Link's bomb, a character-specific item, can be thrown at other opponents, where it will explode on impact. The character hit by the bomb will take about 6% damage. If the bomb is dropped, then other characters can pick it up and use it as an item. The bomb can also be caught by other characters. When the bomb is flashing red, that indicates that it is about to explode. If a bomb explodes on the character holding it, then they will take a minor amount of damage. As the bomb is an item, Link cannot use the move if he is already holding another item. Link's bomb is unique in the fact that it can deal damage to anyone, including the user's team members.
|Forward tilt throw||5%||5%||7%||5%|
|Up tilt throw||5%||5%||9%||5%|
|Down tilt throw||0%+5% (5%)||6%||5%||5%|
|Dash throw||9%+5% (14%)||11%||8%||5%|
|Forward smash throw||8%+5% (13%)||10%||8%||5%|
|Up smash throw||8%+5% (13%)||5%||9%||5%|
|Down smash throw||0%+5% (5%)||7%||5%||5%|
|Aerial throw||7%+5% (12%)||5%||8%||5%|
|Aerial forward tilt throw||7%+5% (12%)||5%||9%||5%|
|Aerial up tilt throw||8%+5% (13%)||5%||9%||5%|
|Aerial down tilt throw||8%+5% (13%)||9%||9%||5%|
|Aerial forward smash throw||9%+5% (14%)||8%||9%||5%|
|Aerial up smash throw||11%+5% (16%)||5%||9%||5%|
|Aerial down smash throw||11%+5% (16%)||9%||9%||5%|
|Link's Special Moves|
|Standard Special||Boomerang||Bow||Hero's Bow|
|Side Special||—||Boomerang||Gale Boomerang||Boomerang|
|Up Special||Spin Attack|
|Final Smash||—||Triforce Slash||Ancient Bow and Arrow|
Young Link's Bombs
Young Link's bombs are exactly the same as Link's, but they hit multiple times. They also have a slightly different design.
|Young Link's Special Moves|
|Standard Special||Fire Bow||Fire Arrow|
|Up Special||Spin Attack|
|Final Smash||—||Triforce Slash|
Toon Link's Bombs
Toon Link's bombs, based on Link's bombs but with a Wind Waker-inspired design, can be thrown at other opponents, where it will explode on impact. The character hit by the bomb will take anywhere from 5% to 9% damage. The blast has a larger radius than Link's and has a more cartoonish appearance to match Toon Link's appearance. If a bomb explodes while a character is holding it, the character holding it and characters in the immediate vicinity will take reduced damage, around 3%. His bombs glow yellow and fluctuate in size to indicate that it is about to explode.
While the bomb has limited capabilities on its own, it can lead into a Quickdraw after a short hop, and can aid in Toon Link's recovery. If the bomb is dropped, other characters can pick it up and use it as an item. It can also be caught and thrown by other characters. Toon Link can also set the bomb on the ground by dropping it right before landing, or right after a ledge jump.
It is interesting to note that while Link's bombs deal damage to breakable terrain such as the towers of Shadow Moses Island, and the floors of the Skyworld, Toon Link's do not. As the bomb is an item, Toon Link cannot use the move if he is already holding another item. Similar to Link, Toon Link's bombs can also damage team members.
Toon Link's Bombs use graphics from The Legend of Zelda: The Wind Waker.
|Toon Link's Special Moves|
|Standard Special||Hero's Bow|
|Up Special||Spin Attack|
|Final Smash||Triforce Slash|
- Larger explosion
- More damage
- Doesn't explode until a set time
- Less range
The Giant Bomb is a bomb with greater damage and a larger explosion radius; however, the bomb cannot be thrown as far and only explodes after a set time. However, a player that learns this time can throw the bomb with correct timing to ensure it will hit an opponent.
- Thrown faster
- Meteor smashes opponents; edge-guarding tool
- Good range
- Taken out faster; less starting lag
- Cannot use bomb to extend recovery
The Meteor Bomb is a great edge-guarding move and killing tool because of it unique ability to meteor smash opponents that are hit with it. Tossing it off the edge to hit an opponent will often result in a kill; placing it on the edge of the stage is a good way to pressure opponents on the edge. The bomb itself is taken out and thrown faster, making it harder for opponents to punish Link during the starting lag of the attack since the lag is greatly reduced. The bomb cannot be used to extend Link's recovery by holding it while using Spin Attack because it will spike Link downwards and kill him when it explodes. The bomb does have a good range behind it though.
|Link's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Power Bow||Quickfire Bow|
|Side Special||Boomerang||Ripping Boomerang|
|Up Special||Shocking Spin||Whirling Leap|
|Down Special||Giant Bomb||Meteor Bomb|
- High knockback.
