Smashpedia
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Cheap is a word that has been used to complain about almost any aspect of a game. [1] Because of this, it has no clear meaning. The closest definition is "a strategy that someone can not figure out how to beat" or "a strategy that is seen as unfair or in poor sportsmanship". However, there is usually no rule against these tactics in tournaments because they are subjective. Many times, players cry cheap about any style that prevents them from performing their top moves or even just prevents them from winning. To date, there are no tactics or characters banned in the Super Smash Bros. series simply for being "cheap". Tactics that truly are so "cheap" that they completely destroy the game are considered broken. Although cheap is unfair, players that would rather blame the opposing player of being cheap instead of trying to find a way to counter it are called scrubs.

  • Sonic is considered cheap, despite being low tier due to his weak potential killing power, for having quick attacks, and enough speed to evade a grab without dodging. His final smash is also "over-powered".
  • Pit is also considered cheap due to his extemely long recovery, spammy attacks and projectile, and a final smash that homes in on opponents.
  • Thunder is considered cheap due to it's high knockback, verticle range, and being able to hit players up high, near the upper blast line. Players choosing Pikachu often force others to counter pick with characters that have reflectors, such as Falco or Mario.
  • Critical Hit is also considered to be cheap due to it being able to give multiple one-hit KO's.
  • Landmaster is considered cheap due to its strong projectile, large size, invincibility, and because of it's ability to carry players above the upper blast line, giving them star KO's. Fox's is unable to perform the latter.
  • Ike is considered cheap due to his ability to KO even the heaviest characters at damage percentages as low as 40% with most of his smashes and other attacks. Aether is also considered a cheap move because it instantly traps fast-falling characters or heavyweights such as Wolf.

See also

References

  1. "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.
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