A combo is a sequence of attacks that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:
- Any sequence of attacks that keeps the opponent in hitstun
- Any sequence of attacks that counts as a combo according to the combo counter (which allows for one consecutive frame of non-hitstun)
- Any sequence of attacks that is very hard to DI (or in certain cases, tech) out of
- Any sequence of attacks that cannot be DI'd out of if performed perfectly
- Any sequence of attacks
- A single attack that consists of multiple hits
- Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing
- Any attack that sends an opponent into a hazard and then leaves them vulnerable to other attacks