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After choosing an intensity before starting the game, players will be dropped in a map, where the paths that branch off each represent a different difficulty. The more coins that appear in that path, the harder the round will be.
 
After choosing an intensity before starting the game, players will be dropped in a map, where the paths that branch off each represent a different difficulty. The more coins that appear in that path, the harder the round will be.
   
Players can set the difficulty by placing coins on a scale. Intensity 2.0 is free, while anything higher or lower then that intensity will cost the player gold.
+
Players can set the difficulty by placing coins on a [[Fighter Scale|scale]]. Intensity 2.0 is free, while anything higher or lower then that intensity will cost the player gold.
   
 
[[Master Hand]] is once again the final boss. If playing on Intensity 3.0 and higher, a black path will appear along with the blue path. Taking this path will result in fighting both Master Hand and [[Crazy Hand]], who share their health this time rather then having separate health each. If playing on intensity 5.1 or higher, taking the black path will result in the same initial fight, but after depleting the Hand's health to a specific amount, Master Hand's glove rips open and reveals [[Master Core]], who must be defeated to finish the round. The amount of forms the Master Core has depends on intensity (2 in 5.1-5.9, 3 in 6.0-7.4, 4 in 7.5+, excluding the core itself).
 
[[Master Hand]] is once again the final boss. If playing on Intensity 3.0 and higher, a black path will appear along with the blue path. Taking this path will result in fighting both Master Hand and [[Crazy Hand]], who share their health this time rather then having separate health each. If playing on intensity 5.1 or higher, taking the black path will result in the same initial fight, but after depleting the Hand's health to a specific amount, Master Hand's glove rips open and reveals [[Master Core]], who must be defeated to finish the round. The amount of forms the Master Core has depends on intensity (2 in 5.1-5.9, 3 in 6.0-7.4, 4 in 7.5+, excluding the core itself).

Revision as of 01:44, March 16, 2015

Classic mode

Classic Mode as seen in Brawl.

Classic Mode (シンプル Shinpuru?, Simple in Japan) is a mode in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U that serves as the successor to the 1P Game in Super Smash Bros.. The two modes are virtually identical in order; however, certain changes have been made.

In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions). In Melee, randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally in Melee, the Board the Platforms bonus game has been removed, instead replaced by Snag the Trophies.

If the player loses all their stock, they are brought to a screen with a "Yes" or "No" answer to the Announcer's question "Continue?" Some coins and points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if players do not have a certain amount of coins to pay. At the end, 20,000 points will be lost for using at least one continue. In Brawl, beating Classic mode rewards players with 10,000 on Easy, 20,000 points on Normal, 30,000 points on Hard, 40,000 points for Very Hard, and 50,000 points on Intense, and another 15,000 points a single stock wasn't lost.

In any rare case if you run out of time (5:00) in any battle in Classic Mode (Not the Bonus Stages), one stock is lost, and you play that battle again from the beginning.

Battle types

RSBE01-83

The classic results screen.

Classic Mode introduces different types of battles as the player progresses. In Melee, there is one type of each battle in a set stage while in Brawl there are multiple special battles fought randomly in each stage.

Regular battle

In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in Melee and Brawl. The opponent is usually chosen at random and is battled on their home stage.

Team battle

In a team battle, the player pairs up with a computer ally and battles two other computer opponents. The opponents and ally are chosen at random in Melee, while characters of the same series usually team up in Brawl. The battle is usually fought on one of the opposing characters home stage. The higher the difficulty, the less reliable the ally will be.

In Brawl, the two Computer opponents are indicated Blue instead of Gray on their Genre symbols.

Giant battle

In a giant battle, the player pairs up with at most two allies and battles a giant character. The giant character will have the same attributes as a character with under the effects of a Super Mushroom, however the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump's distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be.

In Brawl, this battle is chosen at random by series and the player will be given a certain number of allies depending on the stage number. In comparison to regular Super Mushrooms, the opposing character is larger still, magnifying the bonuses and pitfalls of being Giant. When this battle is chosen on stage 2, players will have two allies (always Donkey Kong & Diddy Kong). When it is chosen on stages 3, 4, and 5, there will be only one ally. Finally, when chosen on stages 6–10, no allies will help the players.

