- This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. In addition, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
- 1 Changes from Super Smash Bros. for Nintendo 3DS/Wii U
- 2 Summary
- 3 Moveset
- 4 In competitive play
- 5 Role in World of Light
- 6 Tips
- 7 Gallery
- 8 Trivia
Changes from Super Smash Bros. for Nintendo 3DS/Wii U
- As with all veterans returning SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokemon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect.
- Charizard has two new taunts: one where it stands upright, and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively.
- As a member of Pokémon Trainer's party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
- Charizard's voice clips have been changed.
- Charizard's dash animation has it move in a wave-like motion, similar to Lugia on the title screen of Pokémon SoulSilver.
- Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
- Due to initial dashes being more standardized in Ultimate, Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground.
- Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the edge while grabbing onto one. This gives Charizard more safety when ledge hanging.
- Charizard moves its head in a less vulnerable position in many attacks, such as Forward Air, Down Smash, Standing Grab, and Ledge Hang.
- Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery.
- Neutral Attack's hits link less reliably.
- Up Tilt now causes Charizard's wings to spread out more to the side, and Charizard jumps higher.
- Up Smash has more horizontal range and both hits connect more reliably.
- All aerials have reduced ending lag.
- Neutral Aerial's landing lag has been decreased significantly and its animation has been sped up. Its ending lag has also been greatly reduced.
- Neutral Aerial's autocancel window is unchanged despite the animation being sped up, effectively increasing its ending lag before it can outcancel.
- Due to a slight decrease in Charizard's shorthop duration, Forward Aerial no longer longer autocancels out of a shorthop.
- Forward Aerial has increased knockback, KOing much earlier.
- Back Aerial has increased vertical range.
- Charizard has a new Down Throw animation where it hovers a bit while flaming the opponent.
- Down Throw has significantly more ending lag. However, the decrease in combo potential is offset by Charizard's faster jumpsquat.
- Flare Blitz is significantly stronger and deals even more knockback and shield damage.
- Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense.
- Fly's hitboxes were increased in size, making the multiple hits connect more reliably.
- Fly's knockback has been reduced significantly.
- Pokémon Change can now be used in air and is much quicker, allowing the user to potentially combo into other Pokemon's moves, or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in air.
- If Pokémon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
- Now that is once again part of the Pokémon Trainer's rotation, Charizard's old down special, Rock Smash, has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle, a faster character, to adapt to different situations.
- Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
- Triple Finish now has a different text box and animations, making it identical to how they appear in the Generation 7 games.
- Charizard now uses five Fire Blasts in a row, matching its standard PP.
- Neutral Attack: Swipes with its right hand, then its left hand, followed by its right wing.
- Forward Tilt: Sweeps with its tail.
- Up Tilt: Jumps a little as its wings pop out into the air.
- Down Tilt: Holds its head low and does a headbutt.
- Dash Attack: Kicks out with its left leg.
- Forward Smash: Lashes out with its head, headbutting the enemy.
- Up Smash: Both of its wings swoop inwards in different directions.
- Down Smash: Stomps on the ground, generating a shockwave around it.
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack: Slaps its tail to each side.
- Neutral aerial: Flips over, hitting with its tail.
- Forward aerial: Swipes its claw.
- Back aerial: Swipes with its tail.
- Up aerial: Swipes its head upwards.
- Down aerial: Stomps ferociously in the air under it with one of its feet.
Grabs and Throws
- Pummel: Bites the opponent.
- Forward Throw: Grabs opponent in its mouth, rotates its head and hurls them forward.
- Back Throw: Grabs opponent in its mouth and hurls them behind it.
- Up Throw: Flies upward with its opponent in tow and slams them into the ground.
- Down Throw: Holds opponent on the ground and hovers in the air. Then it breathes fire on their face.
|Charizard's Special Moves|
|Side Special||Rock Smash||Flare Blitz|
|Down Special||(Pokémon Change)||Rock Smash||(Pokémon Change)|
|Final Smash||Fire Blast (of Triple Finish)||Mega Evolution||Fire Blast (of Triple Finish)|
- Up Taunt: Pokemon Trainer says "Alright!" and holds their pokeball high in the air. Charizard stands up straight and slightly extends its wings.
- Down Taunt: Pokemon Trainer says "Yay!" and does a small jump for joy. Charizard throws back its head and lets out a roar.
- Side Taunt: Charizard spins around in place, hovering slightly in the air, then lets out a roar in the direction it's facing.
In competitive play
To be added
Role in World of Light
Charizard and the male Pokémon Trainer were among the fighters that were summoned to fight against the army of Master Hands.
While Charizard is seen standing separately from its Trainer in the establishing shot, it reunited with him, Squirtle and Ivysaur, shortly before Galeem unleashed his beams of light. Under Pokémon Trainer's command, Charizard used Flamethrower in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
Pokémon Trainer can be found at the southeast near the maze that resembles Pac-Maze. Defeating him allows access to all three Pokémon.
Tips about a character's background and how to use that character can appear at random intervals on the loading screen. The player can also access the full list of tips at any time in the "Vault" section. The tips regarding Charizard are categorized as tips for Pokémon Trainer.
- Charizard's Origins: Charizard made its debut in North America in the 1998 games Pokémon Red and Pokémon Blue. It was even featured on the cover of Pokémon Red.
- In Its Series: Charizard, the Flame Pokémon, graced the package cover of Pokémon Red. Its fiery breath can melt anything, but it never turns its flame on an opponent weaker than itself.
- Flamethrower (Neutral Special): Charizard will keep breathing fire as long as you hold the button down, but it'll get weaker and weaker as you use it.
- Flare Blitz (Side Special): This move engulfs Charizard in flames. It's extremely powerful, but it hurts Charizard too.
- Flare Blitz (Side Special): There's a big explosion when Charizard hits a fighter or an obstacle. This can hit other nearby fighters too!
- Fly (Up Special): Fly doesn't have much horizontal movement, and it leaves Charizard vulnerable afterward, but it has great launch power. It can make a good counterattack after blocking an attack with your shield.
- Triple Finish (Final Smash): The three Pokémon combine their powers for this Final Smash. Charizard dishes out continuous Fire Blasts for massive damage.
- Wing Thrust (Up Tilt Attack): Charizard's wings won't take damage, making this attack good for overpowering foes who are attacking from above.
- Aerial Tail (Back Air Attack): In this aerial move, Charizard sweeps away opponents behind it with its long tail. The fiery tip of its tail has high attack and launch power.
- Midair Jump: Charizard can perform two successive midair jumps. The second one doesn't get as much height as the first, though.
- Hydrophobic Fighters: Don't talk to Charizard or Inkling about swimming. They'll take gradual damage while they're in the water.
- Pokémon Change is the only one of Charizard's Special Moves that does not begin with the letter "F", excluding its Final Smash, Triple Finish.
- This also holds true with Squirtle, only with the letter "W".