Tag: Visual edit |
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'''Charizard''' is a [[veteran]] fighter in the upcoming ''[[Super Smash Bros. Ultimate]]''. It was confirmed during Nintendo's E3 2018 presentation. |
'''Charizard''' is a [[veteran]] fighter in the upcoming ''[[Super Smash Bros. Ultimate]]''. It was confirmed during Nintendo's E3 2018 presentation. |
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− | ==Changes from [[Super Smash Bros. for Nintendo 3DS/Wii U]]== |
+ | ==Changes from ''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''== |
=== Aesthetics === |
=== Aesthetics === |
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− | * As with all veterans returning SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokemon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect. |
+ | * As with all veterans returning ''SSB4'', Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokemon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect. |
− | * Charizard has two new |
+ | * Charizard has two new [[taunt]]s: one where it stands upright, and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively. |
− | * As a member of [[ |
+ | * As a member of [[Pokémon Trainer (SSBU)|Pokémon Trainer]]'s party, Charizard uses the Trainer's [[stock]] icon and victory screen name call instead of having its own. |
* Charizard's voice clips have been changed. |
* Charizard's voice clips have been changed. |
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− | * Charizard's dash animation has it move in a wave-like motion, similar to Lugia on the title screen of |
+ | * Charizard's [[dash]] animation has it move in a wave-like motion, similar to Lugia on the title screen of ''Pokémon SoulSilver''. |
=== Attributes === |
=== Attributes === |
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* Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames. |
* Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames. |
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− | * Due to initial |
+ | * Due to initial dashes being more standardized in ''Ultimate'', Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground. |
− | * Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the edge while grabbing onto one. This gives Charizard more safety when ledge hanging. |
+ | * Charizard now hangs onto a [[ledge]] with one hand instead of two, making its head no longer peek above the edge while grabbing onto one. This gives Charizard more safety when ledge hanging. |
* Charizard moves its head in a less vulnerable position in many attacks, such as [[Forward Air Attack|Forward Air]], [[Down Smash Attack|Down Smash]], Standing [[Grab]], and Ledge Hang. |
* Charizard moves its head in a less vulnerable position in many attacks, such as [[Forward Air Attack|Forward Air]], [[Down Smash Attack|Down Smash]], Standing [[Grab]], and Ledge Hang. |
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* Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery. |
* Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery. |
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=== Aerial Attacks === |
=== Aerial Attacks === |
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− | * All aerials have reduced ending lag. |
+ | * All aerials have reduced ending [[lag]]. |
* [[Neutral Aerial]]'s landing lag has been decreased significantly and its animation has been sped up. Its ending lag has also been greatly reduced. |
* [[Neutral Aerial]]'s landing lag has been decreased significantly and its animation has been sped up. Its ending lag has also been greatly reduced. |
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* Neutral Aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its ending lag before it can outcancel. |
* Neutral Aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its ending lag before it can outcancel. |
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− | * Due to a slight decrease in Charizard's shorthop duration, |
+ | * Due to a slight decrease in Charizard's shorthop duration, Forward Aerial no longer longer autocancels out of a shorthop. |
* Forward Aerial has increased knockback, KOing much earlier. |
* Forward Aerial has increased knockback, KOing much earlier. |
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* [[Back Aerial]] has increased vertical range. |
* [[Back Aerial]] has increased vertical range. |
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=== Special Moves === |
=== Special Moves === |
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* [[Flare Blitz]] is significantly stronger and deals even more knockback and shield damage. |
* [[Flare Blitz]] is significantly stronger and deals even more knockback and shield damage. |
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− | * Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense. |
+ | ** Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense. |
* [[Fly]]'s hitboxes were increased in size, making the multiple hits connect more reliably. |
* [[Fly]]'s hitboxes were increased in size, making the multiple hits connect more reliably. |
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− | * Fly's knockback has been reduced significantly. |
+ | ** Fly's knockback has been reduced significantly. |
− | * [[ |
+ | * [[Pokémon Change]] can now be used in air and is much quicker, allowing the user to potentially combo into other Pokemon's moves, or choose the recovery move that suits their situation best. Like in ''[[Brawl]]'', it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in air. |
⚫ | |||
− | |||
⚫ | * Now that is once again part of the Pokémon Trainer's rotation, Charizard's old down [[Special Move|special]], [[Rock Smash]], has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with [[Squirtle (SSBU)|Squirtle]], a faster character, to adapt to different situations. |
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⚫ | |||
⚫ | |||
⚫ | * Now that is once again part of the |
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⚫ | |||
⚫ | |||
⚫ | |||
* Charizard now uses five Fire Blasts in a row, matching its standard PP. |
* Charizard now uses five Fire Blasts in a row, matching its standard PP. |
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Revision as of 02:32, 15 October 2018
- This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. In addition, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard is a veteran fighter in the upcoming Super Smash Bros. Ultimate. It was confirmed during Nintendo's E3 2018 presentation.