Multi-man battle

In a multi-man battle, the player fights ten copies of another character. The opponent team will attack in groups of three, but they have lower handicap than usual, making them easier to defeat and more difficult for them to KO the player.

Sometimes, when a player's character goes against the same character in Multi-Man battle, these things happen.

  • In the N64 Version, the color for the opponent is brighter (depending what color the player's character chose before gameplay).

(Example - A player picks a Blue Yoshi, making all the CPU Yoshis that are Blue brighter)

  • In Brawl & Melee, depending on the color that the player chose for their character before gameplay, that color is excluded on the 10 copies of the same opposing characters. Reducing confusion of a character.

(Example - A player picks a Red Marth, which the Red color will not also appear on the 10 CPU copies of Marth.)

In Super Smash Bros. for Nintendo 3DS and Wii U, the second-to-last battle is always a Multi-man battle against the Fighting Mii Team or copies of another character.

Metal battle

In a metal battle, the player faces an opposing computer player under the effects that are similar to the Metal Box. A metal character can sustain more damage and are less likely to flinch with more powerful attacks. However, their falling speed is increased and running speed reduced. In Melee, a metal battle is always fought on the Battlefield stage with no items appearing at all. In Brawl, however, the metal battles are chosen at random by series and items are present.

Free-for-All

This battle only appears in Brawl as the second-to-last battle. In this battle, the player must fight three random characters (who haven't been fought yet in the current playthrough) on the Final Destination stage. Often, the opponents will attack each other outright - though almost always around the player, forcing them to have to address their opponents - until the one is defeated; the remaining two will then focus solely on the player. The music played in this battle is Opening (Super Smash Bros. Melee).

Final battle

In a final battle, the players faces Master Hand and/or Crazy Hand on the Final Destination stage. When one player reaches the final stage in this mode on normal or higher in under 15 minutes in Melee (hard or above in 9 minutes or less in Brawl) without continuing, Crazy Hand will fight alongside Master Hand. However, there are no items present in this battle. Master Hand and Crazy Hand both have certain number of hit points depending on the chosen difficulty that must be depleted to clear this mode. However in Brawl, along with the change of hit points is the movement of the hands. The higher the difficulty, the faster they move. In Melee, Crazy Hand will appear after Master Hand's HP is cut in half. In Brawl, Master Hand and Crazy Hand will both appear at the same time from the start.

In Super Smash Bros. Melee

Classic Mode Layout

ClassicModeMelee

Mario fighting Ice Climbers in the Classic Mode for Super Smash Bros. Melee.

  • Stage 1: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 2: 2 vs 2 (Ally is chosen at random from a list of allies while the team will be fought is picked out of a list of 29 teams randomly)
  • Stage 3: Target Test
  • Stage 4: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 5: 3 vs 1 Giant Character (Allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
  • Stage 6: Snag the Trophies
  • Stage 7: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 8: 1 vs 10 of the same character (Teams are chosen at random out of a list)
  • Stage 9: Race to the Finish
  • Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters)
  • Stage 11: 1 vs Master Hand and Crazy Hand on Normal or Hard.

Regular Battle

This is a list of characters that will be fought in their home stages in 3 1-on-1 battles below. In this mode, Poké Floats and past stages aren't used. In battle 5 on Hard or Very hard, the computer will usually try to avoid players at all costs, sometimes by walking off the screen.

Regular Battles
Character Stage(s)
Bowser Princess Peach's Castle, Battlefield
Captain Falcon Mute City, Big Blue
Donkey Kong Kongo Jungle, Jungle Japes
Dr. Mario Mushroom Kingdom
Falco Corneria, Venom
Fox Corneria, Venom
Ice Climbers Icicle Mountain
Jigglypuff Pokémon Stadium
Kirby Fountain of Dreams, Green Greens
Link Great Bay, Temple
Luigi Mushroom Kingdom, Mushroom Kingdom II
Mario Princess Peach's Castle, Rainbow Cruise
Marth Great Bay (Fire Emblem)
Mewtwo Pokémon Stadium, Final Destination (Poké Floats)
Ness Onett, Fourside
Peach Princess Peach's Castle, Mushroom Kingdom II
Pichu Pokémon Stadium
Pikachu Pokémon Stadium
Samus Brinstar, Brinstar Depths
Yoshi Yoshi's Story (with Yoshi's Island N64 alternate song), Yoshi's Island
Young Link Great Bay, Temple (Saria's Song)
Zelda Temple

