Beast Ganon is Ganondorf's Final Smash. Ganondorf turns into his beast/boar form from Twilight Princess, then stomps. If caught in the transformation hitbox, the opponent receives 10% damage, and gets buried. The stomp does little damage, but it stuns the opponent, even if they're in midair. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is in nearly every situation a One-Hit KO, but if he hits all three opponents at once, only one who is heavy will not be KO'd and will survive and continue to battle. Soon after transforming, Ganondorf returns to his normal form, and warps back to the spot he used it. You can't self-destruct with this move, unless you were doomed to die before using it (i.e. If Ganondorf uses this move on a falling block, even if it has not begun to fall yet). If you use this move, try to be at the boundary line of the screen. If you start in the middle, opponets can get behind you, and they will not be hit.
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.
- Although Beast Ganon has the same glowing wound as in Twilight Princess, it has a purple tint around it rather than just being white.
- While Ganon has the glowing wound he had in Twilight Princess, Ganondorf does not.
- Beast Ganon resembles Ganon's original form, last used in Zelda: Link to the Past.
- If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash.
- If used on the edge of a stage with an opponent below you, it can be used as an effective spike and also causes an instant KO.