The term "Cape" refers to Mario's Cape and Doctor Mario's Super Sheet Side Special Move. Either Cape action has the ability to reflect projectiles and spin characters in the opposite direction (even if they're shielding).
The Cape deals up to 10% damage (12% for the Super Sheet) and has no knockback. This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave recovering characters unable to grab the ledge. This has less use in Brawl thanks to the Auto-Snap feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a shield in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation. In Brawl if used on someone while flying because of an attack it multiplies the distance by about 1.6
Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.
Super Sheet is a move used by Dr. Mario in the game Super Smash Bros. Melee. It is executed by pressing Side+B. The attack is almost the same as Mario's Cape attack, except that Super Sheet is longer, and does more damage. However, the Super Sheet has less lag and moves Dr. Mario up only once, making it less useful for recoveries. The Super Sheet will usually do around 12% of damage. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.
Originating from Super Mario World, the Cape was a powerup obtained from the Cape Feather, which enabled Mario (and Luigi) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rythym, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. Cape Mario is actually a new version/upgrade of Raccoon Mario from the previous game, Super Mario Bros. 3.
- Cape can even be used to a taunting character to make him face the other way, like making Wario face the screen while doing the side taunt.
- Cape can be sweetspotted in Melee, but the knockback and damage isn't improved. Doing this will make the victim "yelp" in pain although nothing really happened. It is commonly used as a joke although it is hard to land.
- If Mario uses his Cape while in the WiFi training area, the cape will look sparkly and of a lower quality graphic.
- The Cape does only 8% in Brawl
- In Melee, regardless of which color the player chooses for Dr. Mario, the Super Sheet will always be white.
- In Brawl, the Cape reverses momentum in addition to turning around opponents
- Despite being the same yellow cape from SMW, Mario can't glide with it.
- Mewtwo's Confusion move has a nearly identical effect to the Cape, with the only substantive difference being that projectiles reflected by Confusion will not harm the player that used the projectile.
|Mario's Special Moves|
|Up Special||Super Jump Punch|
|Down Special||Mario Tornado||F.L.U.D.D.|
|Final Smash||—||Mario Finale|
|Dr. Mario's Special Moves|
|Side Special||Super Sheet|
|Up Special||Super Jump Punch|
|Down Special||Dr. Tornado|
|Final Smash||—||Doctor Finale|
- The cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grap on to the platform lower then normal.