As with all veterans returning SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokemon titles as a consequence. Additionally, the flame on its tail has a more stylized visual effect.
Charizard has two new taunts: one where it stands upright, and another where it does a quick aerial flip and roars. They replace its previous down and side taunts, respectively.
As a member of Pokémon Trainer's party, Charizard uses the Trainer's stock icon and victory screen name call instead of having its own.
Charizard's voice clips have been changed.
Charizard's dash animation has it move in a wave-like motion, similar to Lugia on the title screen of Pokémon SoulSilver.
Universal 3-frame jumpsquat vastly improves Charizard's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
Due to initial dashes being more standardized in Ultimate, Charizard's initial dash speed is noticeably higher (having previously been the slowest in the game, tied with Bowser's), improving its approach on the ground.
Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the edge while grabbing onto one. This gives Charizard more safety when ledge hanging.
Charizard moves its head in a less vulnerable position in many attacks, such as Forward Air, Down Smash, Standing Grab, and Ledge Hang.
Charizard's second mid-air jump now gives as much height as its first, improving its air game and recovery.
Charizard has a new Down Throw animation where it hovers a bit while flaming the opponent.
Down Throw has significantly more ending lag. However, the decrease in combo potential is offset by Charizard's faster jumpsquat.
Flare Blitz is significantly stronger and deals even more knockback and shield damage.
Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense.
Fly's hitboxes were increased in size, making the multiple hits connect more reliably.
Fly's knockback has been reduced significantly.
Pokémon Change can now be used in air and is much quicker, allowing the user to potentially combo into other Pokemon's moves, or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in air.
If Pokémon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
Now that is once again part of the Pokémon Trainer's rotation, Charizard's old down special, Rock Smash, has been replaced with Pokémon Change. While this reduces Charizard's own defensive capabilities, it allows it to instead change places with Squirtle, a faster character, to adapt to different situations.
Up Taunt: Pokemon Trainer says "Alright!" and holds their pokeball high in the air. Charizard stands up straight and slightly extends its wings.
Down Taunt: Pokemon Trainer says "Yay!" and does a small jump for joy. Charizard throws back its head and lets out a roar.
Side Taunt: Charizard spins around in place, hovering slightly in the air, then lets out a roar in the direction it's facing.
In competitive play
To be added
Tips about a character's background and how to use that character can appear at random intervals on the loading screen. The player can also access the full list of tips at any time in the "Vault" section. The tips regarding Charizard are categorized as tips for Pokemon Trainer.
Charizard's Origins: Charizard made its debut in North America in the 1998 games Pokemon Red and Pokemon Blue. It was even featured on the cover of Pokemon Red.
In Its Series: Charizard, the Flame Pokemon, graced the package cover of Pokemon Red. Its fiery breath can melt anything, but it never turns its flame on an opponent weaker than itself.
Flamethrower (Neutral Special): Charizard will keep breathing fire as long as you hold the button down, but it'll get weaker and weaker as you use it.
Flare Blitz (Side Special): This move engulfs Charizard in flames. It's extremely powerful, but it hurts Charizard too.
Flare Blitz (Side Special): There's a big explosion when Charizard hits a fighter or an obstacle. This can hit other nearby fighters too!
Fly (Up Special): Fly doesn't have much horizontal movement, and it leaves Charizard vulnerable afterward, but it has great launch power. It can make a good counterattack after blocking an attack with your shield.
Triple Finish (Final Smash): The three Pokemon combine their powers for this Final Smash. Charizard dishes out continuous Fire Blasts for massive damage.
Wing Thrust (Up Tilt Attack): Charizard's wings won't take damage, making this attack good for overpowering foes who are attacking from above.
Aerial Tail (Back Air Attack): In this aerial move, Charizard sweeps away opponents behind it with its long tail. The fiery tip of its tail has high attack and launch power.
Midair Jump: Charizard can perform two successive midair jumps. The second one doesn't get as much height as the first, though.
Hydrophobic Fighters: Don't talk to Charizard or Inkling about swimming. They'll take gradual damage while they're in the water.