Smashpedia
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:''This article is about Bowser's appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Bowser]].''
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:''This article is about Bowser’s appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Bowser]] or [[Bowser (SSBM)]].''
 
 
{{Infobox Character
 
{{Infobox Character
|name = Bowser
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|name = Bowser
|image = [[File:Bowser(Clear).png|250px|Bowser]]
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|image = [[File:Bowser Clear SSBB.png|250px]]
 
|caption = [[File:MarioSymbol.svg|50px]]
 
|caption = [[File:MarioSymbol.svg|50px]]
 
|universe = ''[[Mario (universe)|Mario]]''
 
|universe = ''[[Mario (universe)|Mario]]''
|games = ''[[Super Smash Bros. Melee]]''<br/>''[[Super Smash Bros. Brawl]]''<br/>''[[Super Smash Bros. (Wii U and 3DS)]]''
 
 
|firstgame = ''[[Super Mario Bros.]]'' (1985)
 
|firstgame = ''[[Super Mario Bros.]]'' (1985)
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|games = ''[[Bowser (SSBM)|Melee]]''<br/>''[[Bowser (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Bowser (SSBU)|Ultimate]]''
|homestage = ''[[Final Destination (SSBB)]]''
 
|availability = [[Starter character|Starter]]
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|availability = [[Starter]]
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|finalsmash = [[Giga Bowser (Final Smash)|Giga Bowser]]
 
|tier = F
 
|tier = F
 
|ranking = 33
 
|ranking = 33
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|jnumber = 2
}}
 
  +
|walljump = No
'''Bowser''' ('''Koopa''' in Japanese) ({{ja|クッパ}}, ''Kuppa'') is the primary antagonist of the “Super Mario” series. His debut in the [[Super Smash Bros. (series)|series]] was in ''[[Super Smash Bros. Melee]]'' and he returns in ''[[Super Smash Bros. Brawl]]''.
 
  +
|wallcling = No
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|crawl = Yes
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|glide = No
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|tether = No
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|voiceactor = None}}
 
'''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is the primary antagonist of the “Super Mario” series. His debut in the [[Super Smash Bros. (series)|Super Smash Bros. series]] was in ''[[Super Smash Bros. Melee]], ''returning in ''[[Super Smash Bros. Brawl]]''.
   
Currently, he is 33rd on the tier list, improving slightly from his position in ''Melee'', as he has great power and range, but his mediocre tournament results, vulnerability to infinite chain grabs, and very poor match-ups clocks him at the F Tier.
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Currently, he is 33rd on the tier list, improving slightly from his position in ''Melee. ''The Koopa King still has his trademark high power and range, but also maintains his mediocre tournament results, vulnerability to infinite chain grabs, and very poor match-ups, which together put Bowser into the F tier once again.
   
 
==Attributes==
 
==Attributes==
In addition to being the largest character model in the game, Bowser is the heaviest playable character in ''Super Smash Bros. Brawl''. This makes him difficult to KO, yet an easier target to hit. Because of his heavy weight, Bowser's recovery has significant horizontal range but marginal vertical movement. He has very poor ground shield game, second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is very inefficient in avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is a high-priority KO move that has such high knockback that it is able to eat through almost any [[super armor]] frames save for Wario's Forward Smash, [[Pikmin Order]] or Donkey Kong's fully-charged [[Giant Punch]]. However, this KO ability comes at the price of high lag, both on startup and ending.
 
   
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===Strengths===
Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low damage game as he lacks diverse ways of racking up damage on the opponent. This can be remedied with his neutral special, [[Fire Breath]] and his advantage of 10 frames when ground releasing and 30 frames when air releasing makes him able to do great chain grabs or combos into his strongest attacks. He can also regrab anyone by ground releasing except Donkey Kong (because of Donkey Kong's unusually short ground release animation). The Fire Breath serves the multiple roles for Bowser such as racking up damage on the opponent as well as preventing an opponent's approach and a functional edge guard. Bowser also has a potent Sacrificial KO, the [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a [[Blast Line]], both Bowser and the opponent will be KOed. It's also useful in the [[Classic]] and [[All-Star]] Modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.
 
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*Heavyweight, having high survivability and being difficult to K.O.
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*High priority on smash attacks
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*Good horizontal range in recovery
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*Wide variety of powerful attacks both on the ground and in the air that are capable of killing opponents
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*Fire Breath is useful for spacing and edge guarding
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*Short grab release animation allows him to regrab and chain grab easily
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*Flying Slam side special can be used for sacrificial K.O.s and is a command grab, making it useful against shields
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*Whirling Fortress is a good out of shield option as it stays near the ground and can be maneuvered in either direction, carrying opponents across a stage and then launching them
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===Weaknesses===
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*Has large hurtboxes that make him easy to combo and juggle
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*Extremely vulnerable to chain-grabs because of his heavyweight
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*Poor vertical recovery
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*Poor evasive options on the ground, with a slow spot dodge and a slow roll
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*Crawl is useless for avoiding and approaching
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*High starting and ending lag on most moves
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*Lacks reliable ways to rack damage up on opponents
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===Summary===
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Bowser is notable for having the blessing/curse (more the latter than the former) of being both the largest and heaviest character in ''Super Smash Bros. Brawl''. This makes him difficult to KO as always, yet an easier target to hit. Because of his heavyweight, Bowser's recovery has significant horizontal range but marginal vertical movement. He has a very poor ground shield game, the second slowest roll in the game, and the slowest spot dodge in the game. He has the ability to [[crawl]], but due to his large size, this is very inefficient at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO prowess and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is a high-priority KO move that has such high knockback that it is able to eat through almost any [[super armor]] frames save for Wario's Forward Smash, [[Pikmin Order]] or Donkey Kong's fully-charged [[Giant Punch]]. However, this KO ability comes at the price of high lag, both on startup and ending.
  +
 
Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low damage game as he lacks diverse ways of racking up damage on the opponent. Bowser's best option in that regard is his neutral special [[Fire Breath]], and his advantages of 10 frames when ground releasing and 30 frames when air releasing make him able to do great chain grabs or combos into his strongest attacks. He can also re-grab nearly anyone by ground releasing- only Donkey Kong is exempt, due to his unusually short ground release animation. The Fire Breath serves multiple purposes for Bowser, such as racking up damage on the opponent, preventing an opponent's approach, and its notable functionality as a decent edge guard. Bowser also has a potent sacrificial KO, the [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a blast line (the off-screen border that marks where KOs occur), both Bowser and the opponent will be KOed. It's also useful in the [[Classic]] and [[All-Star]] Modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.
   
 
However, given Bowser's extreme heavyweight and decent falling speed it makes him also open for infinite chain grabs like Wario and Dedede's infinite chain grab due to his extremely large size and [[weight]]. His horizontal recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and it also gives poor vertical distance.
 
However, given Bowser's extreme heavyweight and decent falling speed it makes him also open for infinite chain grabs like Wario and Dedede's infinite chain grab due to his extremely large size and [[weight]]. His horizontal recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and it also gives poor vertical distance.
   
===Changes from ''Melee'' to ''Brawl''===
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===Changes from ''Melee''===
Bowser has been [[buffed]] from SSBM to SSBB. He is about the same in speed and slightly stronger. Bowser also became lighter so it's easier to move him than in Melee. His up aerial is faster, but shorter ranged. His side tilt and up smash both have more range. His side smash now hits twice as well as doing 14% more damage. On the downside, its knockback has decreased slightly, and it does very little damage or knockback if hit from very close or from very far. Bowser's air speed and jump height have both increased. His down smash is much easier to trap with. Bowser is lighter than he was in ''Melee'', but he is still by far the heaviest character in the game. As for specials, Bowser Bomb hits while leaping upwards and has faster falling speed. Whirling Fortress goes higher in midair, and Fire Breath can be aimed up and down. Lastly (in terms of special moves), Bowser has a new side special move, the Flying Slam.
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Bowser has been [[buffed]] from SSBM to SSBB. He is about the same in speed, and he is now slightly stronger. Bowser also became lighter, so he has much higher mobility than in Melee. However, even with the reduced weight, Bowser remains the heaviest character in the game. His up aerial is faster but has a shorter range. His side tilt and up smash both have increased range. His side smash now hits twice as well as doing 14% more damage. On the downside, its knockback has decreased slightly, and it boasts very little damage or knockback if it hits from very close or from very far. Bowser's airspeed and jump height have both increased. His down smash is much easier to trap with. As for specials, Bowser Bomb hits while leaping upwards and has a faster falling speed. Whirling Fortress goes higher in midair, and Fire Breath can be tilted up and down. Lastly (in terms of special moves), Bowser has a new side special move, the Flying Slam.
   
Bowser's purely cosmetic changes are a new voice actor (Eric Newsome) rather than having recycled voice clips from Super Mario 64, different sounds in his tilts and jab, a different sound in his Neutral Special (Flame) and more realistic roars (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a combination of black and white.
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Bowser's purely cosmetic changes are a new set of voice clips (rather than having recycled voice clips from Super Mario 64), different sounds in his tilts and jab, a different sound for Fire Breath, and more realistic roaring sounds (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a palette swap that resembles Dry Bowser from the ''Mario ''series.
   
 
===Moveset===
 
===Moveset===
 
====Ground Attacks====
 
====Ground Attacks====
 
=====Normal=====
 
=====Normal=====
*Standard Attack - Two quick claw swipes. 5% per swipe. Good priority cancels out many projectiles helping out against campy characters.
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*Standard Attack - Two quick claw swipes. 5% per swipe. Good priority cancels out many projectiles, helping out against campy characters.
*Dash Attack - Running headbutt. Has good vertical knockback. 11%. Horrid ending lag makes this move easily punishable.
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*Dash Attack - Running tackle. Has good vertical knockback. 11%. Horrid ending lag makes this move easily punishable.
 
*Strong Side - Punches while leaning his body forward. Can be aimed up or down. Similar to [[Wario (SSBB)|Wario]] 11%. Has decent KO potential at later percentages.
 
*Strong Side - Punches while leaning his body forward. Can be aimed up or down. Similar to [[Wario (SSBB)|Wario]] 11%. Has decent KO potential at later percentages.
 
*Strong Up - Swats the air above him. A decent juggling move given its priority. 12%. This is also a very powerful KO move and can KO lightweights at about 70% given its surprising speed.
 
