FANDOM


Line 10: Line 10:
 
'''Charizard''' is a [[veteran]] fighter in the upcoming ''[[Super Smash Bros. Ultimate]]''. It was confirmed during Nintendo's E3 2018 presentation.
 
'''Charizard''' is a [[veteran]] fighter in the upcoming ''[[Super Smash Bros. Ultimate]]''. It was confirmed during Nintendo's E3 2018 presentation.
   
==Attributes==
+
==Changes from [[Super Smash Bros. for Nintendo 3DS/Wii U]]==
===Strengths===
+
  +
=== Aesthetics ===
  +
* As with all veterans returning SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokemon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect.
  +
* Charizard has two new taunts: one where it stands upright (similarly to [[Ridley]]'s taunt), and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively.
  +
* As a member of [[Pokemon Trainer (SSBU)|Pokemon Trainer]]'s party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
  +
* Charizard's voice clips have been changed.
  +
* Charizard's dash animation has it move in a wave-like motion, similar to Lugia on the title screen of Pokemon SoulSilver.
  +
  +
=== Attributes ===
  +
* Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
  +
* Due to initial [[Dash|dashes]] being more standardized in Ultimate, Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground.
  +
* Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the edge while grabbing onto one. This gives Charizard more safety when ledge hanging.
  +
* Charizard moves its head in a less vulnerable position in many attacks, such as [[Forward Air Attack|Forward Air]], [[Down Smash Attack|Down Smash]], Standing [[Grab]], and Ledge Hang.
  +
* Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery.
  +
  +
=== Ground Attacks ===
  +
* [[Neutral Attack]]'s hits link less reliably.
  +
* [[Up Tilt]] now causes Charizard's wings to spread out more to the side, and Charizard jumps higher.
  +
* [[Up Smash]] has more horizontal range and both hits connect more reliably.
  +
  +
=== Aerial Attacks ===
  +
* All aerials have reduced ending lag.
  +
* [[Neutral Aerial]]'s landing lag has been decreased significantly and its animation has been sped up. Its ending lag has also been greatly reduced.
  +
* Neutral Aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its ending lag before it can outcancel.
  +
* Due to a slight decrease in Charizard's shorthop duration, [[Forward Aerial]] no longer longer autocancels out of a shorthop.
  +
* Forward Aerial has increased knockback, KOing much earlier.
  +
* [[Back Aerial]] has increased vertical range.
  +
  +
=== Throws/Other Attacks ===
  +
* Charizard has a new [[Down Throw]] animation where it hovers a bit while flaming the opponent.
  +
* Down Throw has significantly more ending lag. However, the decrease in combo potential is offset by Charizard's faster jumpsquat.
  +
  +
=== Special Moves ===
  +
* [[Flare Blitz]] is significantly stronger and deals even more knockback and shield damage.
  +
* Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense.
  +
* [[Fly]]'s hitboxes were increased in size, making the multiple hits connect more reliably.
  +
* Fly's knockback has been reduced significantly.
  +
* [[Pokemon Change]] can now be used in air and is much quicker, allowing the user to potentially combo into other Pokemon's moves, or choose the recovery move that suits their situation best. Like in [[Brawl]], it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in air.
  +
  +
* If Pokemon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.
  +
* Now that is once again part of the Pokemon Trainer's rotation, Charizard's old down [[Special Move|special]], [[Rock Smash]], has been replaced with Pokemon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with [[Squirtle (SSBU)|Squirtle]], a faster character, to adapt to different situations.
  +
* Charizard's [[Final Smash]] has been reverted from [[Mega Charizard X ]]to [[Triple Finish]].
  +
* Triple Finish now has a different text box and animations, making it identical to how they appear in the Generation 7 games.
  +
* Charizard now uses five Fire Blasts in a row, matching its standard PP.
  +
  +
===Strengths<br>
  +
===
   
   

Revision as of 21:35, October 14, 2018

This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. In addition, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).

