By inputting Down B, Hero will enter a thinking pose and a menu will appear over his damage meter displaying four spells and the respective MP cost, which can be navigated by holding up or down and confirming with an attack button, which then the spell will activate if the sufficient amount of MP is available. Hero can have the menu active for ten seconds before disappearing; however if he is attacked before selecting the menu will disappear. Hero can cancel the menu at any time on the ground (by jumping, rolling or shielding) and in the air (by air dodging or double jumping if available). While Command Selection is active, MP will pause in refilling until a spell is used or unless it is interrupted by being cancelled or if Hero is attacked.
The selection of spells available is all generated by a certain percentage, with no spell appearing twice in a row, and certain spells won't appear in conjunction with others.. Therefore if Hero wishes to use a certain move, he must cancel the menu and reactivate Command Selection, in which a new selection of spells is available. If the opposite direction is held while selecting a spell, Hero will cast the spell in the reverse direction, making it vital for attacking opponents behind Hero. In general, Sizz/Bang have the most chances of appearing, with Hocus Pocus having the least chances. Command Selection in general gives Hero a wide variety of attacking or buffing himself up, though the randomness of the spells appearing makes finding the correct spell difficult, making it vital for Hero to quickly react to the current selection and switch if necessary.
- With 21 options available in Command Selection, Hero possesses the most amount of Special Moves.
- Aside from the name, the appearance of Command Selection varies by language.
- Kamikazee is one of the few moves whose user may perish when it is used, even if a Suicide KO would not have been the result if the Hero would survive.