*Strong Up - Swats the air above him. A decent juggling move given its priority. 12%. This is also a very powerful KO move and can KO lightweights at about 70% given its surprising speed.
*Strong Down - Claw swipes while crouched. Does two hits. First hit is 14%, second is 11%. High knockback for its kind with speed make this another speedy KO move.
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*Strong Down - Swipes with claws while crouched. Two hits. First hit deals 14%, second deals 11%. High knockback and speed uncommon for a move of this type make this another speedy KO move.
   
 
=====Smash=====
 
=====Smash=====
*Side Smash - Rears back and then performs a very strong headbutt. Two hits. Fully charged first hit does 14% damage, second hit right after does 32% (total of 46% damage). This makes it the most damaging side smash in the game. If used correctly this can prevent shield grabbing. A highly shield damaging move with enough shieldstun to help prevent countering.
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*Side Smash - Rears back and then performs a very strong headbutt. Both the rear back and the headbutt hit. Fully charged first hit does 14% damage, second hit right after does 32% for a possible total of 46% damage. This makes it the highest damaging side smash in the game. If used correctly this can prevent shield grabbing. A highly shield damaging move with enough shield stun to help prevent countering.
*Up Smash - Pounces on all fours and jumps straight up, hitting with his shell. Opponents who only shield his jump will be hit by him landing. Very high knockback. Fully charged does 28% damage.
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*Up Smash - Pounces on all fours and jumps straight up, hitting with his shell. Opponents who only shield his jump will be hit by his landing. Very high knockback. Fully charged, it will deal 28% damage.
*Down Smash - Retracts into his shell and spins. Limited suction. Multi-hit attack that does up to 29% damage fully charged. Very high knockback.
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*Down Smash - Bowser retracts into his shell and spins around. Limited suction. Multi-hit attack that does up to 29% damage fully charged. Very high knockback.
   
 
=====Other=====
 
=====Other=====
 
*Ledge attack - Quickly spins onto the stage, then retreats back a bit. 8% damage.
 
*Ledge attack - Quickly spins onto the stage, then retreats back a bit. 8% damage.
 
*100% ledge attack - Slowly climbs onto stage, and does a quick claw jab. 10% damage.
 
*100% ledge attack - Slowly climbs onto stage, and does a quick claw jab. 10% damage.
*Floor attack - Slams body forward, then back. Does two hits. Both hits do 6% damage.
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*Floor attack - Slams body forward, then back. Does two hits. Both hits do 6% damage for a potential of 12%.
*Trip attack - Gets up while facing backwards, and does a claw swipe that brings him facing forward. 6% damage.
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*Trip attack - Gets up while facing backwards, and executes a claw swipe that brings him facing forward. 6% damage.
   
 
====Aerial Attacks====
 
====Aerial Attacks====
*Neutral Aerial - Spins around inside his shell. 15% damage with low knockback that has very low KO potential.
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*Neutral Aerial - Spins around inside his shell. 15% damage with low knockback and low KO potential.
*Forward Aerial - Slashes in the air in front rather quickly. 13% damage. Decent knockback with surprising speed.
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*Forward Aerial - Slashes in the air in front rather quickly. 13% damage. Decent knockback with surprising speed. It resembles a move he fails to hit Mario within ''Super Mario RPG, ''when he falls from the chandelier.
*Back Aerial - Thrusts out his shell behind him. High knockback. 15% damage. High ending lag on the ground.
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*Back Aerial - Thrusts out his shell behind him. High knockback. 15% damage. High ending lag on the ground.
*Up Aerial - Swings his head upward with a little but noticeable startup lag but little ending lag in the air. 17% damage with incredibly high knockback make it one of the best up airs in the game in power. High ending lag on the ground.
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*Up Aerial - Swings his head upwards with minor yet evident startup lag, but little ending lag in the air. A respectable 17% damage and incredibly high knockback make it one of the best up aerials in the game in terms of power. High ending lag on the ground.
*Down Aerial - Retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. It can [[Meteor Smash]] when hit by the last hit, but it's weak and overall not recommended. Multi-hit attack that does up to 23% damage. High aerial lag and ground lag.
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*Down Aerial - Retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. It can [[Meteor Smash]] when hit by the last hit, but it is weak and overall not recommended. Multi-hit attack that does up to 23% damage. High aerial lag and ground lag.
   
 
===Grabs & Throws===
 
===Grabs & Throws===
*Pummel - Hits foe with his head. 3% damage. Very slow pummel.
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*Pummel - Headbutts the opponent's head or body. 3% damage. Very slow for a pummel.
*Forward Throw - Launches foe forward using his head. 10% damage. Decent knockback, but will rarely KO.
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*Forward Throw - Launches foe forward using his head. 10% damage. Decent knockback, but is not a reliable KO move.
*Back Throw - Turns around, and tosses foe forward. 10% damage. Decent knockback and better at KOs than forward throw, but still rarely KOs.
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*Back Throw - Turns around, and tosses foe forward. 10% damage. Decent knockback. Has a better KO potential than the forward throw, but is still unreliable.
*Up Throw - Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. 10% damage. Decent but set knockback.
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*Up Throw - Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. 10% damage. Decent but set knockback.
*Down Throw - Sets opponent on floor, then flings himself forward, performing a body slam on his opponent. 12% damage.
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*Down Throw - Sets opponent on floor before performing a body slam on his opponent. 12% damage.
   
