Smashpedia
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Kongo Jungle is notable for being the first stage in the [[Super Smash Bros. series]] to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous "[[Music (SSBM)|DK Rap]]" used in the opening on ''Donkey Kong 64''. The ''SSBM'' version of the song is performed by more vocalists and with more instruments than the original and the word "hell" is changed to "heck" in Chunky Kong's verse in order to make the song more family friendly. [http://www.youtube.com/watch?v=3FFbvgmz_w4]
 
Kongo Jungle is notable for being the first stage in the [[Super Smash Bros. series]] to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous "[[Music (SSBM)|DK Rap]]" used in the opening on ''Donkey Kong 64''. The ''SSBM'' version of the song is performed by more vocalists and with more instruments than the original and the word "hell" is changed to "heck" in Chunky Kong's verse in order to make the song more family friendly. [http://www.youtube.com/watch?v=3FFbvgmz_w4]
   
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==Strengths/weaknesses in characters==
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*[[Donkey Kong (SSBM)|Donkey Kong]]
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*[[Ice Climbers (SSBM)|Ice Climbers]]
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*[[Mewtwo (SSBM)|Mewtwo]]
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*[[Pichu (SSBM)|Pichu]]
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*[[Jigglypuff (SSBM)|Jigglypuff]]
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*[[Pikachu (SSBM)|Pikachu]]
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*[[Samus (SSBM)|Samus]]
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*[[Roy (SSBM)|Roy]]
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*[[Marth (SSBM)|Marth]]
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*[[Peach (SSBM)|Peach]]
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*[[Mario (SSBM)|Mario]]
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*[[Luigi (SSBM)|Luigi]]
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*[[Dr. Mario (SSBM)|Dr. Mario]]
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*[[Bowser (SSBM)|Bowser]]
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*[[Kirby (SSBM)|Kirby]]
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*[[Captain Falcon (SSBM)|Captain Falcon]]
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*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
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*[[Ganondorf (SSBM)|Ganondorf]]
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*[[Link (SSBM)|Link]]
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*[[Zelda (SSBM)|Zelda]]
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*[[Young Link (SSBM)|Young Link]]
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*[[Sheik (SSBM)|Sheik]]
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*[[Ness (SSBM)|Ness]]
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*[[Fox (SSBM)|Fox]]
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*[[Falco (SSBM)|Falco]]
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*[[Yoshi (SSBM)|Yoshi]]
 
==Origin==
 
==Origin==
 
[[File:KongoJungle.png|150px|thumb|The Kongo Jungle region, as seen in ''Donkey Kong Country''. Note Donkey Kong's treehouse in the top-left.]]
 
[[File:KongoJungle.png|150px|thumb|The Kongo Jungle region, as seen in ''Donkey Kong Country''. Note Donkey Kong's treehouse in the top-left.]]

Revision as of 17:41, 24 February 2013

Kongo Jungle is one of three Donkey Kong stages in Super Smash Bros. Melee. The main fighting area of the stage is a raft that is stuck on the edge of a waterfall. The raft's bottom is a fairly flat but has gentle curves that change as you run and jump on it. On either side of the raft is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change the angles of the platforms on the posts. There is also a rock on which a character can stand that protrudes from the waterfall's edge on the right side of the stage. It is fairly low on the level and small, so landing on it can be difficult.

The barrel on the bottom of the level floats back and forth while spinning. If one lands in it, they can push any button to get out, which launches the character in the direction the arrow is facing. The arrow will sometimes stop while pointing to the bottom; this is dangerous because the barrel will automatically eject characters who have been in it for too long. There are also Klaptraps (a regular Donkey Kong enemy) on this stage. Touching one of them will result in the character being sent to his or her death. The Klaptraps occasionally get caught in the barrel cannon. These stuck monsters will still KO you if you touch them. Finally, there are logs that occasionally roll down the waterfall and stop for a moment just before they fall. These logs allow characters a narrow platform which they can escape to for a few seconds before they plummet to the bottom of the waterfall.

In All-Star Mode, this stage is played on when the player faces Donkey Kong and any of his teammates.


Music

Kongo Jungle is notable for being the first stage in the Super Smash Bros. series to have fully vocalized music for its background music. Its music is a performance of the equally infamous and famous "DK Rap" used in the opening on Donkey Kong 64. The SSBM version of the song is performed by more vocalists and with more instruments than the original and the word "hell" is changed to "heck" in Chunky Kong's verse in order to make the song more family friendly. [1]

Strengths/weaknesses in characters

Origin

KongoJungle

The Kongo Jungle region, as seen in Donkey Kong Country. Note Donkey Kong's treehouse in the top-left.

This stage is from Donkey Kong Country. In the map of Donkey Kong Country can be seen Donkey Kong's house. The house is also part of the first level of Donkey Kong Country. The cabin seen in the background of this stage looks similar to Donkey Kong's house. Also from Donkey Kong Country are barrels that the player could get shot out of. Certain barrels can move up and down, left and right, or move diagonally. There were also barrels that remained stationary, but they rotated around. In Donkey Kong Country 2 there are arrow barrels that fire at whatever direction it is pointing. In this stage there is an arrow barrel, but the barrel also moves side to side and can rotate. A common enemy in Donkey Kong Country are Blue Klap Traps. There are also the less common Purple Klap Traps. Klap Traps generally crawl around on the ground while snapping their jaws. In this stage can be seen a Klap Trap going down the river. The Klap Trap is also a hazard by snapping it's jaw at players. [2]

Other appearances

A similar stage, Congo Jungle, was available in Super Smash Bros. with a different name. It was released in Super Smash Bros. Melee as Kongo Jungle.

In The Great Maze, when the player fights Donkey Kong, the stage looks similar to Kongo Jungle (but the colors and background are different).

Trivia

  • The platforms in the level sway from side to side a tiny bit, the only effect it has on players is that it could be a little harder to land on them.
  • Crates and logs float down the river. The logs get stuck in the water unlike the crates. The logs stick on either the left or right side of the stage. The crates also have no items in them if they are hit.
  • Every once in a great while, a Klap Trap that has become stuck in the barrel will be shot onto the stage, causing 30% damage and often K.O.ing all of the fighters that happen to be fighting in the center of the stage.

External Links

DKSymbol Donkey Kong universe
Characters Donkey Kong (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Diddy Kong (Brawl  · 3DS/Wii U  · Ultimate)
King K. Rool (Ultimate)
Side Characters Boss Giant Donkey Kong
Assist Trophy Klaptrap
Mii Fighter Costumes King K. Rool  · Dixie Kong
Background characters Cranky Kong
Stage Hazards Klaptrap  · Donkey Kong
Enemies Kritter  · Tiki Buzz
Other Funky Kong
Stages Kongo Jungle  · Kongo Falls  · Jungle Japes  · Rumble Falls  · 75m  · Jungle Hijinxs
Items Hammer  · Barrel Cannon  · Spring  · Peanut
Music List List of Music (Donkey Kong series)
Song "Gang-Plank Galleon"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Donkey Kong series)
Spirits List of spirits (Donkey Kong series)
Masterpiece Donkey Kong
Related universes Mario  · Yoshi  · Wario  · Wrecking Crew