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==Appearances== |
==Appearances== |
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⚫ | |||
===''Melee''=== |
===''Melee''=== |
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⚫ | |||
⚫ | The move itself is essentially a clone move of Falcon Dive, except that there are electric effects. He rises up, catching anyone who's above him, and zaps them. He can use this move again after. Also, as with most moves Ganon has compared to Falcon, the move is stronger than Falcon Dive, and is easier to KO foes with (though F.D. is still strong by itself). Unfortunately, it cannot grab, or even affect foes on a ledge, making this move extremely easy to edgeguard. |
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⚫ | |||
===''Brawl''=== |
===''Brawl''=== |
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− | In ''[[Super Smash Bros. Brawl]]'', Ganondorf can still grab opponents with his Dark Dive, but if the move does not connect until the end of the animation, the opponent is simply knocked away with Darkness damage. In addition, Ganondorf can now grab opponents hanging onto the ledge, which often |
+ | In ''[[Super Smash Bros. Brawl]]'', Ganondorf can still grab opponents with his Dark Dive, but if the move does not connect until the end of the animation, the opponent is simply knocked away with Darkness damage. In addition, Ganondorf can now grab opponents hanging onto the ledge, which often Stage spikes them, though they can tech it and punish Ganondorf because they can move before Ganondorf can. |
The Dark Dive has much weaker [[knockback]] in ''Brawl'', deals less damage and can even get punished from grabbing the opponent with it depending on their damage percent and how fast their aerials are. The move is also capable of destroying targets in [[Target Smash!!]] when his body comes in contact with the target. |
The Dark Dive has much weaker [[knockback]] in ''Brawl'', deals less damage and can even get punished from grabbing the opponent with it depending on their damage percent and how fast their aerials are. The move is also capable of destroying targets in [[Target Smash!!]] when his body comes in contact with the target. |
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*Electrical effects instead of flames. |
*Electrical effects instead of flames. |
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*Multi-hitting instead of 2 hits. |
*Multi-hitting instead of 2 hits. |
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− | *In Brawl it deals a total of 11% damage |
+ | *In Brawl it deals a total of 11% damage, while in ''Melee'', it dealt 17%. |
− | *Stronger knockback-wise in Melee, but much weaker in Brawl and can get hit out of it by many characters at mid percents or higher. |
+ | *Stronger knockback-wise in Melee, but much weaker in Brawl, and can get hit out of it by many characters at mid percents or higher. |
*Doesn't go as high and moves much slower horizontally after using it, but falls slower after using it. |
*Doesn't go as high and moves much slower horizontally after using it, but falls slower after using it. |
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*Dark Dive hits with an uppercut that deals 7% damage with Darkness element if he doesn't grab the opponent earlier in the move. |
*Dark Dive hits with an uppercut that deals 7% damage with Darkness element if he doesn't grab the opponent earlier in the move. |
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*A little slower. |
*A little slower. |
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+ | |||
==Trivia== |
==Trivia== |
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− | *In [[Melee]], victims don't visibly wince from this attack, |
+ | *In [[Melee]], victims don't visibly wince from this attack, while in Brawl, they squint in pain. |
− | * |
+ | *In [[Brawl]], the grab part of the aatack can not break a Smash Ball, similar to Falcon Dive. Oddly, it can break targets in [[Target Smash!!]], hit enemies and harm Bosses in [[The Subspace Emissary]] and [[Boss Battles]]. |
{{Ganondorf Special Moves}} |
{{Ganondorf Special Moves}} |
Revision as of 19:33, 1 November 2011
Dark Dive is the Up B attack used by Ganondorf, introduced in Super Smash Bros. Melee. It's similar in function to Captain Falcon's Falcon Dive, but instead of the opponent getting hurt by fire, they will be shocked by electricity if Ganondorf connects with them. Like the Falcon Dive, its can be used repeatedly if successful, and Ganondorf can grab a ledge at the peak height of this move when facing the other direction. This helps to sweet spot and to keep Mario players from caping.
Appearances
Melee
The move itself is essentially a clone move of Falcon Dive, except that there are electric effects. He rises up, catching anyone who's above him, and zaps them. He can use this move again after. Also, as with most moves Ganon has compared to Falcon, the move is stronger than Falcon Dive, and is easier to KO foes with (though F.D. is still strong by itself). Unfortunately, it cannot grab, or even affect foes on a ledge, making this move extremely easy to edgeguard.
Brawl
In Super Smash Bros. Brawl, Ganondorf can still grab opponents with his Dark Dive, but if the move does not connect until the end of the animation, the opponent is simply knocked away with Darkness damage. In addition, Ganondorf can now grab opponents hanging onto the ledge, which often Stage spikes them, though they can tech it and punish Ganondorf because they can move before Ganondorf can.
The Dark Dive has much weaker knockback in Brawl, deals less damage and can even get punished from grabbing the opponent with it depending on their damage percent and how fast their aerials are. The move is also capable of destroying targets in Target Smash!! when his body comes in contact with the target.
In The Subspace Emissary, Ganondorf attacks Tabuu with his Dark Dive after he finds out that he is controlling Master Hand with his Chains of Light. The distance Ganon travels with Dark Dive seems to be highly exaggerated. Even before he touches Tabuu, he is hit by an counterattack, turning him into a trophy.
Differences with Falcon Dive
- Electrical effects instead of flames.
- Multi-hitting instead of 2 hits.
- In Brawl it deals a total of 11% damage, while in Melee, it dealt 17%.
- Stronger knockback-wise in Melee, but much weaker in Brawl, and can get hit out of it by many characters at mid percents or higher.
- Doesn't go as high and moves much slower horizontally after using it, but falls slower after using it.
- Dark Dive hits with an uppercut that deals 7% damage with Darkness element if he doesn't grab the opponent earlier in the move.
- A little slower.
Trivia
- In Melee, victims don't visibly wince from this attack, while in Brawl, they squint in pain.
- In Brawl, the grab part of the aatack can not break a Smash Ball, similar to Falcon Dive. Oddly, it can break targets in Target Smash!!, hit enemies and harm Bosses in The Subspace Emissary and Boss Battles.