Changes from Super Smash Bros. for Nintendo 3DS/Wii U
Aesthetics
- As with all veterans returning SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokemon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect.
- Charizard has two new taunts: one where it stands upright, and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively.
- As a member of Pokémon Trainer's party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
- Charizard's voice clips have been changed.
- Charizard's dash animation has it move in a wave-like motion, similar to Lugia on the title screen of Pokémon SoulSilver.
Attributes
- Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
- Due to initial dashes being more standardized in Ultimate, Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground.
- Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the edge while grabbing onto one. This gives Charizard more safety when ledge hanging.
- Charizard moves its head in a less vulnerable position in many attacks, such as Forward Air, Down Smash, Standing Grab, and Ledge Hang.
- Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery.
Ground Attacks
- Neutral Attack's hits link less reliably.
- Up Tilt now causes Charizard's wings to spread out more to the side, and Charizard jumps higher.
- Up Smash has more horizontal range and both hits connect more reliably.
Aerial Attacks
- All aerials have reduced ending lag.
- Neutral Aerial's landing lag has been decreased significantly and its animation has been sped up. Its ending lag has also been greatly reduced.
- Neutral Aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its ending lag before it can outcancel.
- Due to a slight decrease in Charizard's shorthop duration, Forward Aerial no longer longer autocancels out of a shorthop.
- Forward Aerial has increased knockback, KOing much earlier.
- Back Aerial has increased vertical range.
Throws/Other Attacks
- Charizard has a new Down Throw animation where it hovers a bit while flaming the opponent.
- Down Throw has significantly more ending lag. However, the decrease in combo potential is offset by Charizard's faster jumpsquat.
Special Moves
- Flare Blitz is significantly stronger and deals even more knockback and shield damage.
- Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense.
- Fly's hitboxes were increased in size, making the multiple hits connect more reliably.
- Fly's knockback has been reduced significantly.
- Pokémon Change can now be used in air and is much quicker, allowing the user to potentially combo into other Pokemon's moves, or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in air.
- If Pokémon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
- Now that is once again part of the Pokémon Trainer's rotation, Charizard's old down special, Rock Smash, has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle, a faster character, to adapt to different situations.
- Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
- Triple Finish now has a different text box and animations, making it identical to how they appear in the Generation 7 games.
- Charizard now uses five Fire Blasts in a row, matching its standard PP.
Strengths
Weaknesses
Summary
Moveset
Ground Attacks
Normal
- Neutral Attack: Swipes with its right hand, then its left hand, followed by its right wing.
- Forward Tilt: Sweeps with its tail.
- Up Tilt: Jumps a little as its wings pop out into the air.
- Down Tilt: Holds its head low and does a headbutt.
- Dash Attack: Kicks out with its left leg.
Smash Attacks
- Forward Smash: Lashes out with its head, headbutting the enemy.
- Up Smash: Both of its wings swoop inwards in different directions.
- Down Smash: Stomps on the ground, generating a shockwave around it.
Other attacks
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack: Slaps its tail to each side.
Aerial Attacks
- Neutral aerial: Flips over, hitting with its tail.
- Forward aerial: Swipes its claw.
- Back aerial: Swipes with its tail.
- Up aerial: Swipes its head upwards.
- Down aerial: Stomps ferociously in the air under it with one of its feet.
Grabs and Throws
- Pummel: Bites the opponent.
- Forward Throw: Grabs opponent in its mouth, rotates its head and hurls them forward.
- Back Throw: Grabs opponent in its mouth and hurls them behind it.
- Up Throw: Flies upward with opponent in tow and slams them into the ground.
- Down Throw: Holds opponent on the ground and hovers in the air. Then it breathes fire on their face.
Special Moves
Charizard's Special Moves | |||
---|---|---|---|
Brawl | 3DS/Wii U | Ultimate | |
Standard Special | Flamethrower | ||
Side Special | Rock Smash | Flare Blitz | |
Up Special | Fly | ||
Down Special | (Pokémon Change) | Rock Smash | (Pokémon Change) |
Final Smash | Fire Blast (of Triple Finish) | Mega Evolution | Fire Blast (of Triple Finish) |
Taunts
- Up Taunt:
- Down Taunt:
- Side Taunt:
On-Screen Appearance
Idle Poses
Victory Poses
In competitive play
To be added
Trophies
Palette Swaps
Gallery
External links
· Fighters | |
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