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* Snake will kneel anywhere when using this Final Smash, most notably in midair.
 
* Snake will kneel anywhere when using this Final Smash, most notably in midair.
 
* The smoke bomb is purely visual, and does not do damage to opponents.
 
* The smoke bomb is purely visual, and does not do damage to opponents.
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{{FinalSmash}}
 
[[Category:Final Smashes]]
 
[[Category:Final Smashes]]
 
[[Category:Stage-Wide Final Smashes]]
 
[[Category:Stage-Wide Final Smashes]]

Revision as of 00:33, February 22, 2019

Covering Fire is Snake’s Final Smash in Super Smash Bros. Ultimate, replacing his previous Final Smash, Grenade Launcher.

Overview

Snake kneels in place, and throws a smoke bomb down onto the ground, presumably acting as a beacon. A reticle appears onscreen which the player can move with the control stick. Selecting a target picks that target to take the full blast of the Final Smash. After five seconds are up, four large missiles blast the stage offscreen, hitting the character selected in the reticle. In some cases, if all four missiles connect, the knockback from all four sometimes results in an OHKO. If no targets are selected, the missiles will erratically bombard the stage. Individual missiles are generally not very useful, but the high KO potential from three or four connecting missiles makes Covering Fire a welcome addition to Snake’s moveset.

Trivia

  • Snake will kneel anywhere when using this Final Smash, most notably in midair.
  • The smoke bomb is purely visual, and does not do damage to opponents.
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