Classic Mode (勝ちあがり乱闘 Survival Smash) is a two-player and one-player mode in Super Smash Bros. Ultimate.
Each character now has their own predetermined set of opponents and stages to face in this mode which are meant to be themed around an aspect about each specific fighter; these can either be around a certain trait, the universe they come from, or even their appearance. A unique name is given to each character's path, and there may be special rules or conditions: for example, Ryu's path references Street Fighter II by using only Ω forms and Stamina mode alongside the fighters most closely representing the characters of Street Fighter II. It is different from the Classic Mode versions found in 3DS/Wii U, shown by the return to the style of Classic Mode that was in Melee and Brawl. Just like in Super Smash Bros. for Wii U, Classic Mode can also be challenged by two players.
Similar to the Classic Modes for the previous entries, players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly after each victory, with a maximum of 9.9. The layout consists of six stages, a bonus stage, and a boss. Unlike previous entries, the boss in the last stage is not always Master Hand; each fighter has a different boss encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's Global Smash Power. Master Hand, Crazy Hand, Giga Bowser, Galleom, Ganon, Marx, Rathalos, and Dracula are all the bosses for specific characters.
The full Classic Mode mural used for selecting the intensity of a Classic Mode play through.
Type of Battles[]
Regular stage[]
The first six stages of each route are regular Smash battles where all enemy fighters must be defeated to proceed. Some variations include Giant Battles, where at least one opponent is giant, and Horde Battles, where at least eight enemies are fought three at a time. Some specific battles have Stamina Mode ruleset.
Bonus Game[]
This is a challenge in the style of Race to the Finish, but rather than having a time limit, the player must outrun a void of darkness that consumes the stage behind them. Glowing orbs are scattered throughout the side-scrolling area which increase the player's score, some behind breakable blocks and bomb blocks that encourage the player to go out of their way as the void closes in. Some scattered physics objects impede progress in a similar manner to Trophy Rush. At the end of the stage, a cannon blasts the player into a portal that ends the Bonus Game.
Boss[]
Each fighter faces a predetermined boss fight at the end of their route. The player must deplete the boss's HP in order to defeat them. In some cases, the boss is not the only challenge in the final stage; for example, Mario and Captain Falcon's final stage features a regular battle on Final Destination against Bowser, who transforms into Giga Bowser and begins the boss fight upon his defeat. On very specific fighters' cases, it might not be a boss at all and instead have regular fighters as a boss.
List of Classic Mode Titles[]
- For a more in-depth look at each character's classic mode, please see List of Classic Mode battles in Super Smash Bros. Ultimate.
Fighter | Classic Mode Title | Theme | Final Boss |
---|---|---|---|
Mario | Let's-a Go! | Mario battles characters from popular Nintendo franchises. The penultimate battle is against Bowser Jr. and the Koopalings, much like how they are world bosses in the Super Mario series that lead up to the final boss, being Bowser. Much like in Melee's Adventure Mode, Bowser will transform into Giga Bowser upon defeat. | Bowser |
Donkey Kong | Journey to New Donk City | Donkey Kong and Diddy Kong take a trip to the city. They start in Kongo Jungle then take a plane to travel to various cities like Onett and Moray Towers before ending up in New Donk City Hall, where Master Hand and Crazy Hand are fought in its Omega form. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Link | A Quest to Seal the Darkness | All fighters have an "evil", "demon" or "darkness" theme, including Ganondorf and Dark Link. | Ganon |
Samus | Another Planet, Another Bounty | All battles take place in the Metroid stages and involves fighting characters that share similarities to the series' bosses. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Dark Samus | The Great Poison Given Form | Dark Samus battles protagonists while she is teamed up with their dark/evil/corrupted counterpart. The penultimate battle is a free-for-all against Samus and Ridley, likely a reference to Metroid Prime 3: Corruption.
