber = 4
 
|jnumber = 4
 
|walljump = No
 
|walljump = No
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|japanactor = Minami Takayama
 
|japanactor = Minami Takayama
 
}}
 
}}
'''Dark Pit''', known as '''Black Pit''' in Japan (ブラックピット, ''Burakku Pitto''), is a playable character in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''. His moveset and attributes are identical to [[Pit (SSBWU/3DS)|Pit]]'s for the most part, although Dark Pit uses a different [[Final Smash]] and [[Side Special]] and slightly different Neutral Special. He was revealed during a live stream from people who received the game before its Japanese release, though his debut in the game was hinted at in the ending of [[Palutena (SSBWU/3DS)|Palutena]]'s reveal trailer.
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'''Dark Pit '''(Japanese: ダークピット Dākupitto) (ブラックピット, ''Burakku Pitto'', '''Black Pit''') jokingly reffered to as '''Pittoo''', as that was his name in [[Kid Icarus (universe)|''Kid Icarus: Uprising'']], is a playable character in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''. He was revealed during a live stream from people who received the game before its Japanese release, though his debut in the game was hinted at in the ending of [[Palutena (SSBWU/3DS)|Palutena's ]]reveal trailer.
   
He is currently ranked 17th on the [[tier list]], just above Pit. The most likely reason for this is the difference in kill power of Dark Pit's Side Special, meaning he has a stronger kill option than his counterpart. Obviously, everywhere else is identical in effect, meaning he has the same strengths and weaknesses as Pit.
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Dark Pit is currently ranked 32nd on the [[tier list]], tying with Pit. Dark Pit has nearly the same strengths and weaknesses as Pit, meaning that Dark Pit possesses balanced attributes and a solid combo and approach game, but lacks solid KO options.
   
 
==How to Unlock==
 
==How to Unlock==
===3DS===
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===Nintendo 3DS===
 
*Play 50 matches.
 
*Play 50 matches.
 
*Complete Classic Mode 3 times.
 
*Complete Classic Mode 3 times.
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** Electroshock Arm also provides super armor frames while being used, in addition to being a reliable KO move at high percentages.
 
** Electroshock Arm also provides super armor frames while being used, in addition to being a reliable KO move at high percentages.
 
*Has many options for edge-guarding. His excellent recovery also allows him to go off the platform to attack opponents attempting to recover and get back on the platform safely.
 
*Has many options for edge-guarding. His excellent recovery also allows him to go off the platform to attack opponents attempting to recover and get back on the platform safely.
* Power of Flight doesn't provide any damaging hitboxes, meaning Pit can be vulnerable during its execution.
 
 
*Down Aerial has decent range, in addition to being able to Meteor Smash if timed right.
 
*Down Aerial has decent range, in addition to being able to Meteor Smash if timed right.
   
 
===Weaknesses===
 
===Weaknesses===
 
* Poor KO options outside of edge-guarding.
 
* Poor KO options outside of edge-guarding.
* Down Aerial's sweetspot for Meteor Smash is very hard to land, having a small window of opportunity.
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* Down Air Attack's sweetspot for Meteor Smash is very hard to land, having a small window of opportunity.
 
* Silver Bow has high startup lag, which can result in punishment if the enemy can quickly react to it.
 
* Silver Bow has high startup lag, which can result in punishment if the enemy can quickly react to it.
** In addition, compared to [[Link (SSBWU/3DS)|Link]] and [[Toon Link (SSBWU/3DS)|Toon Link]]'s [[Hero's Bow]], Pit cannot hold onto the arrow indefinitely and release it at full charge.
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** In addition, compared to [[Link (SSBWU/3DS)|Link]] and [[Toon Link (SSBWU/3DS)|Toon Link's]] [[Hero's Bow]], Dark Pit cannot hold onto the arrow indefinitely and release it at full charge.
* Guardian Orbitars and Upperdash Arm have high starting and ending lag, which can result into harsh punishment if used improperly.
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* Guardian Orbitars and Electroshock Arm have high starting and ending lag, which can result into harsh punishment if used improperly.
* Electroshock Arm has severe ending lag if used in the air, leaving Pit very vulnerable, and making it a risky option if used for recovery.
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* Electroshock Arm has severe ending lag if used in the air, leaving Dark Pit very vulnerable, and making it a risky option if used for recovery.
* Guardian Orbitars cannot be held indefinitely, unlike Fox's Reflector; Dark Pit will withdraw them after some seconds.
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* Guardian Orbitars cannot be held indefinitely, unlike Fox's Reflector; Dark Pit will withdraw them after a few seconds.
 
