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(If you can do it in the other games add that in there, but I'm not sure myself.)
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If she didn't start out with it, the Charge Beam (as it is called outside of Smash Bros.) was one of the first Power-ups Samus would get in the [[Metroid (universe)|Metroid]] games, starting with ''Super Metroid''. A fully charged shot would become Samus' only way of damaging certain bosses, should she run out of [[Missile]]s. In ''[[Metroid Prime]]'' a Charge Shot is used to clear debris blocking Samus' path.
 
If she didn't start out with it, the Charge Beam (as it is called outside of Smash Bros.) was one of the first Power-ups Samus would get in the [[Metroid (universe)|Metroid]] games, starting with ''Super Metroid''. A fully charged shot would become Samus' only way of damaging certain bosses, should she run out of [[Missile]]s. In ''[[Metroid Prime]]'' a Charge Shot is used to clear debris blocking Samus' path.
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== Charge Cancel ==
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In ''Brawl'', Samus is capable of interrupting the charge of the attack by pressing the shield button. Since it's possible to go directly into a jump while shielding, Charge Canceling can be used to fake out an opponent by allowing them to come close to you while you're charging, only to find themselves attacked by an aerial. Because the shield button was held down to cancel the shot, many players that just learning the basics of this technique can only perform an aerial [[Grapple Beam]] afterwards since they do not let go of the shield button quickly enough. However, with fast timing it becomes possible to perform any action that is possible at any other given time that Samus would be airborne.
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As an added bonus, the amount of time the Charge Shot had been charged is still retained after canceling via shield, just like if you were to cancel it via a roll.
   
 
==Gallery==
 
==Gallery==

Revision as of 01:48, 28 May 2009

Charge

The Charge Shot is Samus's Neutral B move.

Pressing the special move button will cause Samus to start charging energy in her arm cannon, which can be fired by pressing the button again. When the attack has reached maximum strength, Samus will stop charging and resume her neutral standing position, but her arm cannon will start to flash. Pressing the special move button in this state will let her fire the fully charged shot. Alternatively, the player can press grab, shield, or the control stick left or right to cancel the charge and/or dodge, and pressing the special move button again will resume her charge. If Samus is hit while she's charging, she will not retain the stored charge. When used in the air, Samus will automatically fire either a non-charged blast, or however big a shot was charged previously. A fully charged shot does 26% damage. The attack does great knockback at higher percents and is a deadly projectile for edgeguarding. A fully charged shot can also break smash balls in one hit, allowing her to get them from far away.

Origin

If she didn't start out with it, the Charge Beam (as it is called outside of Smash Bros.) was one of the first Power-ups Samus would get in the Metroid games, starting with Super Metroid. A fully charged shot would become Samus' only way of damaging certain bosses, should she run out of Missiles. In Metroid Prime a Charge Shot is used to clear debris blocking Samus' path.

Charge Cancel

In Brawl, Samus is capable of interrupting the charge of the attack by pressing the shield button. Since it's possible to go directly into a jump while shielding, Charge Canceling can be used to fake out an opponent by allowing them to come close to you while you're charging, only to find themselves attacked by an aerial. Because the shield button was held down to cancel the shot, many players that just learning the basics of this technique can only perform an aerial Grapple Beam afterwards since they do not let go of the shield button quickly enough. However, with fast timing it becomes possible to perform any action that is possible at any other given time that Samus would be airborne.

As an added bonus, the amount of time the Charge Shot had been charged is still retained after canceling via shield, just like if you were to cancel it via a roll.

Gallery

Samus' Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Charge Shot
Side Special Missile
Up Special Screw Attack
Down Special Bomb
Final Smash Zero Laser