The title is a reference to the Chozo's name for Phazon, which is what Dark Samus is made of. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Yoshi | Jurassic Journey | All fighters are reptilians. The penultimate battle is against a giant Bowser, a reference to his boss fights in the Yoshi's Island series. | Rathalos |
Kirby | Gourmet Clash | All fighters are infamous for their gluttony (Wario, for example) or have eating attacks (King Dedede) as a reference to the Gourmet Race subgame in Kirby Super Star.
At the start of each battle, Kirby and his opponent start at 35% damage and several Food items will spawn. Other food items, like Banana Peels and the Superspicy Curry, will also have a higher spawn rate during the route. |
Marx |
Fox | Spaceborne Smash | All fighters are associated with space or come from other planets. The penultimate battle is against Wolf on Venom, a reference to their battle in Star Fox 64 / Lylat Wars. Master Hand and Crazy Hand represent Andross in reference to his boss battle in Star Fox 64. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Pikachu | I Choose You! | All fighters are Pokémon characters on the Pokémon stages, with all item drops being Poké Balls.
The title is a reference to Ash Ketchum's catchphrase as well as the title to both the first episode of the Pokémon anime and the 20th movie. |
Mewtwo |
Luigi | Luigi's Nightmares | All fighters are creepy or scary characters as a reference to the Luigi's Mansion series and Luigi's "scaredy cat" nature. | Dracula |
Ness | Home to Onett! | Ness travels back home to Onett starting from Magicant, a reference to his Homesick status effect in EarthBound. It also refers to the ending of the game, where Ness travels back to Onett after defeating Giygas. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Captain Falcon | Up Close and Personal | All fighters specialize in close combat or have no long-ranged attacks. | Bowser |
Jigglypuff | All Original, All 64 | All fighters are the original 12 who all debuted in the original Super Smash Bros. and are fought in the original stages in a similar order to the 1P Game. The penultimate battle is a free-for-all against the three other unlockable characters. The final battle is against Giant Donkey Kong, recreating the unique battle in 1P Game (minus the teammates). | Giant Donkey Kong |
Peach | No Damsel In Distress | All fighters are her would-be kidnappers such as Bowser Jr. and the Koopalings and Donkey Kong, as well as villains notorious for kidnapping such as Ganondorf and King K. Rool. The penultimate battle is against her own captor, Bowser. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Daisy | Sarasaland Represent! | All fighters are princesses in their respective franchises.
The title references her kingdom of Sarasaland from Super Mario Land. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Bowser | The Red One. Every Red One! | All fighters are affiliated with the color red, with the penultimate boss being Rathalos. | Mario
Metal Mario |
Ice Climbers | Duos For Days | All fighters are iconic duos from their respective series, such as Link & Zelda and Ryu & Ken. | Master Hand |
Sheik | Masquerade | All fighters wear a mask or some form of headwear to conceal their identity. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Zelda | Wisdom Prevails | All fighters are villains who are fought on The Legend of Zelda stages. The penultimate battle is against four Dark Links. | Ganondorf |
Dr. Mario | Colorful Treatment Plan | All fighters are in red, blue, and yellow costumes as a reference to the three viruses: Fever, Chill, and Weird. The penultimate battle is against three Warios, a possible reference to his appearance in Dr. Mario 64. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Pichu | Lightweight Fracas | All fighters are lightweights. Some stages are also sky-based, including Skyloft and Pilotwings. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Falco | Soar above the Darkness | All fighters are "dark" characters, such as Dark Pit and Lucas in his Masked Man costume. | Crazy Hand
Master Hand (Intensity 7.0 or higher) |
Marth | A Kingdom of Dragons | All fighters are draconic characters and fought on fantasy-based stages from Fire Emblem and The Legend of Zelda. The route references Marth's dragon-slaying in his Fire Emblem games. | Rathalos |
Lucina | A Path of Heroes | All fighters are from the Fire Emblem series in reverse chronological order, a possible reference to Lucina time traveling to the past in Fire Emblem Awakening. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Young Link | Hyrule Smash! | All fighters, stages, and items are from The Legend of Zelda series. | Ganon |
Ganondorf | Encroaching Darkness | All fighters are the heroes of their own series. The penultimate battle is against Link and Zelda. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Mewtwo | Psychic Control | A series of battles where one of the opponents will ally with Mewtwo in the next battle. The teammates it gains are all characters who have been previously mind-controlled in their own games, such as Cloud (a reference to Sephiroth taking over his mind in Final Fantasy VII) and Ken (in his Violent Ken costume, a reference to him being brainwashed by M. Bison in Ultra Street Fighter II).
