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'''Counterpicking''' is the act of choosing a [[character]], often a [[counter]], in order to have the advantage on a character that your opponent has chosen. A counterpick may be made after a lost match in a [[tournament legal|tournament ruleset]]. For example, after losing to a [[Jigglypuff (SSBM)|Jigglypuff]] player in [[Melee]], a smasher might [[counterpick]] with [[Fox McCloud (SSBM)|Fox]]. Fox counters Jigglypuff because Fox's [[up smash]] and [[up aerial]] are his best killers. Jigglypuff will die from said moves at around 55% since she is a lighter character.
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'''Counterpicking''' is the act of choosing a [[character]] or [[stage]] in order to have the advantage on your opponent in the next round.
   
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Character counterpicks may be made after a lost match in a tournament ruleset. For example, after losing to a [[Jigglypuff (SSBM)|Jigglypuff]] player in ''[[Melee]]'', a smasher might counterpick with [[Fox (SSBM)|Fox]]. Fox counters Jigglypuff because his [[up smash]] and [[up aerial]] are his best finishers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character.
==Stage Counterpick==
 
 
Another form of counterpicking is [[stage]] counterpicking. This is mostly done based on the character that someone has chosen. For example, a [[Marth]] player will often pick the small [[Yoshi's Story (stage)|Yoshi's Story]] because one of Marth's greatest shortcomings is his inability to fire any projectiles and his defense against them. This small stage will give characters that have projectiles less distance to fire them. This stage also favors non-projectile characters because the platforms are all close together, allowing non-projectile characters to close the gap much easier/faster. This stage also allows Marth to stand on the main platform, and use his forward smash to either side (having the tip of the sword connect with any characters on the bottom two platforms), giving him a huge advantage as the sweetspot of his sword reaches all of the bottom platforms.
 
 
Stage counterpicking can also mean that a player will choose a stage that is not suited well for his opponent's character. A good example of this can be seen when a player chooses [[Mute City]] when playing against [[Falco]]. When the platform is flying through the air, the ledges are not able to be grabbed and coupled with Falco's short-distance [[Up B]] move and predictable [[Forward B]], it presents unfavorable conditions for a Falco trying to return to the stage after being knocked off.
 
   
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Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a Marth player may counterpick [http://supersmashbros.wikia.com/wiki/Super_Smash_Bros._Melee Final destination] when playing against [[Falco (SSBM)|Falco]], as most of the time they work very well with Marth's playstyle and allows for uninterrupted combos. Or, a [[Marth (SSBM)|Marth]] player may counterpick [[Yoshi's Story]], as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by [[Dave's Stupid Rule]].
 
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Latest revision as of 14:47, 22 April 2015

Counterpicking is the act of choosing a character or stage in order to have the advantage on your opponent in the next round.

Character counterpicks may be made after a lost match in a tournament ruleset. For example, after losing to a Jigglypuff player in Melee, a smasher might counterpick with Fox. Fox counters Jigglypuff because his up smash and up aerial are his best finishers, and Jigglypuff will die from said moves at around 55% since it is a light and floaty character.

Stage counterpicks are much the same, except that the losing player chooses the stage to be played on instead. For example, in SSBM, a Marth player may counterpick Final destination when playing against Falco, as most of the time they work very well with Marth's playstyle and allows for uninterrupted combos. Or, a Marth player may counterpick Yoshi's Story, as it is a small stage with close-together platforms - things which work very well with Marth's playstyle (easy tippers and less projectile distance available). Stage counterpicks are often regulated by Dave's Stupid Rule.