Allies

This is a list of characters who will fight alongside players in Team and Giant battles. These characters use their alternate costumes in these matches. In team battle, the ally will use the first alternate costume; while in a giant battle, ally 1 will use the second alternate costume and ally 2 will use the first alternate costume.

Ally
Character
Bowser
Captain Falcon
Donkey Kong
Dr. Mario
Falco
Fox
Ganondorf
Ice Climbers
Jigglypuff
Kirby
Link
Luigi
Mario
Marth
Mewtwo
Mr. Game & Watch
Ness
Peach
Pichu
Pikachu
Samus
Yoshi
Young Link

2 vs. 2 Teams

Below is the list of all the teams that can be fought in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.

Team Battle
Team Stage
Fox + Falco Corneria
Kirby + Pikachu Green Greens
Kirby + Jigglypuff Green Greens
Kirby + Pichu Fountain of Dreams
Kirby + Ice Climbers Icicle Mountain
Pikachu + Pichu Pokemon Stadium
Pikachu + Jigglypuff Pokemon Stadium
Samus + Captain Falcon Big Blue
Captain Falcon + Falco Big Blue
Fox + Captain Falcon Mute City
Samus + Fox Brinstar
Ness + Peach Onett
Ness + Mewtwo Fourside
Yoshi + Ness Yoshi's Island
Yoshi + Luigi Yoshi's Story
Bowser + Mewtwo Battlefield
Bowser + Peach Battlefield
Bowser + Zelda Battlefield
Mario + Bowser Battlefield (Princess Peach's Castle)
Mario + Peach Mushroom Kingdom II
Peach + Zelda Temple
Zelda + Marth Temple
Link + Zelda Temple
Link + Young Link Great Bay
Marth + Link Great Bay
Zelda + Young Link Great Bay
Donkey Kong + Fox Kongo Jungle
Link + Luigi Mushroom Kingdom
Luigi + Doctor Mario Mushroom Kingdom

Debug 2 vs. 2 Teams

Team Battle
Team Stage
Ness + Zelda Onett
Roy + Zelda Temple
Marth + Roy Temple
Mario + Luigi Mushroom Kingdom
Captain Falcon + Ganondorf Final Destination (Great Bay)
Ness + Pikachu Poke Floats
Yoshi + Jigglypuff Pokemon Stadium
Yoshi + Bowser Battlefield
Samus + Ganondorf Brinstar Depths
Bowser + Ganondorf Battlefield
Ganondorf + Mewtwo Final Destination
Ness + Ice Climbers Icicle Mountain
Ness + Kirby Green Greens (with Dream Land N64 alternate song)

Giant Character Battle

Just like the teams, the giant characters are picked randomly from a group that has already been predetermined by the game.

Giant Character Battles
Giant Character Stage
Donkey Kong Kongo Jungle
Mario Princess Peach's Castle
Dr. Mario Mushroom Kingdom
Luigi Mushroom Kingdom II
Bowser Fountain of Dreams
Captain Falcon Mute City
Jigglypuff Pokemon Stadium
Link Great Bay
Yoshi Yoshi's Story
Young Link Temple

Multi-Character Battle

Just like the teams, and the giant characters, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 characters consisting of a group of each other.

Team Battles
Team Stage
Donkey Kong Jungle Japes
Mario Rainbow Cruise
Luigi Mushroom Kingdom II
Captain Falcon Mute City
Jigglypuff Pokemon Stadium
Pichu Pokemon Stadium
Kirby Fountain of Dreams
Mr.Game & Watch Flat Zone
Ness Onett

Metal Battle

Unlike in regular battles, this is a list of metal characters that will be fought on the Battlefield stage.