**In addition, they can also be broken after receiving enough damage, preventing him from using for a while.
 
**In addition, they can also be broken after receiving enough damage, preventing him from using for a while.
* Power of Flight doesn't provide any damaging hitboxes, meaning Dark Pit can be vulnerable during its execution.
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* Power of Flight doesn't provide any damaging hitboxes, meaning Dark Pit is be vulnerable during its execution.
   
 
===Summary===
 
===Summary===
[[File:Kuroham-darkpit.png|thumb|331x331px|Dark Pit' stats by [http://www.kuroganehammer.com Kurogane Hammer].]]
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[[File:Kuroham-darkpit.png|thumb|331x331px|Dark Pit's stats by [http://www.kuroganehammer.com Kurogane Hammer].]]
 
Dark Pit is an '''All-Rounder''', being good both on defense and offense, and capable of adapting to many situations.
 
Dark Pit is an '''All-Rounder''', being good both on defense and offense, and capable of adapting to many situations.
   
Unlike most clone characters that have notable differences compared to their originals (Dr. Mario being slower and stronger than Mario, and Lucina lacking a tipper on her attacks unlike Marth), Dark Pit is virtually the same as Pit, with very few, and often downlooked differences. <span>His most noticeable differences are in the Special Attacks. </span>Because of that, a Pit player will have no problems playing Dark Pit the same way.
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Unlike most clone characters that have notable differences compared to their originals (Dr. Mario being slower and stronger than Mario, and Lucina lacking a tipper on her attacks unlike Marth), Dark Pit is virtually the same as Pit, with very few, and often overlooked differences. His most noticeable differences are in the Special Attacks. Because of that, a Pit player will have no problems playing Dark Pit the same way.
   
  +
Dark Pit is a middleweight, but possesses solid ground mobility with above average walking and dashing speed, but below average aerial mobility due to a slow air speed and acceleration as well as low jumps. These attributes do not grant Dark Pit outstanding movement, but they enable him to quickly adapt to any situation.
Dark Pit's neutral special is fast, and deals some good damage, but unlike Pit it cannot be guided very well, only slightly moving up and down. The projectile is a good zoning tool; if Dark Pit is spaced from the edge just right when edge-guarding, guiding the arrow down as soon as it is fired will result in the arrow passing just over the edge to hit any opponents trying to snag it; however, because the guiding is worse with Dark Pit, he'll have to be spaced from the edge more than Pit. The arrow can be aimed upwards as well, which can be good for surprising opponents trying to approach from the air. Dark Pit can also reverse the direction he aims the attack in, so he can surprise opponents coming from behind as well.
 
   
  +
Dark Pit's attacks are relatively balanced, being disjointed and possessing quick startup, good damage output and knockback, and relatively low end lag, granting him many options for edgeguarding, pressuring, or damage racking when the situation demands it. His combo game is strong due to his tilts being able to chain into other attacks and his smash attacks possessing good power.
Electroshock Arm has Super Armor and is one of Dark Pit's best kill moves, but unfortunately it does not reliably combo into or out of much because of its starting and ending lag; because of this ending lag, the move should not be spammed or the opponent will be able to dodge and punish it. The move's Super Armor can make it a good horizontal recovery because edge-guard attempts will be left useless and the edge-guarding opponent will also take damage from the attack. Electroshock Arm can also break shields if it connects twice consecutively, though it is best to weaken the shield with other attacks before using this move to break them or the ending lag will get Dark Pit punished. Electroshock Arm's knockback is more horizontal than Pit's Upperdash Arm, so it can be a good tool for getting opponents off-stage as well.
 
   
  +
Dark Pit's aerial attacks continue to reflect his balanced playstyle, being good options for spacing, damage racking, and edgeguarding. His neutral and up aerials are solid damage rackers, and his back aerial, when sweetspotted, is a powerful spacing and KO option, and his down aerial, due to being a Meteor Smash, a good approach and edgeguard option.
Power of Flight is a phenomenal recovery allowing Dark Pit to go deeper for off-stage kills.
 