Pikachu will join Mewtwo in the final stage, a reference to the clone of Ash's Pikachu in Pokémon: The First Movie. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Roy | A Journey of Swords | All fighters are Swordsmen. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Chrom | Fight as One | The first battle is against Lucina on Arena Ferox, a reference to their duel in Fire Emblem Awakening. Afterwards, the matches become Team Battles where Chrom's teammate alternates between Lucina and either male or female Robin. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Mr. Game & Watch | A Long Legacy | All fighters are classic characters on retro stages in reverse chronological order, starting on Dream Land GB with Kirby and ending with a Multi-Man of Mr. Game & Watches on Flat Zone X (the latter being a possible recreation to the final battle of Melee's All-Star Mode). | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Meta Knight | Two Sides of the Same Coin | All fights are free-for-alls against protagonists and their dark counterparts. The penultimate battle is against two Meta Knights in their Galacta Knight and Dark Meta Knight costumes.
The title refers to Meta Knight's tendency to both be an ally and an antagonist throughout the Kirby series. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Pit | Fighting for the Goddess! | All fighters are analogous to the boss battles from Kid Icarus: Uprising (i.e. Ganondorf representing Magnus). Dark Pit will join Pit in the final stage. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Dark Pit | Created Warriors | All fighters are genetic clones or have been genetically enhanced. The penultimate battle is against Pit, who will then join Dark Pit in the final stage. | Galleom |
Zero Suit Samus | Grapplers! Whips! Claws! | All fighters are characters who have tether recoveries with their grapplers (Samus and Dark Samus), whips (Simon, Richter, and Ivysaur), and claws (Young Link and Toon Link). The exception to this is Little Mac, who is meant to represent "wires" as he is in his Wireframe palette swap. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Wario | I'm-a Gonna Win! | All fighters are those who use brute strength.
The title is a reference to Wario's catchphrase in Mario Kart 64. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Snake | Weapons and Equipment OSP | All fighters use projectile weapons and explosives. The penultimate battle is against another Snake, referencing his fight with Liquid Snake in Metal Gear Solid. The final round against Galleom is a reference to the Metal Gear machines.
The title references Snake's need to gain weapons and gear on the mission site, as OSP stands for "On-Site Procurement". |
Galleom |
Ike | The Black-Clad Warriors | All fighters are in their black palette swaps, a reference to his rivalry with the Black Knight. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Pokémon Trainer | The Future Champion | All fighters are the Pokémon characters, with items disabled on all matches. The penultimate battle is against the opposite-gendered Pokémon Trainer. | Mewtwo |
Diddy Kong | Hey, Little Buddy! | Diddy is accompanied by a protagonist in each fight to battle their respective villain (i.e. Diddy and Mario vs. Bowser and Bowser Jr.), referencing the buddy system in the Donkey Kong Country series. The penultimate and final battles will have Donkey Kong as his ally. | Master Hand |
Lucas | Magic, Sacred Powers, and PSI! | All fighters have some form of psychic or magical abilities. The penultimate battle is against Mewtwo, who is meant to represent Giegue from EarthBound Beginnings due to their visual similarities and psychic abilities. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Sonic | At the Speed of Sound | All fighters are references to either various Sonic the Hedgehog characters or the Sonic games in general. Some of his opponents also happen to be some of the fastest characters in the game. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
King Dedede | Royal Rumble | All fighters are characters with royal titles (Marth, the Hero-King), positions in royalty (Princesses Peach and Daisy), or royal-based monikers (Ganondorf, the King of Evil).
