- Higher vertical recovery.
- Little horizontal movement.
- Mega Man can't attack out of it.
- Leaves Mega Man in a helpless state.
Beat allows Mega Man to recover lower than Rush Coil and Tornado Hold do, and though it doesn't have much horizontal movement in it, the distance Mega Man can travel horizontally with it is actually more than that of Rush Coil and Tornado Hold. The move is slow, but the move only functions as a recovery, not an attack. Mega Man is unable to attack out of the move and is left helpless after the move is over, but when recovering low players will most likely go for the edge anyway, so the helpless state won't even go into effect.
|Mega Man's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Hyper Bomb||Shadow Blade|
|Side Special||Ice Slasher||Danger Wrap|
|Up Special||Tornado Hold||Beat|
|Down Special||Plant Barrier||Skull Barrier|
Beat first appeared in Mega Man 5, and was developed by Dr. Cossack as a gift for Mega Man (to thank him for saving the former and his daughter Kalinka's lives). In Mega Man 5 and 6, Beat could fly towards and attack enemies for Mega Man. He is available by collecting all of the letter plates in both titles.
In Mega Man 7, Beat could only help Mega Man by carrying him out of bottomless pits. He can only get Mega Man out of these sticky situations four times (which can be restocked by purchasing Beat Whistles from Auto's shop), and can only hold him for a certain duration before letting go. Unlike the other games, Mega Man only needs to break Beat out of a cage in a hidden part of Slash Man's stage.
A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks making him a trusted ally when facing both regular enemies and bosses.
- NES - Mega Man 5 (12/1992)
- NES - Mega Man 6 (03/1994)