 
===On-screen appearance===
 
===On-screen appearance===
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===Taunts===
 
===Taunts===
*'''Up''': Throws his head back and roars.
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*'''Up''': Stomps, throws his head back, and roars.
 
*'''Side''': Snaps furiously forward five times.
 
*'''Side''': Snaps furiously forward five times.
*'''Down''': Balances precariously on one leg.
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*'''Down''': Balances precariously on one leg, accompanied by four small hops. Possibly referencing how Bowser loses in ''Mario'' games when the bridge is taken out from under him.
   
 
==Bowser's Match-ups==
 
==Bowser's Match-ups==
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==Role in the Subspace Emissary==
 
==Role in the Subspace Emissary==
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[[File:Subspace bowser.PNG|thumb|Bowser in the ''[[SSE]]''|220x220px]]
Bowser first appears after [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]] chase down his troops, who had stolen their bananas in order to lure them to him as a trap. Bowser confronts the two and transforms DK into a trophy with a [[Dark Cannon]], but not before DK punches Diddy away. Bowser chases him down, and has a Shadowbug clone of himself fight Diddy and [[Fox McCloud (SSBB)|Fox]]. After the clone is defeated, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is [[Image:Subspace bowser.PNG|frame|Bowser in the ''[[SSE]]'']]eager to fight Bowser, Fox knows that they're no match, so he grabs Diddy and makes their escape. He finds Peach/Zelda alone and turns her into a trophy, and after having another Shadowbug clone of him copy her, orders her Shadowbug clone to attack Mario and Pit/Link and Yoshi. After returning to his chase of Diddy and Fox, he is told by [[Ganondorf (SSBB)|Ganondorf]] to hunt down [[King Dedede (SSBB)|King Dedede]], who had stolen Wario's trophies. Bowser and his troops attack King Dedede's castle, where Dedede is hiding but when they broke the roof a stone fell on Dedede's head, knocking him out. Bowser steals Zelda/Peach's trophy and evades Mario and Pit's attacks, but when he dodges Pit's arrow he falls off a cliff, but is shown to be unharmed after he landed in his Clown Car. After this, he returns to the jungle and transforms Diddy into a trophy and sends his Shadowbug clone to clone the trophy. He flees after Falco Lombardi attacks him and destroys his [[Dark Cannon]].
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Bowser first appears after [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]] chase down some of Bowser's troops who had stolen their bananas in order to lure them into a trap. Bowser confronts the two and transforms DK into a trophy with a shot from his [[Dark Cannon]], but not before DK punches Diddy away as to prevent him being faced with the same fate. Bowser chases him down, and has a Shadowbug clone of himself fight Diddy Kong and [[Fox McCloud (SSBB)|Fox]]. After the clone is defeated, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're at a clear disadvantage, so he grabs Diddy and they make their escape. Bowser later finds [[Peach (SSBB)|Peach]]/[[Zelda (SSBB)|Zelda]] (depending on if you chose [[Mario (SSBB)|Mario]] or [[Kirby (SSBB)|Kirby]] to start the campaign) alone and turns her into a trophy and, after having another Shadowbug clone of himself copy ''her'', orders the new clone to attack Mario, [[Pit (SSBB)|Pit]]/[[Link (SSBB)|Link]], and [[Yoshi (SSBB)|Yoshi]]. he is later told by [[Ganondorf (SSBB)|Ganondorf]] to hunt down [[King Dedede (SSBB)|King Dedede]], who had stolen [[Wario (SSBB)|Wario's]] trophies. Bowser and his troops attack Dedede's castle, where Dedede is hiding, and when they break the roof of the castle a stone falls on Dedede's head, knocking him out and turning him into a trophy. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's following attacks, but when he dodges Pit's arrow he falls off a cliff, landing safely in his flying Clown Car (Bowser's personal transport) and flying away with the princess in tow. After this, he returns to the Lake and transforms Diddy into a trophy. He then tries to shoot Fox and sends his Shadowbug clone to clone the Diddy Kong trophy much to foxs horror. He flees after [[Falco (SSBB)|Falco Lombardi]] attacks him and destroys his [[Dark Cannon]].
   
He is next seen with Ganondorf on the Subspace Gunship. They destroy the Halberd, but fail to stop Kirby from destroying the Gunship with the Dragoon. Fleeing into the Subspace, Bowser is betrayed by Ganondorf and turned into a trophy by a surprise blast by a dark cannon. He is eventually brought back to life, and after being defeated by King Dedede, beats up Ganondorf's trophy for revenge. Bowser then notices the downed Master Hand and decides to help the heroes take down Tabuu. The sight of Master Hand lying on the ground seems to trouble Bowser, probably because Bowser was really the only smasher accomplice who was loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself).
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He is next seen with [[Ganondorf (SSBB)|Ganondorf]] on the deck of the [[Subspace Gunship]]. They shoot down the [[Halberd]] but fail to stop Kirby from obliterating the Subspace Gunship by flying through it with the mighty [[Dragoon]]. Fleeing into the realm of Subspace, Bowser is swiftly betrayed by Ganondorf and turned into a trophy by a surprise blast from a Dark Cannon. He is eventually restored, and after being immediately defeated a second time (this time by King Dedede), he beats up Ganondorf's trophy (Ganon was defeated between these events) in an outrage. Bowser then notices the downed [[Master Hand]] and decides to help the heroes take down [[Tabuu]] eventully sucessding with the help of Sonic. The sight of Master Hand lying on the ground seems to trouble Bowser, assumedly because Bowser was really the only Fighter accomplice who was truly loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and [[Wario (SSBB)|Wario]] (who did it just to enjoy himself).
   
