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'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on your opponent in the next round. |
'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on your opponent in the next round. |
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− | Character counterpicks may be made after a lost match in a |
+ | Character counterpicks may be made after a lost match in a tournament ruleset. For example, after losing to a [[Jigglypuff (SSBM)|Jigglypuff]] player in ''[[Melee]]'', a smasher might counterpick with [[Fox (SSBM)|Fox]]. Fox counters Jigglypuff because his [[up smash]] and [[up aerial]] are his best finishers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character. |
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⚫ | Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a player may counterpick [ |
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⚫ | Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a Marth player may counterpick [http://supersmashbros.wikia.com/wiki/Super_Smash_Bros._Melee Final destination] when playing against [[Falco (SSBM)|Falco]], as most of the time they work very well with Marth's playstyle and allows for uninterrupted combos. Or, a [[Marth (SSBM)|Marth]] player may counterpick [[Yoshi's Story]], as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by [[Dave's Stupid Rule]]. |
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[[Category:Terms]] |
[[Category:Terms]] |
Latest revision as of 14:47, 22 April 2015
Counterpicking is the act of choosing a character or stage in order to have the advantage on your opponent in the next round.
Character counterpicks may be made after a lost match in a tournament ruleset. For example, after losing to a Jigglypuff player in Melee, a smasher might counterpick with Fox. Fox counters Jigglypuff because his up smash and up aerial are his best finishers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character.
Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a Marth player may counterpick Final destination when playing against Falco, as most of the time they work very well with Marth's playstyle and allows for uninterrupted combos. Or, a Marth player may counterpick Yoshi's Story, as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by Dave's Stupid Rule.