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{{Infobox_Special_Move|name = Command Select|user = Hero|games = Super Smash Bros. Ultimate}}'''Command Selection''' is [[Luminary|Hero]]'s [[Down Special Move]]. Hero summons a menu from where a number of spells can be selected.
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{{Infobox_Special_Move|name = Command Select|user = [[Hero]]|games = ''[[Super Smash Bros. Ultimate]]''|image = Hero Command Selection.png}}'''Command Selection''' is [[Luminary|Hero]]'s [[Down Special Move]]. Hero summons a menu from where a number of spells can be selected.
   
 
== Overview ==
 
== Overview ==
By inputting Down B, Hero will enter a thinking pose and a menu will appear over the damage meter displaying four spells and the respective MP cost, which can be navigated by holding up or down and confirming with an attack button, which then the spell will activate if the sufficient amount of MP is available. Hero can have the menu active for ten seconds before disappearing; however if he is attacked before selecting the menu will disappear. Hero can cancel the menu any time by jumping or shielding, as he remains immobile while in the menu, with MP refilling being paused.
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By inputting Down B, Hero will enter a thinking pose and a menu will appear over his damage meter displaying four spells and the respective MP cost, which can be navigated by holding up or down and confirming with an attack button, which then the spell will activate if the sufficient amount of MP is available. Hero can have the menu active for ten seconds before disappearing; however if he is attacked before selecting the menu will disappear. Hero can cancel the menu at any time on the ground (by jumping, rolling or shielding) and in the air (by air dodging or double jumping if available). While Command Selection is active, MP will pause in refilling until a spell is used or unless it is interrupted by being cancelled or if Hero is attacked.
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The selection of spells available is all generated by a certain percentage, with no spell appearing twice in a row, and certain spells won't appear in conjunction with others.. Therefore if Hero wishes to use a certain move, he must cancel the menu and reactivate Command Selection, in which a new selection of spells is available. If the opposite direction is held while selecting a spell, Hero will cast the spell in the reverse direction, making it vital for attacking opponents behind Hero. In general, Sizz/Bang have the most chances of appearing, with Hocus Pocus having the least chances. Command Selection in general gives Hero a wide variety of attacking or buffing himself up, though the randomness of the spells appearing makes finding the correct spell difficult, making it vital for Hero to quickly react to the current selection and switch if necessary.
   
The selection of spells available is all generated by a certain percentage, with no spell appearing twice in a row, and certain spells won't appear in conjunction with others.. Therefore if Hero wishes to use a certain move, he must cancel the menu and reactivate Command Selection, in which a new selection of spells is available. If the opposite direction is held while selecting a spell, Hero will cast the spell in the reverse direction, making it useful for attacking opponents behind Hero. In general, Sizz/Bang have the most chances of appearing, with Hocus Pocus having the least chances.
 
*[[Sizz]]: Shoots a quick beam that explodes along the ground on impact.
 
*Sizzle: Similar to Sizz but is larger and deals more damage
 
*Bang: Summons a small projectile that draws opponents in before detonating.
 
*Kaboom: Similar to Bang but is larger and deals more damage.
 
*[[Oomph]]: Increases the damage of all attacks for ten seconds at the cost of reduced defense.
 
*[[Psyche Up]]: Increases the damage and knockback of the next move used, which disappears if it connects or is shielded.
 
*[[Snooze]]: Launches a projectile that puts foes to sleep.
 
*[[Bounce]]: Creates a barrier that reflects projectiles, lasting for ten seconds.
 
*[[Flame Slash]]: A physical slash with a flame effect.
 
*[[Karackle Slash]]: A slash that freezes opponents.
 
*[[Metal Slash]]: OHKO's [[Metal Box|metal enemies]] or enemies using Kaclang.
 
*[[Kaclang]]: Turns to metal, protecting himself from all forms of attacks barring Metal Slash and including grabs.
 
*[[Zoom]]: The Hero flies up vertically and lands at a random spot on stage. However, if connecting with a ceiling during the ascent they will bounce off.
 
*[[Heal]]: The Hero heals a small amount. (11%)
 
*[[Accelerate]]: Increases his movement speed but is slightly easier to launch.
 
*[[Hatchet Man]]: Swings his sword downwards slowly but always guarantees a Critical Hit, dealing massive damage and knockback, and can break shields.
 
*[[Whack]]: Fires a spark that can score an [[KO|OHKO]], with the chances being higher the more damage the opponent has. Otherwise it deals no damage or knockback.
 
*[[Thwack]]: Similar to Whack but has a larger radius and higher chance to OHKO, however it functions as a burst attack instead of a projectile.
 
*[[Hocus Pocus]]: Triggers a random effect or command.
 
*[[Magic Burst]]: The Hero uses up all of his Mana to fire a magic blast similar to a Smart Bomb, catching opponents before launching them. The power depends on the Hero's remaining MP.
 
*[[Kamikazee]]: Creates an explosion around himself to self-destruct while launching opponents.
 
 
{{Hero Special Moves}}
 
{{Hero Special Moves}}
   

Revision as of 02:11, 30 August 2019

Command Selection is Hero's Down Special Move. Hero summons a menu from where a number of spells can be selected.

Overview

By inputting Down B, Hero will enter a thinking pose and a menu will appear over his damage meter displaying four spells and the respective MP cost, which can be navigated by holding up or down and confirming with an attack button, which then the spell will activate if the sufficient amount of MP is available. Hero can have the menu active for ten seconds before disappearing; however if he is attacked before selecting the menu will disappear. Hero can cancel the menu at any time on the ground (by jumping, rolling or shielding) and in the air (by air dodging or double jumping if available). While Command Selection is active, MP will pause in refilling until a spell is used or unless it is interrupted by being cancelled or if Hero is attacked.

The selection of spells available is all generated by a certain percentage, with no spell appearing twice in a row, and certain spells won't appear in conjunction with others.. Therefore if Hero wishes to use a certain move, he must cancel the menu and reactivate Command Selection, in which a new selection of spells is available. If the opposite direction is held while selecting a spell, Hero will cast the spell in the reverse direction, making it vital for attacking opponents behind Hero. In general, Sizz/Bang have the most chances of appearing, with Hocus Pocus having the least chances. Command Selection in general gives Hero a wide variety of attacking or buffing himself up, though the randomness of the spells appearing makes finding the correct spell difficult, making it vital for Hero to quickly react to the current selection and switch if necessary.

Hero's Special Moves
Ultimate
Standard Special Frizz Frizzle Kafrizz
Side Special Zap Zapple Kazap
Up Special Woosh Swoosh Kaswoosh
Down Special Command Selection
Sizz Sizzle Oomph
Psyche Up Bounce Heal
Flame Slash Kacrackle Slash Acceleratle
Bang Kaboom Snooze
Hatchet Man Whack Thwack
Zoom Kaclang Metal Slash
Magic Burst Kamikazee Hocus Pocus
Final Smash Gigaslash

Trivia

  • With 21 options available in Command Selection, Hero possesses the most amount of Special Moves.
  • Aside from the name, the appearance of Command Selection varies by language.
  • Kamikazee is one of the few moves whose user may perish when it is used, even if a Suicide KO would not have been the result if the Hero would survive.