Charizard is a veteran fighter in the upcoming Super Smash Bros. Ultimate. It was confirmed during Nintendo's E3 2018 presentation.

Changes from Super Smash Bros. for Nintendo 3DS/Wii U

Aesthetics

  • As with all veterans returning SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokemon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect.
  • Charizard has two new taunts: one where it stands upright (similarly to Ridley's taunt), and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively.
  • As a member of Pokemon Trainer's party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
  • Charizard's voice clips have been changed.
  • Charizard's dash animation has it move in a wave-like motion, similar to Lugia on the title screen of Pokemon SoulSilver.

Attributes

  • Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
  • Due to initial dashes being more standardized in Ultimate, Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground.
  • Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the edge while grabbing onto one. This gives Charizard more safety when ledge hanging.
  • Charizard moves its head in a less vulnerable position in many attacks, such as Forward Air, Down Smash, Standing Grab, and Ledge Hang.
  • Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery.

Ground Attacks

  • Neutral Attack's hits link less reliably.
  • Up Tilt now causes Charizard's wings to spread out more to the side, and Charizard jumps higher.
  • Up Smash has more horizontal range and both hits connect more reliably.

Aerial Attacks

  • All aerials have reduced ending lag.
  • Neutral Aerial's landing lag has been decreased significantly and its animation has been sped up. Its ending lag has also been greatly reduced.
  • Neutral Aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its ending lag before it can outcancel.
  • Due to a slight decrease in Charizard's shorthop duration, Forward Aerial no longer longer autocancels out of a shorthop.
  • Forward Aerial has increased knockback, KOing much earlier.
  • Back Aerial has increased vertical range.

Throws/Other Attacks

  • Charizard has a new Down Throw animation where it hovers a bit while flaming the opponent.
  • Down Throw has significantly more ending lag. However, the decrease in combo potential is offset by Charizard's faster jumpsquat.

Special Moves

  • Flare Blitz is significantly stronger and deals even more knockback and shield damage.
  • Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense.
  • Fly's hitboxes were increased in size, making the multiple hits connect more reliably.
  • Fly's knockback has been reduced significantly.
  • Pokemon Change can now be used in air and is much quicker, allowing the user to potentially combo into other Pokemon's moves, or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in air.
  • If Pokemon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.
  • Now that is once again part of the Pokemon Trainer's rotation, Charizard's old down special, Rock Smash, has been replaced with Pokemon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle, a faster character, to adapt to different situations.
  • Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
  • Triple Finish now has a different text box and animations, making it identical to how they appear in the Generation 7 games.
  • Charizard now uses five Fire Blasts in a row, matching its standard PP.

===Strengths

=

Weaknesses

Summary

Changes from SSBWU/3DS

Attributes

  • With the return of the Pokémon Trainer; his final smash has been changed back to Triple Finish.

Ground Attacks

Aerial Attacks

Grabs and Throws

Special Attacks

Moveset

Ground Attacks

Normal

  • Neutral Attack:
  • Forward Tilt:
  • Up Tilt:
  • Down Tilt:
  • Dash Attack:

Smash Attacks

  • Forward Smash:
  • Up Smash:
  • Down Smash:

Other attacks

  • Floor Attack (Front):
  • Floor Attack (Back):
  • Floor Attack (Trip):
  • Ledge Attack:

Aerial Attacks

  • Neutral aerial:
  • Forward aerial:
  • Back aerial:
  • Up aerial:
  • Down aerial:

Grabs and Throws

  • Pummel:
  • Forward Throw:
  • Back Throw:
  • Up Throw:
  • Down Throw:

Special Moves

Taunts

  • Up Taunt:
  • Down Taunt:
  • Side Taunt:

On-Screen Appearance

Idle Poses

Victory Poses

In competitive play

To be added

Trophies

Palette Swaps

Gallery

External links

Community content is available under CC-BY-SA unless otherwise noted.