Metal Character Battles
Metal Character
Bowser
Captain Falcon
Donkey Kong
Dr. Mario
Falco
Fox
Ice Climbers
Jigglypuff
Kirby
Link
Luigi
Mario
Marth
Mewtwo
Ness
Peach
Pichu
Pikachu
Samus
Yoshi
Young Link
Zelda

In Super Smash Bros. Brawl

Classic Mode Layout

Level Battle Types Enemies Stages
Level 1 - The Legend of Zelda Team or Normal Link, Zelda/Sheik, Ganondorf, Toon Link Bridge of Eldin, Pirate Ship
Level 2 - Yoshi, Donkey Kong (Minor Mario Characters) Giant (2 allies), Team, or Normal Yoshi Yoshi's Island
Donkey Kong, Diddy Kong Rumble Falls, 75m
Level 3 - Pokémon Giant (1 ally), Team, or Normal Pikachu, Jigglypuff, Pokémon Trainer, Lucario Pokémon Stadium 2, Spear Pillar
Level 4 - Fire Emblem or EarthBound (Originally Japanese-only RPGs) Giant (1 ally), Team, Multi, or Normal Ike, Marth Castle Siege
Lucas, Ness New Pork City
Target Smash!! (same level as the chosen difficulty) N/A N/A Appropriate Target Smash!! map
Level 5 - Kirby Giant (1 ally), Team, Multi, or Normal Kirby, King Dedede, Meta Knight Halberd
Level 6 - Metroid or Pikmin (Planet explorers) Giant (no allies), Multi, Metal, or Normal Samus/Zero Suit Samus Norfair, Frigate Orpheon
Olimar Distant Planet
Level 7 - Star Fox or F-Zero (Spaceship flyers) Giant (no allies), Team, Multi, Metal, or Normal Fox, Falco, Wolf Lylat Cruise
Captain Falcon Port Town Aero Dive
Level 8 - Super Mario Bros. Giant (no allies), Team, Multi, Metal, or Normal Mario, Luigi, Peach, Bowser Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom
Level 9 - Game & Watch, Kid Icarus, Ice Climber or R.O.B. (Obscure classic characters) Giant (no allies), Multi, Metal, or Normal Mr. Game & Watch Flat Zone 2
Pit Skyworld
Ice Climbers Summit
R.O.B. Mario Bros.
Level 10 - WarioWare, Metal Gear or Sonic the Hedgehog (requested/anticipated characters) Giant (no allies), Multi, Metal or Normal Wario WarioWare, Inc.
Snake Shadow Moses Island
Sonic Green Hill Zone
Target Smash!! (1 level higher, if played on Intense, level 5 again) N/A N/A Appropriate Target Smash!! map
Level 11 - Free for All Free for all with three computers Random Final Destination
Level 12 - Master Hand/Crazy Hand Battle Enemies have stamina based on difficulty selected Master Hand (and, depending on situation, Crazy Hand) Final Destination

As more characters and stages are unlocked, the rest of the battle types will be chosen. There are:

  • 2 Target Test
  • 3 Single
  • 2 Team
  • 2 Multi-Man
  • 2 Giant
  • 1 Metal
  • 1 3-on-1
  • 1 Final

In Super Smash Bros. for Nintendo 3DS

Classic Mode (3DS version)

The map on the 3DS version. The player can choose whether to fight Donkey or Diddy Kong , Captain Falcon, or Pac-Man.

After choosing an intensity before starting the game, players will be dropped in a map, where the paths that branch off each represent a different difficulty. The more coins that appear in that path, the harder the round will be.

Players can set the difficulty by placing coins on a scale. Intensity 2.0 is free, while anything higher or lower then that intensity will cost the player gold.

Master Hand is once again the final boss. If playing on Intensity 3.0 and higher, a black path will appear along with the blue path. Taking this path will result in fighting both Master Hand and Crazy Hand, who share their health this time rather then having separate health each. If playing on intensity 5.1 or higher, taking the black path will result in the same initial fight, but after depleting the Hand's health to a specific amount, Master Hand's glove rips open and reveals Master Core, who must be defeated to finish the round. The amount of forms the Master Core has depends on intensity (2 in 5.1-5.9, 3 in 6.0-7.4, 4 in 7.5+, excluding the core itself).

