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in:
Gameplay, Game Mechanics

Game Physics

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The following articles relate to the physics of the Smash Bros. Games.

Trending pages
  • Priority
    Priority
  • Reflection
    Reflection
  • Damage
    Damage
  • Midair Jump
    Midair Jump
  • Launch resistance
    Launch resistance

All items (37)

  • #
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
  • X
  • Y
  • Z
  • Other
A
  • Absorption
    Absorption
  • Air speed
C
  • Category:Character attributes
  • Counterattack
    Counterattack
D
  • Damage
    Damage
E
  • Edge sweet spot
    Edge sweet spot
F
  • Falling speed
  • Fast fall
    Fast fall
  • Category:Fast-Fallers
  • Flinch
    Flinch
  • Freeze frame
    Freeze frame
G
  • Glancing blow
    Glancing blow
  • Gravity
H
  • Category:Heavy Weighted Characters
  • Hitbox
    Hitbox
I
  • Input Buffering
  • Invincibility frame
K
  • Knockback
    Knockback
L
  • Lag
    Lag
  • Launch resistance
    Launch resistance
  • Category:Light Weighted Characters
M
  • Midair Jump
    Midair Jump
P
  • Port priority
  • Priority
    Priority
  • Push
R
  • Range
  • Reflection
    Reflection
S
  • Stale-Move Negation
  • Stall-then-fall
    Stall-then-fall
  • Sweetspot (hitbox)
    Sweetspot (hitbox)
T
  • Traction
  • Tumble
    Tumble
  • Type effectiveness
V
  • Vacuum
W
  • Wall cling
  • Weight
  • Wind
Retrieved from "https://supersmashbros.fandom.com/wiki/Category:Game_Physics?oldid=513983"
Categories:
  • Gameplay
  • Game Mechanics
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