 
===Exclusive Stickers===
 
===Exclusive Stickers===
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==Palette Swaps==
 
==Palette Swaps==
[[image:alt-bowser2.jpg|frame|center|Bowser's palette swap in SSBB]]
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[[File:alt-bowser2.jpg|thumb|center|Bowser's palette swap in SSBB|400px]]
   
 
===Cheer===
 
===Cheer===
*Several deep male voices chanting "Bowww-serrr..."
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*Several deep male voices chanting "Bow-ser, Bow-ser, Bow-ser..."
   
 
===Trophy Description===
 
===Trophy Description===
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[[File:RSBE01-341.png|thumb|The Bowser Trophy]]
 
''The king of evil and Mario's eternal menace. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of destroying Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.''
 
''The king of evil and Mario's eternal menace. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of destroying Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.''
   
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==Trivia==
 
==Trivia==
*Possibly due to Bowser's heavy weight, when he lands, the screen shakes slightly.
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*Likely due to his heavyweight, the screen will shake slightly when Bowser lands on the ground.
*Bowser and Marth are the only characters without a new piece of music used for the [[Character Roll Call|Credits]]; Bowser has Giga Bowser's battle theme, while Marth uses the Fire Emblem theme in Melee.
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*Bowser and [[Marth (SSBB)|Marth]] are the only characters without a new piece of music used for the [[Character Roll Call|Credits]]; Bowser has Giga Bowser's battle theme, while Marth uses the Fire Emblem theme from ''Melee''.
*In the Subspace Emissary, Bowser can be harmed and even attacked by the Koopas and Goombas, despite being their leader.
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*In the Subspace Emissary, Bowser can be attacked and harmed by the [[Koopa Troopa|Koopas]] and [[Goomba|Goombas]], despite being their leader. This is probably because they were brainwashed by Tabbu to work for him.
*Bowser's voice clip for his Wii Remote selection is a roar he uses from the end of a cut scene in Super Mario Sunshine.
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*Bowser's voice clip for his Wii Remote selection is a roar he uses from the end of a cutscene in [[Super Mario Sunshine]].
*For reasons unknown, when certain characters grab Bowser and attempt to pummel attack him while he is on a slope above him, the pummel does not hit him and deals him no damage.
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*When certain characters grab Bowser and attempt to pummel attack him while on a slope above him, the pummel does not hit him and deals no damage. This could be related to Bowser's massive character model.
*Bowser is the only non-human character that is a representative of the main ''Mario'' series (in contrast to [[Wario (SSBB)|Wario]]).
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*Bowser is the only non-human character that is a representative of the main ''Mario'' series (in contrast to perhaps [[Wario (SSBB)|Wario]]).
  +
*When in possession of a [[Smash Ball]], Bowser's eyes will not glow when hiding inside his shell.
*Despite demonstrating the ability to run normally in some of the Mario sports games, Bowser appears to mimic Heavy Lobster of the Kirby series with his running animation in the Super Smash Bros. series.
 
   
 
==External links==
 
==External links==
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[[Category:Subspace Army]]
 
[[Category:Subspace Army]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]
[[Category:Glitches (SSBB)]]
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[[Category:Playable Characters]]
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[[Category:Starters]]
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[[Category:Veterans]]
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[[Category:Characters]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Villains]]

Revision as of 20:16, 3 October 2020

This article is about Bowser's appearance in Super Smash Bros. Brawl. For other uses, see Bowser.

Bowser (クッパ, Koopa) is the primary antagonist of the “Super Mario” series. His debut in the Super Smash Bros. series was in Super Smash Bros. Melee, returning in Super Smash Bros. Brawl.

Currently, he is 33rd on the tier list, improving slightly from his position in Melee. The Koopa King still has his trademark high power and range, but also maintains his mediocre tournament results, vulnerability to infinite chain grabs, and very poor match-ups, which together put Bowser into the F tier once again.

