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+ | In relative terms, a '''counter''' is a character that can be used with reasonable success against another, different character. |
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+ | A '''counter''' or '''hard counter''' is a character that holds a strong advantage against another. It is always used in relative terms - in Melee, for instance, [[Peach]] is often said to be a hard counter to [[Ice Climbers]]; Peach '''counters''' the Ice Climbers. Another example in Brawl is that [[Pikachu]] is a hard counter to [[Fox]]. A hard counter usually has some element, such as an infinite or zero-death [[chain grab]] or an especially high priority relative to the victim's attacks, that makes the match nearly impossible to win for the character on the losing end. |
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⚫ | A '''soft counter''' indicates a match-up that favors one character noticeably but only slightly. It also sometimes indicates an even match-up between two characters far away from each other on the tier list - in Melee, for instance, [[Donkey Kong (SSBM)|Donkey Kong]] can be said to counter or soft counter [[Fox McCloud (SSBM)|Fox]] in Melee, though the match-up is generally considered about even. In Brawl, [[Yoshi]] is said to be a soft counter to [[Meta Knight]], but the match is generally accepted as even. A soft counter tends to fare better, usually by an advantage that can't be as easily capitalized on. |
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Players often switch to a counter when [[counterpick]]ing. |
Players often switch to a counter when [[counterpick]]ing. |
Revision as of 04:36, 4 November 2008
In relative terms, a counter is a character that can be used with reasonable success against another, different character.
A counter or hard counter is a character that holds a strong advantage against another. It is always used in relative terms - in Melee, for instance, Peach is often said to be a hard counter to Ice Climbers; Peach counters the Ice Climbers. Another example in Brawl is that Pikachu is a hard counter to Fox. A hard counter usually has some element, such as an infinite or zero-death chain grab or an especially high priority relative to the victim's attacks, that makes the match nearly impossible to win for the character on the losing end.
A soft counter indicates a match-up that favors one character noticeably but only slightly. It also sometimes indicates an even match-up between two characters far away from each other on the tier list - in Melee, for instance, Donkey Kong can be said to counter or soft counter Fox in Melee, though the match-up is generally considered about even. In Brawl, Yoshi is said to be a soft counter to Meta Knight, but the match is generally accepted as even. A soft counter tends to fare better, usually by an advantage that can't be as easily capitalized on.
Players often switch to a counter when counterpicking.
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