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Melee Classic Match 1 vs 1

Classic Mode is a 1-player mode in Super Smash Bros. Melee. The player chooses a single character and a difficulty level, then battles through 11 different stages, eventually meeting up with Master Hand. The battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated on in the below section).

Classic Mode Stages

Stage 1

This stage is a 1 vs. 1 Regular Battle. There is a 5 minute time limit.

FoeLevelKnockback givenKnockback taken
EasyDifficulty00.60x1.75x
NormalDifficulty20.85x1.20x
HardDifficulty41.00x1.00x
VeryHardDifficulty71.00x1.00x
IntenseDifficulty91.20x0.90x

Stage 2

This stage is a 2 vs. 2 Team Battle. There is a 5 minute time limit.

AllyLevelKnockback givenKnockback taken
EasyDifficulty80.80x0.90x
NormalDifficulty70.80x1.00x
HardDifficulty60.80x1.15x
VeryHardDifficulty40.80x1.30x
IntenseDifficulty30.80x1.50x
Foe 1LevelKnockback givenKnockback taken
EasyDifficulty10.70x1.60x
NormalDifficulty30.85x1.20x
HardDifficulty51.00x1.00x
VeryHardDifficulty61.00x0.90x
IntenseDifficulty81.15x0.80x
Foe 2LevelKnockback givenKnockback taken
EasyDifficulty20.70x1.60x
NormalDifficulty30.85x1.20x
HardDifficulty41.00x1.00x
VeryHardDifficulty61.00x0.90x
IntenseDifficulty81.15x0.80x

Stage 3

This bonus stage is Target Test. There is a 2 minute time limit. This stage is not affected by the difficulty level.

Stage 4

This stage is a 1 vs. 1 Regular Battle. There is a 5 minute time limit.

FoeLevelKnockback givenKnockback taken
EasyDifficulty20.75x1.40x
NormalDifficulty50.90x1.10x
HardDifficulty81.00x1.00x
VeryHardDifficulty91.15x0.85x
IntenseDifficulty91.34x0.70x

Stage 5

This stage is a 3 vs. 1 Giant Battle. There is a 5 minute time limit.

Ally 1LevelKnockback givenKnockback taken
EasyDifficulty61.00x1.00x
NormalDifficulty51.00x0.90x
HardDifficulty21.00x0.80x
VeryHardDifficulty11.00x0.80x
IntenseDifficulty01.00x0.80x
Ally 2LevelKnockback givenKnockback taken
EasyDifficulty61.00x1.00x
NormalDifficulty51.00x0.90x
HardDifficulty21.00x0.80x
VeryHardDifficulty11.00x0.80x
IntenseDifficulty01.00x0.80x
Giant FoeLevelKnockback givenKnockback taken
EasyDifficulty20.70x3.60x
NormalDifficulty30.80x2.40x
HardDifficulty50.90x1.80x
VeryHardDifficulty71.00x1.40x
IntenseDifficulty81.20x1.00x

Stage 6

This bonus stage is Snag the Trophies. There is a 2 minute time limit. This stage is not affected by the difficulty level.

Stage 7

This stage is a 1 vs. 1 Regular Battle. There is a 5 minute time limit.

FoeLevelKnockback givenKnockback taken
EasyDifficulty30.85x1.30x
NormalDifficulty61.00x1.10x
HardDifficulty50.90x1.30x
VeryHardDifficulty61.00x1.10x
IntenseDifficulty81.10x0.90x

Stage 8

This stage is a 1 vs. 10 Multi-Character Battle. There is a 5 minute time limit.

FoesLevelKnockback givenKnockback taken
EasyDifficulty10.60x4.00x
NormalDifficulty30.70x2.60x
HardDifficulty40.80x2.00x
VeryHardDifficulty50.90x1.55x
IntenseDifficulty71.10x1.20x

Stage 9

This bonus stage is Race to the Finish. This stage is not affected by the difficulty level.

Stage 10

This stage is a 1 vs. 1 Metal Battle. There is a 5 minute time limit.

Metal FoeLevelKnockback givenKnockback taken
EasyDifficulty10.80x1.80x
NormalDifficulty30.90x1.30x
HardDifficulty51.00x1.00x
VeryHardDifficulty81.10x0.85x
IntenseDifficulty91.25x0.68x

The battle always takes place on Battlefield, and no items appear in this stage.

Stage 11

This match is a Boss Battle. There is a 5 minute time limit.

Master HandLevelKnockback givenKnockback taken
EasyDifficulty50.50x
NormalDifficulty60.75x
HardDifficulty71.00x
VeryHardDifficulty81.50x
IntenseDifficulty92.00x
Crazy HandLevelKnockback givenKnockback taken
EasyDifficulty
NormalDifficulty
HardDifficulty71.00x
VeryHardDifficulty81.50x
IntenseDifficulty92.00x

Crazy Hand will appear if the difficulty is set to "Normal" or higher, and if the player has cleared the rest of the mode in under 18 minutes.