   
  +
Dark Pit's grab are relatively decent, possessing good range and minimal startup, and his throws, while not extremely powerful, launch foes at good positions for potential follow-ups.
Dark Pit's down special, Guardian Orbitars, are the standard reflecting move; it won't deal damage but will push opponents away a short distance.
 
   
  +
The main difference between Dark Pit and Pit are their Special Moves, with Dark Pit's being more offensive-based. Silver Bow is a much stronger and faster projectile, making it a potent projectile when combining its strength with its accuracy. Electroshock Arm is a more reliable KO option due to launching opponents at a horizontal angle and possessing more power. Power of Flight and Guardian Orbitars grant Dark Pit the same strengths as Pit for recovery and defense respectively.
Dark Pit's jab is a good combo finisher, though the infinite version can combo into dash attack, up smash, or forward air. His forward tilt is a great spacing tool, his down tilt is good for combos, and his up tilt is great for getting opponents into the air for some aerial attacks.
 
   
  +
However, like his original counterpart Dark Pit's well-roundness can be a problem, as others can easily outperform him in areas such as speed, combo options, mobility, and power. In addition, Dark Pit's KO potential, though slightly stronger with Electroshock Arm, is relatively weak and inconsistent, and must rely on his quick attacks to deal sufficient damage. Finally, Silver Bow has less range and its direction is more difficult to influence, and Electroshock Arm, Power of Flight, and Guardian Orbitars possessing the same weaknesses as Pit's Upperdash Arm, Power of Flight, and Guardian Orbitars.
Dark Pit's smash attacks are all pretty useful; his down smash is excellent for edge-guarding and punishing rollers because of its good range. Dark Pit's forward smash is a great kill move and combo finisher. The worst of Dark Pit's smash attacks is his up smash, but it still performs rather well. It can be hard to hit opponents next to Pit with but can be a good juggling tool and combo finisher.
 
   
  +
Overall, players must play Dark Pit similarly to Pit, and must be capable of responding to the situation quickly and rely on approaching effectively to rack up damage and KO opponents. However, because of the increased damage outputs of Sliver Bow and Electroshock Arm, players can be more aggressive with Dark Pit, though they must be precise when using them.
Dark Pit's aerials are good combo attacks and often have long-lasting hitboxes with multi-hit properties. Dark Pit's forward aerial is a good edge-guarding tool and combo move. Dark Pit's down aerial can be an awkward attack and unreliable meteor smash but still does some good damage nonetheless. Dark Pit's up aerial is a great juggling tool and combo attack. Dark Pit's back air is good for combos and kills in the air. Perhaps the best of Dark Pit's aerials is his neutral aerial. The long-lasting hitboxes on this one makes it hard for opponents to airdodge out of, it deals good damage, is a great combo tool and edge-guarding move and kills just off the edge at 130% on most characters.
 
 
Dark Pit's throws are all surprisingly useful. His back throw is great for getting opponents off-stage and can kill near the edge. His up throw can combo into up aerial, neutral aerial, and sometimes guided arrow. His down throw combos into forward aerial and his forward throw combos into dash attack at lower percentages.
 
   
 
== Differences from Pit ==
 
== Differences from Pit ==
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=== Special Attacks ===
 
