Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros. his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch!
Down smash is now a claw swipe that has more power and range than the previous down smash.
All aerials have significantly less landing lag (neutral and back aerials have five frames less, forward and down aerials have ten frames less, and up aerial has sixteen frames less).
Grabs and Throws
Grab is faster.
Pummel is weaker, but quicker by comparison.
Up throw is much stronger and Bowser now hops when executing the final hit of the move.
Down throw is faster and stronger.
Flying Slam spins Bowser around more dramatically and now has an explosion effect upon landing.
Aerial Whirling Fortress's last hit has greatly improved knockback.
Giga Bowser's functionality has drastically changed: rather than utilizing Bowser's Brawl moveset, he teleports to the background of the stage and aims a single punch that will force a Screen KO on its victims or do massive knockback upon them if their percentage is low enough.
Neutral Attack: Two alternating punches.
Forward Tilt: A backhand punch.
Up Tilt: An overhead claw swipe.
Down Tilt: An alternating pair of punches.
Dash Attack: A sliding kick.
Forward Smash: A dropkick.
Up Smash: Spins in his shell while taking a small hop.
Down Smash: A claw swipe.
Floor Attack (Front): Sweeps his claws along the ground.
Floor Attack (Back): Sweeps his claws along the ground.
Floor Attack (Trip): Sweeps his claws along the ground.
Ledge Attack: An inward claw swipe.
Neutral aerial: Spins vertically.
Forward aerial: A claw swipe.
Back aerial: A dropkick.
Up aerial: An arcing headbutt.
Down aerial: Ducks into his shell and dives downward.
Grabs and Throws
Pummel: A headbutt.
Forward Throw: Places the opponent on his horns and sways his head forward to launch the opponent.
Back Throw: Lobs the opponent backward.
Up Throw: Spins around in his shell and then hops to launch the opponent into the air.