The route is a subtle joke, due to the fact that King Dedede supposedly gave himself the title of King instead of gaining it legitimately. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Olimar/Alph | Planetary Explorer | All fighters are those who are space travelers in their respective series. The penultimate battle is against Alph (or Olimar if the player is using Alph). | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Lucario | Counter Encounters | All fighters are characters with counterattacks. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
R.O.B. | Unreadable Expressions | All fighters have masks or appear to be expressionless or emotionless. | Galleom |
Toon Link | The Teamwork of Courage | All battles involve Toon Link teaming up with two other Toon Links, a reference to both Four Swords Adventures and Tri Force Heroes. The penultimate battle is against a giant Ganondorf. | Ganon |
Wolf | Reunited Roster | All fighters are characters that did not return for Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. | Galleom |
Villager | Mistake to Underestimate | All fighters are those who appear unsuited for battle or unusual picks to appear in a fighting game. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Mega Man | Variable Weapons System: Online! | All fighters are based on some of the Robot Masters (i.e. Captain Falcon is meant to resemble Quick Man), with the penultimate boss being Galleom. The final battle is a reference to Dr. Wily and his Alien hologram from Mega Man 2. | Dr. Mario |
Wii Fit Trainer | Aerobic Smash | All fighters are overweight or physically unfit. Dr. Mario appears in all matches as their teammate. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Rosalina & Luma | One Star after Another | All fighters are from space or other planets. The penultimate match is against Bowser, with Mario as her ally, as reference to the final battle in Super Mario Galaxy. Mario rejoins her in the final stage. | Marx |
Little Mac | Friendly Sparring | All fighters specialize in close-range combat. The penultimate battle is against Donkey Kong, referencing his secret boss battle in the Wii reboot of Punch-Out!!. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Greninja | Your Turn, Greninja! | All fighters are characters that represent a certain type (i.e. Bowser and Charizard for Fire-Types, Ness and Lucas for Psychic-Types, etc.). All battles take place on Pokémon Stadium and Pokémon Stadium 2 (except for the penultimate battle, which takes place on Kalos Pokémon League) as a reference to Gym Battles and the eventual encounter with the Elite Four. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Palutena | A Little Divine Intervention | All fighters come from games that are themed around religion and mythology, such as Simon, Richter, and Bayonetta. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Pac-Man | Ageless Classic | All fighters are classic and iconic characters in accordance to their original release date, similar to All-Star Smash. The boss of the route, Dracula, made his debut in 1986 with the first Castlevania, making him the oldest boss in the game. | Dracula |
Robin | Thunder and Flames | All rounds are against a pair of fighters who use fire and lightning attacks. The penultimate battle is against the opposite-gendered Robin, referencing the final battle against Grima in Fire Emblem Awakening. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Shulk | Witness the Monando's Power | All fighters represent one of Shulk's Monado Arts and are fought in their cycling order. The penultimate battle is against Mega Man who is representing the Monado Enchant Art, an art that allows Shulk's party to damage Mechon armor with normal weapons. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Bowser Jr./Koopalings | Mama Peach, Where Are You? | All fighters are princesses, some of which are teamed up with their love interest (or in Lucina's case, her father).