=== Special Attacks ===
* Neutral Special is [[Silver Bow]] rather than [[Palutena's Arrow]]. It deals slightly higher damage and knockback than Palutena's Arrow, but the projectile is slower, does not travel as far as Pit's, and is harder to control.
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* '''Standard Special''': is [[Silver Bow]] rather than [[Palutena's Arrow]]. It deals slightly higher damage and knockback than Palutena's Arrow, but the projectile is slower, does not travel as far as Pit's, and is harder to control.
* Side Special is [[Electroshock Arm]] rather than [[Upperdash Arm]]. It deals very slightly more damage than Pit's, and launches opponents diagonally upwards rather than straight up. This move is also safer on shield than Upperdash Arm, thanks to the revised shield mechanics introduced in patch 1.1.1, as it deals electric damage.
+
* '''Side Special''': is [[Electroshock Arm]] rather than [[Upperdash Arm]]. It deals very slightly more damage than Pit's, and launches opponents diagonally upwards rather than straight up. This move is also safer on shield than Upperdash Arm, thanks to the revised shield mechanics introduced in patch 1.1.1, as it deals electric damage.
* Different Final Smash, [[Dark Pit Staff]], rather than [[Three Sacred Treasures]]. It is Dark Pit's only notable move from being completely different from Pit's. It functions similar to [[Zelda (SSBWU/3DS)|Zelda]]/[[Sheik (SSBWU/3DS)|Sheik]]'s [[Light Arrow]], being capable of 1-hit KO.
+
* '''Final Smash''': [[Dark Pit Staff]], rather than [[Three Sacred Treasures]]. It is Dark Pit's only notable move from being completely different from Pit's. It functions similar to [[Zelda (SSBWU/3DS)|Zelda]]/[[Sheik (SSBWU/3DS)|Sheik]]'s [[Light Arrow]], being capable of 1-hit KO.
   
 
==Moveset==
 
==Moveset==
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== Trophy Description ==
 
== Trophy Description ==
  +
[[File:DarkPitTrophyWiiU.png|thumb|128x128px]]
   
 
=== Dark Pit ===
 
=== Dark Pit ===
[[File:Darkpittrophy3DS.png|right]]
 
 
''Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Final Smash are different.''
 
''Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Final Smash are different.''
 
* 3DS - Kid Icarus: Uprising (03/2012)
 
* 3DS - Kid Icarus: Uprising (03/2012)
  +
[[File:DarkPitAltTrophyWiiU.png|thumb|128x128px]]
   
 
=== Dark Pit (Alt) ===
 
=== Dark Pit (Alt) ===
 
''Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while.''
 
''Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while.''
   
  +
==[http://supersmashbros.wikia.com/wiki/Palette_Swap_(SSBWU/3DS)#Dark_Pit Costume Gallery]==
==[[Palette Swap (SSBWU/3DS)#Dark Pit|Alternate Costumes]]==
 
[[File:Dark_Pit_Palette_(SSB4).png|700px|center]]
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[[File:DarkPitAltsPNG.png|none|thumb|500x500px]]
   
 
===Gallery===
 
===Gallery===
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Dark_Pit_Palette_07.jpg
 
Dark_Pit_Palette_07.jpg
 
Dark_Pit_Palette_08.jpg
 
Dark_Pit_Palette_08.jpg
  +
95946047-0725-4006-90F9-D7711B3C25D2.png|Dark Pit’s [[Stock]] icons
 
</gallery>
 
</gallery>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
DarkPit1.jpg
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DarkPit1.jpg|Dark Pit’s apparence in Palutena’s trailer
 
DarkPit2.png
 
DarkPit2.png
 
DarkPit3.jpg
 
DarkPit3.jpg
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Secret Characters- Dark Pit.png|Dark Pit as he appears in the Official Website. Note that his image can't be seen well, since he is a secret character.
 
Secret Characters- Dark Pit.png|Dark Pit as he appears in the Official Website. Note that his image can't be seen well, since he is a secret character.
 
DP screen KO Wii U.png|Dark Pit being [[Screen KO|screen KO'd]].
 