Attributes

Strengths

  • Heavyweight, having high survivability and being difficult to K.O.
  • High priority on smash attacks
  • Good horizontal range in recovery
  • Wide variety of powerful attacks both on the ground and in the air that are capable of killing opponents
  • Fire Breath is useful for spacing and edge guarding
  • Short grab release animation allows him to regrab and chain grab easily
  • Flying Slam side special can be used for sacrificial K.O.s and is a command grab, making it useful against shields
  • Whirling Fortress is a good out of shield option as it stays near the ground and can be maneuvered in either direction, carrying opponents across a stage and then launching them

Weaknesses

  • Has large hurtboxes that make him easy to combo and juggle
  • Extremely vulnerable to chain-grabs because of his heavyweight
  • Poor vertical recovery
  • Poor evasive options on the ground, with a slow spot dodge and a slow roll
  • Crawl is useless for avoiding and approaching
  • High starting and ending lag on most moves
  • Lacks reliable ways to rack damage up on opponents


Summary

Bowser is notable for having the blessing/curse (more the latter than the former) of being both the largest and heaviest character in Super Smash Bros. Brawl. This makes him difficult to KO as always, yet an easier target to hit. Because of his heavyweight, Bowser's recovery has significant horizontal range but marginal vertical movement. He has a very poor ground shield game, the second slowest roll in the game, and the slowest spot dodge in the game. He has the ability to crawl, but due to his large size, this is very inefficient at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO prowess and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is a high-priority KO move that has such high knockback that it is able to eat through almost any super armor frames save for Wario's Forward Smash, Pikmin Order or Donkey Kong's fully-charged Giant Punch. However, this KO ability comes at the price of high lag, both on startup and ending.

Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low damage game as he lacks diverse ways of racking up damage on the opponent. Bowser's best option in that regard is his neutral special Fire Breath, and his advantages of 10 frames when ground releasing and 30 frames when air releasing make him able to do great chain grabs or combos into his strongest attacks. He can also re-grab nearly anyone by ground releasing- only Donkey Kong is exempt, due to his unusually short ground release animation. The Fire Breath serves multiple purposes for Bowser, such as racking up damage on the opponent, preventing an opponent's approach, and its notable functionality as a decent edge guard. Bowser also has a potent sacrificial KO, the Flying Slam. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a blast line (the off-screen border that marks where KOs occur), both Bowser and the opponent will be KOed. It's also useful in the Classic and All-Star Modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.

However, given Bowser's extreme heavyweight and decent falling speed it makes him also open for infinite chain grabs like Wario and Dedede's infinite chain grab due to his extremely large size and weight. His horizontal recovery, Whirling Fortress, is worse than Donkey Kong's Spinning Kong and it also gives poor vertical distance.

Changes from Melee

Bowser has been buffed from SSBM to SSBB. He is about the same in speed, and he is now slightly stronger. Bowser also became lighter, so he has much higher mobility than in Melee. However, even with the reduced weight, Bowser remains the heaviest character in the game. His up aerial is faster but has a shorter range. His side tilt and up smash both have increased range. His side smash now hits twice as well as doing 14% more damage. On the downside, its knockback has decreased slightly, and it boasts very little damage or knockback if it hits from very close or from very far. Bowser's airspeed and jump height have both increased. His down smash is much easier to trap with. As for specials, Bowser Bomb hits while leaping upwards and has a faster falling speed. Whirling Fortress goes higher in midair, and Fire Breath can be tilted up and down. Lastly (in terms of special moves), Bowser has a new side special move, the Flying Slam.

Bowser's purely cosmetic changes are a new set of voice clips (rather than having recycled voice clips from Super Mario 64), different sounds in his tilts and jab, a different sound for Fire Breath, and more realistic roaring sounds (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a palette swap that resembles Dry Bowser from the Mario series.

Moveset

Ground Attacks

Normal
  • Standard Attack - Two quick claw swipes. 5% per swipe. Good priority cancels out many projectiles, helping out against campy characters.
  • Dash Attack - Running tackle. Has good vertical knockback. 11%. Horrid ending lag makes this move easily punishable.
  • Strong Side - Punches while leaning his body forward. Can be aimed up or down. Similar to Wario 11%. Has decent KO potential at later percentages.
  • Strong Up - Swats the air above him. A decent juggling move given its priority. 12%. This is also a very powerful KO move and can KO lightweights at about 70% given its surprising speed.
  • Strong Down - Swipes with claws while crouched. Two hits. First hit deals 14%, second deals 11%. High knockback and speed uncommon for a move of this type make this another speedy KO move.
Smash
  • Side Smash - Rears back and then performs a very strong headbutt. Both the rear back and the headbutt hit. Fully charged first hit does 14% damage, second hit right after does 32% for a possible total of 46% damage. This makes it the highest damaging side smash in the game. If used correctly this can prevent shield grabbing. A highly shield damaging move with enough shield stun to help prevent countering.
  • Up Smash - Pounces on all fours and jumps straight up, hitting with his shell. Opponents who only shield his jump will be hit by his landing. Very high knockback. Fully charged, it will deal 28% damage.
  • Down Smash - Bowser retracts into his shell and spins around. Limited suction. Multi-hit attack that does up to 29% damage fully charged. Very high knockback.
Other
  • Ledge attack - Quickly spins onto the stage, then retreats back a bit. 8% damage.
  • 100% ledge attack - Slowly climbs onto stage, and does a quick claw jab. 10% damage.
  • Floor attack - Slams body forward, then back. Does two hits. Both hits do 6% damage for a potential of 12%.
  • Trip attack - Gets up while facing backwards, and executes a claw swipe that brings him facing forward. 6% damage.

