The Blue Falcon is Captain Falcon's racing vehicle in the F-Zero series. Due to its importance, it has appeared frequently in the Super Smash Bros. series.

The Blue Falcon is also Captain Falcon's Final Smash.


The Final Smash starts with Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. It will crash through the stage directly in front of Captain Falcon almost immediately after initiating. Any opponent in the Blue Falcon's path will be knocked onto an F-Zero racetrack, while unaffected opponents will remain in place for the duration of the attack. As the affected players get up, Captain Falcon will race through the track and ram the opponent a second time, inflicting heavy damage. The screen will then shift back to the normal stage, and the opponents will be launched with horizontal knockback.

Blue Falcon can hit multiple opponents, making it useful for attacking grouped enemies. The Final Smash will deal 40% damage regardless of the number of targets. However, the knockback given is dependent on the number of targets; the more targets there are increases the chances that after the Final Smash they will collide with one another, reducing the KO potential, though using Blue Falcon on a single target will result in a KO. Initiating Blue Falcon is relatively fast, giving opponents little time to react before being struck, but the initiating hit has a very small hitbox, requiring Captain Falcon to be close to opponents or the Final Smash will not occur.


Super Smash Bros.

The Blue Falcon makes its first appearance as Captain Falcon's on-screen appearance, where he would arrive in the Blue Falcon and jump out before the machine took off.

Super Smash Bros. Melee

The Blue Falcon is featured in Melee's opening movie, flying alongside the Great Fox and Samus's Gunship.

The Blue Falcon appears as a stage element on the Big Blue stage, being the front racing machine that follows the track, which can be stood upon.

Due to the removal of on-screen appearances, the Blue Falcon does not appear when Captain Falcon enters the stage.

Super Smash Bros. Brawl

Due to the return of on-screen appearances, Captain Falcon exits the Blue Falcon as part of his on-screen appearance. However, the design is significantly more detailed, and it remains on the stage for a longer time than it did in the original Super Smash Bros.

The Blue Falcon reappears as a stage element on the Big Blue stage, and is now a stage element on Port Town Aero Dive, racing the other F-Zero racers even when Captain Falcon is in the fight.

As with all veterans, Captain Falcon received a Final Smash based entirely on the Blue Falcon, where he knocks the opponent into an F-Zero racetrack before ramming them directly at high speeds.

The Blue Falcon also appears in The Subspace Emissary as part of Captain Falcon's introduction to the story. The Blue Falcon is seen at the Isle of the Ancients speeding toward the giant R.O.B. Olimar is fighting before ejecting Captain Falcon, and disappears from the story after this point.

Super Smash Bros. for Nintendo 3DS and Wii U

The Blue Falcon functions identically to its appearance in Brawl, being part of Captain Falcon's on-screen entrance and his Final Smash. Unlike the previous game, the Zoom SFX from starting races in the first game of its series was added for when Captain Falcon approaches his target(s) in the cutscene footage.

The Blue Falcon returns as a stage element in Port Town Aero Dive on the Wii U version, and appears as a stage element in its 2D sprite in Mute City on the 3DS version.

Super Smash Bros. Ultimate

The Blue Falcon functions identically to its appearances in prior titles, but with the added visual effect of flames shooting out from behind it.


The Trophy

Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.


In Event 24: Come On! Blue Falcon!, the player plays as Captain Falcon and must use this Final Smash to KO two R.O.B's before one complete lap of Port Town Aero Dive.


The Blue Falcon is Captain Falcon's ship in every F-Zero game to date and is playable from the start in all of them. This version is taken almost directly from F-Zero GX but seems to employ a number of characteristics from many other F-Zero titles.


  • The Blue Falcon is the only cinematic Final Smash in Brawl, and the first cinematic Final Smash in the series.
  • If the car crashes into someone with infinite launch resistance, it looks like the victim isn't taken away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
  • This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are original and created for the Smash Bros. series.
  • If done (in)correctly, Captain Falcon can self-destruct using this move. If he is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be KOed. For a time, this 'technique' was infamously dubbed as 'Falcon Drunk Driving'. Also, the Smash Ball and any missing pieces of the Dragoon will not appear. This is because Captain Falcon SD'd in the middle of the move so the game thinks the move is not over, thus preventing the appearances of the Smash Ball and Dragoon.
  • When the Final Smash is used on Zero Suit Samus, her paralyzer vanishes, and only reappears after the move has ended. A similar effect happens to Jigglypuff's Sleep Hat when using it's green costume.
  • If used on the top layer of the Mushroomy Kingdom underground stage, a character can be star KO'ed during the moment where Captain Falcon first activates the attack, but still be in the ramming cutscene, resulting in a double KO. Because of this, Captain Falcon is the only character with a non-transformation based Final Smash whose Final Smash can KO his opponent twice.
  • The racetrack can be played on as an actual stage through hacking.

    Captain Falcon and Meta Knight on the racetrack

  • This Final Smash is only one of three in the game that the camera does not zoom in on upon its activation, the others being Mr. Game & Watch's Octopus and Meta Knight's Galaxia Darkness. However, when Pokemon Trainer uses Triple Finish on the Mario Bros. stage, it will not zoom in.
  • In the game Mario Kart Wii, there is an unlockable light-weight class vehicle called the Blue Falcon. The Prima strategy guide for this game states in the vehicle's description that it is on loan from Captain Falcon. It returns as DLC in Mario Kart 8.
  • In Super Smash Bros. for Nintendo 3DS/Wii U and Ultimate, the Blue Falcon will do one of the sounds from the classic F-Zero, for the SNES.

Captain Falcon's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Falcon Punch
Side Special Raptor Boost
Up Special Falcon Dive
Down Special Falcon Kick
Final Smash Blue Falcon