DP screen KO Wii U.png|Dark Pit being [[Screen KO|screen KO'd]].
Dark Pit Amiibo.png|Dark Pit Amiibo
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Dark Pit Amiibo.png|Dark Pit amiibo
PS_Amiibo_39_SSBBatch6_DarkPit_image510h.jpg|Dark Pit Amiibo Pack
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PS_Amiibo_39_SSBBatch6_DarkPit_image510h.jpg|Dark Pit amiibo package
  +
dark_pit__who_wants_some__by_user15432-dah20c4.jpg|"Who wants some?"
  +
dark_pit__watch_out__by_user15432-dawerg8.jpg|"Watch out!"
  +
dark_pit__game_on__by_user15432-dazpvqq.jpg|"Game on!"
  +
Dark pit princess peach and kirby by user15432-dacwt2x.jpg|Dark Pit along with [[Peach (SSBWU/3DS)|Peach]] and [[Kirby (SSBWU/3DS)|Kirby]].
  +
pit_dark_pit_and_kirby_by_user15432-db1pi5a.jpg|Dark Pit alongside with [[Pit (SSBWU/3DS)|Pit]] and Kirby.
  +
dark_pit_with_the_ore_club_by_user15432-dazdxji.jpg|Dark Pit holding the [[Ore Club]] item.
  +
EB173034-F863-4DCF-81F1-C1A1626479B1.png|Dark Pit's portraits from [[Palutena's Guidance]].
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Dark Pit is the second playable character to first appear as a [[palette swap]]; the first was [[Wario]] in ''[[Smash 64]]'' and ''[[Melee]]''.
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*Dark Pit is the second playable character to first appear as a [[palette swap]]; the first is [[Wario]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and the third is [[Daisy]] in ''Melee'', ''Brawl'', and ''[[Super Smash Bros. Ultimate]]''.
**However, unlike Wario, Dark Pit was non-existent in ''[[Brawl]]'' since it predates his debut game ''Kid Icarus: Uprising'', which got released four years after ''Brawl''.
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**However, unlike Wario and Daisy, Dark Pit was non-existent in ''Brawl'' since it predates his debut game ''Kid Icarus: Uprising'', which was released four years after ''Brawl''.
 
*Dark Pit was hinted at in the [[Palutena]] reveal trailer, but was not fully confirmed for three months afterwards, just like [[Mr. Game & Watch (SSBWU/3DS)|Mr. Game & Watch]] in [[Pac-Man (SSBWU/3DS)|Pac-Man]]'s reveal trailer.
 
*Dark Pit was hinted at in the [[Palutena]] reveal trailer, but was not fully confirmed for three months afterwards, just like [[Mr. Game & Watch (SSBWU/3DS)|Mr. Game & Watch]] in [[Pac-Man (SSBWU/3DS)|Pac-Man]]'s reveal trailer.
 
*Dark Pit is the only newcomer to not get his own reveal trailer, though he does appear briefly in Palutena's.
 
*Dark Pit is the only newcomer to not get his own reveal trailer, though he does appear briefly in Palutena's.
 
*Dark Pit is the only character shown to use a Final Smash in his official artwork.
 
*Dark Pit is the only character shown to use a Final Smash in his official artwork.
*Dark Pit is the first, and so far, only playable dark/shadow doppelganger who is a separate character, since [[Shadow Mario]] is [[Bowser Jr.|Bowser Jr.'s]] [[Final Smash]], Dark Link and Dark Kirby are palette swaps, and Dark Samus is both a palette swap and an [[Assist Trophy]].
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*Dark Pit is the first, and so far, only playable dark/shadow doppelganger who is a separate character, since [[Shadow Mario]] is [[Bowser Jr.]]'s [[Final Smash]], Dark Link is a palette swap, and [[Dark Samus]] is both a palette swap and an [[Assist Trophy]], however [[Dark Samus (SSBU)|Dark Samus]] would later become playable in ''[[Super Smash Bros. Ultimate]]''.
 
*Dark Pit is the first and only character that needs to be unlocked via [[All-Star Mode]].
 
*Dark Pit is the first and only character that needs to be unlocked via [[All-Star Mode]].
*Dark Pit was originally planned to be an alternate costume for Pit, much like he was in Brawl, rather than being a playable character on his own, but became playable due to some differences with Pit.
+
*Dark Pit was originally planned to be an alternate costume for Pit, much like he was in ''Brawl'', rather than being a playable character on his own, but became playable due to some differences with Pit.
*Dark Pit is currently the only clone character that places higher than their base character on the [[tier list]].
+
*Excluding taunts and victory poses, Dark Pit is the only clone character in ''Super Smash Bros. for Nintendo 3DS and Wii U'' to share all of his animations with his base counterpart.
*Excluding taunts and victory poses, Dark Pit is the only clone character in ''SSBWU/3DS'' to share all of his animations with his base counterpart.
 
   
 
==External links==
 
==External links==

Revision as of 01:33, 25 August 2019

This article is about Dark Pit's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Dark Pit. Also, for information about the character of whom Dark Pit is a clone, see Pit (SSBWU/3DS).