Aerial Attacks

  • Neutral Aerial - Spins around inside his shell. 15% damage with low knockback and low KO potential.
  • Forward Aerial - Slashes in the air in front rather quickly. 13% damage. Decent knockback with surprising speed. It resembles a move he fails to hit Mario within Super Mario RPG, when he falls from the chandelier.
  • Back Aerial - Thrusts out his shell behind him. High knockback. 15% damage. High ending lag on the ground.
  • Up Aerial - Swings his head upwards with minor yet evident startup lag, but little ending lag in the air. A respectable 17% damage and incredibly high knockback make it one of the best up aerials in the game in terms of power. High ending lag on the ground.
  • Down Aerial - Retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. It can Meteor Smash when hit by the last hit, but it is weak and overall not recommended. Multi-hit attack that does up to 23% damage. High aerial lag and ground lag.

Grabs & Throws

  • Pummel - Headbutts the opponent's head or body. 3% damage. Very slow for a pummel.
  • Forward Throw - Launches foe forward using his head. 10% damage. Decent knockback, but is not a reliable KO move.
  • Back Throw - Turns around, and tosses foe forward. 10% damage. Decent knockback. Has a better KO potential than the forward throw, but is still unreliable.
  • Up Throw - Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. 10% damage. Decent but set knockback.
  • Down Throw - Sets opponent on floor before performing a body slam on his opponent. 12% damage.

On-screen appearance

  • Emerges from a wall of flames.

Special Moves

Bowser's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Fire Breath
Side Special Koopa Klaw Flying Slam
Up Special Whirling Fortress
Down Special Bowser Bomb
Final Smash Giga Bowser Giga Bowser Punch

Taunts

  • Up: Stomps, throws his head back, and roars.
  • Side: Snaps furiously forward five times.
  • Down: Balances precariously on one leg, accompanied by four small hops. Possibly referencing how Bowser loses in Mario games when the bridge is taken out from under him.

Bowser's Match-ups

Role in the Subspace Emissary

Subspace bowser

Bowser in the SSE

Bowser first appears after Donkey Kong and Diddy Kong chase down some of Bowser's troops who had stolen their bananas in order to lure them into a trap. Bowser confronts the two and transforms DK into a trophy with a shot from his Dark Cannon, but not before DK punches Diddy away as to prevent him being faced with the same fate. Bowser chases him down, and has a Shadowbug clone of himself fight Diddy Kong and Fox. After the clone is defeated, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're at a clear disadvantage, so he grabs Diddy and they make their escape. Bowser later finds Peach/Zelda (depending on if you chose Mario or Kirby to start the campaign) alone and turns her into a trophy and, after having another Shadowbug clone of himself copy her, orders the new clone to attack Mario, Pit/Link, and Yoshi. he is later told by Ganondorf to hunt down King Dedede, who had stolen Wario's trophies. Bowser and his troops attack Dedede's castle, where Dedede is hiding, and when they break the roof of the castle a stone falls on Dedede's head, knocking him out and turning him into a trophy. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's following attacks, but when he dodges Pit's arrow he falls off a cliff, landing safely in his flying Clown Car (Bowser's personal transport) and flying away with the princess in tow. After this, he returns to the Lake and transforms Diddy into a trophy. He then tries to shoot Fox and sends his Shadowbug clone to clone the Diddy Kong trophy much to foxs horror. He flees after Falco Lombardi attacks him and destroys his Dark Cannon.

He is next seen with Ganondorf on the deck of the Subspace Gunship. They shoot down the Halberd but fail to stop Kirby from obliterating the Subspace Gunship by flying through it with the mighty Dragoon. Fleeing into the realm of Subspace, Bowser is swiftly betrayed by Ganondorf and turned into a trophy by a surprise blast from a Dark Cannon. He is eventually restored, and after being immediately defeated a second time (this time by King Dedede), he beats up Ganondorf's trophy (Ganon was defeated between these events) in an outrage. Bowser then notices the downed Master Hand and decides to help the heroes take down Tabuu eventully sucessding with the help of Sonic. The sight of Master Hand lying on the ground seems to trouble Bowser, assumedly because Bowser was really the only Fighter accomplice who was truly loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself).

Exclusive Stickers

These stickers may be used by only Bowser or a select few including Bowser:

  • 1-Up Mushroom: [Leg] attack +4
  • Bowser (DDR:Mario Mix): [Throwing] attack +20
  • Bowser (Mario Kart 64): [Weapon] attack +13
  • Bowser (Super Paper Mario): [Arm] attack +23
  • Coin: [Specials: Indirect] attack +4
  • Dice Block: [Arm] attack +8
  • Dr. Mario: [Head] attack +18
  • Koopa: [Body, Spin] attack +10
  • Lakitu (Mario Kart Super Circuit): [Leg] attack +13
  • Luigi & Baby Luigi: Launch power +5
  • Luigi (Mario & Luigi: Superstar Saga): Launch power +23
  • Mario & Luigi: [Flame] resistance +19
  • Mario & Yoshi: [Specials: Indirect] attack +13
  • Mario (Mario Kart DS): [Leg] attack +22
  • Mega Rush Badge: [Specials: Direct] attack +8
  • Mushroom: [Arm, Leg] attack +5
  • Peach (Mario Superstars Baseball): [Slash] attack +5
  • Peach (Super Mario Bros. 2): Launch resistance +29
  • Peach (Super Princess Peach): [Weapon] attack +23
  • Rawk Hawk: [Arm] attack +5
  • Red Fire: [Flame] attack +26
  • Super Mario Bros.: [Arm, Leg] attack +15
  • Waluigi (Mario Superstar Baseball): [Specials: Indirect] attack +8
  • Waluigi (Super Mario Strikers): [Slash] attack +15
  • Yoshi (Mario Party 2): [Launch] resistance +35
  • Yoshi (Paper Mario: The Thousand Year Door): [Throwing] attack +5
  • Yoshi (Yoshi Touch & Go): [Arm, Leg] attack +8