The title refers to Bowser Jr.'s debut in Super Mario Sunshine, where he kidnaps Peach believing she is his mother. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Duck Hunt | Dog, Duck, and Zapper | All fighters are animals or Mii Fighters in animal costumes. | Rathalos |
Ryu | Seeking a Challenge | All fighters are references to Street Fighter characters with their corresponding music playing in the background. All battles are one-on-one stamina fights on the Omega form of the stages. Ken joins Ryu in the final stage, in which the Hands are meant to represent M. Bison. The bonus stage is also placed earlier as a reference to the car-destroying minigame in Street Fighter II's single-player mode. | Master Hand |
Ken | Red-Hot Rivalry | All fighters are rivals to the main character of their respective games. The penultimate battle is against Ken's own rival, being Ryu. | Crazy Hand
Master Hand (Intensity 7.0 or higher) |
Cloud | A Ride? Not Interested. | All fights take place on a traveling vehicular stage with their corresponding fighter, a reference to Cloud's motion sickness. The title also features his catchphrase, "Not interested". | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Corrin | Between White and Black | All fighters alternate between black and white palette swaps, with black representing the Kingdom of Nohr, and white representing the Kingdom of Hoshido. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Bayonetta | The Requiem of Fallen Wings | All fighters are winged. The final battle against a Giant Palutena references her final battle against Jubileus in the first Bayonetta.
The title is a reference to the epilogue of Bayonetta, "Requiem" |
Giant Palutena |
Inkling | An Inkredible Journey | All fighter and stage combinations represent one of the possible colors an Inkling can have in a Turf War or Ranked Battle (i.e. a pink Greninja on Magicant). Marx is used for the final stage as he is multi-colored. | Marx |
Ridley | It Can't Be! Space Pirates! | All fighters are spaceship pilots.
The title refers to Ridley's position as the leader of the Space Pirates. |
Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Simon | Smash-vania | All fighters represent the bosses from the Castlevania series, with the penultimate battle being against Richter. | Dracula |
Richter | Smash Echoes | All fighters are Echo Fighters. | Dracula |
King K. Rool | Super Heavyweight Class | All fighters are heavyweights. | Galleom |
Isabelle | Best in Show | All fighters are female, with the exception of Popo allied with Nana and the final bosses. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Incineroar | Burning Pro Wrestling Spirit! | All battles takes place in the Boxing Ring stage and are against characters with wrestling moves such as Bowser's Flying Slam. The penultimate battle is against another Incineroar. Greninja will join as an ally in the final stage, which is meant to mimic a tag-team wrestling match. | Master Hand |
Piranha Plant | New Bloom | All fighters are the base game newcomers in order of reveal. The stages also reference the locations in their respective reveal trailers. | Rathalos |
Joker | Shadows | All fighters are in their dark costumes, representing the Shadow enemies in the Persona series. After the first fight, these opponents will become his allies and their costumes will change to a lighter variant, a reference to the protagonists' ability in the original games to acquire Personas after defeating them in battle. The final stage takes place on the Omega form of Mementos as a reference to the final battle against Yaldaboath in Persona 5. | Master Hand
Crazy Hand (Intensity 7.0 or higher) |
Hero | A History of Heroism | All battles are Stamina matches and all opponents (except for the final stage) are tiny, as a reference to the typical progression in a Dragon Quest game. The fourth round is against Rathalos who is meant to represent a mid-boss. Four of the rounds are against each of the playable Heroes.