Dark Pit (Japanese: ダークピット Dākupitto) (ブラックピット, Burakku Pitto, Black Pit) jokingly reffered to as Pittoo, as that was his name in Kid Icarus: Uprising, is a playable character in Super Smash Bros. for Nintendo 3DS and Wii U. He was revealed during a live stream from people who received the game before its Japanese release, though his debut in the game was hinted at in the ending of Palutena's reveal trailer.

Dark Pit is currently ranked 32nd on the tier list, tying with Pit. Dark Pit has nearly the same strengths and weaknesses as Pit, meaning that Dark Pit possesses balanced attributes and a solid combo and approach game, but lacks solid KO options.

How to Unlock

Nintendo 3DS

  • Play 50 matches.
  • Complete Classic Mode 3 times.

After completing either option, you must fight and defeat Dark Pit on Reset Bomb Forest.

Wii U

Afterwards, you must fight and defeat Dark Pit on Palutena's Temple.

Attributes

Strengths

  • Is an all-rounded character, which means he can do well against all types of characters.
  • All normal attacks, except for Up Tilt, have disjointed hitboxes due him using swords.
  • Has excellent recovery, having multiple jumps and Power of Flight.
  • Forward Throw can be used as a KO on ledges at high percentages and other throws can be used for startup combos.
  • Great edgeguarding game thanks to his various multi-hit attacks with high number of active frames.
  • Silver Bow is extremely versatile and can be easily controlled by the player, allowing for excellent edge-guarding and zoning. It can be aimed behind Dark Pit or upwards, however cannot be guided as much as Pit's arrows.
  • Has two reflectors: Guardian Orbitars and Electroshock Arm.
    • Guardian Orbitars can also be used as a short-term barrier as it moves opponents back if they touch them.
    • Electroshock Arm also provides super armor frames while being used, in addition to being a reliable KO move at high percentages.
  • Has many options for edge-guarding. His excellent recovery also allows him to go off the platform to attack opponents attempting to recover and get back on the platform safely.
  • Down Aerial has decent range, in addition to being able to Meteor Smash if timed right.

Weaknesses

  • Poor KO options outside of edge-guarding.
  • Down Air Attack's sweetspot for Meteor Smash is very hard to land, having a small window of opportunity.
  • Silver Bow has high startup lag, which can result in punishment if the enemy can quickly react to it.
    • In addition, compared to Link and Toon Link's Hero's Bow, Dark Pit cannot hold onto the arrow indefinitely and release it at full charge.
  • Guardian Orbitars and Electroshock Arm have high starting and ending lag, which can result into harsh punishment if used improperly.
  • Electroshock Arm has severe ending lag if used in the air, leaving Dark Pit very vulnerable, and making it a risky option if used for recovery.
  • Guardian Orbitars cannot be held indefinitely, unlike Fox's Reflector; Dark Pit will withdraw them after a few seconds.
    • In addition, they can also be broken after receiving enough damage, preventing him from using for a while.
  • Power of Flight doesn't provide any damaging hitboxes, meaning Dark Pit is be vulnerable during its execution.

Summary

Kuroham-darkpit

Dark Pit's stats by Kurogane Hammer.

Dark Pit is an All-Rounder, being good both on defense and offense, and capable of adapting to many situations.

Unlike most clone characters that have notable differences compared to their originals (Dr. Mario being slower and stronger than Mario, and Lucina lacking a tipper on her attacks unlike Marth), Dark Pit is virtually the same as Pit, with very few, and often overlooked differences. His most noticeable differences are in the Special Attacks. Because of that, a Pit player will have no problems playing Dark Pit the same way.

Dark Pit is a middleweight, but possesses solid ground mobility with above average walking and dashing speed, but below average aerial mobility due to a slow air speed and acceleration as well as low jumps. These attributes do not grant Dark Pit outstanding movement, but they enable him to quickly adapt to any situation.

Dark Pit's attacks are relatively balanced, being disjointed and possessing quick startup, good damage output and knockback, and relatively low end lag, granting him many options for edgeguarding, pressuring, or damage racking when the situation demands it. His combo game is strong due to his tilts being able to chain into other attacks and his smash attacks possessing good power.