Types of battles

Regular battle

All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither Poké Floats nor any Past Stages are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen. During the fight with Mewtwo, the theme for Poké Floats will play. During the fight with Marth, the Fire Emblem theme will play. As for the fight with Yoshi, the Yoshi's Story stage has the theme for the Yoshi's Island 64 stage as its alternate music.

Character Stage(s)
Bowser Princess Peach's Castle Battlefield (if unlocked)
Captain Falcon Mute City Big Blue (if unlocked)
Donkey Kong Kongo Jungle Jungle Japes
Dr. Mario Mushroom Kingdom
Falco Corneria Venom
Fox Corneria Venom
Ice Climbers Icicle Mountain
Jigglypuff Pokémon Stadium
Kirby Fountain of Dreams Green Greens
Link Great Bay Temple
Luigi Mushroom Kingdom Mushroom Kingdom II (if unlocked)
Mario Princess Peach's Castle Rainbow Cruise
Marth Great Bay
Mewtwo Pokémon Stadium Final Destination (if unlocked)
Ness Onett Fourside (if unlocked)
Peach Princess Peach's Castle Mushroom Kingdom II (if unlocked)
Pichu Pokémon Stadium
Pikachu Pokémon Stadium
Samus Brinstar Brinstar Depths (if unlocked)
Yoshi Yoshi's Story Yoshi's Island
Young Link Great Bay Temple
Zelda/Sheik Temple

2 vs. 2 teams

Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. Allies all use their first alternate costume. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.

Stage Teams
Battlefield Bowser + Mewtwo Bowser + Peach Bowser + Zelda Mario + Bowser
Big Blue Captain Falcon + Falco Samus + Captain Falcon
Brinstar Samus + Fox
Corneria Fox + Falco
Fountain of Dreams Kirby + Pichu
Fourside Ness + Mewtwo
Great Bay Link + Young Link Marth + Link Zelda + Young Link
Green Greens Kirby + Jigglypuff Kirby + Pikachu
Icicle Mountain Kirby + Ice Climbers
Kongo Jungle Donkey Kong + Fox
Mushroom Kingdom Link + Luigi Luigi + Dr. Mario
Mushroom Kingdom II Mario + Peach
Mute City Fox + Captain Falcon
Onett Ness + Peach
Pokémon Stadium Pikachu + Jigglypuff Pikachu + Pichu
Temple Link + Zelda Peach + Zelda Zelda + Marth
Yoshi's Island Yoshi + Ness
Yoshi's Story Yoshi + Luigi

Giant battle

Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. Interestingly, this list includes every single Mario character overall, including sub-series (but oddly, not Peach). During the battle against Giant Young Link, Saria's Song plays.

Giant Character Stage
Donkey Kong Kongo Jungle
Mario Princess Peach's Castle
Dr. Mario Mushroom Kingdom
Luigi Mushroom Kingdom II
Bowser Fountain of Dreams
Captain Falcon Mute City
Jigglypuff Pokémon Stadium
Link Great Bay
Yoshi Yoshi's Story
Young Link Temple

Multi-character battle

Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 9 chosen characters consisting of 10 multiples of themselves. During the battle against 10 Donkey Kongs at Jungle Japes, the theme for Kongo Jungle plays.

Character (× 10) Stage
Donkey Kong Jungle Japes
Mario Rainbow Cruise
Luigi Mushroom Kingdom II
Captain Falcon Mute City
Jigglypuff Pokémon Stadium
Pichu Pokémon Stadium
Kirby Fountain of Dreams
Mr. Game & Watch Flat Zone
Ness Onett

Metal battle

All characters except Ganondorf, Roy, and Mr. Game and Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be Battlefield.

Rewards

  • Clearing as Mario without using any continues will challenge the player to defeat Dr. Mario, where victory results in unlocking him.
  • Clearing with any character on any difficulty will challenge the player to defeat Jigglypuff, and beating it results in unlocking it.
  • Clearing with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
  • Clearing with all starter characters will challenge the player to defeat Marth from the Fire Emblem series. The challenge against him will also occur if the player gets a Game Over using every starter character.
  • Clearing with Marth will challenge the player to defeat Roy.
  • Clearing with all 24 characters will challenge the player to defeat Mr. Game & Watch.
  • Clearing with Mr. Game & Watch will unlock the Flat Zone stage.
  • Clearing with all characters gives the player the Donkey Kong Junior Trophy.
  • Clearing on Hard or Very Hard without using any continues gives the player a trophy of Master Hand.
  • Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously.

Trivia

  • Oddly, Ganondorf will never appear as an enemy fighter, nor will Mr. Game & Watch outside of the Multi-Character Battle. Roy will never appear at all. Sheik will also never initially appear, only ever as a transformation for Zelda, who will never appear as an ally. Despite their absences, they all have the necessary intro poses programmed into the disc. [1]
  • Each stage will never have the same character as an opponent character or ally as the player's character.

Gallery

See also

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