Line 8: Line 8:
|hometo = '''Melee'''<br/>[[Donkey Kong (SSBM)|Donkey Kong]] ([[Classic]])<br/> [[Young Link (SSBM)|Young Link]] ([[All-Star]])<br/>'''Brawl'''<br/>[[Donkey Kong (SSBB)|Donkey Kong]]<br/>[[Diddy Kong (SSBB)|Diddy Kong]]
|hometo = '''Melee'''<br/>[[Donkey Kong (SSBM)|Donkey Kong]] ([[Classic]])<br/> [[Young Link (SSBM)|Young Link]] ([[All-Star]])<br/>'''Brawl'''<br/>[[Donkey Kong (SSBB)|Donkey Kong]]<br/>[[Diddy Kong (SSBB)|Diddy Kong]]
|availability = [[Starter stage|Starter]] (''SSBM'')<br/>[[Unlockable stage|Unlockable]] (''SSBB'')
|availability = [[Starter stage|Starter]] (''SSBM'')<br/>[[Unlockable stage|Unlockable]] (''SSBB'')
|cratetype = Normal
|meleesingles = Available
|meleesingles = Available
|meleedoubles = Available
|meleedoubles = Available

Revision as of 22:57, November 28, 2009

Announced at E3 2001, Jungle Japes is a stage that is unlocked from the start of Super Smash Bros. Melee. It is also Donkey Kong's home stage. Young Link and his teammates are faced here in All-Star mode.

The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps occasionally jump out of the water; getting attacked by one will result in a one-hit KO.

In Brawl, however, it is easier to get back on stage when caught in the current because all characters can swim for a short time, which will allow them to float in the river instead of sinking. However, the swift current will carry one away very quickly, so be sure to act quickly.

AI Glitches

This stage is infamous for causing glitches in Melee with CPU characters. Many computer-controlled characters will regularly KO themselves, even when set to Level 9. However those glitches have been fixed in Brawl. Some odd behaviors include:

  • A Fox CP, after being KO'd once, one can move to the platform on the right before Fox returns to cause him to self-destruct repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use Fire Fox, falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
  • If in a one-on-one match, with a human as Player 1 and a Level 9 Ness as Player 2, the human player does not move, Ness will jump, double-jump, and try to perform a PK Thunder. The PK Thunder will hit the edge of your platform, however, and he will be helpless and fall below, and be KO'd.
  • When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the B button will cause him fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using Ness, Pikachu, Captain Falcon and Kirby.


Cranky Melee

Cranky Kong's cameo.

The first level in Donkey Kong 64 is Jungle Japes. The blue Klap Traps that swim in the river in this stage come from Donkey Kong Country; however, they only appear on land in DKC. Cranky Kong's cabin in the stage looks similar to his cabin in DKC. In DKC, he sits on his rocking chair and in DK64, he gives out potions to the Kongs. In Melee, Cranky Kong can be seen occasionally rock in his rocking chair and a flask and test tubes full of colored liquid can be seen on his table relating to the fact that he was a scientist in DK64. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon from left to right. In DKC, Neckies were among the most common enemies.


  • In Brawl, a Klaptrap will appear every 10 seconds, exactly.
  • In Brawl, this stage has one of the highest, if not the highest, ceilings available. Characters with potent vertical knockback fair much poorer here than those with good horizontal kill moves. Likewise, heavy characters who have a slight vertical KO resistance are even less likely to be killed off-the-top.
  • The building on the left distinctly resembles the barrels from Donkey Kong Country, but appearences can be decieving: If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
  • The attack from the Klaptrap is a Meteor Smash.
  • Even though the first world of Donkey Kong 64 is called Jungle Japes, Brawl listed the game origin of this stage as Donkey Kong Country.
  • In Brawl, the Pokémon Trainer stands on top of Cranky Kong's house if he is in the battle.
  • In Brawl, Klaptraps can almost NEVER hurt the player due to the fact that the river is somewhat faster than in Melee, and seeing as Klaptraps appear for a split second, then it is nearly impossible for a player to get KO'd by one.
  • Coincidentally, Donkey Kong is considered to have the most advantages on this stage in competitive play and is a popular choice among Donkey Kong players.
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