After defeating either Master Hand or the Master Core and getting to the puzzle revealing section, you have to hit the credit boxes near an empty space to reveal said part. You will gain gold equal to the closest full percentage (so a 80.62% will give 80 gold).

Stages

Stage 1: Single Battle or Team Battle

Stage 2: Giant Character, Metal Character, Free For All, Single Battle, or Team Battle

Stage 3: Giant Character, Metal Character, Free For All, Single Battle, or Team Battle

Stage 4: Giant Character, Metal Character, Free For All, Single Battle, or Team Battle

Stage 5: Multi-Man Character or Fighting Mii Team

Stage 6: Master Hand (And Crazy Hand if Intensity is 3.0 or higher, along with Master Core on Intensity 5.1 or higher)

In Super Smash Bros. for Wii U

In Super Smash Bros. for Wii U, the players starts in the middle of a battlefield with trophies standing on images of the stages available in the game; there are up to 7 players on a stage image. They choose what battle they will go and then fight against the opponents; they will advance after each victory. Unlike the 3DS version, which lasts six rounds and has a path selection prior to each stage, this version is a little longer, lasting seven rounds (Although it may feel short, the fact that an 8 player match can happen compensates this) and is skill based, but the player must survive long enough to KO every opponent in the round, and like the 3DS version, depending on the intensity, a roulette would determine the reward upon victory prior to the round. The first 5 rounds may alternate between Free-For-All battles and Team Smash Battles.

To clarify: Rounds 1-3 contain characters with their default palettes and one rival that gets stronger in each round, but contain better rewards upon victory, and Rounds 4 and 5 contain characters in their alternates and with Custom Moves.

Round 6 pits the player against the Fighting Mii Team (20 opponents), and Round 7 pits the player against Master Hand (appears in all intensities, blue and black paths). When playing at intensity 3.0 and higher, a black path branches out, in which Crazy Hand will also join in on the fight. When playing at 5.1 and higher, Master Core will appear, and have a specific amount of forms to defeat (2 in 5.1-5.9, 3 in 6.0-7.4, 4 in 7.5-7.9, and 5 8.0 and above, excluding the core itself).

Sometimes, at certain points, prior to rounds 6 and 7, an intruder will unexpectedly join the fight, as the opponent will either be giant or metallic. Team battles may also occur, and in the event that they do, then the players can pick one or more defeated opponents to be their teammates to fight alongside them, also unlike the 3DS version, this mode can be played solo or in a group (two player Co-Op), and with two players, every round in this mode is a team battle (save for the occasional intruder match, and rounds 6 and 7).

After defeating either Master Hand or the Master Core and getting to the puzzle revealing section, you have to hit the credit boxes near an empty space to reveal said part. You will gain gold equal to the closest full percentage (so a 80.62% will give 80 gold).

Trophy Description

Gold (Classic)

You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. Your opponents gain strength as you progress, but stronger opponents also drop more gold. You can then use gold to up the intensity. giving you even stronger foes! It's a wonderful golden cycle!

Rewards

In Super Smash Bros

  • Clearing Classic Mode in 20 minutes or less without any continues will challenge the player to defeat Captain Falcon in Samus's Stage (Planet Zebes), where victory results in unlocking him.
  • Clearing Classic Mode in Normal difficulty only choosing three stocks without any continues will challenge the player to defeat Ness in Kirby's Stage (Dream Land), and beating him will result in unlocking him.
  • Clearing Classic Mode on any difficulty will challenge the player to defeat Jigglypuff in its series stage (Saffron City), and beating it will result in unlocking it.
  • Clearing Classic Mode with all starter characters and playing on all the default stages will unlock the Mushroom Kingdom stage.