Dark Pit's aerial attacks continue to reflect his balanced playstyle, being good options for spacing, damage racking, and edgeguarding. His neutral and up aerials are solid damage rackers, and his back aerial, when sweetspotted, is a powerful spacing and KO option, and his down aerial, due to being a Meteor Smash, a good approach and edgeguard option.

Dark Pit's grab are relatively decent, possessing good range and minimal startup, and his throws, while not extremely powerful, launch foes at good positions for potential follow-ups.

The main difference between Dark Pit and Pit are their Special Moves, with Dark Pit's being more offensive-based. Silver Bow is a much stronger and faster projectile, making it a potent projectile when combining its strength with its accuracy. Electroshock Arm is a more reliable KO option due to launching opponents at a horizontal angle and possessing more power. Power of Flight and Guardian Orbitars grant Dark Pit the same strengths as Pit for recovery and defense respectively.

However, like his original counterpart Dark Pit's well-roundness can be a problem, as others can easily outperform him in areas such as speed, combo options, mobility, and power. In addition, Dark Pit's KO potential, though slightly stronger with Electroshock Arm, is relatively weak and inconsistent, and must rely on his quick attacks to deal sufficient damage. Finally, Silver Bow has less range and its direction is more difficult to influence, and Electroshock Arm, Power of Flight, and Guardian Orbitars possessing the same weaknesses as Pit's Upperdash Arm, Power of Flight, and Guardian Orbitars.

Overall, players must play Dark Pit similarly to Pit, and must be capable of responding to the situation quickly and rely on approaching effectively to rack up damage and KO opponents. However, because of the increased damage outputs of Sliver Bow and Electroshock Arm, players can be more aggressive with Dark Pit, though they must be precise when using them.

Differences from Pit

Ground Attacks

  • Forward Tilt has much lower base knockback, however it launches opponents slightly downwards if they're near the edge.

Special Attacks

  • Standard Special: is Silver Bow rather than Palutena's Arrow. It deals slightly higher damage and knockback than Palutena's Arrow, but the projectile is slower, does not travel as far as Pit's, and is harder to control.
  • Side Special: is Electroshock Arm rather than Upperdash Arm. It deals very slightly more damage than Pit's, and launches opponents diagonally upwards rather than straight up. This move is also safer on shield than Upperdash Arm, thanks to the revised shield mechanics introduced in patch 1.1.1, as it deals electric damage.
  • Final Smash: Dark Pit Staff, rather than Three Sacred Treasures. It is Dark Pit's only notable move from being completely different from Pit's. It functions similar to Zelda/Sheik's Light Arrow, being capable of 1-hit KO.

Moveset

Ground Attacks

Normal

  • Neutral Attack - Slashes three times, spins the blades together back and forth, hitting repeatedly. Interestingly, Dark Pit cannot enter his rapid fire attack by simply holding the "Attack" button, he will only do a three hit combo. However, once he has entered the rapid fire attack, it is necessary only to continue holding 'Attack' to continue it. This means Dark Pit essentially has two different combos depending if the button is tapped or held initially. 11% damage rapid attack: 1% per hit.
  • Dash Attack - Small slash forward with one of his blades below, below average knock back. 12% damage.
  • Strong Side - Thrusts both blades forward causing 12% damage and good knockback.
  • Strong Up - Plants bow into the ground and does a handstand with it, performing two kicks above him, the first comboing into the next. Causes 16% damage.
  • Strong Down - Crouches and swipes a blade towards the ground causing 11% damage. Can spike when the foot and blade touch the opponent.

Smash

  • Forward smash - A weak slash followed immediately by a very strong slash. 15-21%
  • Up smash - Three quick slashes above his head. 13-16%
  • Down smash - Slashes toward the ground in front of and behind him. Similar to Link's down smash. 12-16% first hit, 12-16% last hit

Other

  • Ledge Attack: Flips up and kicks in a sweeping motion. 7%
  • Get-up Attack: Slashes to each side with his blades. 7%

Aerial Attacks

  • Neutral aerial - Spins both blades together in front of him, hitting multiple times. 9% when all hits connect
  • Forward aerial - Spins his blades in front of him, causing multiple hits of damage. 5%
  • Back aerial - Thrusts both blades behind him. 12%
  • Up aerial - Spins his blades together above his head, hitting multiple times. 10% when all hits connect
  • Down aerial - Slashes anyone underneath him. 10%

