Play VS Matches, with Cloud being the 55th character unlocked.
Clear Classic Mode with Samus or any character in her character tree, with Cloud unlocking after Dark Samus.
Have Cloud join the party in World of Light.
With the exception of the third method, Cloud must be fought and defeated on Midgar.
Fast movement speed on both ground and air. Under the effect of Limit Break, his Dashing Speed and Air Speed both increase.
Capable of wall jumping.
Very high jumps and double jumps.
Low and reliable short hop is useful for setting juggles.
Many of his attacks have hitboxes that are long in duration, with high active frames.
Except for the first two hits of his Neutral Attack and his Down Tilt, all of his attacks have disjointed hitboxes as he fights with a sword. Thanks to this, he has high priority on most attacks.
Strong Aerial attacks that are safe on shield if properly spaced.
Fast and powerful Smash Attacks and Special Attacks that can score earlier KOs if used at the right time.
Down Tilt moves forwards along the ground, leading into various aerial combos. It also allows him to dodge some attacks.
His Buster Sword grants him a large range for most attacks.
Forward Aerial, Down Aerial and the third hit of Climhazzard can Meteor Smash.
Blade Beam has low startup and travels quite fast and when Limit Break is full, it gains multi-hit properties and deals much more damage and knockback.
His Up Special, Climhazzard, is quite fast and launches Cloud upwards much like Marth and Lucina's Dolphin Slash. When Limit Break is full, it sends Cloud extremely high. Similarly to Shulk's Up Special, pressing the Special button again while preforming this move will cause Cloud to quickly plummet downward with his sword extended.
His Down Special, Limit Charge, when fully charged slightly increases all his stats, and powers up his Special Moves in terms of damage, launch power, and in some cases distance covered or even adds multi-hit attributes. Much like other charging attacks, the player can cancel the charge with side dodge or shield. It is also possible to cancel it into normal attacks. He can use Finishing Touch as his Down Special once using Limit Break, which can deal massive knockback to nearby enemies. Like Little Mac, Cloud's Limit Bar fills when he deals and takes damage. However, it can be manually filled via Limit Charge if desired.
Too dependent on the Limit Break mechanic.
Low grab range and weak throws in terms of knockback, none being able to reliably KO. Lacks guaranteed Combo Throws, with his only reliable one being off Down Throw, which stops working after mid percentages.
Neutral Attack has considerable lag even when shield-cancelled and moves Cloud forward, making it easy to punish.
None of his Tilts except of Forward Tilt have KO potential, meaning only his Smash Attacks and Special Attacks are reliable for ground kills.
Blade Beam has considerable ending lag that leaves Cloud vulnerable. It is also weaker in the air and does not go as far.
Cross Slash can be easily blocked, leaving Cloud vulnerable during its execution. In addition, he can only deliver all attacks once it connects with the opponent.
Climhazzard has poor recovery potential and lacks horizontal range except when powered up, and misuse can cause players to suicide if the B button is pressed again when used for recovery.
Limit Bar resets when Cloud is killed, much like Little Mac's Power Meter. Once a Special Attack is used under the Limit effect, Cloud must refill his Limit Bar in order to have another special attack enhanced by it.
Finishing Touch can only be used once Limit Break is charged. Additionally, it is only effective against opponents with high damage percentage. Failing to connect Finishing Touch can result in harsh punishment.
Although Cloud does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Cloud was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is unlocked in the Sacred Land sub-area in the Realm of Darkness, guarding the Master Sword required to dispel the darkness clouding the top part of the land which makes up the Triforce of Power.