Palette Swaps

Alt-bowser2

Bowser's palette swap in SSBB

Cheer

  • Several deep male voices chanting "Bow-ser, Bow-ser, Bow-ser..."

Trophy Description

RSBE01-341

The Bowser Trophy

The king of evil and Mario's eternal menace. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of destroying Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.

  • Super Mario Bros. (Nintendo)
  • Super Mario Sunshine (Nintendo GameCube)

Trivia

  • Likely due to his heavyweight, the screen will shake slightly when Bowser lands on the ground.
  • Bowser and Marth are the only characters without a new piece of music used for the Credits; Bowser has Giga Bowser's battle theme, while Marth uses the Fire Emblem theme from Melee.
  • In the Subspace Emissary, Bowser can be attacked and harmed by the Koopas and Goombas, despite being their leader. This is probably because they were brainwashed by Tabbu to work for him.
  • Bowser's voice clip for his Wii Remote selection is a roar he uses from the end of a cutscene in Super Mario Sunshine.
  • When certain characters grab Bowser and attempt to pummel attack him while on a slope above him, the pummel does not hit him and deals no damage. This could be related to Bowser's massive character model.
  • Bowser is the only non-human character that is a representative of the main Mario series (in contrast to perhaps Wario).
  • When in possession of a Smash Ball, Bowser's eyes will not glow when hiding inside his shell.

External links

MarioSymbol Super Mario universe
Characters Mario (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Luigi (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Peach (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Bowser (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Dr. Mario (Melee  · 3DS/Wii U  · Ultimate)
Rosalina & Luma (3DS/Wii U  · Ultimate)
Bowser Jr. / Koopalings (3DS/Wii U  · Ultimate)
Daisy (Ultimate)
Piranha Plant (Ultimate)
Side Characters Bosses Metal Mario  · Metal Bros.  · Petey Piranha
Assist Trophies Waluigi  · Hammer Bro  · Lakitu and Spinies  · Chain Chomp  · Thwomp  · Flies & Hand
Mii Fighter Costumes Mario  · Luigi  · Princess Peach  · Daisy  · Wario  · Waluigi  · Chain Chomp  · Spiny  · Shy Guy  · Super Mushroom  · Toad  · Geno  · Builder Mario  · Cappy
Background characters Koopa Troopa  · Banzai Bill  · Goomba  · Pidgit  · Toad  · Boo  · Toad Brigade  · Chain Chomp  · Luma  · Pauline
Stage Hazards Piranha Plant  · Banzai Bill  · Birdo  · Shy Guy  · Shellcreeper and Sidestepper  · Kamek  · Nabbit
Enemies Goomba / Giant Goomba  · Koopa Troopa / Koopa Paratroopa  · Bullet Bill  · Banzai Bill  · Bill Blaster  · Chain Chomp  · Flame Chomp  · Hammer Bro.  · Lakitu and Spinies  · Magikoopa  · Shy Guy  · Spike Top
Stages Peach's Castle  · Mushroom Kingdom (Super Smash Bros.)  · Princess Peach's Castle  · Rainbow Cruise  · Mushroom Kingdom (Super Smash Bros. Melee)  · Mushroom Kingdom II  · Delfino Plaza  · Mushroomy Kingdom  · Figure-8 Circuit · Luigi's Mansion · Mario Bros.  · 3D Land  · Golden Plains  · Paper Mario  · Rainbow Road  · Mushroom Kingdom U  · Mario Galaxy  · Mario Circuit  · Super Mario Maker  · New Donk City Hall
Mushroom Kingdom (Adventure)
Items Banana Peel  · Bob-omb  · Boomerang  · Bullet Bill  · Fire Bar  · Fire Flower  · Freezie  · Golden Hammer  · Grass  · Green Shell  · Hothead  · Lightning Bolt  · Metal Box  · Poison Mushroom  · POW Block  · Red Shell  · Soccer Ball  · Spiny Shell  · Super Leaf  · Super Launch Star  · Super Mushroom  · Super Star
Music Lists List of Music (Mario series)  · List of Music (Mario Kart series)
Songs "Main Theme (Super Mario 64)"  · "Paper Mario Medley"  · "Rainbow Road Medley"  · "Jump Up, Super Star!"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of Stickers (Super Mario series)
Spirits List of spirits (Mario series)
Masterpieces Super Mario Bros.  · Super Mario Bros. 2  · Super Mario Bros.: The Lost Levels  · Super Mario World  · Super Mario Kart  · Dr. Mario
Related universes Donkey Kong · Yoshi · Wario · Wrecking Crew