In Super Smash Bros. Melee

  • Clearing Classic Mode as Mario without using any continues will challenge the player to defeat Dr. Mario, where victory results in unlocking him.
  • Clearing Classic Mode on any difficulty will challenge the player to defeat Jigglypuff, and beating it will result in unlocking it.
  • Clearing Classic Mode with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
  • Clearing Classic Mode with the 14 regular characters will challenge the player to defeat Marth from the Fire Emblem series, beating him will unlock him.
  • Clearing Classic Mode with Marth will challenge the player to defeat Roy, and beating him will unlock him.
  • Clearing Classic Mode with all characters (Except Mr. Game & Watch) will challenge the player to defeat Mr. Game & Watch. Beating him will unlock both him and the All-Star mode.
  • Clearing Classic Mode as Mr. Game and Watch unlocks the stage Flat Zone
  • Clearing Classic Mode in under 5 minutes awards the Mach Rider trophy.
  • Clearing Classic Mode with all characters awards the Donkey Kong Junior Trophy.
  • Clearing Classic Mode on Hard or Very Hard without using any continues awards the Master Hand trophy.

In Super Smash Bros. Brawl

  • Beating Classic Mode on Easy gives the player a sticker of a running Chibi-Robo.
  • Beating Classic Mode on Normal gives the player Icicle Mountain (Music).
  • Beating Classic Mode on Hard gives the player Credits (Super Smash Bros) (Music).
  • Beating Classic Mode on Very Hard gives the player the Striker Mario Trophy.
  • Beating Classic Mode on Intense gives the player a trophy of Crazy Hand.
  • Beating Classic Mode with 10 characters will challenge the player to defeat Sonic The Hedgehog. Beating him will unlock him, the Green Hill Zone stage, and the Shadow the Hedgehog Assist Trophy.
  • Beating Classic Mode will Challenge the player to defeat Marth, and beating him will unlock him.
  • Beating Classic Mode without using any continues will challenge the player to defeat Luigi. Beating him will unlock him.
  • Beating Classic Mode on Normal or higher in less than 12 minutes will challenge the player to defeat Captain Falcon, and beating him will unlock him.
  • Beating Classic Mode on Hard or higher as Link or Zelda will challenge the player to defeat Ganondorf, and beating him will unlock him.
  • Beating Classic Mode as Link after beating The Subspace Emissary will challenge the player to defeat Toon Link. Beating him will unlock him and the Pirate Ship stage.
  • Beating Classic Mode with 20 different characters gives the player the Master Hand trophy.
  • Beating Classic Mode with all characters gives the player the Paper Mario Trophy.
  • Beating Classic Mode with all characters (Including Sheik, Zero Suit Samus, Squirtle, Ivysaur and Charizard) gives the player the Creeping Chrysanthemum trophy.

Note: In the NTSC version, Master Hand and Crazy Hand trophies cannot be broken via a golden hammer.

In Super Smash Bros. for 3DS

  • Beating Classic at intensity 3.0 or higher gives the player Master Hand (Music).
  • Beating Classic with five characters gives the player Master Hand (Trophy).
  • Beating Classic on intensity 9.0 gives the player Mamorigami (Trophy).
  • Beating Classic with all characters gives the player Crazy Hand (Trophy).
  • Beating Classic Mode once will challenge the player to defeat Ness, beating him will unlock him and the Magicant stage.

Trivia

  • Interestingly, Melee's Classic Mode is actually shorter than the 1P Game in the original.
  • In Brawl, Halberd will always be fought on in stage 5, due to Kirby characters always being fought in stage 5, and the lack of another Kirby stage that is not a Melee stage.
  • Brawl is the only game in which the player's character is not seen facing their opponents on the screen where the narrator announces who is to be fought next.
  • In Melee and Brawl, if the player beats Classic on the highest difficulty, the announcer will say "WOW! INCREDIBLE!" instead of 'Congratulations!', which happens on lower difficulties.
  • In Melee, it is somewhat impossible to fight Sheik, Roy or Ganondorf in Classic Mode, even on Very Hard.
  • In Super Smash Bros MELEE, on Classic Mode-if done on Very Hard Stage 1: 1 on 1 Battle will be an opponent character with an alternate costume instead of a default costume. However in Stage 2: 2 on 2 Battle only one of the 2 opponent characters you fight against will have an alternate costume and the other is a default.
  • If the player has unlocked R.O.B and has not unlocked Mario Bros, R.O.B will be fought in Delfino Plaza.

See also

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