Grabs and Throws

  • Pummel - Knees the opponent in their midsection. A very fast pummel. 2% each hit
  • Forward throw - Holds his opponent in front of him before slashing them away. 10%
  • Back throw - Twirls around with the enemy in tow, slamming them on the ground and launches the opponent backward. 8%
  • Up throw - Does a handstand and kicks the opponent with both feet. 11%
  • Down throw - Slams opponent on the ground. 6%

Special Moves

Dark Pit's Special Moves
3DS/Wii U Ultimate
Standard Special Silver Bow
Side Special Electroshock Arm
Up Special Power of Flight
Down Special Guardian Orbitars
Final Smash Dark Pit Staff

Dark Pit's Custom Special Moves
Custom 1 Custom 2
Standard Special Piercing Bow Guiding Bow
Side Special Electrocut Arm Quickshock Arm
Up Special Striking Flight Breezy Flight
Down Special Impact Orbitars Amplifying Orbitars

Taunts

  • Up Taunt: Waves his left blade in front of him and says, "Who wants some?"
  • Side Taunt: Spins his blades around and holds one of them forward in a threatening manner and says, "Watch out!".
  • Down Taunt: Slashes with his right blade and says, "Game on!".

In Competitive Play

To Be Added

Trophy Description

DarkPitTrophyWiiU

Dark Pit

Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Final Smash are different.

  • 3DS - Kid Icarus: Uprising (03/2012)
DarkPitAltTrophyWiiU

Dark Pit (Alt)

Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while.

Costume Gallery

DarkPitAltsPNG

Gallery

Gallery

Trivia

  • Dark Pit is the second playable character to first appear as a palette swap; the first is Wario in Super Smash Bros. and Super Smash Bros. Melee and the third is Daisy in Melee, Brawl, and Super Smash Bros. Ultimate.
    • However, unlike Wario and Daisy, Dark Pit was non-existent in Brawl since it predates his debut game Kid Icarus: Uprising, which was released four years after Brawl.
  • Dark Pit was hinted at in the Palutena reveal trailer, but was not fully confirmed for three months afterwards, just like Mr. Game & Watch in Pac-Man's reveal trailer.
  • Dark Pit is the only newcomer to not get his own reveal trailer, though he does appear briefly in Palutena's.
  • Dark Pit is the only character shown to use a Final Smash in his official artwork.
  • Dark Pit is the first, and so far, only playable dark/shadow doppelganger who is a separate character, since Shadow Mario is Bowser Jr.'s Final Smash, Dark Link is a palette swap, and Dark Samus is both a palette swap and an Assist Trophy, however Dark Samus would later become playable in Super Smash Bros. Ultimate.
  • Dark Pit is the first and only character that needs to be unlocked via All-Star Mode.
  • Dark Pit was originally planned to be an alternate costume for Pit, much like he was in Brawl, rather than being a playable character on his own, but became playable due to some differences with Pit.
  • Excluding taunts and victory poses, Dark Pit is the only clone character in Super Smash Bros. for Nintendo 3DS and Wii U to share all of his animations with his base counterpart.

External links

KidIcarusSymbol Kid Icarus universe
Characters Pit (Brawl  · 3DS/Wii U  · Ultimate)
Palutena (3DS/Wii U  · Ultimate)
Dark Pit (3DS/Wii U  · Ultimate)
Side Characters Assist Trophies Phosphora  · Magnus
Mii Fighter Costume Viridi
Background characters Viridi  · Palutena
Enemies Boom Stomper  · Bumpety Bomb  · Clubberskull  · Daphne  · Flage  · Lethinium  · Lurchthorn  · Mahva  · Megonta  · Mimicutie  · Monoeye  · Nutski  · Orne  · Reaper / Reapette  · Skuttler  · Souflee  · Zuree
Stages Skyworld  · Reset Bomb Forest  · Palutena's Temple
Items Back Shield  · Daybreak  · Killer Eye  · Ore Club  · X Bomb  · Staff
Music List of Music (Kid Icarus series)
Collectibles Trophies Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Kid Icarus series)
Spirits List of spirits (Kid Icarus series)
Masterpieces Kid Icarus