The final stage references Dragonlord, the main antagonist of the original Dragon Quest. |
Robin
Giant Charizard |
Banjo & Kazooie | Perfect Partners | All fighters are iconic duos similar to the Ice Climbers' route, with the stage and music combinations meant to represent the worlds from Banjo-Kazooie. The penultimate battle is against Donkey Kong and Diddy Kong, who also starred in games developed by Rare. | Master Hand |
Terry | The King of Smash | All battles are one-on-three stamina fights based on the 3-on-3 matches of The King of Fighters series. The teams are made up of fighters who are either from the same series or who share a similar theme. The final battle likely references the SNK vs. Capcom series. | Ryu |
Byleth | A Heroic Legacy | All fighters are from the Fire Emblem series, fought in chronological order, and every battle is a Stamina match. The penultimate battle is against three Byleths in their palette swaps that represent the house leaders in Three Houses. Marth, Roy, Ike, Robin, and Corrin all join Byleth in the final stage. | Master Hand |
Min Min | ARMS at the Ready | All fighters represent the characters from ARMS with their corresponding music playing in the background. | Galleom |
Steve | Journey to the Far Lands | All fighters represent different hostile mobs from Minecraft. With the exception of the second and sixth rounds, all battles are Stamina matches. | Giant Ridley
2 Tiny Endermans |
Sephiroth | The Chosen Ones | All opponents are the Classic Mode bosses, a reference to the fact that Sephiroth is a final boss himself. | Master Hand |
Pyra/Mythra | Shared Destinies | All opponents are pairs of fighters who are either split personalities of the same character (Zelda and Sheik), mirrors of each other (Ryu and Ken), or a fighter and their clone (Samus and Dark Samus), a reference to the fact that Pyra and Mythra are the same being. | Master Hand |
Kazuya | Fighting Fists with Fists | All fighters are characters who specialize in hand-to-hand combat, a reference to Tekken being a close-quarters fighting game. The final stage is meant to mimic the final battle in Tekken 7: Fated Retribution's story mode. | Kazuya
Metal Kazuya |
Sora | The Light That Clears the Darkness | All fighters are references to various antagonists throughout the Kingdom Hearts franchise. | Master Hand |
Trivia[]
- This iteration of Classic Mode is the only one in which:
- Each character has a predetermined route
- Each stage and song are predetermined
- Master Hand and Crazy Hand are not the only final bosses
- Master Hand and Crazy Hand have their own themes as well as a separate theme for when they are together
- Not every fighter can be selected, as the Mii Fighters don't receive their own routes
- The highest difficulty cannot be selected from the start
- Ryu, Hero, Terry, Byleth, Steve, Pyra/Mythra, Kazuya, and Sora are the only characters with Stamina battles in their routes.
- Steve and Kazuya's route are the only ones to have both standard and Stamina battles.
- Out of all the fighters listed above, Ryu is the only one not to be a DLC character.
- Hero, Terry, Byleth, Min Min, Steve, Kazuya, and Sora are currently the only fighters who have DLC characters as opponents in their routes, being themselves (or their palette swaps in the case of Hero and Steve).
- Ice Climbers, Meta Knight, Banjo & Kazooie, and Pyra/Mythra are currently the only characters who share a common theme in their routes, being popular and well-known duos.
- Falco and Ken are the only fighters to have Crazy Hand as the final boss on lower difficulties instead of Master Hand.
- Pikachu and Pokémon Trainer are the only fighters to fight Master Hand without Crazy Hand, regardless of difficulty.
- Terry faces the highest amount of opponents in his route, being a total of 21.
- Link is the most commonly fought opponent, appearing in 23 different routes.
- Jigglypuff, Bayonetta, Terry, Steve, and Kazuya are the only characters to not encounter a boss.
- Bowser, Mega Man, Hero, and Sephiroth are the only characters to encounter a boss outside of the final round.
- Incineroar is the only character to travel to one stage before the final boss, being Boxing Ring.
- Bowser, Sonic and Kazuya are the only characters who each fight a metal opponent in their routes.
- Hero and Steve are the only characters who fight tiny opponents in their routes.
- Donkey Kong, Joker, and Sephiroth are the only characters to battle Master Hand and Crazy Hand outside of Final Destination, being the Omega forms of New Donk City Hall, Mementos, and Northern Cave, respectively.
- Sephiroth is the only character to not face any fighters in his route.
- Pyra/Mythra are the only characters in the Fighters Pass to not visit the stage they came packaged with.
- The following stages do not appear in any route whatsoever: Big Battlefield, Small Battlefield, Yoshi's Story, WarioWare, Inc., Hanenbow, Paper Mario, Mute City SNES, Balloon Fight, Tomodachi Life, PictoChat 2, and Cloud Sea of Alrest.
- Norfair is the most commonly fought-on stage, appearing in 15 different routes.
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