Dancing Blade is Marth's Smash B. It's a unique special move, as it consists of four different attacks chained together; a variety of combos can be performed depending on ones tilt on the joystick for each attack. This makes it one of exceptionally few attacks in the series which relies on this type of input - most attacks require only one direction. It is, however, common in other fighting games.
The options on the tilts lead to 18 possible combinations, as there is always the standard attack, followed by the second, third, and fourth attack. The second attack has two options and the third and fourth have three.
In Melee, the first attack is often used to gain horizontal recovery.
In Melee, Marth would glow a color as he used his attacks, but in Brawl, the attacks simply change the motion trail of his sword. They are Blue for Up, Red for Neutral and Green for Down.
In Melee, it was quite unlikely that Marth would have to use all four attacks, since both the third and fourth strikes had much higher knockback than the first and second. In Brawl, the knockback on the third strike is decreased, allowing for better combos.
Dancing Blade has seen quite a few changes since Melee. First of all, the timing no longer matters, so it can be preformed easily. If the first hit connects, it is nearly impossible to escape the rest of the combo when the timing is fast enough. The final can either be 2 kill moves at high percentages (up and forward) or a quick damage racker (down). The third hit is still a meteor smash, but only if not sweetspotted. However, the move aids Marth's recovery less than the previous game.
This move is considered to be one of, if not the best move in Brawl on Smashboards.
- By repeatedly using the first attack of Dancing Blade, Marth can rise into the air during a Tiny, Light Special Brawl.
|Marth's Special Moves|
|Standard Special||Shield Breaker|
|Side Special||Dancing Blade|
|Up Special||Dolphin Slash|
|Final Smash||—||Critical Hit|