- Only goes off after a set time.
- Low damage.
- Small explosion radius.
The Time Bomb, despite its many weaknesses, can be a useful move if used correctly. The bomb only explodes after a set time, but if a player can learn this time, they'll be able to hold onto it and throw it at the most opportune moment just before it explodes to ensure it will hit an opponent. Even though it deals less damage, it does have high launch power, so it can be useful for getting opponents off stage and edge-guarding. Dropping the bomb near the edge right after taking it out can pressure recovering opponents as well. It has a small radius on the explosion, so it will have to be timed correctly.
Short-Fuse Bomb is one of Toon Link's Down Special Moves that can be used via customization. Toon Link pulls out a bomb with a very short fuse, but which has a powerful blast and can launch opponents upward.
- Large explosion.
- Upward launch.
- Short time to throw it.
- Poor range.
The Short-Fuse Bomb has some good uses if a player is able to employ it correctly. It has a very short fuse, so Toon Link should throw it immediately and only pull it out when it is needed right in that moment, otherwise the bomb will explode before it gets near the opponent or might explode in Toon Link's hands and hurt him instead. It has a large explosion, which can help with the range problem; jumping and throwing it at the ground and then fast-falling into the smoke can provide Toon Link with some cover for a brief time; if a player chooses to do this, equip the High-Speed Boomerang so that Toon Link can hit approaching opponents with a projectile before the smoke clears. The bomb also launches upwards upon exploding, so it can be used for juggling as well.
|Toon Link's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Fire Arrow||Piercing Bow|
|Side Special||Floating Boomerang||High-Speed Boomerang|
|Up Special||Hurricane Spin||Rising Slash|
|Down Special||Time Bomb||Short-Fused Bomb|
The bomb has appeared in almost all Zelda games, including the original The Legend of Zelda game. However, in the Super Smash Bros. series, the bombs have been largely reduced in size; Link holds his bombs in one hand in the series, while in his respective games, he holds them with both hands over his head, since the bombs are much larger. The bombs flashing red when it is about to explode also comes for the Zelda series. The bomb design is based on the Link's respective game he appears in. The bombs from Super Smash Bros. and Super Smash Bros. Melee use graphics from Ocarina of Time. In Super Smash Bros. Brawl, Link's bombs are from The Legend of Zelda: Twilight Princess. Toon Link's bombs are from The Legend of Zelda: The Wind Waker.
Bombs can also be used to setup Link's spike. When a bomb is thrown on an airborne opponent under him, the opponent will be stunned, allowing for Link to spike them.
If the A button is held during an animation where Link/Young Link/Toon Link cannot throw his bomb (such as during a roll, or during the time when he takes out the bomb), it will allow the player to do a Forward Smash with the c-stick without throwing the bomb. The bomb can then be thrown after the smash, stunning the opponent and setting the opponent up for a dash attack, Slide Smash, or a dash attack cancel.
In Brawl, if a Bomb explodes while in knockback, it increases the knockback Link and Toon Link travel. However, if Link or Toon Link use their Zair right before it explodes while in knockback (other than the knockback of the Bomb), it cancels all knockback allowing them to survive at percents they'd usually get KO'd for that move. However, it is very situational because it takes 7 seconds for a Bomb to explode and the attack that knocks them has a chance of making them dropping the Bomb. Without Link or Toon Link having a way to force the bomb to explode, there's rarely a chance of pulling it off with a result of surviving longer. This video shows this technique.
- In Brawl, while Link's bombs deal damage to breakable terrain such as the towers of Shadow Moses Island, and the floors of the Skyworld, Toon Link's do not.
- In Melee, Link and Young Link's bombs will explode if two hit while in midair. In Brawl, Link and Toon Link's bombs pass through each other if they meet in midair.
- In Super Smash Bros. Melee's Event 3: Bomb-fest, in which Link & Samus are opponents, they almost always use their Bombs to attack.
- In Super Smash Bros. Melee, if one presses the Z button while holding a bomb, Link or Young Link will simply drop the bomb instead of throwing it. In Super Smash Bros. Brawl, one can press the minus button.
- In SSB, the fire flower flames can be used to reflect Link's bombs.